The Shallows
The shallows have begun to settle once again. The meteor impact had greatly upset the local ecosystem, with many creatures having their populations dramatically reduced, driven out of the area, or simply went extinct. Over this era, many indiginous populations returned to the Shallows, bringing with them new life, and new dangers. From strange shrimp snakes, to glowslugs, to cube crabs, the biodiversity of this area greatly recovers.The Grey? Rays
Over time, the vampire fish were a distinct issue for the white rays. White rays were an especially easy target for the ambush parasite, hiding in reeds and lunging onto the rays as they grazed. Most times the rays could evade, but in the case they did not react quickly enough, the results were debilitating. One vampire fish was little bother, a mild leech, but others would follow. With each new parasite, ray was weakened further and further until it became easy prey for predators. Over the era, rays with thicker skin were naturally selected for. This gave them a thick grey layer of leathery scales across their back. The results were two-fold, this decreased the number of the (relatively large) parasites, but also make them more difficult prey for dragon carp and the dreaded sword gar which occasionally wander into the area. Though the venomous leaf snakes are a new danger in and of themselves. With less predation, your population grows moderately, though you do have increased competition from giant urchins, feeler worms, and sea ants.
Feeler Worms
Competition has become a major problem for this little worms. As indigenous populations return to the area, the feeler worms find themselves competing for their scavenger niche. This leads to the prevalence of an unusual split in your population, centered around a divergent evolution. Most of your population has developed a blade-like horn atop their head, allowing them to saw into plant material and wiggle into corpses through incisions. However, it appears that in some members of your species, this horn forms improperly, becoming a club-like helmet over the majority of their head instead. While the sword-heads find a home in seagrass prairies, where they can use their horns to cut into the grass, the mace-heads remain in the reef and use their noggins to headbash their way through various shells.
Major and minor sub-species diverge . Predation is a lesser issue with the development of these defenses, still dragon carp and bloodminnow swarms are a danger to your worms.
Dragon Carp
This is an unusual era for the dragon carp. On one hand, there are many more food sources about the Shallows. Shrimp snakes, cube crabs, and tangle stars all serve as new, albeit less common, food sources. But there are more dangers. Giant urchins, thundershells, glowslugs, and bone jellies all are dangerous to eat. And the sword gar and pufferwhale have taken to preying on you. While your population grows slightly, the number of larger individuals declines. The increased competition and danger leads to a natural selection for increased speed, and extra fins help with this greatly.
Glaive Eel
Glaive eels were relatively successful this era. Their main issue was previously swarms of blood minnows, which could overwhelm the Glaive eel bowls, but as time went on, a the blood minnows developed a keen sense of smell. This led to the stinkiest eels being left alone in favor of milder members of the species. In time, most Glaive eels smell atrocious. Oddly enough, a sub species develops as a result. While most reek, the Fragrant Glaive Eels poison is chemically similar to the blood minnows pheromones that it disrupts their swarms.
A major and minor species diverge . Yet other competition has appeared, naimly the kelp grouper, which are highly territorial and tend to chase the eels away, and the giant urchins ravenously consume kelp. Not to mention the dangerous leaf snakes. And too a danger appears among the leaves of the Glaive eel’s favorite food, kelp. Small glowing slugs linger among the leaves and if consumed by accident, envenom the glaive eel. Many an eel fall sick as a result of this venom leading some to graze on the sea grass prairies more often. Also, a somewhat rare glass-bubble algae seems to be only eaten by the Glaive eels and giant urchins.
Vampire Fish
The rough rocks of the reef have hardened the skin of the vampire fish. Clear rough segments, like weathered glass, form their body now. They linger between the cracks, or hidden within sea grass, still and silent, nigh invisible if one is not looking for their internal organs, one could miss them entirely. And miss them entirely many do. White rays and dragon carp are still good targets, taken by surprise by the lightning swift lunge of the vampire fish. Many escape of course, but the vampire fish is patient. It needs be successful only once. Yet there are other forms of prey now, large beasts of the depths and estuaries wander in search of food. Many a vampire fish can be seen attached to the sword gar, though this proves to be only a temporary respite, for the vampire fish must release their hold before the gar reenters the freshwater it lives in. So too the pufferwhale is a good prey. Many vampire fish find themselves dragged into the depths when this monster returns home. Many do not survive the crushing depths, though some may get lucky if the pufferwhale does not descend too deeply. Other new species have little impact upon your species, there are no parasites in the area as of now, and the shells and spines of many of the new species make them impossible targets for your probuscus.
