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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 17762 times)

Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 2
« Reply #90 on: August 29, 2019, 08:43:58 am »

Grow 113, 114, 129
Industrious Channel 114/101
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #91 on: August 29, 2019, 09:12:21 am »

Year Two - Summer

The heretics began to make their plans over the spring, laying down seeds, channelling rivers and raising new cities.

Spoiler: Year 1 - Summer (click to show/hide)

In Summer you can: Conquer, Expand, Raze, Raid, Dismantle, as well as doing certain heresy-specific actions.

I'll process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

Turn order:
1. The Leviathan Electorate - NQT [pop. 3]
2. Ferngully - Naturegirl1999 [pop. 3]
3. Controll Freaks - Wozzy [pop. 3]
4. Mad Nomads - SHAD0Wdump [pop. 3]
5. Clucks - Shadowclaw777 [pop. 3]
6. Principality of Pork - Kashyyk [pop. 4]



Players

Spoiler: Mad Nomads (click to show/hide)
« Last Edit: August 29, 2019, 03:19:09 pm by notquitethere »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 2
« Reply #92 on: August 29, 2019, 09:19:31 am »

The Leviathan Electorate
Expand 60 (two actions)
Expand 46
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #93 on: August 29, 2019, 09:40:55 am »

Ferngully
Expand 26
Expand 36
Expand 50
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #94 on: August 29, 2019, 11:49:35 am »

Shadowclaw, I have a proposition.
 Your people seem to rapidly be getting hemmed in by the Shakers and my tribe, what if I did some extremely rapid expansion this Summer and Fall across the South of your lands through 140, 154, 155, and 156 and then reclaim 157? This would allow you access the East portion of the world next year and allow you to more easily compete without having to resort to violence.

All I ask is that I keep these lands I expand into for myself, so my efforts do not go without reward.
« Last Edit: August 29, 2019, 12:51:48 pm by SHAD0Wdump »
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #95 on: August 29, 2019, 12:22:55 pm »

I mean, it is only 3 actions to capture the ocean.
Also. City is on 103 not 101, though it probably won't matter in the long run.
Stonestep Expand 62 (-0)
Expand 90 (-2)
Expand 77 (-1)
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #96 on: August 29, 2019, 12:38:41 pm »

Hmm, I suppose that's true. I guess me being Arid alters the way I look at the world and its oceans.
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #97 on: August 29, 2019, 12:44:12 pm »

You are getting uncomfortably close there Controll Freaks. Come no further than hex 90, or the Principality of Pork will have to force you back.
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #98 on: August 29, 2019, 12:54:44 pm »

You are getting uncomfortably close there Controll Freaks. Come no further than hex 90, or the Principality of Pork will have to force you back.
(Are you going to put your actions down?)
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #99 on: August 29, 2019, 12:58:07 pm »

We are starting to get to the point where we should wait for others who act before us.

 As for me, my actions this phase depend upon Shadowclaw's choice regarding my proposal, even if it might be unreasonable in hindsight, I'd rather leave the possibility in case he sees a way to make it advantageous to him.
« Last Edit: August 29, 2019, 01:01:04 pm by SHAD0Wdump »
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #100 on: August 29, 2019, 01:01:18 pm »

Ah, ok
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #101 on: August 29, 2019, 01:03:58 pm »

Controll Freaks has made their actions, Principality if Pork
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #102 on: August 29, 2019, 01:48:57 pm »

Im going to give Wozzy time to respond and change his proposed actions first.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #103 on: August 29, 2019, 03:20:26 pm »

Also. City is on 103 not 101, though it probably won't matter in the long run.
Good spot. Fixed.
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Summer Year 2
« Reply #104 on: August 29, 2019, 04:44:39 pm »

We are starting to get to the point where we should wait for others who act before us.

 As for me, my actions this phase depend upon Shadowclaw's choice regarding my proposal, even if it might be unreasonable in hindsight, I'd rather leave the possibility in case he sees a way to make it advantageous to him.

There's an entire northwestern peninsula that requires 1-2 of that ocean into desert reclaim actions, it's one if you got the 98 mountain. As well as already having the southwestern area, the reason I chose this area is that we all don't get destroyed by piggy growth instead of landing on the north western peninsula. Also I was intending of just expanding into the ocean the old fashioned way.
« Last Edit: August 29, 2019, 04:46:25 pm by Shadowclaw777 »
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