Turn 3 Revision Phase ResultsProposal: Powdershell Grenades
Powdershell grenades dispense a thick cloud of colored smoke to provide cover or mark a position. While it is not suggested that one inhale the smoke on a constant basis, it is not designed to be harmful over the course of standard battlefield usage.
Trivial (10 + 2) +3 = 15 (Exceptional)
Somehow, someway, someone designed a grenade with a color dial on it. The Powdershell grenade isn't explosive, but mixes oil-based dyes (which dyes, and how much of each determined by the dial) into a reactive powder that produces a thick cloud of colored smoke when it "detonates". This detonation is triggered with a similar fuze to the Shattershell grenades, after the color is selected and a pin pulled, but rather than firing a priming charge into explosives, it squeezes certain amounts of the dyes into the powder containment section and opens some vents.
The smoke spreads quickly, getting thicker as it takes in oxygen, which is why it isn't safe to be exposed to it for frequent prolonged periods of time, as it can lead to shallow breathing, lightheadedness, and passing out. This shouldn't be a problem in most fights where it's deployed, even in multiple exposures, but after fighting in a smoke screen, a soldier is recommended to take a few minutes and do breathing exercises to refresh his lungs, and perhaps spare some drops of his water ration to rinse any smoke residue out of his throat.
Having color options, selectable when the grenade is deployed, means that smoke signals can have different messages when marking a position.
It costs slightly less than a Shattershell Grenade, not using high explosives. It costs
1 Ore and
2 Oil, which is Expensive or Cheap depending on whether we decide to import Oil or Ore.
Before this can be elaborated on, two things need to be cleared up about Sujia:
a) While there may be little natural water, for some ungodly reason, the desert boasts natural springs and oases of hydrochloric acid.
b) Sujian dirt is an adhering menace like no other.
c) If a Sujian is desperate to clean their vehicle, they will try anything.
So it went that a MULE operator was lugging back a jug of dilute--for a given measure of dilute, given as the operator was using vinegar--hydrochloric acid, and while taking a detour through a Silicalisk stable, ended up slipping on a pile of the chalky substance they leave as excrement. Of course, the operator fell onto her back, immediately splashing some of the corrosive mess onto her arms and face as the jug itself flew into a stall that happened to contain a silicalisk snacking on its gravel.
As the panicked operator fled to a medical tent to get a decontamination shower, the Silicalisk did something... odd. While the specifics are unknown, given that nobody was in the stable at the time, a couple of dragoons passed by to find the beast clutching the jug in its foreclaws and slurping down the acid like iced tea on a summer day. After the spill was cleaned up and the operator docked pay for going beyond water use regulations--the decontamination shower--the Silicalisk's handlers noted a few improvements in the beast's lifestyle.
Best as can be told, the acid actually hydrated the creature, evidenced by the beast refusing water for the next several days. Furthermore, it increased the strength of its internal acid, which had a few marked benefits. The offensive uses of corrosive spit were only boosted, of course, and it gained more energy from the same amount of food!
Theoretically, by replacing the water rations afforded to Silicalisks with acid ones, we could increase the water supply available to our troops, and at the same time decrease the amount of labor and ore needed to secure food supplies for our Silicalisks!
Very Difficult (1 + 9) -2 = 8 (Below Average)
It has been observed that the domesticated Silicalisk has a slightly weaker acid than a wild one, even when not surgically altering them in any form thanks to the Acid Muzzle. Supplementing it's own acid production with naturally occurring solution from pools of hydrochloric acid, the wild Silicalisk remained more dangerous in that regard until now. By replacing the need to give water to our tamed aliens and giving them literally acid to drink, it increases the strength of the acid they themselves produce, and frees the precious water up to give to our own people. Harvesting the acid can be tricky at times, due to the dangers of falling in, or it corroding the equipment used to harvest or haul it, but it can be cut with vinegar or even weaker solutions, even going so far sometimes as to let spoiled food rot until it liquefies and cutting the acid with that.
