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Author Topic: What's the deal with specific unit size mechanics?  (Read 926 times)

NordicNooob

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What's the deal with specific unit size mechanics?
« on: August 02, 2019, 09:07:06 pm »

I know most of the basics regarding how unit size is determined (ie, racial average with height and broadness modifiers to add variation) but have come across some odd behavior with the size of a supersoldier I recently made. As a pretty good size human, he started out at about 90k size, and trained for nearly a decade, became a vampire, and then I checked again: he was 160k size. A few years later, he was 158k size.

Basically, explain why that happened, or, as an alternate question, I could ask: what is the biggest possible size you can make a dwarf, all factors included? 110k is what I've heard as the max with height and broadness, but I have a feeling it doesn't take into account whatever caused my supersoldier to change in size.
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Fleeting Frames

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Re: What's the deal with specific unit size mechanics?
« Reply #1 on: August 03, 2019, 12:48:02 am »

You're right that height and broadness doesn't consider what happened. Size is further impacted by muscle and fat - the first is affected by strength, which is boosted by both military training and vampirism - and decreased as it goes unused with attribute rust. Fat is affected by eating more often vs working out and starving more often, and trends higher with lower recuperation.

(Vampires are supposed to have fixed pysical attributes, but that is currently bugged.)

I recall Staalo had 133k soldier, after they had gone through his kindergarten - though these were not vampires.
« Last Edit: August 03, 2019, 12:53:27 am by Fleeting Frames »
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