Arcanodex entries, and entrees
Arcane Artifact
Name: Arcanodex
Creation: Collect raw leather of any variety, but which finished tanning no less than a day before creation begins. Acquire a selenite crystal 1 inch thick, 6 inches long, and 4 inches wide. Fold the leather around the crystal such that it covers the two flat sides and one of the two long sides, and cut off the excess. It should now adhere to the crystal. Finally, burn the word "Arcanodex" into the leather on the long side.
Description: A book containing all entries of the Arcanodex and bestiary, though potentially described in metaphorical or otherwise-oblique terminology. This information remains up-to-date.
Usage: Can be used to obtain the knowledge necessary to conduct magic. Note: if the information is already known, it is not necessary to have this book.
Unholy Ritual
Name: Hellfire Forge
Materials/setup: Cut open your palm, and with the blood, draw a hammer on the ground in front of you, at least 2 feet long. Then chant "iron, steel, silver, adamant".
When: Must be evening, near people trying to go to sleep. Must be on flat ground.
Effects: Summons up a blacksmith's forge and tools, with a furnace powered by hellfire. The fire is really really bright, and hot enough to harm even a well-prepared smith. The tools let out really, really loud "CLANG"s whenever you use them. Otherwise it's a fairly standard forge. Useful for doing on-the-go crafting and making people hate you for the next couple of days. Lasts 24 hours.
Arcane spell
Name: Waterball
Materials: A seashell, not used up when casting
Verbal and gesture components: Say splishy splash and make a throwing motion with the hand holding the shell.
Effects: Creates a ball of water that travels on an arc then splashes on impact with an object.
Primal soup
Name: Soup of good Health
Ingredients: Tomatoes, sauce, Basically what you put into tomato soup.
Procedure: Make tomato soup, bottle it up when hot, add a drop of blood and a sprig of flowers to the top.
Effect: Mends just about anything, if you take enough of it and gives you a warm tingly feeling inside
Arcane Artifact
Name: Fear Frame
Creation: Collect the blood of at least 20 different kinds of creatures, at least 5 of these have to be magical in nature. Once the blood is collected, it must be molded into a rectangle at the edges, the shorter side must be 1/3 the length of the longer side. When it is exposed to the full moon, it will faintly glow the color of the moon. That is how you know that it Is finished
Description: A rectangular picture frame the color of blood. When it has power, it glows in the moonlight whatever color the moon is. It emits a faint aura of fearfulness, causing creatures around it to be scared for seemingly no reason
Usage: When a creature looks at the inside of the frame, they are exposed to their greatest fears. After 30 uses, it loses its glow and has to be charged via moonlight to be used again, the brighter the glow, the more uses left
Arcane Spell
Name:Confusion Spell
Materials: Parts of the entity you wish to confuse, the more parts you have, the longer the spell lasts, or you can simply cast it near the entity you wish to affect if you can keep them still
Verbal and gesture components: Chant “The confusion will follow you” while pointing at the creature you wish to confuse or its parts. Repeat the chant for every minute * the weight in pounds of your ficus your spell lasts for.
Example: If you want to cast the spell for 20 minutes on a 4 pound dog, you could either chant “the confusion will follow you” 5 times with the whole dog (if it’s still at the time) or if you wanted to do so without having to be near it, you could collect a pound of its fur and chant it 20 times. Both ways achieve the same effect, but if you don’t have a way to keep who you want to confuse still you can use things that have their DNA instead, just more chanting is needed
Effect: The spell puts the target in a general state of confusion, forgetting things easily, doing random behaviors, reacting to things that don’t exist, etc. for however long it lasts
Arcane Ritual
Name: "Going Below"
Materials/setup: A rope, chalk, dirt. Use the chalk the draw a closed figure (Circle, square, triangle, etc) fasten one side of the rope to something outside and put the rest of the rope inside the figure, proceed the spread the dirt on top of the figure covering it completely while chanting "What is below? I don't know. That is why I am going below."
When: This ritual can be realized anywhere anywhen with the only condition that is must be realized in a flat surface.
Effects: A hole will manifest inside the figure with the rope falling trough it into the darkness that light cannot remove, nobody that has gone through the hole has come back, nothing has ever come through one of the holes, the ritual persists until the rope is cut.
Arcane Spell
Name: "Bubble lights"
Materials: None.
Verbal and gesture components: Say "Shiny and bright" then form a "O" with a hand and blow through it.
Effect: Generates a small flurry of bubbles made of light, more of a party trick than an useful spell.
