Episode 1: Save us Star Guardians!
Assassination
Turn 2: The hunt, begins!
(Initiative: Clinkz= 10, Smoke=10, Cerberus=10, Kan=9, Persephone=9, Androxus=9, Capitao=8, Elena=6, Beirus=2)"And begin!" Shouts lady luck, signaling the start of the match.
Immediately, the Warriors break into action. The Bone Fletcher, Clinkz, is the first to move, dropping his Ossuary to the ground and prying it open. Within he finds a sword glowing with heat, which he readily takes. Then, he is off into the park, hoping to track down his prey, a monster of immense size, though no monster in particular, just a big one. (1d10= 8+1(Know Your Enemy)) He finds one quickly, a large creature with four short legs and a pair of large, muscular arms. A Void Burrower, they spend most of their time under ground, so the carapace on their undersides did not evolve to be heavily armored, this one is of exceptional size for its species, perfect. It is engaged with a decently sized Cerberus land force, several soldiers surround the beast, while a mech stands further back armed with a pair of heavy weapons.
((7 v 10+1+1(HUGE, Heavy Armor))(8 v 6(HUGE nullified by opponents AP Shells)(8+1(HUGE) v 3))
The soldiers fire upon the beast, their shots largely plinking off of its armored body. This serves only to anger the Burrower, which responds with great swipes of its terrible claws, tearing the poor soldiers apart with ease. The mech responds with its own volley, this one far more succesful, putting several bloody green holes in the beasts chest. It responds in kind, suddenly burrowing itself into the ground before breaching at speed like a hungry shark to pin down the machine, tearing several chunks from it with cleaving strikes.
"Oooh, haha, that did not end well for them." Chuckles Laughy
"No it did not. It went quite well for our lucky hunter though. Just one foe left and already weakened for him."Smoke moves just as quickly, simply aiming to vanish into the shadows. ( 9+1+1(Mist, Smoke-form)) He grabs hold of his drone, and simply vanishes, disappearing into a cloud of smoke that vanishes out into the darkness of the park.
Surprisingly, Kan is the next to move. Perhaps it is out of fear, perhaps he is simply decisive, whatever the case may be, he responds almost immediately, breaking off towards the bushes to head deeper into the park. Persephone however, takes exception to this, firing upon him as he breaks away(1 v 3). Her shot flies wide, but Kan tumbles forth attempting to avoid this nonetheless. With gunfire behind him, Kan scurries forth into the brush at greater pace. (3) It appears luck is not on his side however, as he fails to locate anything of use to him. What few weapons he locates being just as eviscerated as the soldiers who had been wielding them. With some frustration, he ends his turn, adding another crystal to his mana supply and drawing another card from his ethereal deck.
"Whoops, tough luck!""If it means anything, I'm rooting for you."Androxus steps forward, his Gnoblar minions right at his heels. "Go, try und fight some of zose monsters" he says, turning part way to look at them. The overly confident Gnoblar readily agree, charging forth and shouting a wordless challenge. (6) They attract attention, a scorpion like creature, large for certain, though far from the size of the actually valuable specimens. Not willing to simply let the beast devour his minions(yet), Androxus lifts his Kompressor and fires. (8 v 4+1-1(Armored, Distracted)) Green blasts of energy shoot forth from the steam powered gun, putting several deep holes into the creatures carapace. It would likely not survive the day, but that doesn't mean it can't survive long enough to deal damage.
Capitao heads forth, aiming to test his capabilities against one of the larger monsters. (5) He is interrupted quickly by a monster, a sort of mantis-like being with two great sweeping scythes for arms, it lunges forth from the brush towards him. (2+1(Ambush) v 10) Capitao swerves to the side of the monster effortlessly, reaching a hand up to his chest, he pulls forth a somewhat ornate Sai, before quickly jamming it through the creatures neck. The monster topples to the ground dead, having served as nothing more than an interruption.
