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Author Topic: Warlords of Fantasia! Strategy game of magic and heroism.  (Read 22497 times)

SirAston

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #180 on: September 05, 2019, 07:45:17 am »

Army at 55 to 56.
Army at 54 to 53.
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #181 on: September 05, 2019, 08:08:21 am »

It was time for Tugtupite to get back from their initial blunder.

With another blunder.


Quote from: Combat in #56
Tugtupite (+0) vs Monster (+0)
5 vs 6
Tugtupite Army destroyed!

TricMagic's Turn!



Spoiler: Summary (click to show/hide)
« Last Edit: September 05, 2019, 08:23:47 am by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #182 on: September 05, 2019, 08:09:49 am »

Centralis Venti, the City of Winds.
Civ Actions
[Academics] introduction continues to be researched.[+6 again]
Hero Call is cast not once, but twice! [Hero Call x2]


Hero Actions
Dearcan Adairg joins to lead the Army in 19.
Lararion Edractus continues Spellcrafting.


Army Actions
Army 19[Hero Led] to 36. Defeat the Monstrosity!
Army 22 to 23.
Army 21 to 24.



Spoiler: Personal Checklist (click to show/hide)

edit haspen. Typo~
« Last Edit: September 05, 2019, 08:22:45 am by TricMagic »
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #183 on: September 05, 2019, 09:08:07 am »

Two calls for heroes are magically dispatched through the realm.

Meanwhile, the Army of Centralis Venti is annihilated by the fire-breathing rooster living in #39! Dearcan Adairg manages to escape the fiery death, and returns in shame to his employer's court.

Quote from: Combat in #39
Centralis Venti (+2) vs Monster (+0):
2+1+1 vs 4
Centralis Venti Army destroyed!
Death Coin: Heads
Dearcan Adairg escapes alive!

YEAR 2002, AUTUMN

Shadowclaw777's Turn!

Quote from: Hero Call/Centralis Venti
2, 3

A traveling duet, a Wizard called Gratos Publiatus, and a Thief named Siren Runghui, listen to the call of Centralis Venti, and join their court!

Quote from: Hero roll
2

No other heroes show up in the realm.

Quote from: Spellcrafting/Centralis Venti
27

Lararion Edractus still has to develop a new spell...

Quote
2

At least no disasters occur on the continent!



Spoiler: Summary (click to show/hide)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #184 on: September 05, 2019, 09:15:01 am »

Welp... That was pretty bad luck. 4 vs 4, I lost.

Monsters are having a grand old time this spring, it seems.

Can I let old heroes go, by any chance? I need warriors, not thieves. Can I steal incomplete techs?(thereby gaining their points?)
Tis a bit strange thieves have 3 abilities while the other two have four.
« Last Edit: September 05, 2019, 09:19:04 am by TricMagic »
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #185 on: September 05, 2019, 09:17:42 am »

Why won't you read rules for once, instead of asking questions? ;v
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Kashyyk

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #186 on: September 05, 2019, 09:24:00 am »

If you don't want a thief, give themto me.
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TricMagic

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #187 on: September 05, 2019, 09:54:34 am »

Why won't you read rules for once, instead of asking questions? ;v

I have read the rules. That is why I ask questions. So, they can be dismissed?

If you don't want a thief, give themto me.

As the one with the most stuff for thieves to steal, no. Honestly, it would be nice if Thieves could kill enemy Thieves without nearly dying in the process. Where is home field advantage... Thieves are of little use to me this early in the game.

I kinda have to say sorry to Sir Aston.. He's the only one with a hero to send my thief against.
« Last Edit: September 05, 2019, 09:59:27 am by TricMagic »
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Doomblade187

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #188 on: September 05, 2019, 10:51:15 am »

Waolachia will propose an exchange treaty with Centralia Venti.

Wao.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #189 on: September 05, 2019, 11:22:46 am »

Waolachia will propose an exchange treaty with Centralia Venti.

Wao.

The Wao is going on? We aren't connected, nor do we have trade.. Not like I wouldn't if we could, since more research is a boon.

And yes, I already asked ealrier. The West and East Sea are not connected, so we can't make such treaties.

Doubled treaty ability is a nice skill you have though. Wao.

.....
x- nevermind. hmm.
« Last Edit: September 05, 2019, 11:27:42 am by TricMagic »
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Shadowclaw777

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #190 on: September 05, 2019, 03:13:23 pm »

Army 1 to 3, Army 7 to 8 Attack Monster, Army 6 to 62
Build Castle at 6


We are not trying to encroach on your territory Seijun
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Kashyyk

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #191 on: September 05, 2019, 03:16:49 pm »

Sure you don't want to move your army to 5 instead? Itll look less like you're encroaching if you don't try and claim territory right next to the capitol of the Order.
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Haspen

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #192 on: September 05, 2019, 03:26:40 pm »

The monstrous horse octopus easily destroys Envainian troops sent to defeat it!

Quote from: Combat in #8
Envainia (+0) vs Monster (+0):
2 vs 6
Envainian Army destroyed!

Felissan's Turn!



Spoiler: Summary (click to show/hide)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #193 on: September 05, 2019, 03:39:33 pm »

We are not trying to encroach on your territory Seijun
Sure you don't want to move your army to 5 instead? Itll look less like you're encroaching if you don't try and claim territory right next to the capitol of the Order.

Heh. It isn't like he has many places to go.

It is the year of Monsters for destroying Armies.. I hope my battle goes better than that one did.
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Felissan

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Re: Warlords of Fantasia! Strategy game of magic and heroism.
« Reply #194 on: September 06, 2019, 10:29:40 am »

That feel when you expand East just a tiny bit too late and the trade partners you were considering are likely all going to have capped treaties by the time you share a border with any of them, thus rendering one of your government's traits useless.

exquisite

No action.
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.
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