the only mod for Anomaly that i use is bleed rework, version A: all this version does is make basic medkits stop bleed (which it should), make bandages more available and cheaper, and slows bleed by a 3rd. this translates to bleed being a better mechanic. instead of taking a single hit and bleeding out immediately, i now have to keep an eye on my health and bandage when the area is clear, instead of taking a glacing shot and bleeding out within a minute. yes this can happen in real life but in terms of gameplay it balances out the mechanic by making bandages more available and more incentive to use them due to having the time to use them during a lull in combat or after.
otherwise, i like the game shitting on me on every turn and me overcoming it and thriving. thanks to my alliances with my home faction, clear sky and the free stalker brotherhood, i have friends in many parts of the zone. ive been playing for almost a week now and i still haven't made it past the garbage, due to my conservative playstyle and my intention to unite all the good factions. in this case, clear sky, the loners and the ecologists. i plan on staying neutral between duty and freedom, past maybe some side jobs to be friendly with both. i don't know the background mechanics behind factions in a non-warfare mode, but the bandits are flooding throughout the cordon and garbage even as i slaughter entire groups, and according to STALKERnet, monolith is running wild in the north too.