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Author Topic: Pure Nomic (Players Needed)  (Read 34908 times)

Liberonscien

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Re: Pure Nomic
« Reply #345 on: September 16, 2019, 12:41:35 am »

I'll probably write "There is a pantheon of deities that has a deity for every aspect and its opposite. Players must worship at least one of its deities. The list of available deities will be provided in a future Holy Law." as

"It has been known from the time of the ancient ones that there are twin gods for every aspect of our world and its opposite. It is also known that the gods demand that we worship at least one of them lest we incur the wrath of the gods. The gods shall be listed in a future chapter for the reader's convenience."
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RoseHeart

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Re: Pure Nomic
« Reply #346 on: September 16, 2019, 12:07:35 pm »

I love this game.
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Naturegirl1999

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Re: Pure Nomic
« Reply #347 on: September 16, 2019, 12:11:25 pm »

Me too

Spirit Entity
Sense Organ(s):Tentacles with the ability to sense touch, heat, and where thoughts are from, courtesy of pressure sensors, temperature sensors, and thought sensors on every inch of the tentacles
Body:A sphere shaped creature made of rock with many tentacles surrounding it. It has a diameter of 6 inches not counting the tentacles. Each tentacle is 3 inches long and 2 inches thick.
Manipulator(s):The tentacles allow manipulation as well as sensory information

Can change/add as necessary. Please give feedback. When the Spirit Entity is approved I will give a name for it
Is this good or do I need to add more?
That sounds good to me.

I wonder what your spirit entity says about your personality. After all, the idea is that your spirit entity is based on your personality.
The creature being made of rock is because most of my recent proposals on Technos involves creatures of rock. Tentacles that sense and manipulate the world represent wanting to know more about it.
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Liberonscien

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Re: Pure Nomic
« Reply #348 on: September 16, 2019, 04:37:32 pm »

Beta: Classes
Each player must be assigned an in-game class. The means of which is determined by the rule set.

Beta: Skill
Players can learn skills. The types of skills available will be determined by the rule set. Players learn skills when they do them for the first time properly.

Beta: Levels
Players can increase the level of their class by performing skills related to their class. Higher level skills are required to advance to higher class levels.
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Liberonscien

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Re: Pure Nomic
« Reply #349 on: September 16, 2019, 04:38:55 pm »

I have been reading LitRPG lately.
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Naturegirl1999

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Re: Pure Nomic
« Reply #350 on: September 16, 2019, 04:48:01 pm »

Beta: Classes
Each player must be assigned an in-game class. The means of which is determined by the rule set.

Beta: Skill
Players can learn skills. The types of skills available will be determined by the rule set. Players learn skills when they do them for the first time properly.

Beta: Levels
Players can increase the level of their class by performing skills related to their class. Higher level skills are required to advance to higher class levels.
I am unsure how classes would fit into Pokemon
Good ideas for RPGs
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Liberonscien

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Re: Pure Nomic
« Reply #351 on: September 16, 2019, 05:15:17 pm »

Beta: Classes
Each player must be assigned an in-game class. The means of which is determined by the rule set.

Beta: Skill
Players can learn skills. The types of skills available will be determined by the rule set. Players learn skills when they do them for the first time properly.

Beta: Levels
Players can increase the level of their class by performing skills related to their class. Higher level skills are required to advance to higher class levels.
I am unsure how classes would fit into Pokemon
Good ideas for RPGs
Pokemon type classes/trainer class.
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Naturegirl1999

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Re: Pure Nomic
« Reply #352 on: September 16, 2019, 05:22:42 pm »

Beta: Classes
Each player must be assigned an in-game class. The means of which is determined by the rule set.

Beta: Skill
Players can learn skills. The types of skills available will be determined by the rule set. Players learn skills when they do them for the first time properly.

Beta: Levels
Players can increase the level of their class by performing skills related to their class. Higher level skills are required to advance to higher class levels.
I am unsure how classes would fit into Pokemon
Good ideas for RPGs
Pokemon type classes/trainer class.
Ah, makes sense. My first thought with classes was Mage, Fighter, Rouge, Druid, ect
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Liberonscien

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Re: Pure Nomic
« Reply #353 on: September 16, 2019, 05:33:44 pm »

Beta: Classes
Each player must be assigned an in-game class. The means of which is determined by the rule set.