"HAH! Nice try bug guy. Hey, that rhymes!""Yes it does Laughy, yes it does."Elena steps down from her vehicle, and moves quietly, attempting to ambush some Cerberus forces from behind. (9) She finds a pair of troopers engaged with a group of small monsters, one trooper tossess a creature that had been attempting to pounce them to the ground before finishing it off, while the other simply fires at the remaining ones. They breath heavily, clearly battered from having been facing quite a large swarm of these things. "Glad that's over." Says one, "Yeah, c'mon let's report back to the Cap-" (7+1(Stealth) v 2-1-1(Surprise, heavily injured) He doesn't have time to finish as blades slice cleanly through the both of them, their upper halves sliding out of position before they fall to the ground bisected. Elena leans down, grabbing one of the troopers rifles and the others pistol(3) as well as six thermal clips from the two bodies.
"Hah! They did not see that coming!Persephone, frustrated at missing her first strike, takes off into the air, hoping to find a monster to take on herself. (8+1(Ghost)) "I'm picking up several large bio-signatures in the area, but I'm... pretty sure you can see the closest one already." Says her ghost. And indeed, she can. A greate flying creature with a single eyeball on the front of its body and three long tentacle limbs. Currently it is engaged in a sort of dogfight with a pair of Cerberus Gunships.
(2+1(Heat Seeking) v 5+1(HUGE))(7+1(Heat Seeking) v 10+1(HUGE))(7+1(HUGE) v 1&6)
The gunships both fire a pair of missiles, which fly after the creature. As it moves out of the way, the missile rapidly turns around to follow. The creature, somehow sensing this, turns as well, blasting the missiles with bolts of energy as they approach. Then it turns firing a ball of deadly plasma, it seems to fly wide, yet as it passes by the two, it splits into two, the twin bolts slamming into the sides of the gunships. One of the firsts engines gives out from the damage, sending the ship careening down towards the city, its pilot ejecting before it's too late. The other however, stays aloft, though it is struggling.
Beirus floats forth, his companion following along with him. He seeks the same thing many of the others do, a particularly large and valuable monster. As he moves though, he lets his power work, running through ideas in his head. (3) And, well, he got ideas, but not what he was looking for. Large, impenetrable battle suits, powerful shield generators... some kind of hamster ball contraption. None quite what he was after, all far too expensive. (6)Fortunately however, you find a quite large monster, even more fortunately, it has yet to find you.
Unfortunately, this one still seems practically fresh from the Void and is currently unengaged, if you where to go after this one, it would be just the two of you.
The monsters swarming over the city have started to take notice of new arrivals.
(4+1(he's on fire)) Clinkz, despite his relative visability, has only been noticed by a single, small creature. A Voidspawn, particularly fragile, shouldn't take more than one searing arrow to put down.
(2-3(The Stealthiest)) Smoke is, obviously, completely undetected.
(5-1(Hidden) Though a couple small creatures have come near Kans hiding spot, none notice him yet, but they have yet to leave.
(10-1(flying)) The creature that Persephone had been observing has spotted her, it seems torn between the percieved easy kill of the Warrior, or the genuine threat of the Gunship.
(2+3+1(Drawing Aggro, Fighting)) A few small creatures approach the Gnoblar and Androxus himself, perhaps coming to the larger monsters aid?
(5-1(Camo)) You can hear some creatures nearby, but nothing seems to have spotted you beyond the corpse.
(2) Elena's area is rather clear of monsters comparatively. Most likely because Cerberus has dealt with a large chunk of them. (6+1(It's a tank)) Her vehicle however seems to have drawn some attention, being immobile it has not yet been attacked, yet a moderately sized monster with a mouth leaking clearly corrosive goo has taken an interest in it, it seems accompanied by a few small creatures.
(1) As Beirus and 13th Hour watch the enormous creature around the corner, a mechanical thudding can be heard from around a nearby corner. Quickly it reveals itself to be a Cerberus mech, followed by several soldiers. Needless to say, the monster is very distracted now.
And in the distant sky, more than a dozen pinpricks of light grow closer.