Blood Minnows
Death comes to the fish who do not pay head to the coming swarm. This era sees a major growth for the blood minnow, who has found much food. Their rudimentary sense of smell has helped the blood minnows find prey easier. A corpse in the distance, blood in the water, excrement, reproductive material, all smell of food to these shrimpy fish. As such, the disparent swarms are oft drawn together into a massive swarm, which descends upon prey in legion. A young pufferwhale, killed by an dragon carp is a fine meal for the horde. As such, the blood minnows become more opportunistic, eating what they can. Many shelled and spiked creatures appear, but serve to be impossible to penetrate despite the attatcks of the swarm. Other dangers exist too, the tangle star and the bone jelly, with many arms and stinging tentacles respectively, are a danger to the swarms, often feeding in mass when the swarms converge.
Cleaners
The deep green of the kelp grows a little brighter this era, as a new species comes to inhabit the kelp forest. The tiny glow slug, a poisonous bioluminescent blob of a mollusk dwells among the leaves. The cleaners find themselves naturally resistant to this venom, and in time a strange symbiotic relationship forms. Within the mouth of the cleaners, two large sacs develop. In time, these come to house glowslugs which feed of the chewed mass of plant matter, some of which gets stuck in these sacks. As a result, these little slugs come to dwell within the mouths of the cleaners. This causes their mouths to glow with the bioluminescence of these slugs, a startling sight to any predators, and in the case that a cleaner gets into a fight with a tangle star, which cannot be deterred with intimidation, a slight envenomation occurs with the cleaner bite. Still, the dragon carp and blood minnows are a danger to your cleaners. As too are the kelp grouper and leaf snake.
Small eaters
In a world of mouths, the small eaters are a difficult morsel. Given how most creatures preyed upon them, it was only a matter of time before evolutionary pressures forced changes to these little beasts. In time their spikes spread across their body, serving as a deterrent for predators. This is very successful, especially as other food sources became available to predators. Though little can be done to deter the ravenous claws of the cube crab. Further, other creatures have come to scavenge as well. Blood minnows tend to eat more detritus now, and giant urchins too graze upon the algae. Even as predation decreases, your species is getting out competed in the quest for food and your population only increases slightly.
White Rays (SC777)
Population: 8
Growth Limit Coefficient: 2
Length: 5
Width: 8
Size: 40
Speed: 2
Diet: Herbivore
Mind: 1
Behaviors: Quick to flee
Traits: Pectoral Fins, Accelerated Swimming, Thick Back Scales
Coloration: White and Grey
Feeler Worms (Crazyabe)
Main Population: 30
Sub-Species Population: 15
Growth Limit Coefficient: 1
Length: 5
Width: 2
Size: 10
Speed: 1
Diet: Scavenger
Mind: 1
Behaviors: Nocturnal
Traits: Kinetic Sonar, Sensitive hairs, Bladed horn
Coloration: Greenish
Dragon Carp
Population: 28
Growth Limit Coefficient: 3
Length: 5
Width: 1
Size: 5
Speed: 1
Diet: Carnivore
Mind: 1
Behaviors: Nomadic hunting
Traits: Continual Growth, Second Set of Fins
Coloration: Silver blue
Glaive Eel
Population: 37
Growth Limit Coefficient: 2
Length: 6
Width: 1
Size: 1
Speed: 1
Diet: Herbivore
Mind: 1
Behaviors: Rudimentary Nest building
Traits: Boney beak, Malodorous Stench
Coloration: Mottled Brown
Vampire Fish
Population: 36
Growth Limit Coefficient: 2
Length: 5
Width: 2
Size: 10
Speed: 1
Diet: Parasite/Herbivore
Mind: 1
Behaviors: Attach to prey
Traits: Proboscis, Segmented body
Coloration: Translucent
Blood Minnows
Population: 310
Growth Limit Coefficient: 1
Length: 1
Width: 1
Size: 1
Speed: 1
Diet: Carnivore
Mind: 2
Behaviors: Swarming, Feeding Frenzy
Traits: Pheromones, Sense of smell
Coloration:
Small Eaters
Population: 176
Growth Limit Coefficient: 1
Length: 1
Width: 1
Size: 1
Speed: 1
Diet: Scavenger
Mind: 1
Behaviors: Solitary
Traits: Grasping Spines, Defensive Spines
Coloration:
Cleaners
Population: 60
Growth Limit Coefficient: 2
Length: 3
Width: 1
Size: 3
Speed: 1
Diet: Omnivore
Mind: 1
Behaviors: Arboreal
Traits: Venom resistance (AB), symbiosis with glow-slugs
Coloration: black with green stripe
(Sorry about lack of spoilers, using phone right now, will clean this post up later when at computer.)