Single-Blinded Submarine Lords (playtest)
Inspired by FallacyofUrist's
S I L E N TSingle-Blinded Submarine Lords is a fairly typical godgame but with a stealth gimmick, such that being exposed is no different from being killed. In theory, this should still prevent politics/metagaming. This game is not expected to run for longer than 1-2 weeks.
Rules- Sign up via PM or DM!
- No IC communication, no identifiable OOC communication about the game (except in the role of an unidentifiable observer)
- Please avoid using proper nouns and proper adjectives for creations when possible.
- Beware of NPC Lords
VictoryVictory is achieved when a single Lord holds the majority of Names in the world.
DefeatLords without any subservient Names are defeated.
Names can be damaged by the following actions:
- Failed REVEALs (affects self)
- STRIKE (potentially both belligerents)
- INCORPORATE (affects self)
- RETIRE (affects random other)
Names can be killed by the following actions:
- Running out of Health
- Connection to Lord REVEALed
- Connection to Name from the same Lord REVEALed
- RETIRE, effectively
ActionsAll actions
must be sent by PM/DM and include a time in the present or future (e.g. "now", "in 5 minutes", "an hour before the tick", "5 hours after the tick", "in 3 hours", "
4 days from now"). Reactions to enemy action on oneself or one's creations are not counted to this limit.
Except in
TRIPLE TIME MODE, each Lord gets 1 action per tick. Each point of Health sacrificed grants an extra single-use action in a tick.
Requesting that an action be done stealthily will initially reduce the chance of discovery significantly. Consecutive stealthy actions, especially if done with the same Name, will suffer diminishing returns.
- DREAM (default for idle Names) to lay low and temporarily lower the chance of detection on the next tick.
- COMMAND sapient creations to do something.
- LISTEN for a 33% chance of identifying the Lord behind a Name about to act on one's creations or oneself. On failure, this is indistinguishable from there not being any hostile presence.
- PING for a chance of spotting past actions in the tick, most recent first, with a 17% chance of being noticed (at which point the PING stops traveling backward).
- REVEAL the Lord behind a Name (killing said Name on success and damaging oneself if false) or a pair of Names belonging to the same Lord (killing the first Name named on success and damaging onself on failure).
- CREATE something in the world up to the equivalent of a city, a weak artifact, a mediocre adventurer, mundane flora/fauna
- SMITE something in the world up to the equivalent of a city, a weak artifact, a mediocre adventurer, mundane flora/fauna
- IMPROVE something in the world. An improvement cannot be stacked on the same item simultaneously or consecutively
- DEGRADE something in the world. An improvement cannot be stacked on the same item simultaneously or consecutively
- STRIKE another Name and enter combat
- BRACE for a defensive bonus in combat during the tick. This bonus improves modestly if targeted against the actual future assailant. Somewhat like secrecy, the bonus from this decays if performed consecutively.
- INCORPORATE, sacrificing a point of Health to create a continent, an ocean, a star, a moon, or other such large inert things
- RETIRE, inflicting 1 damage to a random Name and removing oneself from the world permanently.
AttributesEach Lord has 3 Names with which to do their bidding. Each Name has 3 Health to lose on such things as frivolous Revelations, extra actions in a tick, and combat. Lost Health is never regained.
Attributes are reported on each update by PM, not in the public update.
SecrecyIn general, Names are not directly damaged by performing actions publicly: Only being linked to a Lord/sibling Name results in death. Because repeated secret actions are more easily exposed, it may be wise to save it for future crises.
LogisticsScheduleActions will be committed at 00:00 UTC (currently 17:00 PDT) and replenish at the same time
on odd-numbered days regardless of whether the game updates or not. Actions scheduled on previous days can be amended until the tick (00:00 UTC) regardless of whether the game updates or not with no exceptions. Actions cannot be scheduled
with conditions but
can be timed.
Character sheetLord name:
Name 1:
Sphere 1:
Appearance 1:
One-sentence description 1:
Name 2:
Sphere 2:
Appearance 2:
One-sentence description 2:
Name 3:
Sphere 3:
Appearance 3:
One-sentence description 3:
Sample Character SheetLord name: The Tree
Name 1: Frog
Sphere 1: Amphibians
Appearance 1: A beautiful frog (oh the redundancy!).
One-sentence description 1: The king of amphibians, Frog wants to eliminate all who feed on his subjects.
Name 2: Tower
Sphere 2: Buildings
Appearance 2: A stone tower.
One-sentence description 2: The Tower seeks a world covered in buildings tall and short and old and new.
Name 3: Fireball
Sphere 3: Summer
Appearance 3: A giant fireball with a long, fiery tail.
One-sentence description 3: Wants to burn down everything.
Thing SheetWho:
Where:
What:
Why (optional):
Who: Goblin Wizard
Where: Goblin city
What:
+ Magic
+ Lore
- Frail
Why (optional): Beat up Dwarf Barbarian
Who: Dimensional Orb
Where: My hand
What:
+ Teleportation
Why (optional): Help me run away
Who: Mos Eisley
Where: The big desert
What:
+ Wretched hive
- Scum
- Villainy
Why (optional):
Who: Pine trees
Where: In the mountains
What:
+ Tall
+ Smell good
- Sharp
- Pyromaniac
Why (optional):