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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 17930 times)

Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Signups 5/6
« Reply #15 on: August 23, 2019, 07:56:23 am »

Are the spoilers indicative of turn order?
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Signups 5/6
« Reply #16 on: August 23, 2019, 08:26:55 am »

Civilisation Name:  Controll Freaks
Colour: Delicious chocolate
Heresy: Shaker
Species : Troll
Population: 2
Population Range: 1-2
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Signups 5/6
« Reply #17 on: August 23, 2019, 08:42:27 am »

Are the spoilers indicative of turn order?
They are now!

I'm working at the moment, but in about four hours time will get turn up. So any last player who wants to join should do so before then.
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Signups 5/6
« Reply #18 on: August 23, 2019, 11:55:37 am »

I was very seriously considering getting into this, but with my work schedule I didn't want to stretch myself too thin and end up slowing down a bunch of games. I already have been taking too much time over on the hexcrawl submitting an action.

I'll definitely be happy watching this though.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Signups 5/6
« Reply #19 on: August 23, 2019, 12:02:41 pm »

Year One - Spring

Some heresies never die. Here in Hextopia, the fourth island of the Hexipelago, five heresies have begun to contest the land in the five years before the Age of Lead comes to an end.

First landed The Leviathan Electorate, here to found a new city-state on the dampest of principles. Then grew up Ferngully, a moot of ents who come to spread the word of the trees. Lumbering up to the mountains come the Controll Freaks, trolls whose every step shakes and trembles the ground below. As ever, the swinish builders have left their old lands to spread urban planning to this new island. Late to the island are the Mad Nomads, whose only desire is to abolish the sea. Finally, building in their wake, Domesticatia is founded by poults, a diurnal feathered species who roost close together.


Spoiler: Year 1 - Spring (click to show/hide)

In Spring you can: Grow, Improve, Raze, Raid, Dismantle, as well as doing a heresy-specific action. When it's your turn, pick an embarkation point (this is a free action). You're advised to pick a point some distance away from the others. Submit your turn as soon as the person above you in the order has submitted their turn. I'll process the entire season in one go, so make sure you read other people's actions before submitting your own.

Turn order:
1. The Leviathan Electorate - NQT [pop. 2]
2. Ferngully - Naturegirl1999 [pop. 2]
3. Controll Freaks - Wozzy [pop. 2]
4. Principality of Pork - Kashyyk [pop. 2]
5. Mad Nomads - SHAD0Wdump [pop. 2]
6. Clucks - Shadowclaw777 [pop. 2]
« Last Edit: August 23, 2019, 06:57:13 pm by notquitethere »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #20 on: August 23, 2019, 12:06:55 pm »


Leviathan Electorate
2 pop = 2 actions
Embark 73 (actions -0)
Grow 73 (actions -1)
Deluge 73 to the max, all possible rivers channeled around 73 (actions -1)



Next up, it's Naturegirl to embark. You have two actions, and embarking doesn't cost an action.
« Last Edit: August 23, 2019, 01:26:48 pm by notquitethere »
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #21 on: August 23, 2019, 12:16:48 pm »

Oh screw it, I can't resist.

Think I can still sneak in with this?

Spoiler (click to show/hide)
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #22 on: August 23, 2019, 12:21:59 pm »

That's fine. You're in! I'll just finish updating the turn order. You'll start 5th.
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #23 on: August 23, 2019, 12:41:22 pm »

Is it possible to perform two actions on the same tile, the result of the first being the prerequisite of the second? Such as Deforesting and then Growing, to turn a forest into a field.
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TricMagic

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #24 on: August 23, 2019, 12:59:52 pm »

ptw
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #25 on: August 23, 2019, 01:00:28 pm »

Embark 24
Grow 24
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #26 on: August 23, 2019, 01:01:34 pm »

Is it possible to perform two actions on the same tile, the result of the first being the prerequisite of the second? Such as Deforesting and then Growing, to turn a forest into a field.
Absolutely.
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #27 on: August 23, 2019, 01:03:14 pm »

Embark 24
Grow 24

Naturegirl, embarking doesn't cost an action, so you could do an improve action as well if you wanted. (Like channelling a new river or building a fort)
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #28 on: August 23, 2019, 01:06:18 pm »

(Oh, ok)
Embark 24
Grow 24

Adding this to my turn
build Fort 24
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #29 on: August 23, 2019, 01:11:17 pm »

Controll Freaks
Embark 75 (hello, neighbor)
Deforest 75
Grow 75
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