Chain Lore
A game of semi-cooperative worldbuilding
This is a game about building a world together, with the possibility to go back and erase other people's stuff. The mechanics are quite simple: the world building is done from a top down perspective, starting with larger elements and working down to smaller ones. These are organized into Cycles that go like this.
Cycle one: 1 Ultimate truth: The one truth that underlies and influences everything else from here on. Could be minor. Could be massive.
Cycle two: 10 Great Truths about the nature of the universe : How the universe was created, what powers are still at work, the origins of life, etc.
Cycle three: 20 Truths about the nature of the world: The history or features of the world, specific details about the origins of life on it, the species that inhabit it, etc.
Cycle four: 40 Truths about the nature of societies :The great civilizations or groups that did, will, or are influencing the world. Their histories, their battles, their inventions, their falls and follies.
Cycle five: 80 Truths about Individuals and events: The singular people or events of the world, the heroes and villains and explorers and such that were involved in the events of the world
Cycle six: 1 Final End : How does everything end? Maybe far in the future, maybe just around the corner, but it all has to end somewhere.
PostingWhen a player posts a truth, they need to tie it back to a truth in an earlier cycle (or a listed one in the current cycle) OR state that it is unconnected but does not contradict any existing truths. Other players may contest this and it will fall to me to decide. For instance, if the third Great truth of the universe is that "Magic exists" then someone could state
"Wizards exist (Cycle 2, truth 3)."
For every truth I roll a d6 before listing it. The results are as follows.
D6
1- The opposite is true or this is impossible (if it has no obvious opposite)
2- Ignored, it is false
3 - True, but....
4 - Mostly true, but some elements discarded
5 - Total truth
6 - Accepted truth, but actually…
3 and 6 with the (...) mean that someone can Amend more details after. This is treated as a normal submission, not a rewrite. Anyone can do it, not just the player who submitted the original. Everything is handled first come, first serve, no place holders. For the First and Last cycle, because there is only 1 truth, anyone may submit a truth (or +1 another) and I will perform a roll-off to see whose is accepted.
RewritesOnce the Cycle of truths reaches completion by reaching the set number, the next Cycle begins. However, so long as the Cycle is open, it can be rewritten. The rewriting is done by rolling d6 vs d6, with the higher roll winning. If the truth wins, it becomes unassailable and cannot be changed. If you win, you put your new entry (previously prepared for everyone to see) there instead. Other players can +1 either you or the truth, adding to the results of the roll. The d6 results roll is still done to your new truth if you win. Truths in other cycles cannot be rewritten, only those in the current cycle. Rewrite requests are always attempted as long as they come in on a turn before the cycle closes.
Special Circumstances1. The first truth obviously does not need to cite an earlier truth.
2. Players should submit only one truth per turn. A turn is when I go through and roll for everything and then add it to the list. They can, however, add +1 to as many rewrite contests as they like.
3. I reserve the right to reject Truths if they are offensive, obviously trolling, or somehow break forum rules.
4. 3 and 6 rolls cannot have their extra space filled with identical statements or otherwise undermine their intent. Ie you can't have "The world is round, but...The world is round"