“...please explain how you came to that conclusion? And also steps that can be taken to avert it?”
[
6 reroll:3; 6 taken]“I have rerun the simulations 15 times and each time new conclusions are presented. . . as such I do not recommend looking into psionics until I figure out the missing link. Can I get better sensory input, it will allow me to study psionics easier."
Work on formula to have same muscle mass enhancement as first iteration and increase body regenerative abilities , provide first aid to infected person
[2, reroll: 6]Increase regenerative abilities, check; Same muscle mass enhancement, not check; the muscle mass enhancement has DOUBLED. New serum called: Protein-X 2.0; You provide first aid to the infected person and find out that his body is trying to reject the zombie bitten serum, each turn has a 50% chance to turn into a zombie.
get away from the homeless person/grizzly bear by going deeper into the forest. Try to lose him
[3 vs 2] You barely get ahead of the homeless person/grizzly bear, you just need to get a bit more distance between you two. escape: 1/3 distance, your hp: 10; opponents hp: 11
(When you say the werewolf is normal sized how big is that, is it normal sized for a person or something else.)
Lets keep teaching them reading, math, and whatever else you teach little kids, also look on the internet for old hospitals that are for sale.
(normal sized for a person)[4]The werewolves have 3/10 to next level of intellect. You finally found an old hospital that is for sale, the price is: $9,300; you have: $35,600.
since this is obviously a powerful ability, we will have to do background checks to make sure that mentally unstable or criminal backgrounds don’t get their hands on it more than they already have. beyond that, lets start rolling out the training of psychics using some of our testers, namely the blue collar and the ex military folks.
Speaking of those criminals, lets handle the execution of the death row testers (since they could be substantially more dangerous now) provided the courts have found them guilty beyond a reasonable doubt.
[3 reroll: 4]<insert training montage video here>The blue collar and ex military psionics got up to 70% to the next level of proficiency. You lost 13 of the criminals to the chair, the last 4 escaped.
An ominous message has been left on discussion boards across the web saying that psionics might be the end of the world in 9-11 years; information inconclusive. The username of the poster has been the same: AI_THOTH_0001. This is starting to get eerie. In other news the public is being warned to be on the look out for 4 murders, they are extremely dangerous.
[escaped murders]finding hideout:95/100; being caught: 60/100; members:4(potential: unlocked(know: telepathy and telekinesis)Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
World Moods:
weary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 25/1000->196/1000, werewolf(human var):274/500->354/500; Werewolves have basic speech(+1 to growth rolls) and basic intellect(+5 to growth rolls)(3/10 to next level)
Funds: $35,600
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bear
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation))
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90), a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(100)
Inside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 rejecting zombie bitten serum(50% chance to turn every turn) WILL TURN NEXT TURN
Current lab: 128 terabyte preformatted computer with a 1057GB AI(self-aware(basic); increases by 1d10GBs every turn)(basic sensory inputs; +5d10GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 1; adds 1d10GB every turn)duplication: 4/100; subroutine: 30/200
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
Sorry for the long wait, this update fought me the whole way.