Warriors:Name: Clinkz
Species: Skeleton
Gender: Male
Nationality: The Hoven
[articles]
https://dota2.gamepedia.com/Urushin_Huntsman Urushin Huntsman: +Avatar- Urushin Huntsman Clinkz, +Asset- Bow of the Urushin Huntsman, +Asset-Quiver of the Urushin Huntsman(30 Arrows), +Abilities- Clinkz abilities, +Additional- Dem bones
https://dota2.gamepedia.com/Aegis_of_the_Immortal Aegis of the Immortal: +Ability- Aegis of the Immortal
https://dota2.gamepedia.com/Wraith-Night_Ossuary Wraith-Night Ossuary: +Asset- Wraith-Night Ossuary
https://ben10.fandom.com/wiki/Vicetopus Vicetopus: +Ability- Vicetopus Shifting
https://ben10.fandom.com/wiki/Max_Tennyson_(Classic) Max Tennyson(Classic): +Ability- Know your Enemy, +1 Technology, +1 Tactics
[/articles]
+1 Technology, +1 Tactics
Assets:
Ammo: Arrows
Reload: Automatic
Quiver of the Urushin Huntsman- Holds 30 arrows.
Salamander's Fang- A Flaming sword. Does fire damage in addition to typical sword damage, tends to cauterize wounds though.
Abilities:
Strafe- Free action. Allows you to spend all actions on firing arrows for the rest of the turn and gives you +2 Defense against ranged attacks. Takes three turns(including the turn it is used) to recharge.
Searing Arrows- Can be used instead of a regular attack to light the arrow on fire before shooting it.
Skeleton Walk- Makes you invisible for two turns. Enemies cannot obstruct your movement for the duration. Takes three turns to recharge. Ends automatically when you do take a non-free/bonus action.
Burning Army- Summons 4 skeleton archers to your aid. They fire flaming arrows, but will not move under their own power and are fragile. They last for three turns, and you cannot summon more for the next five turns.
Aegis of the Immortal- If you die within the first 5 turns of the Episode, you will resurrect immediately, fully healed.
Vicetopus Shifting- You can transform into the form of a Vicetopus. This form is large, has long, stretchy tentacles, and has exceptional strength, but lacks fine manipulation capabilities. It is also easily mistaken for a Void monster.
Know your enemy- Clinkz is keenly aware of the strengths and weaknesses of most alien species.
Additional:
Dem bones- You are a burning skeleton that looks like he clawed his way out of hell by force. Naturally, you aren't going to make the best first impressions. You are, however, unliving, and creatures/effects that would act differently based on such things will do so.
Name: Persephone
Species: Unknown(human-like alien)
Gender: Female
Nationality: Space
[articles]
https://marvel.fandom.com/wiki/Persephone_(Spinsterhood)_(Earth-616) Persephone: +Avatar- Persephone, +Ability- Space Capable- +Assets- Spinster Staff, +1 Combat(staff), +1 Strength, +1 Speed
https://destiny.fandom.com/wiki/Rustburner_1.5.1_(Chest_Armor) Rustburner 1.5.1: +Asset- Rustburner 1.5.1
https://destiny.fandom.com/wiki/The_Next_Big_Thing The Next Big Thing: +Asset- TNBT, +Shotgun Shells(x6)
https://destiny.fandom.com/wiki/Bold_Shell Bold Shell: +Ally- Ghost(bold shell)
https://destiny.fandom.com/wiki/Hood_of_Malok Hood of Malok: +Asset- Hood of Malok
[/articles]
+1 Combat(when wielding a staff), +1 Strength, +1 Speed
Assets:
Shots: 1/1
Ammo: Infinite
Reload: 1 Action between shots
Can act as a melee weapon
Can be used to fly
Can fire energy blasts
Rustburner 1.5.1- +1 defense to attacks against the torso
Shots: 2/3
Ammo: Shotgun Shells
Reload: Medium
This weapon does electric damage. Deals extra damage when near 3 or more enemies.
