No leaving we are a dragon and we need shiny loot so we must search the break room for loot, we can get a new tail later.
Well, you've seen Eiwhyl treat people with prosthetic arms, so getting a new tail is certainly a possibility (though probably a very expensive possibility) but you'd very much like to avoid losing your nice fleshy tail, if at all possible. The idea of replacing part of your beautiful body with a machine sounds somehow wrong. Not to mention you have no idea how such a prosthetic would react to your magic. Hmm... Maybe if you could get them to put a giant blaster pistol or three in it. And maybe a vibroblade at the tip, for stabbing. And make it out of gold or maybe silver. Yeah, that would almost make up for the loss.
Well... Scoop of some of the shiny stuff, even if it did hurt us. Still a shiny.
I say we press on. Still need to find a shower, right? ;P
You fly up to the ceiling and attempt to collect some of the strange substance. It's not easy, but you know what you have to watch out for and you're very careful. In the end you manage to fill almost an entire bottle with the stuff. When you land, you spend some time examining the bottle, both to make sure it's safe and out of pure fascination. It's entirely weightless, as if the bottle is completely empty and yet you can see the black thing and the distorted air around it, the distortion somehow making it through the walls of the container. Looking at the substance sloshing up and down in response to your movements elicits a great feeling of accomplishment.
Item Gained: Bottle of black distortion fluid
Item Lost: Bottle of waterWith the pretty thing now in your possession, you start making your way back towards the front of the ship. Now that you don't have to fight gravity to move around, it's actually pretty easy... which probably means it's also easier for that blind droid that attacked you to move around.
When you reach the intersection leading to the Workshop, you start hearing sounds coming from inside it. Sounds like someone is banging on the other side of a door. Did something in Droid Maintenance wake up and is now trying to get out? If it's another killer Droid, then you probably shouldn't let it out. Not to mention that even if you wanted to open the door, it's melted shut, it would require a lot of effort or some sort of tool to open. You decide to leave it be for now and keep going.
You keep going, moving more silently now so as to not attract the killer droid. You eventually reach another intersection. The door marked "Missile Bay" is locked but the "Break Room" is open. It has some vending machines and even a small kitchen. It's bulky, old, dusty, everything is strewn about randomly. But there's water here, assuming those faucets in the kitchen still work. There's even signs pointing to a refresher, if you're lucky there might be a shower in there. The only problem is what all that noise might attract.
A bit further up ahead you can see some sort of small waiting area. In it, standing right in front of a large elevator, is the Droid. It's just standing there, occasionally taking a few steps or moving its head as if looking around. Next to the Droid there's what's left of a skeletal corpse, a fragile thing that must have broken apart recently. On the left and right of the elevator you can see small maintenance doors.
Age: some months (wyrmling)
Size: about the size of a human (if bipedal)
Status: dirty dragon, scale itch, tired
Health: broken tail (splint applied), bruised
Weapons: claws and teeth
Armor: scales
Abilities:
- Flight: You can glide in order to survive falls and quickly move great distances. You can even fly upwards, though not for very long distances. You can use favorable winds and updrafts to increase your flight time.
- Basic Human Language: You are able to understand many of the most common words of the human language, including some that express more abstract things, though there are still a great many words and expressions that you have yet to learn. You can also read, though it takes you some time to understand the words. You can also speak, though it's sometimes hard for others to understand you.
- Communication: You have a knack for understanding other beings, even those whose language you don't know.
- Basic Nursing: You know the basics of caring for patients and preparing and maintaining equipment used in their care. You can also administer certain simple treatments. However you still lack much of the knowledge necessary for you to be able to determine what said treatment should be.
- Magic: You can cause supernatural effects, though doing so consciously and with any level of control is hard. You know of some of the effects you can cause, but there might be more you have yet to discover or unlock. See Magic section for more details.
Inner Fire: Ashes
- Burn Self: Gain a level in hunger or tiredness and in exchange gain a level of Inner Fire.
- Sense Inner Fire: You can sense the inner fire of other beings, allowing you to detect most living things in your surroundings. This also gives you an indication of the danger they could pose and the amount of fire you could gain from consuming them.
Cost: Minor - Cleansing: Direct your inner fire to a part of your body to cleanse a debilitating status effect.
Cost: Low-Medium - Fiery Strength: Direct your inner fire to your muscles and bones, granting you supernatural strength.
Cost: Medium
- Maintenance Tunnels:
- Large Sonic Rifle covered by old torn clothes
- 2 holdout blaster pistols (roughly 20 shots each, effective range 20m, HSB-200)
- Low quality vibroknife (low battery)
- Eiwhyl's Clinic:
- 576 credits (5 orange, 11 blue, 7 red, 4 grey, 6 cyan, 4 pink)
- 2 packs of smoke sticks
- small can of droid oil
- small metal toolbox
- Warm blanket
- Datacard with human medical information
- Datacard with human language dictionary
- Datacard with dragon info compilation
- Datacard with story about hunter of dragons
- small glass statue of bird
- Large hooded cloak
- 1 bottle with red liquid and unreadable label
- Pack with plastoid tape modifications
- 1 medpack
- 1 food pack
- 1 water bottle
- Organic-looking stabby device
- Hot-burst stick (unknown power cell charge)
- Purse with credit-reader:
- 235 credits (2 orange, 6 blue, 1 red, 1 grey)
- 45 slightly burnt credits (1 blue, 5 grey)
- half-used roll of plastoid tape
- flashlight
- pack of smoke sticks
- lighter
- keycard with symbol
- 2 stun grenades
- 2 fog? grenades
- 1 grenade
- 2 grenade thrower mines
- Basic Datapad (contains datacard with encrypted files)
- Workshop Datapad (broken?)
- Various Tools
- Shiny Electronics
- Bottle of black distortion fluid
- Ali's Apartment: A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic (Lair): Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool: A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. Patrolled by hostile gunmen. A corridor leads to other rooms. Storage room. Processing room. Other rooms are unexplored.
- Iyran Grower Shop: A store located deeper into the tower's streets. Operated by a cephalopoid. The grower sells cheap synthetic meat, amongst other things.
- Upscale Cafe: A small place with tasty but somewhat expensive food and hot drinks. The bartender is nice but the waiter droid is annoying.
- Upscale Streets: A section of the tower mimicking a suburban neighborhood, including a fake sun. Most buildings guarded.