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Author Topic: Warlords of Fantasia! Strategy game of magic and heroism.  (Read 22836 times)

TricMagic

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I am fairly annoyed that one of Magocracy's advantages is effectively useless, since apparently the dice can give you one for free anyway. Why did the RNG decide to mess with me?
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SirAston

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I am fairly annoyed that one of Magocracy's advantages is effectively useless, since apparently the dice can give you one for free anyway. Why did the RNG decide to mess with me?
What exactly do you mean? Mages in Magocracies are better overall at Scrying and Unsealing (and stacks with the Tech that gives Mages +1 on skill rolls) and you automatically start with a node and a spell. Hero's Call is probably one of the best early-game spells you can get.
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Kashyyk

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Unless Wizards start crawling out of the woodwork, I can guarantee you I'll have no use for this mana node for quite a while.
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SirAston

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Fair, Curse is the worst early-game spell to have. But you can already plan for more ambitious conquests from the get-go with the spell.
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TricMagic

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My current issue is being dead in the water. I can't make any other move but an aggressive one. And if I fail, I'll likely lose right off the bat. Heroes can't fight armies on their own after all.

The long term advantages don't mean much when I actually need to survive for a while. Hua.. Thieves don't really have much of an advantage given their own low chances and high chance of dying, so I can't grab Curse to protect myself either. I picked my own spot on the assumption I'd be alone, so..
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Felissan

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Move army to 44
Build a castle in 41
Start research on Guilds

Irtis, the Gilded Harbor, shall be remembered throughout history as Fantasia's greatest hub of... honorable adventurers. Stop looking at me like that.
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #51 on: August 20, 2019, 03:40:47 pm »

The Republic begins creating the framework for guilds, while the capital gets a castle and their neighbours a visitation by Irtisian army.

Kashyyk's Turn!



Spoiler: Summary (click to show/hide)
« Last Edit: August 20, 2019, 03:51:04 pm by Haspen »
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Doomblade187

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #52 on: August 20, 2019, 03:47:43 pm »

Haspen, shouldn't my army limit be 3, or is that next turn?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #53 on: August 20, 2019, 03:51:36 pm »

Fixed just as you posted :P

But yeh, forgot Mahnya's bonus there.
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Kashyyk

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #54 on: August 20, 2019, 03:55:21 pm »

Order of the Holy Seljun
Move army at 61 to 59 and besiege
Build castle at 61
Start researching Trade
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #55 on: August 20, 2019, 03:59:47 pm »

Seth thirsts for blood, and siege of #59 shall deliver! But his worshippers have a more pleasant ideas of trade and castle construction on mind.

Voidslayer's Turn!



Spoiler: Summary (click to show/hide)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #56 on: August 20, 2019, 04:04:33 pm »

A letter arrives from Centralis Venti, the City of Winds. It appears to be a trade agreement, offering to trade the spell knowledge each side has. It also states that war is likely, but it is courteous to ensure magical knowledge is not lost.


Hapsen, when trading knowledge, do you retain the tech/spell?
« Last Edit: August 20, 2019, 04:07:05 pm by TricMagic »
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #57 on: August 20, 2019, 04:07:07 pm »

Of course.

You can't trade until you form an Exchange Treaty though ;v
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #58 on: August 20, 2019, 04:07:54 pm »

Well, it is their turn. Can trade occur on the phase the agreement is made?
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #59 on: August 20, 2019, 04:09:02 pm »

Treaty is as soon as both sides agree to it. It must be posted on the 'sender's turn first, of course.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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