Shotgun Shells(x6)Hood of Malok- +1 defense to attacks against the head
Allies:
Name: (player choice)
Species: Ghost(AI)
Gender: Female
Nationality: the Traveler
Abilities:
Hacking- Can hack into electronic systems.
Radar- Can locate incoming threats.
Resurrect- As long as she isn't destroyed she will resurrect Persephone the turn after death.
Abilities:
Space Capable- You can survive in the vacuum of space completely unassisted.
Name: Vicente Souza
Species: Half-Gem(Pearl)
Gender: Male
Nationality: Brazilian
[articles]
https://rainbowsix.fandom.com/wiki/Capit%C3%A3o Capit%C3%A3o: +Avatar-Capit%C3%A3o, +Asset- Tactical Crossbow, +Asphyx bolts(x2), +Smoke bolts(x2), +Asset-PARA-308, +Rifle Mags, +Asset- Flashbangs(x3)
https://rainbowsix.fandom.com/wiki/Woodland_Suit Woodland Suit: +Asset- Woodland Suit
https://steven-universe.fandom.com/wiki/Lonely_Pearl Lonely Pear: +Abilities- Gem(Pearl)
https://steven-universe.fandom.com/wiki/Amethyst Amethyst: +Ability- Shapeshifting
https://steven-universe.fandom.com/wiki/The_Answer_(book) The Answer: +Ability- Fusion
[/articles]
Assets:
Shots: 1/1
Ammo: Bolts
Reload: Medium
Asphyx Bolts (x2)- Rapidly burns up the oxygen in an area with fire, the fire will generally do more damage than the suffocation.
Smoke Bolts (x2)- A smoke grenade, but fired out of a crossbow.
Shots: 12/12(3 shots at a time)
Ammo: Rifle Mags
Reload: Fast
Rifle Mags (x3)Flashbangs (x3)Woodland Suit- +1 Stealth in wooded/rural areas.
Summoned Sai- +1 against light/medium slashing weapons when wielded. Can be unsummoned at will.
Abilities:
Gem(pearl)- You have a large, white pearl located directly on your chest. If this pearl is damaged, it counts as damage to your brain. This pearl gives you the following abilities:
- Storage- You can store objects within your pearl
- Weapon Summoning- You can summon Sai from your gem. You may summon as many as you want, but they will disappear after a turn if not being used.
- Hologram Projection- You can project holograms. These holograms can have mass and wield weapons, but will not hold up against a direct attack.
- Bubbling- You can encase objects in bubbles. Then teleport said bubbles to your characters home. You cannot retrieve the bubbles you have done so to.
Shapeshifting- You can change your shape with casual ease into a variety of things. These forms are no more durable than you but may have greater strength. The change is announced with a bright glow from the changing body-parts. Changing shape is a bonus action.
Fusion- You can fuse with a willing Human or Gem, combining the two of you into one being with enhanced versions of both of your capabilities. Both halves decisions factor into your actions, and the more you disagree, the closer you come to de-fusing.
Name: Androxus
Species: Human
Gender: Male
Nationality: The Realm
[articles]
https://paladins.gamepedia.com/Steam_Demon_Androxus_voice_lines Steam Demon Androxus: +Avatar- Steam Demon, +Abilities: Androxus' Suit, +Assets- Steam Demon's Kompressor, +Water Canisters x3, +Additional: Science will previal!
https://warhammerfantasy.fandom.com/wiki/Doomrocket Doomrocket: +Asset- Doomrocket(no, you do not get any extra rockets)
https://warhammerfantasy.fandom.com/wiki/Gnoblar_Manbiters Gnoblar Manbiters: +Allies- Gnoblar Manbiters(x2)
https://warhammerfantasy.fandom.com/wiki/Ithilmar_Barding Ithilmar Barding: +Asset- Ithilmar Plating
https://warhammerfantasy.fandom.com/wiki/Liquid_Courage Liquid Courage: +Asset- Liquid Courage
[/articles]
Assets:
Shots: 4/6
Ammo: Water Canisters
Reload: Fast
Water Cells (x3)Shots: 1/1
Ammo: Doomrockets
Reload: Medium
Large AoE, massive damage.
