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Author Topic: Colony Command  (Read 9593 times)

Naturegirl1999

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Re: Colony Command
« Reply #75 on: August 18, 2019, 08:01:03 am »

I think this means we need to build a drone repair shop or something, also it looks like we'll need to build a new Drone Hub soon.
Yes, I second building the repair shop

+1

We should also send a developer to the mining site with an armed escort to build another fence and
some turrets.
+1
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ConscriptFive

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Re: Colony Command
« Reply #76 on: August 19, 2019, 07:59:02 am »

With the southern threat now settled, I'm in agreement with what I've already seen posted...

Track what's been going on with the migration from the initial tribe.

Finish receiver.  Build repair/refit shop.  Build another drone hub.  Get some defenses up at the refinery.

We also should get the biopod down.  Maybe the receiver can assist with the telemetry on landing?  Drop it near the gate to the mining road.  Alter perimeter as necessary to protect it.

1freeman

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Re: Colony Command
« Reply #77 on: August 19, 2019, 11:43:22 am »

We have 6 developer drones, if we send one to the refinery, use one to finish the orbital receiver pad, and use two to build the repair shop. we can use the other two to each build a drone hub. giving us a much needed boost in mobile units.

Does the damaged security drone need help to get to the repair shop. if so, we should use the other security drone to help it get back to the shop.

Can we bring the Biopod down inside the fence but outside of the main compound without risking any damage to the colony? if so we should place it like ConscriptFive said, but maybe we should bring it down during the day around noon since we cant hide it at night, maybe the sun can prevent anyone from getting a good look at it.

Can we build an APC for the colonists when they eventually arrive? and will they have any small arms to help them defend themselves?
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Xvareon

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Re: Colony Command
« Reply #78 on: August 20, 2019, 10:02:16 pm »

Can we build an APC for the colonists when they eventually arrive? and will they have any small arms to help them defend themselves?
You have the right idea about an APC and small arms. The answer to your question is no, we don't have those, I'm assuming, because we were expecting to land on a dead world and terraform it with drones before bringing down human colonists. To wit, we likely don't even have people trained to shoot said small arms. Designing some kind of armored transport vehicle that can cart people around, and hopefully armed with some kind of weaponry, is a worthwhile goal; but it's quite a long-term one, as we aren't expecting our people to need to venture far from the safety of our fence and the bunkers with turrets everywhere. That's kind of the whole reason we built all of that.

UristMcRiley

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Re: Colony Command
« Reply #79 on: August 20, 2019, 10:18:49 pm »

I mean teaching someone to shoot a gun. Isn’t a hard task I mean basic principles can be done in a hour while if the us army is anything to go off competence to expertise can be established among new recruits in a matter of two top four weeks so I don’t think that setting up small arm productions for colonists would be a bad idea. I think equipping them with effective non lethal weaponry makes more sense as we don’t want a war with the locals started by one colonist with a itchy trigger finger
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Deny

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Re: Colony Command
« Reply #80 on: August 21, 2019, 03:16:41 am »

You have a very small number of dedicated security personnel who are trained in the use of weapons. They aren't soldiers but have training about equivalent to a SWAT team so they aren't pushovers
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and insanity

Kashyyk

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Re: Colony Command
« Reply #81 on: August 21, 2019, 04:11:16 am »

If we have to militarise the colonists then as far as I'm concerned we'll have failed in our objective, cos we've got robots with guns already. Anyway, have a quick plan, based on the discussion I've seen going on here.

Spoiler (click to show/hide)
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1freeman

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Re: Colony Command
« Reply #82 on: August 21, 2019, 06:21:51 am »

I am not looking to militarize the colonists so much as I am trying to ensure that they are safe no matter what might happen to us. there might be a solar flare or EMP that disrupts our control over the drones for a while and I don't want the colonists to be completely exposed during that time. The weapons and vehicles would obviously come after the colonists, I just wanted an idea of what the colonists capabilities were.

How many colonists are on the ship? are they all adults or did they bring children with them? How many colonists are in each pod? Do they already have a leader of some kind? Am I asking to many questions?
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Xvareon

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Re: Colony Command
« Reply #83 on: August 21, 2019, 01:28:12 pm »

I think this means we need to build a drone repair shop or something, also it looks like we'll need to build a new Drone Hub soon.
Yes, I second building the repair shop

+1

We should also send a developer to the mining site with an armed escort to build another fence and
some turrets.
+1
+1
Spoiler: Kashyyk's plan (click to show/hide)
+1

King Zultan

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Re: Colony Command
« Reply #84 on: August 22, 2019, 01:55:10 am »

I think this means we need to build a drone repair shop or something, also it looks like we'll need to build a new Drone Hub soon.
Yes, I second building the repair shop

+1

We should also send a developer to the mining site with an armed escort to build another fence and
some turrets.
+1
+1
Spoiler: Kashyyk's plan (click to show/hide)
+1
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

1freeman

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Re: Colony Command
« Reply #85 on: August 22, 2019, 11:57:37 am »

Once we build the repair center and repair the security drone, I recommend that we refit the mining drone that brings the materials from the refinery with tear-gas launchers and other less than lethal weaponry since it is the weakest link in our supply chain.
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Naturegirl1999

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Re: Colony Command
« Reply #86 on: August 22, 2019, 01:12:54 pm »

Once we build the repair center and repair the security drone, I recommend that we refit the mining drone that brings the materials from the refinery with tear-gas launchers and other less than lethal weaponry since it is the weakest link in our supply chain.
+1
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King Zultan

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Re: Colony Command
« Reply #87 on: August 23, 2019, 03:32:56 am »

Once we build the repair center and repair the security drone, I recommend that we refit the mining drone that brings the materials from the refinery with tear-gas launchers and other less than lethal weaponry since it is the weakest link in our supply chain.
At this point wouldn't it be easier to build the rail system that was mentioned earlier, with the refit shop we could turn one of the drones into a train and build a cart for it to pull. The train could move faster than the natives so they wouldn't be able to interact with it, I mean there's no point keeping a low profile now sense everyone in the region seems to know were we are now.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Kashyyk

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Re: Colony Command
« Reply #88 on: August 23, 2019, 03:41:01 am »

I'd prefer some sort of armoured truck convoy. It may be a little slower, but it doesn't take much technological know-how to dump a bunch of rocks on the track and stop a train. With trucks they can alter their course if need be, and we don't have to build 30 miles of railway.
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ConscriptFive

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Re: Colony Command
« Reply #89 on: August 23, 2019, 04:51:04 am »

...but we already have trucks, they're just being used as mining drones right now.  You want to trust humans to drive themselves?  What is this, the 20th century or something?

Refit the cargo bay to carry passengers and remove as much excavator hardware as possible.  Now you have an automated bus/van.  Assuming the excavator gear was pretty damn heavy, you can now afford to weld some scrap metal armor plate to the thing.  Now you have an automated APC.

Now if you really want to get nuts, have you considered fitting seats and seatbelts to aerial drones?  Removing cannons and ammo would be the obvious weight offset.

Be resourceful guys.
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