This does come with a couple of drawbacks - acid that drips out of the acid muzzle isn't hydrating at all, for one, and is much more dangerous to handlers. It also makes them more aggressive - as if they weren't already difficult to control. It also makes them averse to drinking water, which while it seems like a good thing (we need that water for ourselves), it does make them upset when they come in contact with it, at least until they become desperate to drink. And some of the stuff that acid gets cut with does not agree with the diet of a silicalisk, and can make them sick on occasion.
This does marginally increase the combat effectiveness of Silicalisks and their handlers. And while it's not technically oil, the harvesting of acid to supplement their diet with adds
1 Oil to the cost of Silicalisks given it.
Transport Capacity: 0/1 General + 1/2 Sujium (
1 Ore,
1 Oil available,
1/1 Sujium transported)
Resources: 3 Ore (0/1 imported),
1 Oil (0/1 imported),
2 Sujium (1/1 imported)Credits: None right now.
Weapons- Makeshift Earth Rifle (Cheap): Based on designs from home, cobbled together from native materials with remaining architecture. Mediocre accuracy at Long Range, good Accuracy at Medium. 1 Ore
- AK-10 Jezail (Cheap): Accurate out to Long range, devastating up close. Durable, dependable, although quirky. Lower capacity magazine, but quiet and sighted. 2 Ore
- Standard Issue Pulse Pistol (Cheap): Moderately understood alien tech in the shape of a pistol. Variable energy controls range from starting small fires to stopping a heart. It's battery powered, but its maximum energy pulses still use a lot of their juice; stun level shots are recommended as the battery life is exceptional. Very accurate up to short range, somewhat accurate at medium range. 2 Ore, 1 Oil
- Shattershell Grenades (Expensive): Simple fragmentation grenades that pack a lot of bang for the buck. 1 ore,3 oil
- Powdershell Grenades (Expensive): Smoke grenades that cover a wide field range for cover or marking position. Color of the smoke can be selected on the fly just before detonating it. 1 Ore, 2 Oil
Vehicles- MULE - Mining Utility Levitating Excavator (Expensive): Hovercraft cargo vehicle, with a scoop arm to load and unload it. Naturally slow but each one has been sped up to acceptable speeds for quick material and man transport with some crazy means - rocket engines, silicalisk chariot, "all power to forward thrusters", or even crazier. Each one has a personality to fit it's crew, and it provides 1 TC now (1 more when made Cheap), and access to 1 remote ore. 4 Ore, 2 Sujium, 2 oil
OtherStandard Uniform: A plain uniform with very little decoration or utility. There is a space for rank insignia, and some colored markings but it's rather plain.- Infantry Armor//Grade L: Armored protection up to modern standards, made from PETA-provoking live-harvested Silicalisk leather (Sleather) instead of Kevlar; the bowl helmets have the unfortunate name of MISTACE, but the uniform will stand up to live fire and strong acids, and the MISTACE will easily stick in the craw of a rampaging beasty.
- Reverse-Engineered Extraction Equipment (Expensive): A mining hammer, using alien minerals and tech to multiply it's momentum drastically; power hungry to control, but allows for very rapid mining expansion, and once out of power, goes out of control. Provides 1 Ore and 1 Sujium. 4 Ore, 2 Sujium
- Oobleck Storage Crates: Exploits starches in water to safely transport Sujium long distances. Be very very careful on unpacking. Provides 2 Sujium specific TC, and 1 importable Sujium.
Creatures- Battle Silicalisk (Cheap): Silicon based animals somewhere in shape between a horse and a mole with rocky hides and sharp claws, bred and trained for the purposes of fighting. Very aggressive and will turn on trainers if not fed rocks and ores. Acidic saliva, ability to spit it removed at young age to control it. 4-1 Ore
- Acid Muzzle: Keeps the mouth clamped shut when acid spit isn't needed. Reduces the cost of Silicalisks by 1 ore, and lets them spit acid.
- Acid Rations: By supplementing the Silicalisk diet with harvested hydrochloric acid, it reduces their need to drink and improves their organic acid's strength and their aggression, marginally improving battle capabilities while freeing up water for humans to drink. 1 Oil
It is now the turn 4 design phase. This will be the last prewar turn with two designs and two revisions, and at the end of the turn will be the judging of the second lore contest for a Research Credit.