Ithilmar Plating- Your suit is plated with Ithilmar, this gives protection, with no penalty to mobility. +1 Defense.
Liquid Courage- This is booze. Not even like, good booze, just booze that gets you fucked up
real quick so you can put off your regrets about getting into a situation where you're drinking this booze for later.
Allies:
Name: Gnoc and Skramm
Species: Gnoblar
Gender: Male
Nationality: Ogre Kingdoms
Additional:
Gnoblar- Being Gnoblar, they are small, weak, cowardly, and lacking in intelligence. -1 to all actions that require being physically capable or intelligent. They are fragile and can survive less damage before dying. They are also easily assumed to be evil, which is generally accurate.
Abilities:
Reversal Field- +2 against projectiles while active. Absorb failed projectile attacks against you for the rest of the turn, fire a blast with all the damage you absorbed at a target(specified on use). Cannot be used next turn.
Pulse Step- Quickly dash forward in any direction. Can be used three times in one action. Cannot be used next turn.
Augment Armament- Alter your Kompressor. The next four shots made with it are explosive and much more powerful. Three turns to recharge, doesn't recharge until ended. Can be ended at will.
Additional:
Science will previal!- You have great distaste for magic(The Androxus abilities are part of your suit). You have a -1 to understanding and utilizing magic itself, and do not like using artifacts.
Name: Kan Lui
Species: Human
Gender: Male
Nationality: Chinese
Status: Fine
Mana: 2
[articles]
https://hearthstone.gamepedia.com/Kan_Lui Kan Lui: +Avatar- Kan Lui, +1 Art, +Ability-Hearthstone, +Card- I Know a Guy, +Card- Carrion Grub, +Card- Anomalus, +Additional- Booster Pack
https://hearthstone.gamepedia.com/Sludge_Slurper Sludge Slurper: +Card- Sludge Slurper
https://hearthstone.gamepedia.com/Moss_Elemental Moss Elemental: +Card- Furbolg Mossbinder, +Card- Moss Elemental
https://minecraft.gamepedia.com/Haste Haste: +Ability- Haste
https://minecraft.gamepedia.com/Combat_Update Combat Update: +Card- Shulker, +Card- Shield, +Card- Elytra, +Card- Dragon's breath, +Card- End Crystal, +Card- Ender Dragon Egg
[/articles]
Abilities:
Hearthstone- You have Mana crystals, your number of Mana crystals increases every turn to a maximum of 10. Each turn you draw a, you can only draw one of a legendary card, but you can draw others repeatedly. You can hold 10 cards at once, further draws are ignored(legendaries drawn are still removed). Playing cards costs the amount of mana listed on the card. Playing less than three cards is a bonus action, any more is a full action. Allies summoned from cards cannot act on the turn they are summoned.
Haste- Costs 1 mana, bonus action. Target Ally can act even if it is the turn they where summoned.
Additional:
Booster Pack- All articles recieved past the starting articles will be recieved in the form of cards until you have 30 cards.
Name: Elena
Species: Human
Gender: Female
Nationality: Ptolmaic
[articles]
https://metalslug.fandom.com/wiki/Elena Elena: +Avatar- Elena, +Asset-Katana(x2), +Ability- Air Blade, +Ability- Red-Winged Heavenly Dance
https://metalslug.fandom.com/wiki/Girida-O Girida-O: +Asset- Girida-O Mini-tank, +Tank Shells(x3)
https://metalslug.fandom.com/wiki/Shotgun Shotgun: +Asset- Shotgun, +Shotgun Shells(x6)
https://deadbydaylight.gamepedia.com/Detective_David_Tapp Detective David Tapp: +Abilities: David Tapps Perks
https://deadbydaylight.gamepedia.com/Ether_10_Vol%25 Ether 10 Vol%: +Asset- Afterpiece Tonic(x3)
[/articles]
Assets:
Katana(x2)- A pair of exceptionally sharp blades. When dual wielded, can be used to make two attacks in one action.
