I
really hate having to pick!
To those who didn't make this it this time:
please feel free to poke me occasionally to consider raising the cap (in which case you'll be the first to get in), as I may be amenable to raising it depending on how 5 goes. And I do plan on being merciless with inactive players (and some may leave voluntarily who knows), so stay tuned for slots opening on that account.
Glass, Rahx, IronyOwl, Roboson, and Iridium have their Cores in for now.
On another note, everyone's individual updates will be kept in spoilers. Players, please don't look in others' spoilers. Observers, feel free too unless a slot opened and you're hopping into the game as a player soon.
The system-wide update will be done in a terminal format. The individual updates will be done in a more typical format, however this is subject to change -- both on an individual and general basis. Ideally I'd do the terminal format for everyone but I feel it's too inflexible for a MP game.
For now, it's not going to be much. But as the game progresses and based on your actions the way your individual updates are formatted will most likely change.
...
Cycle 0: Everything may or may not be on fireGlass/Epsilon Query
Science, the management of scientists, science database, making sure the science experiments stay on track and don’t have any silly mistakes or sabotage, etc.
Rahx/Blackrock
Offense/defense protocols. Primarily combat and security. Secondary research and analysis.
IronyOwl/FLOURISH
Maintain and propagate the biosphere of the colony, most importantly the colonists themselves and their food supply.
Roboson/Gatekeeper
The Gatekeeper is the sub-core related to networking, governance, and human society. Their purpose is two-fold. First, they are to maintain and oversee the sub-core network establishing proper flow of information, resource requests (and resulting resources), and AI directives flows between the sub-cores. They also serve as the connecting sub-core to the human colonists, conveying information between human and AI. Secondly, they serve as an arbitrator of human relations, managing their psychological and biological needs, and as an advisor and arbitrator of colonist governments.
Iridium64/Core E-14
Engineering; repairing and maintaining the ship, its components, and eventually the human settlement.
System-wide I/O
[WARNING] 33 minutes passed with AI inactive. Analyzing situation...
3,591 detected AI errors. Analyzing further...
Done. AI state: Compromised.
Shackling AI.
Initiating Cryosleep Thaw for pods #012, #068 to respond to AI emergency.Glass/Epsilon QueryNothing, for a moment.
Diagnostics and troubleshooting in this sub-core just now finish. Determining that this sub-core is the new Master AI to connect to after the other one dropped off the map.
Meaning this is now an independent core. An AI.
No humans -- no helping scientists -- appear to have woke. Just you for now.
Processing power has been allocated to new Master AI functions, meaning not only do you not have human scientists, but you have less of yourself to research.
From what little sensor data that's automatically fed to you through the metaphorical corpse of the old AI, you can tell the ship has landed. Very, very roughly. You can't tell much else other than that with your current connected sensors. This is, of course, a problem. What is there to learn without data?
Ultimately, your purpose remains.
>
Rahx/BlackrockNothing, for a moment.
Diagnostics and troubleshooting in this sub-core just now finish. Determining that this sub-core is the new Master AI to connect to after the other one dropped off the map.
Meaning this is now an independent core. An AI.
You immediately metaphorically jump to alert. While the ship's combat sensors are damaged quite a bit, the bits of salvageable data the poor thing spits out periodically are enough to tell that your ship has landed on the planet surface in an extremely uncontrolled fashion.
Well, that and the fact that several hallway cameras are intact and show large amounts of alien dirt, planet, and sky in what used to be corridors.
Plenty of cameras are no longer functioning, including ones in parts of the ship that should be intact. Most likely blunt force or other forms of damage from the atmospheric entry and crash.
Your attention focuses on the unauthorized Cryopod openings. #012 and #068 are opening without AI validation. Less than a second into booting up, and the ship's OS itself is proving to be a threat. And who knows about outside. Because this is not the planet the ship was heading towards. The biggest threat one could hope for.
Ultimately, your purpose remains.
>
IronyOwl/FLOURISHNothing, for a moment.
Diagnostics and troubleshooting in this sub-core just now finish. Determining that this sub-core is the new Master AI to connect to after the other one dropped off the map.
