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Author Topic: Techno-Nomic World (A Pure Nomic subsidiary)  (Read 18748 times)

Liberonscien

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Techno-Nomic World (A Pure Nomic subsidiary)
« on: September 09, 2019, 07:14:32 pm »

Rules:

1. The Game of Techno-Nomic World shall always include one player who holds the office of Techno-Nomic World God (TNWG) whose job it is to rule on all proposals.
The initial TNWG is Liberonscien.
The game shall never have an official winner or official end condition.

2. Players make Proposals to change the laws of the game or the facts of the world. All proposals must be given a concise title by their proposer for referential purposes. When proposing the proposer must underline the first use of the proposal title. Proposals must be designated "Rule" or "Fact" in the proposal title. A Proposal is submitted by posting to the TNW thread.

3. The TNWG will judge each proposal submitted and accept, reject or ignore it.
To ignore a proposal, the condition by which it is ignored must be explicit elsewhere in the rule set.
The TNWG may, at any time, modify or remove any existing rule or fact or enact new rules or facts by issuing a Divine Proclamation.
In addition, he/she may, at any time, issue a Directive calling for proposals in a certain area.

4. A rule or fact is not in effect until it is added to the OP.

5. If a player's proposal is accepted then they earn points. The number of points earned shall be chosen by the TNWG at their discretion.

Facts:
1. The setting of TNG was, initially, a featureless world called Techmos. Techmos is ruled over by a god called the Overclockmaker. The initial inhabitants of Techmos are randomly generated creatures. These creatures have memories of other worlds.

2. The Overclockmaker is the Divine Chairman. The Overclockmaker allows the inhabitants of Techmos to propose changes to Techmos. Proposals that the Overclockmaker likes get woven into reality.

3. The world is a planet, a nearly spherical piece of rocks of many different types, held together by a force called gravity, an attracting force between molecules.

4. There is a collection of various gasses, collectively called “air” that is used by organisms that appear like rocks to grow themselves by making and breaking chemical bonds from these gasses to add to themselves.

5. There are sedentary radially symmetrical tentacled creatures that feed on the moving rocks by waiting for them to hit the tentacles. When one is caught, they drag them towards the mouth.

6. All over the world inorganic molecules have come together and formed new organic life.

7. There is water on the planet, in rivers, lakes, ponds, swamps, and oceans that separate the continents.

8. Some rock creatures are less dense than their ancestors, allowing them to float or swim through the water.

9. The stones and earth of the planet contain various minerals and metals.

10. Organic grasses exist.

11. Some organic creatures live in water, some are filter feeders, some are photosynthetic, some are scavengers, and some eat other creatures.

12. There are many kinds of trees on the planet, ranging from hard to soft wood.

13. There are thousands of species of plants of all kinds on the planet.

14. Flying creatures drink juices from plants, pollinating them in the process as they travel from plant to plant. Some are made of rock while some are organic creatures.

15. The planet has all kinds of weather from rain and snow to hurricanes and tornadoes.

16. The world of Techmos has nine main continents and hundreds of islands. The nine islands follow the following themes:
Steam tech, Diesel tech, Clock tech, Atom tech, Tesla tech, Bio tech, Cyber tech, Magic tech, and Horror tech.
Each continent is detached from the bedrock of the world and slowly drifts around the world.

17. The Cyber Continent is inhabited by a civilization of sentient robots, they use super advanced factories to create more citizens.

18. The central nervous system of the bio continent aka sapient species of the continent consists of a civilization of large wasps who have added lungs so that they can grow to large sized regardless of oxygen content. They are a hive mind and they communicate using telepathy. Things that die are often used in their constructions.

19. The people of the clock continent are clockwork creations in themselves, they appear as humanoids made of bronze metal and gears.

20. There are creatures that hide in the shadows on the horror continent, and kill people that go into them alone and without light.

21. The Magic Continent is home to multiple races normally found in fantasy stories, such as elves, dwarves, kobolds, gnolls, orks, and any other races that come to mind.

22. On the Horror Continent lives a race of shadow people a description can't be given do to their nature but they do appear vaguely humanoid in shape and size.

23. On the Horror Continent, there a nearly transparent tree made of bone that, when touched, makes the one who touched it think they are in another location on the continent while they are actually still at the tree. This effect ends when someone moves them from the tree so they are no longer touching it. A result of this is that people end up second guessing whether they are really where they are.

