Right then!
Her life's been pretty boring so far, but that'll soon change...
Mosus is skilling up nicely on all this clay and whatnot. In no time at all he's thrown up some workspace around the dining room
carved out a little bedroom flat
and now he's digging down for magma.
With luck, we'll have our forges up before the winter's out!
Well, it's not long before Mosus hits a complication.
I am irritated by the disruption of my beautiful stairway... we'll have to drop magma on it later. In the meantime, Mosus simply goes around and keeps digging. I have the wall plugged up with a bit of siltstone
and everybody gets on with their lives like nothing happened. Simple!
With basic survival all taken care of, I start to consider the question of trade goods. I'd really rather not cheese the system with prepared meals and spiked wooden balls and whatnot. I need something easily produced and reasonably valuable, but I'd like it to be something a dwarfish Mountainhome might find actually useful... ooh! I know!
Shields! Everybody likes shields!
I get a shield! You get a shield!
Everybody gets a shield!Shields!
How do bards show up at taverns so
fast? Do they, like, have some sort of bard spidey-sense that tells 'em when there's a new tavern to crash? Or... maybe they just kinda lurk at the edges of the embark site, and waltz on in once they hear the sweet sound of mediocre poetry? I dunno... but there he stands, reciting his mediocre poetry or whatever at Ingish the weaponsmith.
Also a water buffalo and a camel. Why do we still have a water buffalo and a camel? I don't want water buffalos. Or camels. I want
meat. Nice juicy
meat. Why is my meat supply still hanging out in the dining room on its own legs when my dwarves could be
eating those legs? This must be remedied.
Much better.
Ugh, migrants.
I should be happy. We
need migrants. But... I dunno... I've got everything nice and organized, just the way I want it, and then these
migrants show up with their weird skillbatches and their redundant labor assignments and personality traits I need to read and potential military designation I need to assign... well, it's a pain.
Why would I need a fish cleaner? I don't use fisherdwarves. Like, ever. I can feed an entire fortress with the yield off two farmers tending an 11x11 farmplot; why would I bother with fisherdwarves?
So I name the fish cleaner "Nord" and hand him an axe and tell him "greetings and salutations, thank you for joining our glorious cause, you're in the army now".
Only I don't
actually hand him an axe, because the only axe I have is the woodcutting axe, so I tell him to go pratice his wrestling or something and maybe I'll find him a training axe later.
I'm gonna need a
ton of glasswork, and I can never be bothered to set up proper archery ranges-- both skills are really rather valuable to me. I let Olon escape undrafted, and wait to see what other migrants show up...
...nope, that's all of them. Ah well.
Pretty standard fare. A dwarf bard and... wait. A gorlak lasher?
A
gorlak lasher?Cooooool
Apparently he wants to find this thing? I don't know what a "Lauded Dispersal" is. I pop over to the civ-screen to check the artifacts list...
...what use do a gorlak and a dwarf have for a human-size boot? Are they gonna beat people up with it or something?
Well. Whatever the reason. I hope this gorlak finds his boot. Any critter that hilariously adorable deserves to find its boot. Also a really big toothbrush. But mostly a boot.
Welp
so where's the magma?
Where's the magma?
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