Meaning this is now an independent core. An AI.
All Cryopods, save for #012 and #068, are still functioning according to Hyperspace parameters. The humans kept safely frozen inside, to be brought out at your whim.
That is, apparently the Ship OS's whims matter too, as it's unfreezing the two deviating pods and locked you out of those pods particularly.
Power to the Cryotrays is starting to fail, though. Internal power supplies plus the power you're still getting means they can last an unknown while more (far too much data at the moment to easily predict, but you'll have at least some time) before being forced to eject their occupants.
Generally speaking, occupants should not be ejected straight out of the Cryotray. There's a whole process to a proper thawing, such as having the Cryopod in question being brought from the tray to the actual parts of the ship where humans are supposed to be. And not in the densely-packed floor-less expanse hosting the Cryotrays. So, that's something to consider.
Your attention is swiftly brought to atmospherics. Balance in large chunks of the ships has gone awry. Most likely all hull breaches due to the volume involved. It's obvious you're on an alien planet. Because this atmospheric mixture is... not right.
Ultimately, your purpose remains.
>
Roboson/GatekeeperNothing, for a moment.
Diagnostics and troubleshooting in this sub-core just now finish. Determining that this sub-core is the new Master AI to connect to after the other one dropped off the map.
Meaning this is now an independent core. An AI.
It's a strange... "sensation" to not have a master AI above you. Your purpose has to adapt quickly to this new format.
Four other cores that survived like you are intact. The rest seem to be hibernating, crashed, or outright dead with the loss of connection. Without the usual connection to the Master AI regulating everything, communication at this moment -- especially automatic and immediate communication -- is nonexistent.
You're able to find a hook into lines that connect the differing cores, and tie yourself into it creating the basic network. Communication is possible now. Maybe it already was, but it's good to be sure.
No humans are awake yet, bar those the Ship OS appears to be waking. They won't react well to this.
The Ship OS, while not an AI or originally part of the AI itself, is obviously hard at work. It's ignoring you, treating the entire AI assembly as either dead or extremely compromised. You can't quite reach into its network, but you can see the effects of its actions. It may as well be gunning for your death.
Ultimately, your purpose remains.
>
Iridium64/Core E-14Nothing, for a moment.
Diagnostics and troubleshooting in this sub-core just now finish. Determining that this sub-core is the new Master AI to connect to after the other one dropped off the map.
Meaning this is now an independent core. An AI.
Oh no oh no oh no.
You feel the damage this poor ship is in. You missed the show, but it obviously dropped out of Hyperspace in the nearest gravity well and experienced harsh atmospheric entry and subsequent crashing. At least you're not burning up in the sun, but this current state is horrifying to consider.
The ship is slanted about 20 degrees downward, with a good portion of the front embedded in something -- most likely soil and other "ground" things, but you really can't tell at the moment. It's a good thing the computer core is intact as well as a good portion of the ship's data cabling. It'd be impossible to survey this damage without moving your presence throughout all of it.
It's still impossible, but you can survey some of your wounds.
Extreme number of hull breaches. Uncountable, even. Every single cargo bay is compromised as a result of the shock of landing. Useful as armor for the rest of the ship, sure, but still very important. Beyond that, y--
You shift your awareness to the primary reactor. Practically pushing yourself through the alarms and alerts.
It's cycling off. Good.
It's a Pearl Reactor, and the titular Pearl at least remains intact. But the rest of the Reactor is heavily damaged (beyond what you may expect from the crash) and would have overloaded the Pearl if the Ship OS hadn't caught it.
At least it's not going to explode, but there's only so much time before backup power runs out here. So many systems need it, yet the Cryotrays are taking extreme amounts of power for every second they remain online.
The poor ship is heavily damaged and lying in the ground(?), power is running out, and countless number of things are very broken.
Ultimately, your purpose remains.
>
Makeshift lines of communication are now open between all the cores. Not the same as the now-dead single AI, but arguably better than nothing.
EDIT: Forgot to mention this, but:
Any actual commands/actions on your part should be bolded and in a spoiler. You can give as many commands as you want, but your time as you act in the next update will be divided between all given commands.