Weapon- Mini-tank Cannon
Shots: 1/1
Ammo: Tank shells
Reload: Slow
Mini-tank- The Girida-O is significantly smaller than a normal tank, allowing it to be manned by a single person. While faster than a normal tank, it has significantly reduced protection due to its size.
Shots: 3/3
Ammo: Shotgun Shells
Reload: Medium
Increased damage at close range, +1 Attack but greatly reduced damage at long range
Afterpiece Tonic (x3)- A bottle that, when broken, creates a cloud of heavily intoxicating mist.
Shots: 20/20
Ammo: Thermal Clips
Reload: Medium
Shots: 4/4
Ammo: Thermal Clips
Reload: Medium
High damage per shot, significant damage drop off with distance.
Thermal Clips x6- 'Ammo' used specifically for Mass Accelerator weapons designed Post ME 1. They act as heat sinks so that the weapons, with their effectively unlimited ammo, don't overheat. Ironically, this means that in effect the weapons ammo is limited anyway.
Abilities:
Air Blade- Can be used as a regular attack, requires a sword to be used. Slash so swiftly and precisely that the swing creates a razor sharp gust of air that travels forward as a projectile.
Red-Winged Heavenly Dance- Requires two swords to be used. A blurring barrage of blades, each strike creating an Air Blade. Can either be focused on one target to potentially deal devastating damage, or spread across several to reduced damage to each of them.
Tenacity- No malus to healing checks from pain, recent injury, or nearby combat.
Detective's Hunch- When you successfully roll for engineering, reveal nearby objects of importance.
Stake Out- For every turn you spend near combat without being part of the fighting, you gain a Token. Every time you perform a non-combat roll, add +1 and spend a token(if you have any).
Additional:
Name: Smoke
Species: Cyborg
Gender: Male
Nationality: Earthrealm
Status: Mist-form
[articles]
https://mortalkombat.fandom.com/wiki/Smoke Smoke: (1d2=1) +Avatar- Smoke(Cyborg), +Abilities- Cyborg tech
https://mortalkombat.fandom.com/wiki/Cassie_Cage/Moveset Cassie Cage Moveset: +1 Martial Arts, +Ally- BLB-118
https://mortalkombat.fandom.com/wiki/Kung_Lao Kung Lao: +1 Throwing, +Asset- Razor-Rimmed Hat
https://mortalkombat.fandom.com/wiki/Crane Crane: +1 White Crane Boxing
https://deadspace.fandom.com/wiki/Sweep_the_Leg Sweep the Leg: +Asset- Sweep the Leg, +Rifle Mags(x3), +Batteries(x3)
[/articles]
+1 Martial Arts, +1 Throwing
Assets:
Razor-Rimmed Hat- a Hat rimmed with an incedibly sharp blade. It will always come back to the user when thrown. Even if it doesn't ricochet back, it will teleport itself onto their head.
Ammo: Rifle mags + Batteries
Reload: Fast(Medium for both)
Can be used to fire either standard assault rifle shots, or Electrified bolas that stick to surfaces, holding the target in place.
Allies:
Name: BLB-118
Species: Drone
Abilities:
Energy Bounce- Projectiles fired at the BLB can be bounced off coated in an explosive energy ball.
Energy Bubble- Creates a large, harmful bubble of energy centered around the drone.
Energy Burst- Fires off a harmful burst of energy.
BLB-118 is strong enough to carry a fully sized human(though it has no method of holding one on its own)
Abilities:
Mist- A cloud of smoke constantly pours off of your body. -1 to precision attacks against you, +1 to stealth in dark or misty areas.
smoke-shifting- You can transform into smoke. In this state you can travel at great speeds, effectively acting as short range teleportation, and are impervious to most forms of attack, but your combat ability is very limited until you turn back.
