((I don't see any clear consensus beyond loot, so I'll go with that.))
You take some time to explore the area, quickly skimming through cupboards and drawers. You do find some interesting things hidden in corners or stuck to the ceiling of those containers. The results of your search net you 5 of those exploding balls (2 of those that emit a lot of light and noise, 2 of those that made that weird short-lived fog and 1 of a sort he didn't use against you), 2 of those machines that throw exploding balls when you get close to them and a medpack. You also take a couple of those colorful bottles. You can't read the label, but you like the color. Maybe they're the sort of thing Eiwhyl likes to drink. Even if they aren't, maybe they could fetch a good price if sold. You also find some food in the kitchen but you're not really hungry right now.
Items gained: 2 stun grenades, 2 fog? grenades, 1 grenade, 2 grenade thrower mines, 1 medpack, 2 bottles of You have some guesses about how those exploding things work, but you're not 100% certain, so you make sure to put them in your pack in a way that it's unlikely for their buttons to be pressed. You wouldn't want your pack to explode while walking down the street.
You then make your way upstairs. The second floor is divided into two areas, a work area and a sleeping/office area. The work area has various machines that can be used to create the sorts of statues you saw in this place. At least that is your guess, given that there's a half-finished statue left on a pedestal, surrounded by 3 mechanical arms holding bulky machines. You note that there's the victim's scent near one of those machines. Maybe she used it to make the statue she had on her? It would explain why it was so different compared to the kinds of statues you saw here. There's also sacks of sand-like material and rods of metal, raw materials you assume. Next to them you find a fun machine that when activated it floats a certain distance above the ground. Probably used to carry raw materials or finished statues. It is however too large to carry, so you leave it be for now.
The sleep area is comparatively simple. Just a bed, a desk and a console. The console is locked and refuses to show you anything. Some nearby containers have clothes in them. Some are colorful and smooth, others look more like the sort of sturdier, utilitarian clothing Eiwhyl likes to wear. Hmm, maybe those would count as loot? The desk is more interesting. You find a locked cupboard on it. You use your strength to pry it open and it explodes in your face. The blast of fire is surprising but your natural resistance to heat and quick reflexes manage to protect you from the worst of the damage. The contents of the cupboard on the other hand are not so lucky. You do your best to extinguish the fire as quickly as possible but to your chagrin, many of the credits contained inside as well as a datapad are turned into charred chunks of plastic and molten electronics.
Items gained: 175 credits (slightly burnt)You check a nearby chronometer. Your exploration took you about 15 minutes. The fire within you has diminished somewhat but it's still burning strong.
Age: some months (wyrmling)
Size: about the size of a human (if bipedal)
Status: inner blaze, tired, overfed
Health: sightly burned
Weapons: claws and teeth
Armor: scales
Abilities:
- Short Flight: You can glide in order to survive falls and quickly move great distances. You can even fly upwards for short distances. You can use favorable winds and updrafts to increase your glide time.
- Basic Human Language: You are able to understand many of the most common words of the human language, including some that express more abstract things, though there are still a great many words and expressions that you have yet to learn. You can also read, though it takes you some time to understand the words. You can also speak, though it's sometimes hard for others to understand you.
- Communication: You have a knack for understanding other beings, even those whose language you don't know.
- Basic Nursing: You know the basics of caring for patients and preparing and maintaining equipment used in their care. You can also administer certain simple treatments. However you still lack much of the knowledge necessary for you to be able to determine what said treatment should be.
- Maintenance Tunnels:
- Large Sonic Rifle covered by old torn clothes
- 2 holdout blaster pistols (roughly 20 shots each, effective range 20m, HSB-200)
- Low quality vibroknife (low battery)
- Eiwhyl's Clinic:
- 576 credits (5 orange, 11 blue, 7 red, 4 grey, 6 cyan, 4 pink)
- 2 packs of smoke sticks
- small can of droid oil
- small metal toolbox
- Warm blanket
- Basic Datapad (contains datacard with encrypted files)
- Datacard with human medical information
- Datacard with human language dictionary
- Datacard with dragon info compilation
- Datacard with story about hunter of dragons
- Pack with plastoid tape modifications (dropped in hallway)
- Large hooded cloak
- Half-used medpac
- Purse with credit-reader:
- 135 credits (2 orange, 1 blue, 1 red, 1 grey)
- 175 slightly burnt credits (1 green, 2 blue, 1 red, 5 grey)
- half-used roll of plastoid tape
- flashlight
- pack of smoke sticks
- lighter
- keycard with symbol
- small glass statue of bird
- 2 stun grenades
- 2 fog? grenades
- 1 grenade
- 2 grenade thrower mines
- 1 medpack
- 2 bottles with colorful liquids and unreadable labels
- Ali's Apartment: A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic (Lair): Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool: A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. Patrolled by hostile gunmen. A corridor leads to other rooms. Storage room. Processing room. Other rooms are unexplored.
- Iyran Grower Shop: A store located deeper into the tower's streets. Operated by a cephalopoid. The grower sells cheap synthetic meat, amongst other things.