"Coke" Knights
Black Market
Your last infiltration team comes up empty.. for now. They will continue to look for more factions.
You finish dissecting one of the unknown organs.. the one with the soft centre around the harder outside.
Unfortunately, there wasn't much usable in it. It's basically a large scale platelet factory, which although interesting, isn't applicable to normal technology. The scientists think that any creature this size could use such an organ, and developing similar systems if necessary shouldn't be hard. Maybe the next one will be better.
Your armoured MRLS project continues for another month, it's starting to shape up. Soon you'll be able to mass produced improved MRLS units. Current estimate has them as tougher than tanks, while hitting about as hard as a jet.
The USSCCI scientist finishes the ER Missile project. It contains new sensors that interface with a jet, along with extra missile fuel, to allow for longer-range fire than they were previously capable. Cost is 50 for each, plus one Kaiju Fat Sample.
The decked out infantry squad is also now equipped with Personnel force-fields, giving you the best-dressed unit yet fielded. Do note, however, that they are now full, and will require an item to be removed to add the Cyberdog to the squad. (small arms weapons, rocket launchers, or the force-fields.)
The artillery piece is repaired, and three more are delivered.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Air Transport, 30 (Large, capacity 2xMedium)
Large Hangar, 10
-> The Rainbow Fog Machine, 50
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 20, with DU small arms, dual-warhead rockets, and Personnel Force Fields.
Large Lab, 30
-> Armoured MRLS project. 3 months until completion.
Small Lab, 10
(Medium Lab, 20), 1 turn until completion.
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
-> Artillery Piece w EFFG-II and Valencite explosives, 20
-> Artillery Piece
-> Artillery Piece
-> Artillery Piece
-> 4x Dual Warhead missiles.
-> Tank-load of advanced thermal smoke generators
-> 5x DU Ammo for small arms.
-> 1x Dual-Warhead ammo for infantry rockets.
-> RD-102 Robodog. (Infantry equipment)
-> 3x Processed Kaiju Guts
-> 1x Artillery-load of Valencite Explosives
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: looking for factions.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Designs: Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Personnel Force Fields. 50. Applicable to all infantry, improving toughness.
Combat Jet ER Missiles. 50. + 1x Kaiju Fat Sample. Adds one range to any combat jet it is equipped to. Incompatable with any other non-payload weapon modifications.
Total Upkeep: 460/month.
2 Lead Scientists.
2 x Kaiju Muscle
1 x Kaiju Skin
1 x Unknown Kaiju Organ.
Money: 65
Funding: 925/month.
ADD
Business
Praise be to the scientists, for they have dissected and researched a human-viable version of the Kaiju Dragonfire Cannon in a single month.
There are some limitations. It's not as powerful as it was on the kaiju, although your scientists tell you that a solid hit will deal nearly as much damage. It cannot be equipped (as-is) with specialized payloads, and it's a big, chunky thing. For good news, it's better than standard range for a tank cannon, thanks to the arcing capability of the shots, and the extremely persistant flame effect should add significant amounts of extra damage.
They also warn you.. the new cannon will be very powerful, but isn't a war-winner. It is a better weapon than the standard Jaeger cannons, but that's mostly due to the very intense fire effect. The extra range is a bonus.
Finishing things off, you build a suit of the new powered exoskeletons. Cool!
They cost 75 each, and require a medium workshop.
Work on the manportable nuclear arms continues.. and you begin a project on creating a Jaeger tank that can carry both one of your flamethrowers, in addition to the ordinary cannon. It will take one month after this one, and such a Jaeger will cost 175 and one unit of Kaiju Muscle.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Jaeger Supertank, 30
Large Hangar, 10
-> Matryoshka Transport. (Large, capacity 1x Large, 1x Medium) 25
Large Airstrip, 20
Barracks, 10.
-> Infantry Platoon, 10
Small Lab, 10.
Large Lab, 30.
-> Dual-weapon Jaeger. 1 month remains.
Small Lab, 10.
-> Manportable* nuclear arms, 6 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Large workshop, 30,
-> Wolverine Silverized T-55 with muzzle accelerator?, 35. Escape Threat 6.
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->2x Kaiju Muscle samples
->1x Hoplite Exoskeletons
Designs:
Jaeger Project: Large unit, cost of 150 and 1x Kaiju muscle sample. Supertank with serious firepower, standard durability, average speed, and limited payload capability.
Hoplite Exoskeleton: Infantry equipment, consumes two infantry equipment slots, grants 1x small weapon slot. Provides power assistance for increased speed and some durability. Cost of 50
Kaiju Dragonfire Cannon: Long-ranged high-power weapon that also causes a significant sustained explosive fire effect which persists after hitting. [large] weapon. Cost of 75.
Total Upkeep: 440/month.
Base security rating: 13
3 x Lead Scientists, one will leave after this month.
5 x Kaiju Skin
1 x Kaiju Bone
1 x Unknown Organ (Waxed Hexagon)
Money: 20
Funding: 690/month.
Happytime Atrocities, Inc.
Political
You get five bits from the processed Kaiju Muscle. Excellent!
You don't get anything useful out of the mac and cheese organ. It's just a disgusting mass of rotten flesh, and without any entertaining chemicals to boot. Weird, but worthless.
You do get the pipette organ, an artillery piece, and a set of Valencite for it. For timesaving purposes, they have been combined.
Also.. your workshop design is finished.. allowing you to create your own nightmarish submarines, if you should so choose. One costs 150 units and will take 3 turns to build. Now you could be a mad scientist, with your underwater base! If only you actually were one.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Veteran Wasp Bits. (smelly)
->Acid-Washed Tank.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
-> Artillery Piece, 10 w Valencite Explosives
-> Artillery Piece, 10 w Valencite Explosives
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->11x Processed Kaiju Muscle
->9x Processed Kaiju Skin
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Giant Aquatic Dockyard, 150, 3 turns to build
Total Upkeep: 465/month.
3 Lead Scientists. One leaves after the following month, and one after two more months.
5 x Kaiju Skin
4 x Kaiju Guts
1 x Kaiju Brain
1 x Kaiju Heart
1 x Hairy Pipette organ
Money: 235
Funding: 800/month.
USSCCI
Military
You win the bid on the lead scientist. (and yes, you need to hire one now to run three projects next month.)
The one working in the Coke Knights lab has finished the project on ER Jet missiles. The Sarissan Jet and stabilized Valencite projects both finish.. your new jets will now have one more rank of range.
Do note that Shadowclaw has the design copy of the ER jet missiles.
You produce a significant quantity of the old valencite explosive design. The amount you send to irony basically makes no dent in it.
You also send the hair organ off to Irony, and get paid for it.
..one more event happens, unexpectedly. Ares Defence has sent you a blueprint copy of their latest model Jaeger design. Ooh!
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Small Lab, (10). 1 turn remains.
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 4x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
-> 66x Unstable Valencite Explosives. Enough for 11 artillery pieces.
-> Jaeger Supertank blueprint copy, unconverted. All you can tell immediately is that it would cost 150 to build.. and requires one unit of processed kaiju muscle.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Sarissan Combat Jet: Large, Cost 225, Power D. AP, E. Range, C. Payload D. Speed, C. Armour, F. Durability F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1x Medium, 1x Large.
Unstable Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25. Adds (ammo-short) to units using it.
Stabilized Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Improves AP score +1 rank if AP is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 75.
Total Upkeep: 350/month.
4 Lead Scientists. One expires after this month and one after next month. The new one will expire after three further months.
1 x Kaiju Skin
2 x Kaiju Muscle
Money: 277
Funding: 625/month.