Smoke bomb- Fires a... well, smoke bomb. Releases a cloud of smoke with great force. Potentially painful, but requires very close proximity(such as 'inside the mouth') to cause major damage.
Killer Harpoon- Fires a massive harpoon from your chest.
Smoke blasters- Fire jets of smoke from your hands with force. Good for suffocation, blinding, and potentially executing unlucky victims via popping.
Additional:
Cyborg- Despite the name, your body is effectively all machine. Only the barest remnants of life remains. As such you have no biological needs or life-signs. You are also vulnerable to to things that affect electronics.
Name: Beirus
Species: Chandelure
Gender: Male
Nationality: Unova
[articles]
https://bulbapedia.bulbagarden.net/wiki/Chandelure_(Pok%C3%A9mon) Chandelure: +Avatar- Chandelure, +Abilities- 4 Moves, +Ability- Flash Fire, +Ability- Ghost Type, +Additional: That's a Lamp...
https://worm.fandom.com/wiki/Sphere Sphere: +Ability- Tinker:Sphere
https://worm.fandom.com/wiki/Thirteenth_Hour Thirteenth Hour: +Ally- Thirteenth Hour
https://worm.fandom.com/wiki/Genesis Genesis: +Ability- Genesis
https://worm.fandom.com/wiki/Bambina Bambina: +Ability- Bambina
[/articles]
Allies:
Name: Unknown, Alias; Thirteenth Hour
Species: Human(Parahuman)
Gender: Female
Nationality: American
Abilities:
Standstill- Creates a flash of light, causing anyone nearby(people can be selectively ignored) to fall into a trance as though unconscious, though they remain completely awake. As a consequence, this invariably effects Thirteenth as well. Victims can be awakened forcefully by doing something suitably jarring to them.
Abilities:
Telekinesis- Allows you to lift and manipulate objects up to your own mass, even though you lack hands.
Will-O-Wisp- Fires four balls of spectral fire that do no damage on their own, but set the target ablaze.
Hex- A damaging curse that is twice as powerful if the target is afflicted with a negative status condition(such as being on fire). Defenders roll is always counted as 5(not including modifiers)
Flame Burst- Fire a blast of flames at the target, with a moderate AoE.
Flash Fire- If hit with fire, you absorb it and your next fire-based attack does increased damage.
Ghost Type- You are immune to mundane unarmed attacks and attacks with makeshift weaponry.
Tinker:Sphere- Scientifically impossible designs for technologies, specializing in the protection of living beings, often appear in your head. Only you can create these things, and only you can understand how they work properly enough to reproduce or maintain them correctly.
Genesis- You gain 'energy' while awake. Upon falling asleep you can create a construct body that you control. It takes one turn to create the construct. If you forget to include important parts it will either drain your energy faster or be crippled. When you run out of energy you wake up. Your real body still exists and is vulnerable.
Bambina- You can launch yourself at high speed and bounce off solid surfaces, creating explosions on contact. You can choose to not bounce or not explode if you want to. The explosions do not harm you. You'd also age slower, if you weren't literally a lamp that is dead.
Additional:
That's a Lamp...- You're literally a sapient ghost lamp. Expect people to treat you far differently from how they would a normal person. This is not helped by the fact that, though you can understand English, you struggle to speak it.
Everyone's Monster Status:
Hotfire- Being 'attacked' by a single Voidspawn, observing a heavily wounded Void Burrower
ANGRY_DEMON- Observing a flying HUGE monster. It has noticed her, but is fighting a gunship.
Two Eternities- In proximity to monsters. Not yet noticed.
Greatness- Fighting one medium monster and three small ones
NRDL- Hidden near a few small monsters
0cra- In a monster free zone, her Tank is not.
Roseheart- Will be seen when he chooses to be seen.
Beirus- Observing an uninjured HUGE monster that is now engaging a Cerberus force.
As for locations, just assume you're all in the park(it's a pretty big park. Think more National Park than City Park) unless you said you where leaving it. I will send NRDL his new card shortly. If I made any mistakes, feel free to tell me.