First mod! Download here:
http://dffd.bay12games.com/file.php?id=14536Adds creatures from the Judo-christian divine hierachy, including 3 new megabeasts, 2 semimegabeasts, 2 rampaging natural sieges, 2 curses and 3 regional interactions. All angels are trap avoid.
FancifulSeraphim - appears only in legends.
3 megabeasts-Angel of Death - A six armed, six winged monstrosity with way to many tongues, don't leave it to long or else it may wipe the names of your dwarve's out of the book of life!
-Angel of the Pit - A four armed warrior clad in iron armour, it will use your dwarves to spawn an army of half locust, half human abominations if you do not kill it quickly!
-Angel of Punishment Carrying a flaming whip, this angel fully intends to punish your dwarves for their crimes. Whether they survive is another issue entirely.
2 semimegabeasts- Cherubim - four headed, six winged humanoids, these guys are lethal swordsmen and more then willing to burn your fortress to the ground if it is needed.
- Throne - floating rings covered in eyes and wings, Thrones can perform all sorts of miracles and spells to ruin your dwarves day. On the other hand, if you manage to capture it it will make an excellent scholar!
The Heavenly Host - a sort of natural siege that can appear in any land biome. Between 20 and 80 angels of various ranks all determined to bring !!FUN!! to your fortress, some of which drop divine goodies!
-Angel - the run of the mill angel skilled in melee combat and swordsmen. Armed with a sword and breastplate of divine metal.
-Archangel - capable of judging your dwarves, making them slower and more prone to stress and adept various combat skills. Armed with a sword and breastplate of divine metal. 200 of every 999 angels will be archangels.
-Principality - capable of judging your dwarves like the archangel and armed with a mace, breastplate and helmet of divine metal. Is professional in various combat skills. 100 of every 999 angels wil be principalities.
-Power - capable of a range of spells and interactions, from shielding to judging to firing shooting stars at your dwarves. 75 of every 999 angels will be Powers.
-Virtue - capable of healing and buffing other angels, these guys should be top of your list to kill! 50 of every 999 angels will be Virtues.
-Dominion - capable of various spells and armed with a sword and near complete armor of divine metal. Dominions are grandmaster fighters and swordsmen. 10 of every 999 angels will be Dominions.
The Four Horsemen of the Apocalypse - a group of four riders who can arrive in any savage biome and opposed to life.
- Conquest - Armed with a bow and able to rain arrows down on your dwarves.
- War - Armed with a sword and a master fighter, every day war can make three of your dwarves join its side.
- Famine - Armed with a pair of scales. Releases a foul mist that causes disease and rots your dwarves.
- Death - Armed with a scythe and a master fighter. Raises the dead.
2 curses:- Curse of Babel - removes the ability to speak in anything bar utterances.
- Curse of the Pillar - turns you into an immobile pillar of salt.
3 regional interactions:- Fate of Soddom and Gomorrah - A cloud of boiling gas that turns turns your dwarves into Pillars of Salt, like the curse. Only in evil grasslands, hills and deserts.
- Apocalpyse! - molten basalt raining from the sky! Only in evil regions.
- Blessed Rain - creates Eden on earth, making any creature rained upon no longer LIKE_FIGHTING, BLOODSUCKER or CRAZED anymore. On the downside, the rain may create a Guardian of the Garden determined to remove you from such a blessed place. Only occurs in Joyous Wild forests.
The Four Cardinal Archangels - These four angels can join your fortress and have various benefits. Each is an expert scholar for various topics:
- Angel of the South (Michael) = effectively a Dominion from the heavenly host who joins your fortress. Will make a worthy addition to your military squads. Can
perform the Judgement and Heavenly Prayer interactions. Is an excellent scholar for topics relating to the humanities (history and philosophy).
- Angel of the West (Gabriel) = The Angel of the West carries a trumptet, whose blowing causes pain and fear. It is an excellent scholar for natural processes
(geography, naturalist)
- Angel of the East (Raphael = a master doctor, the Angel of the East will use various miracles to speed up your dwarves recuperation and heal sicknesses. It is
an excellent scholar for medical topics.
- Angel of the North (Uriel) = The Angel of the North has dominion over fire and can throw fireballs and launch firejets. It is an excellent scholar for the scientific
topics (Astronomy, chemistry, engineering, mathematics).
The Divine Ark (of the Covenant) - An golden box with two statues of cherubim. An extremely valuable pet, it cannot move to but its presence makes your dwarves happier with its first interaction. It's second interaction is an attack that rots those affected rapidly until they die. If 'killed' it drops a masterwork gold chest.
Special thanks to ZM5 for creating many of the interactions used in this mod, and to Meph for helping with interactions I made.