Beta: Skill
Players can learn skills. The types of skills available will be determined by the rule set. Players learn skills when they do them for the first time properly.

Beta: Levels
Players can increase the level of their class by performing skills related to their class. Higher level skills are required to advance to higher class levels.
I am unsure how classes would fit into Pokemon
Good ideas for RPGs
Pokemon type classes/trainer class.
Ah, makes sense. My first thought with classes was Mage, Fighter, Rouge, Druid, ect
There could be classes for any general thing. Mage, warrior, cleric, ranger, rogue, would be some obvious stuff but there could also be bureaucrat, cultist, engineer, system administrator, lawyer, and etcetera.
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Naturegirl1999

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Re: Pure Nomic
« Reply #354 on: September 16, 2019, 06:44:54 pm »

Beta: Classes
Each player must be assigned an in-game class. The means of which is determined by the rule set.

Beta: Skill
Players can learn skills. The types of skills available will be determined by the rule set. Players learn skills when they do them for the first time properly.

Beta: Levels
Players can increase the level of their class by performing skills related to their class. Higher level skills are required to advance to higher class levels.
I am unsure how classes would fit into Pokemon
Good ideas for RPGs
Pokemon type classes/trainer class.
Ah, makes sense. My first thought with classes was Mage, Fighter, Rouge, Druid, ect
There could be classes for any general thing. Mage, warrior, cleric, ranger, rogue, would be some obvious stuff but there could also be bureaucrat, cultist, engineer, system administrator, lawyer, and etcetera.
Ah, thanks
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Liberonscien

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Re: Pure Nomic
« Reply #355 on: September 16, 2019, 10:14:51 pm »

If classes, skills, and levels get approved for the main game then I'll add them to Techmos when it has proper civilizations running in it.
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Liberonscien

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Re: Pure Nomic
« Reply #356 on: September 17, 2019, 05:30:56 pm »

Bookkeeping: Rule combinations
Combine alpha-3 and alpha-8 as follows:

3. The TC must update the original post. A rule is not in effect until it is added to the OP. Rules must be listed in the order they were proposed, except when a proposal or a revision suggests otherwise.
In the case of the TC being unavailable for three days then all active Global Directors can vote on a replacement TC and make a new thread. When this happens the new TC must link to the previous thread in their OP and to the next thread in their last post in the old thread. TC is assumed to have left the game.


And combine alpha-14 and alpha-17 as follows:

14. All proposals must be given a concise title by their proposer for referential purposes.
When proposing Global Directors must underline the first use of the proposal title.
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Naturegirl1999

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Re: Pure Nomic
« Reply #357 on: September 17, 2019, 05:54:53 pm »

Bookkeeping: Rule combinations
Combine alpha-3 and alpha-8 as follows:

3. The TC must update the original post. A rule is not in effect until it is added to the OP. Rules must be listed in the order they were proposed, except when a proposal or a revision suggests otherwise.
In the case of the TC being unavailable for three days then all active Global Directors can vote on a replacement TC and make a new thread. When this happens the new TC must link to the previous thread in their OP and to the next thread in their last post in the old thread. TC is assumed to have left the game.


And combine alpha-14 and alpha-17 as follows:

14. All proposals must be given a concise title by their proposer for referential purposes.
When proposing Global Directors must underline the first use of the proposal title.
+1
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King Zultan

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Re: Pure Nomic
« Reply #358 on: September 17, 2019, 08:55:39 pm »

Bookkeeping: Rule combinations
Combine alpha-3 and alpha-8 as follows:

3. The TC must update the original post. A rule is not in effect until it is added to the OP. Rules must be listed in the order they were proposed, except when a proposal or a revision suggests otherwise.
In the case of the TC being unavailable for three days then all active Global Directors can vote on a replacement TC and make a new thread. When this happens the new TC must link to the previous thread in their OP and to the next thread in their last post in the old thread. TC is assumed to have left the game.


And combine alpha-14 and alpha-17 as follows:

14. All proposals must be given a concise title by their proposer for referential purposes.
When proposing Global Directors must underline the first use of the proposal title.
+1
+1
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Liberonscien

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Re: Pure Nomic
« Reply #359 on: September 17, 2019, 09:19:29 pm »

I'm working on a proposal to give players incentives to try to get other games to join our game.
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