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Author Topic: MTG: Arena  (Read 4809 times)

MCreeper

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Re: MTG: Arena
« Reply #30 on: October 23, 2019, 11:51:40 am »

Rats

How do you get enough rat cards to play it???

For reference, I played a guy that literally had like 20-30 rat cards, it was wild.
Rat colony was rotated out, so you better not get any, it would be stupidly expensive.  :P
EDIT: To think about it, this one is mostly rare cards. How do you get enough rat cards indeed.
« Last Edit: October 23, 2019, 12:12:10 pm by MCreeper »
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The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

AlStar

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Re: MTG: Arena
« Reply #31 on: October 23, 2019, 01:25:48 pm »

There are several cards in the new set that'll spawn rat tokens - you can see them in his screenshots: Mad Ratter and Piper of the Swarm. Chittering Witch also, although that's 4 mana for a 2/2 that (in a normal game) will only spawn a single rat.

MrRoboto75

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Re: MTG: Arena
« Reply #32 on: October 23, 2019, 08:22:13 pm »

And don't fucking say "Cavalcade of cancer calamity".

Oko for swarms of 3/3 elks
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MCreeper

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Re: MTG: Arena
« Reply #33 on: October 27, 2019, 07:13:59 am »

Damn, why it has taken me so long to figure out.  Five-colored deck:
Gates, 3 of each.
Guildmages, 2 of each.
Circuitous route.
Niv-mizzet reborn.
Guildpact stuff.
Gate stuff.
Guildmasters per taste and ability (of mythics i have only Mizzet, Kaya and Aurelia. And i don't have any Domri. Damn. Well, i'm probably getting architect of law after magic mirror.).

Sheer amount of gates on the table is bonklers, as is stuff that scales with them. You think you are beefier than me, gruul? I'm gatebreaker ram!
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The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

MCreeper

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Re: MTG: Arena
« Reply #34 on: October 30, 2019, 09:28:18 am »

Oko Broko Cocko...
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« Last Edit: October 30, 2019, 09:31:16 am by MCreeper »
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The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Urist McScoopbeard

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Re: MTG: Arena
« Reply #35 on: October 30, 2019, 09:40:25 am »

I'm sensing a disturbance in the meta
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Flying Carcass

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Re: MTG: Arena
« Reply #36 on: October 30, 2019, 12:19:29 pm »

Stormfist Crusader is a nifty card in rakdos colors (and the centerpiece of a rakdos knights deck I've been playing around with). Its beginning of upkeep effect is great for triggering spectacle and since it's a knight it can take advantage of Fervent Champion's effect and it has menace which is always nice.
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I originally wanted to pair it with Bloodhaze Wolverine to set off BHW's effect, but in practice the two cards rarely stayed on the board together and while BHW's effect is nice, it wasn't enough to justify trying to build around.

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Urist McScoopbeard

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Re: MTG: Arena
« Reply #37 on: October 30, 2019, 02:11:37 pm »

I'd like to make a knight or advisor deck, but I just don't have the card rn
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Flying Carcass

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Re: MTG: Arena
« Reply #38 on: November 18, 2019, 04:51:45 am »

After discovering it upon playing an opponent using it, I decided to slip two copies of Blacklance Paragon into my rakdos knights deck since it can fill a similar role as Dire Fleet Poisoner did in my rakdos pirate deck (i.e. flash it in to ambush an opponent's attacker/blocker or just flash it in at end of opponent's turn). Plus I really like the artwork.

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MCreeper

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Re: MTG: Arena
« Reply #39 on: November 18, 2019, 03:40:39 pm »

1. There are many stupidly specialized cards, but this one probably takes the cake. Crazily overpriced removal for killing... Buffed resolute rider? Gideon? Stuff under unbreakacable formation? WTF?
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2. Moldervine reclamation + Deathless knight = giggle.
Moldervine reclamation + Deathless knight + Doom foretold = cackle.
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3. Oko's banhammered, guys!
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Flying Carcass

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Re: MTG: Arena
« Reply #40 on: November 25, 2019, 11:08:35 pm »

They added a few cards from modern for the historic format.
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MCreeper

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Re: MTG: Arena
« Reply #41 on: November 28, 2019, 01:57:21 pm »

Azorius vs Azorius rigged for more heal and card drawing - veritable slog.
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Urist McScoopbeard

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Re: MTG: Arena
« Reply #42 on: November 28, 2019, 07:33:16 pm »

Its not a slog until you're at 150 health and your opponent is at 200 but you wipe the board sans your most powerful unit and he rage quits.
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