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Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 17748 times)

notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #60 on: August 27, 2019, 01:30:14 pm »

The Leviathan Electorate - NQT
Harvest 73
Expand 87
« Last Edit: August 27, 2019, 02:44:38 pm by notquitethere »
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #61 on: August 27, 2019, 01:47:34 pm »

Principality of Pork
Expand to 66
Harvest at 79
« Last Edit: August 27, 2019, 03:05:10 pm by Kashyyk »
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Naturegirl1999

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #62 on: August 27, 2019, 01:58:36 pm »

Ferngully
harvest 24
Expand 25
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #63 on: August 27, 2019, 02:49:12 pm »

Principality of Pork
Expand to 91
Harvest at 79
91 would cost x2 actions as it's a lake and lakes have a defence of 1 (unlike plains & deserts which have 0 defence).

Quote from: The Rules
Expand:  Take over a neighbouring uncontested territory. This costs +1 extra action per defence of terrain (rivers are ignored).
Quote from: The Rules
Lake
Colour: Light Blue
Defence: 1

(Naturegirl can expand into the forest without worrying about the defence penalty because she's playing the Ents)
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #64 on: August 27, 2019, 03:05:19 pm »

Fix'd
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SHAD0Wdump

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #65 on: August 27, 2019, 05:42:39 pm »

Expand 126
Harvest 125
« Last Edit: August 27, 2019, 05:45:55 pm by SHAD0Wdump »
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #66 on: August 27, 2019, 06:29:01 pm »

Harvest 129
Expand 113
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Wozzy

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #67 on: August 27, 2019, 08:49:59 pm »

Expand 101
Stonestep Expand 103
Harvest 75
« Last Edit: August 27, 2019, 08:51:36 pm by Wozzy »
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #68 on: August 28, 2019, 12:16:27 am »

Also don’t Cities increase the maximum population range so I should be 2-5?
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #69 on: August 28, 2019, 02:33:21 am »

Also don’t Cities increase the maximum population range so I should be 2-5?
Correct. Amended.

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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #70 on: August 28, 2019, 02:46:03 am »

Year One - Winter

The scythes and ploughshares worked the land throughout the long autumn and the people grew more plentiful... but those same ploughshares could yet be beaten into swords.

Spoiler: Year 1 - Winter (click to show/hide)

In Winter you can: Conquer, Improve, Raze, Raid, Dismantle as well as doing certain heresy-specific actions. I'll process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

Winter Reminder: You can't expand in winter.

Turn order:
1. The Leviathan Electorate - NQT [pop. 3]
2. Ferngully - Naturegirl1999 [pop. 3]
3. Controll Freaks - Wozzy [pop. 3]
4. Mad Nomads - SHAD0Wdump [pop. 3]
5. Clucks - Shadowclaw777 [pop. 3]
6. Principality of Pork - Kashyyk [pop. 4]



Players

Spoiler: Mad Nomads (click to show/hide)
« Last Edit: August 28, 2019, 03:15:09 am by notquitethere »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Winter Year 1
« Reply #71 on: August 28, 2019, 02:50:44 am »

Irrigate 72
Deluge 87 (turning it into a lake)
Fortify 74
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Kashyyk

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #72 on: August 28, 2019, 03:09:25 am »

Because I'm swine, I should have a pop of 4.

Principality of Pork
Irrigate at 66
Drain at 79/80
Channel at 93/94
Channel at 78/92
Industrious Irrigate at 78
« Last Edit: August 28, 2019, 03:11:08 am by Kashyyk »
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notquitethere

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Re: Heretics of Hexland 4- Turn-based colonisation game - Fall Year 1
« Reply #73 on: August 28, 2019, 03:15:49 am »

Because I'm swine, I should have a pop of 4.
Population should all be fixed now.
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Shadowclaw777

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Re: Heretics of Hexland 4- Turn-based colonisation game - Winter Year 1
« Reply #74 on: August 28, 2019, 03:32:45 am »

The Ferngullies expanded into 25 and 23 the previous summer so shouldn’t they have those hexes and a additional one due to the third expand action? Ents with the cheaper expand cost into forests
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