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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 17774 times)

Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #105 on: August 29, 2019, 05:18:54 pm »

Dear Porks, the land is crowded, and our borders were bound to touch at some point. You have a lot of fertile lands to your east and south you can colonize. Your hostility has been noted however.
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #106 on: August 29, 2019, 05:42:31 pm »

Expand 138, 140, 154
« Last Edit: August 29, 2019, 05:59:05 pm by SHAD0Wdump »
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #107 on: August 29, 2019, 05:47:40 pm »

It was not the Principality of Pork's decision to embark so close to another civilisation that you had no space to grow. We refuse to accept responsibility for the difficulties you now face.

Conquer 77
Expand 91 (×2)
Tower 78
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #108 on: August 29, 2019, 05:55:36 pm »

Harvest 125, 126
Expand 140

Shadowdump, wrong season dude. Harvesting happens in Fall. This is Summer.
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #109 on: August 29, 2019, 05:59:16 pm »

Oops, fixed.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #110 on: August 29, 2019, 06:06:52 pm »

No worries. Now it's just up to Shadowclaw to make their move...
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #111 on: August 29, 2019, 06:55:52 pm »

I suggest you edit your action and give peace a chance, Principality of Porks.
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #112 on: August 29, 2019, 07:34:19 pm »

Expand 112 and 143

We won’t Raid you this turn Arid Cultists, but if you anger the cluck then you will meet the might of the rooster army, so that we can pursue peace, and we leave the Southwestern peninsula to your territory, we shall head towards the northwestern one.
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #113 on: August 29, 2019, 07:43:48 pm »

Agreeable, our expansion in your direction is hereby concluded.
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #114 on: August 30, 2019, 01:17:15 am »

The Principality of Pork has already given peace a chance.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #115 on: August 30, 2019, 03:42:54 am »

Year Two - Fall

The first blood was shed as the trolls lumbered down from their mountain strongholds and disturbed the industrious swine in the valleys below. Angered, the Principality of Pork went to war, seizing the disputed desert lands. Meanwhile intense diplomacy took place between the neighbouring poults and mabbling monks as Hexland suddenly started to feel a lot smaller than before.

Combat Report:
Controll Freaks v Principality of Pork: Controll Freaks lose 0 pop as they are already at min pop of 3. Principality of Pork loses 1 population.

Spoiler: Year 2 - Fall (click to show/hide)

In Fall you can: Harvest, Expand, Raze, Raid, Dismantle, as well as doing certain heresy-specific actions. A reminder: the population gain you'll get from harvesting this turn won't give you extra actions until next season.

Please note the new turn order. It turned out that the Clucks should be going before the Nomads, as they both had the same turn score, with Mabbling Monks a higher order species. Apologies for the mistake, there won't be any retconning but I will use the correct order from hereon:

Turn order:
1. The Leviathan Electorate - NQT [pop. 3]
2. Ferngully - Naturegirl1999 [pop. 3]
3. Controll Freaks - Wozzy [pop. 3]
4. Principality of Pork - Kashyyk [pop. 3]
5. Clucks - Shadowclaw777 [pop. 3]
6. Mad Nomads - SHAD0Wdump [pop. 3]



Players

« Last Edit: August 30, 2019, 07:49:02 am by notquitethere »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 2
« Reply #116 on: August 30, 2019, 03:43:48 am »

Harvest 72, 73, 74
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 2
« Reply #117 on: August 30, 2019, 04:19:49 am »

Harvest 113, 114, 129
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 2
« Reply #118 on: August 30, 2019, 06:25:15 am »

I should also own 138 this turn.

Harvest 125, 126
Expand 151
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 2
« Reply #119 on: August 30, 2019, 06:33:46 am »

I should also own 138 this turn.
Good spot. Fixed now.
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