DoctorX standalone mod "Call of the Zone" has been released :
https://www.moddb.com/mods/doctorx-call-of-the-zoneGot a very fun start after selecting to play a Loner in Cordon.
Cordon was a bit empty (the mod only progressively spawn npc squads, so it will take a couple of days to get the maps normally populated, this will be changed a bit in further updates from what i read) in comparison to my modded CoC , Sidorovich asked me to led a group of new loners to a specific location in the Darscape.
Not an uncommon quests as i got them already on my good old CoC, fortunately Darkscape is right next to Cordon so not a long walk.
Also very easy as i had to move through the car park that was empty at that time (due to how squad spawning works in that mod) so there wasn't any problem out of avoiding a nasty angry military helicopter.
Another damned helicopter once i was in the Darkscape started to get shots at us, but we lost only 1 guy (nice a free shotgun to replace my lowly handgun ! ) , once i reached location and so the quest completed, i sprinted back to Sidorovich so the military chopper couldn't get me.
Obtained a better armor than my starting one as a reward, but no money
, then decided to move to the farm in order to get the mechanic to repair a bit (so i thought i had enough money) my nearly undamaged shotgun .
The bridge checkpoint wasn't empty , but oddly instead of the usual hostile military it was guarded by neutral clear sky guys (the whole zone maps being active is enabled by default in the mod), great so i wouldn't have to fight my way through it or try the risky tunnel.
The mechanic guy was just too expensive for my small wallet, but he gave me his "find my toolbox" task, difference from my modded CoC is that the toolbox had been stolen by a bandit so i was actually tasked to hunt that guy instead of just having to find a toolbox somewhere in random loots like in CoC.
The bandit was in Garbage so not too far but still a bit of a walk.
I decided to make a stop to the buildings that are on the opposite side of the road near the farm to check if i could loot a couple of wood crates.
Bad idea as there were a few bandits there, i spotted 2 so with my shotgun i thought i had my chances.
Killed the first before he even knew i was there, the 2nd open fire but i was behind some hard cover (the wall)
I walked in the opposite side of the building in order to take that bandit by surprise as he was busy shooting my wall, but it's where i was surprised myself by a 3rd bandit i didn't knew was there. He opened fire and i fell on the ground, black screen ... but not dead ?
Oh that's something new to me, after a while my character opened his eye, only with a pitifull handgun left in hand, my equipment has been taken and i gained a new task "Vendetta" in which i had to hunt down the guy that stole my stuff.
I looted the bandit i killed and got another (more damaged) shotgun, hopefully it would be enough.
None was in the building anymore and there's no map hint, so i moved back to the military checkpoint to ask the clear sky guys if they saw my target, and fortunately for me they did and pointed me to the guy location.
They were 2 bandits, i approached them from the back hiding behind trees. they were walking toward the road and ... exploded in an anomaly that had appeared there (the mod has random anomaly capable of changing position each time there's an emission).
Lost all the loot sadly but man what a way for them to go