24. (Empty to make it easier to find.)
« Last Edit: October 21, 2019, 12:36:37 am by Liberonscien »
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RoseHeart

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #1 on: September 09, 2019, 07:42:12 pm »

Is your desire for the techo world to have actual RPG gameplay, or be exclusively nomic?
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #2 on: September 09, 2019, 07:44:17 pm »

The Overclockmaker sits on its throne of metal and plastic. It thinks for a moment then pulls out a keyboard and monitor that hover in front of it. It does not need them to effect changes and to observe the rest of the world but it believes that acting like this makes it more approachable. It types away at the keyboard for a moment. It thinks for a moment then presses a key. Some randomly generated entities should start appearing.

(This is where people should join the game.)
« Last Edit: September 09, 2019, 07:49:00 pm by Liberonscien »
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Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #3 on: September 09, 2019, 07:45:02 pm »

Is your desire for the techo world to have actual RPG gameplay, or be exclusively nomic?
I want it to be an actual role playable world.
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Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #4 on: September 09, 2019, 07:47:00 pm »

I want the game to be Nomic AND role play. Hence why I had the Overclockmaker make an appearance.
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Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #5 on: September 09, 2019, 09:00:43 pm »

This game will be vaguely like DragaNomic but without a winner.
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RoseHeart

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #6 on: September 09, 2019, 10:28:09 pm »

Jack strides in on a mechanical ostrich. He appears a boy of about 14. He has a backwards baseball cap and pops a pink bubble of gum. The ostrich is a shiny silver of mechanical perfection.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #7 on: September 09, 2019, 10:48:02 pm »

Jack strides in on a mechanical ostrich. He appears a boy of about 14. He has a backwards baseball cap and pops a pink bubble of gum. The ostrich is a shiny silver of mechanical perfection.
The Overclockmaker looks up from its screen at Jack and his mechanical ride as they walk in from the void. The Overclockmaker tilts its head to the side for a moment then shrugs. It activates a speaker and calls over to him. "Greetings, young one. Welcome to Techmos."
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Naturegirl1999

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #8 on: September 10, 2019, 04:32:52 pm »

Elra the Lich appears behind Jack, holding a small black cube with a blue button on one of its faces. The blue button says TeleCube in bold red font.
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Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #9 on: September 10, 2019, 10:02:29 pm »

Elra the Lich appears behind Jack, holding a small black cube with a blue button on one of its faces. The blue button says TeleCube in bold red font.
The Overclockmaker looks at the being behind the young man and cocks its head. "Greetings, skeletal one. Welcome to Techmos. What is that object you carry with you and what is its purpose?"

(Oh, heads up: There is no magic or anything in this world until we make it. The world is a blank canvas for now which needs to be filled. There are not even laws of physics/nature concerning breathing and such yet.)
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Naturegirl1999

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #10 on: September 11, 2019, 05:22:01 am »

“Oh, this is a TeleCube, it’s a teleportation device and it’s how I got here”
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Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #11 on: September 11, 2019, 10:54:01 am »

"I see. Well, again, welcome to Techmos. Feel free to explore my world. In regards to teleportation, you may have found it easy to arrive here but you may not find it as easy to leave. This world is new and I have been waiting to set up its geography, its biology, its chemistry, its laws of physics, and etcetera. I was waiting until I had some sapient life here to give feedback on ideas and propose ideas of their own."

It pauses to let that sink in for a moment then continues. "So, to summarize and get to the point, you two are somewhat trapped here but it is not due to maliciousness on my part. Instead it is due to the world being new and unfinished. However, as the first sapient organisms here you shall be permitted to help me create it. After all, I want this world to be welcoming to settlers from other worlds. Though I reserve the right to refuse changes that are not in line with my vision."
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Naturegirl1999

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #12 on: September 11, 2019, 11:02:39 am »

Fact: Planet
The world is a planet, a nearly spherical piece of rocks of many different types, held together by a force called gravity, an attracting force between molecules
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Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #13 on: September 11, 2019, 11:51:20 am »

Fact: Planet
The world is a planet, a nearly spherical piece of rocks of many different types, held together by a force called gravity, an attracting force between molecules
Accepted.
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Liberonscien

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Re: Techno-Nomic World (A Pure Nomic subsidiary)
« Reply #14 on: September 11, 2019, 11:57:41 am »

The world surges under the Overclockmaker, the young man, and the skeletal one. The featureless ground is replaced with rocks of varying shapes and sizes. The ground around the Overclockmaker's throne is perfectly flat and level as is the ground near the young man and the skeletal one. The Overclockmaker looks at the Skeletal one.
"Excellent idea, skeletal one. Though my world is not complete yet."
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