Rayleigh: Located in lush pastures towards the temperate zone of the planet, this city enjoys scenic views and aggressive plains wildlife that is either highly energetic carnivores or massively armored herbivores, with a few scavengers thrown in. It's actually reminiscent of Africa or Australia, with alien fauna. [
2/2 Rayligh,
2 Ore,
1 Oil]
Sujia: This region of small cities has a firm foundation on rocky cliffs, in a rather dry area. Signs that this area was terraformed to be this harsh are common, with great big gouges carved out of the landscape with intense heat, leaving glassy edges. The signs that this area was purposefully made harder to survive in indicate that the dryness is also artificially engineered somehow too.
2/2 Sujia,
2 Ore,
1 Oil]
Yūi: This city was put near the border of the planet's Antarctic circle. The sun shines much longer over the day during the first half of the year, leaving very little time for sleeping, and is only present for a couple hours each day during the latter half of the year. [
2/2 SDRB,
2 Ore,
1 Oil]
The Alien Tower: Access is restricted to this tower by automated defenses that automatically attack anyone trying to cross the surrounding moat by sea or air. It's more like a small ocean than a moat, and the salt water attests to that. A laser grid surrounds the water, and deadly flying robot drones patrol the ground. Armaments, unknown. [
2/2 Aliens] (control of any 2 of A, C, D, F, G, or I will allow access, albeit this is a risky attack route)
A: Prairies: Green and gold grasses sway back and forth in this rather straightforward area. Wild animals may be a threat, and there's nowhere to hide.[
4/4 Rayleigh]
B: Desert: Hot days and dry weather makes this area inhospitable, but it has rich ore deposits just under the shifting surfaces. Windswept dunes may provide cover, but don't count on it. [
2/4 Rayleigh,
2/4 Sujia,
1 Ore]
C: Outback: This area supports only hardy life, and venomous creatures lurk between the sparse but thriving flora. The ground is dried out and cracked, and may give way underfoot without warning. [
4/4 Sujia,
1 OilD: Canyons: The boxy (and somewhat artificial) wide canyons make this area easy to march across but also easy to make an ambush in. [
4/4 Sujia]
E: Mountains: The tall peaks here still aren't tall enough to block the view of the Alien Tower from the far shore. Treacherous footing and tight spaces are ideal for surprise tactics. [
2/4 Sujia,
2/4 SDRB,
1 Ore]
F: Taiga: The forests here are almost permanently snowed over, moisture being carried east over the Tundra and stopped by the Mountains. The dense tree growth requires close quarters, but the trees are so nutrient absorbent as to actually pull oil out of the ground. [
4/4 SDRB,
1 Oil]
G: Tundra Strong winds and snow storms make this area often have low visibility, but the gentle hills are fairly easy to get across. [
4/4 SDRB]
H: Abyss A giant crack in the ground, which the adjacent oceans pour into with no sign of ever running out. Outcroppings of giant stone form islands large enough to support their own biospheres, but they are suspended in mid air. This area interferes with sensors, making it hard to navigate, but the islands are connected with sturdy and ancient alien metal bridges. [
2/4 SDRB,
2/4 Rayleigh,
1 Ore]
I: Savannah The flora here ranges between sparse, and densely forested. Watering holes attract many species of fauna, which seem to have a peace agreement here, though once into the open areas all bets of safety are off. [
4/4 Rayleigh,
1 Oil]