Victory is ours.
Consume as much of the remains as we can in a brief period of time. Take up a blaster in our jaws-- be real careful not to bite the trigger by mistake!-- and return to Eiwhyl with our prize.
Let the door close and see if we can get the elevator stuck between levels, so we can consume a body in privacy. We should make these disappear. Eiwhyl probably would veto leaving the bodies out as a warning to others.
Drag the body inside so that the doors close, then find a way to jam them closed.
It'll take a while, but we'll get this scene cleaned. Draggy can clean himself off like a cat, right?
Now that the fight is over, you need to find a way to deal with these corpses. If you leave them out in the open someone is bound to see them and that information might make its way back to their friends. You've dealt with this incursion, true, but that doesn't mean you should invite more of them here if you can help it.
You drag the two humans into the elevator. There's not much you can do about the blood and you have bigger things to deal with right now. If you're lucky, a cleaning droid will come by to clean it up before anybody sees it. With the obstruction removed the door manages to close but the elevator doesn't start moving.
It's not perfect, but this elevator is probably as much privacy as you can get without dragging these bodies somewhere else. It would be better if you could lock it, but try as you might you can't find a button with a lock symbol like on your apartment door. As for how to deal with the corpses... Well, they are meat. It won't hurt to try eating as much of them as you can. But first things first, you search the corpses for anything valuable they might be carrying.
Gained items: 2 blaster pistols, 1 knife with button, 1 datapad, 487 credits, 2 packs of smoke sticks, keycardYour pack now pleasantly overflowing with loot, you settle down and start munching on the green-blue mess that is Graad's corpse. You hurriedly tear apart large pieces of flesh and devour them whole, spraying blood everywhere, the red and blue pools forming on the floor draining through the door's seam and dripping down the shaft. The taste of warm flesh, the smell of blood, your hunger, your anger, the desire to hurt him again and again, it drives you into a frenzy. You lose yourself in a red-blue haze.
...
You stop when it starts hurting enough to break you out of your trance. You realize that there's not much left besides fragments of bone, gibs of green flesh and scraps of blood-soaked clothing.
Gained status: overfedDid you do that? Was it anger or hunger or something else? Maybe it's something specific to his species, something toxic in their blood? You're not really sure. Whatever it was, it felt good, at the time. But now it makes you feel uneasy. Your instincts, your body, it has always been one of your greatest allies, it always felt natural, easy. Now all of a sudden it feels unfamiliar, like something that might be out of your control. What if something happened during that time and you were ? What if something
did happen and you don't remember it? What if someone saw you?
You only remember fragments of cold, detached observations framed by scenes of carnage. "There is brain matter in the appendages extending from their head." "Some kind of implant, connected to sensory organs." "A series of small stomachs." The only bright side in all this is the feeling that it didn't take that much time, there's still a couple of hours until morning.
The pain in your stomach intensifies. You fall to the ground and curl up, counting the seconds until it subsides. It never really goes away, the burning remains, spreading through your body, pulsing with every heartbeat. It just becomes tolerable enough to allow you to move again.
Gained status: inner burningMaybe Eiwhyl will know what this all means. Maybe you should go to her and explain what happened. Or perhaps whatever this is, it can wait. You've gotten rid of one corpse but there's still the two humans left and there's only a door anyone can open sperating you from a potential witness. They've stopped bleeding but they're still blood soaked. Even if you were lucky enough to slip through the corridors unnoticed, you'd still leave a bloody trail leading from the elevator to wherever you chose to dump them. Then again, a trail of blood is harder to investigate than a corpse.
Age: a few months (hatchling)
Size: about the size of a large dog
Status: inner burning, tired, overfed, blood-soaked
Health: fine
Weapons: claws and teeth
Armor: soft scales
Abilities:
- Short Flight: You can glide in order to survive falls and quickly move great distances. You can even fly upwards for short distances. You can use favorable winds and updrafts to increase your glide time.
- Basic Human Language: You are able to understand many of the most common words of the human language, including some that express more abstract things, though there are still a great many words and expressions that you have yet to learn. You can also read, though it takes you some time to understand the words. You can also speak, though it's sometimes hard for others to understand you.
- Communication: You have a knack for understanding other beings, even those whose language you don't know.
- Basic Nursing: You know the basics of caring for patients and preparing and maintaining equipment used in their care. You can also administer certain simple treatments. However you still lack much of the knowledge necessary for you to be able to determine what said treatment should be.
- Large Sonic Rifle covered by old torn clothes (in Maintenance Tunnels, behind a pipe)
- Pack with plastoid tape modifications (equipped on left side)
- Half-used medpac
- 677 credits (8 orange, 8 blue, 1 red, 3 cyan, 1 pink)
- half-used roll of plastoid tape
- flashlight
- small can of droid oil
- small metal toolbox
- 2 blaster pistols
- Graad's knife with button
- Graad's datapad
- 2 packs of smoke sticks
- Graad's keycard
- Ali's Apartment (Lair): A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic: Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool: A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. Patrolled by hostile gunmen. A corridor leads to other rooms. Storage room. Processing room. Other rooms are unexplored.
- Iyran Grower Shop: A store located deeper into the tower's streets. Operated by a cephalopoid. The grower sells cheap synthetic meat, amongst other things.