Unholy Ritual
Name: Bind Greater Demon
Materials/setup: One (1) unicorn horn, one (1) virgin, and the name of a demon. Chant "[Name of demon], come forth and serve!" and stab the virgin through the heart using the unicorn horn.
When: In a Heckstone circle, during a blood moon. The larger the circle, the stronger the demon that may be summoned.
Effects: Summons a demon. The demon must obey the summoner's commands to the best of its ability.
Arcane Spell
Name: Shield
Materials: 1 vial of quicksilver, not consumed
Verbal/Gesture Components: uncap the vial and hold your arm fully outstretched in the direction you want the shield to face
Effect: The quicksilver flows from the vial to just in front of the caster's hand, where it expands into a shape defined by the caster. While the caster keeps their arms outstretched, it forms a solid barrier that blocks anything within 90 degrees of the point of origin (caster's hand). The shield moves with the caster's hand. If the caster willingly ends the spell, the quicksilver flows back into the vial, otherwise it falls to the floor. The caster may have up to 2 shields active at once.
Less Fancy Effect: Each vial forms half of a bubble shield
Bestiary
Arcane event
Name: Stellar night
Description: A sky full of to many stars to count
When: Occurs every new moon, when the moon is absent, new stars come out to play.
What: Increases the strength of primal or arcane things made under the starlight.
Holy resource:
Name: Holy water
Description: Water with many many small holes in it.
How to find: Drawn from the deepest wells under the most sacred churches... Or refined with a still, an utter absence of sunlight, and a lot of time.
Properties: Deals insane damage to unholy entities, burning through them. Also restores wounds and breaks apart curses.
Primal Creature
Name: Rakara
Origin: Created whenever someone stacks stones (no larger than a human head) in a humanoid form
Abilities: They can lift up to their weight. That's pretty much it, besides being mobile.
Behavior: Mischievous, rakara will go around and be annoying to anything nearby. They act a lot like magpies, taking shiny-looking things, though they may just make a mess. They do not obey any master but themselves, but may work with other rakara to make larger problems.
Description: Basically a pebble golem. No taller than a foot. The "head" rock gains a face that looks like it was smudged on with mud; it does not emote, and cannot emote. If the face is washed off or otherwise removed, they deanimate and fall apart.
Unholy location
Name: Heck stones
How to find: Located at nexuses of unholy energy, places where hatred and malice taint the very ground. They also emit beams of bright light into the sky on clear nights
Description: A set of nondescript stones arranged into a circle, stood up on their ends. At night it glows with unholy light.
Effects: Augments the power of unholy summoning rituals, will occasionally pop out a demon or two if left unchecked. Will also grow in size if left unchecked, and can potentially lead to new Heck stones popping up nearby.
Holy Creature
Name:Demon Parasite
Origin: They can be found on or near demons and other unholy creatures. It is unclear how they originated, but they can divide from existing members, similar to bacteria
Abilities: The more of them that are on a demon, the weaker the demon becomes, as these creatures drain the demon’s power and life for themselves. When they get big enough, they can divide into smaller versions if themselves, and spread to other demons
Behavior: It stays on a demon until draining it completely, then moves on to the next nearest demon
Description: They each look like a blue worm with a proboscis, which they use to drain demons. They also have antennae surrounding their bodies, which they use to ensure they are near and on a demon.
Holy Creature
Name: Unicorn
Origin: Unicorns are only found in forests during a full moon. There is usually only one per forest, although exceptions do occur, usually during a blue moon.
Abilities: They do not age, and are immune to all non-magical diseases and poisons. They can use magic, typically healing, and always holy. Anyone who kills a unicorn is cursed, causing all creatures (other than unholy or magical constructs) to shy away or even attack them.
Behavior: Possibly sentient, unicorns are able to comprehend language, but there have been no occurrences of them communicating with humans. They are largely indifferent to humans, avoiding only if threatened and helping only if asked. They reproduce very infrequently; only one unicorn calf has ever been observed.
Description: A white horse with an ivory colored horn growing from its forehead. The horn cannot be removed without killing the unicorn and is used in many powerful rituals and potions.
Primal Location
Name: Cloud Cities
How to find: Fly through a cloud, difficult because they look the same to normal clouds
Description: Like a normal cloud from the outside, the inside of the clouds is a identical copy of random city of the world without living beings.
Effects: Used mainly to hide due to the difficulty to find and reach them in first place, trying to take objects from the city will result in these objects turning into mist and water.