For generations your species has survived, hidden deep within a comet hurtling through space. Your icy spaceship held within its core a micro-ecosystem that endured the long journey through space. In those cold waters several species evolved and survived for an untold amount of time. Yet now, that age has come to an end. Your species has arrived at its destiny, a planet. As your home enters the atmosphere it breaks apart and crashes into an alien ocean, spilling its contents into the strange unknown waters. What the future holds for your species, its impossible to say. But one thing is certain, only the strong will survive. Evolution: This is a turn based evolution game. At the beginning of each turn each player will make a small change to their creature. These can be used to manually evolve your creature's body, mind, or behaviors. Small evolutions may only take one turn, but the more complex the evolution, the more turns it will take. There will be a good deal of price checking at first, but as the game goes on we'll figure out about how many turns everything takes. At the end of each turn there is a chance that your species may randomly mutate without cost. This mutation can be beneficial or harmful, but will almost always be a small. After any mutation, your species as a whole advances, and those who do not advance will die off or speciate into an NPC.
Events: This world is unknown and changing all the time, occasionally large events may effect your species and the area in which you live. All species will have to adapt to survive. These can occur any turn, and even multiple turns in a row if the dice hate you.
Locations: There will be various locations which will have different mixes of plants and animals. There will be both land, fresh water, and ocean environments at start.
Scientific Name of species: (Try and make it sound scientific, latin is a good start, but by no means necessary.)
Species Nickname: (A descriptive name which is useful for common use)
Description of species: (Try and be thorough here, but keep in mind its at the beginning of its evolutionary journey.)
Number of species: (See next spoiler)
Size of species: (See next spoiler)
Trait: (A special starting trait. Optional, and requires approval).
Carnivore/Herbivore scale: (-10 being total carnivore, 10 being total herbivore, where does your creature fit?)
Larger species have lower populations to begin due to a lack of food inside the comet. The base population for each species is 100 divided by length (in inches) multiplied by width multiplied by 2. Equation: (100/(LxW))x2. So a species that is 5 inches long by 5 inches wide would have a starting population of 8. (100/25)x2 =8). Please do not play as a microscopic creature, its a real headache for me. (Must be at least 1x1).
Furthermore, if your species has a special trait (being poisonous, covered in spines, ect ect. it will reduce the starting population. This is done so that cool species can be played, but aren't overpowered right from the start. Just price check your trait with me and I'll let you know.
Feel free to submit additional sheets for NPC species as well. Just clearly mark them as such and I may snag them to flesh out the ecosystems.
This is basically going to be a carbon copy of the evolution game I ran forever ago. New locations, new creatures, same big idea. It's a classic game and hope y'all have fun with it.