Move quick. Take advantage of the tight quarters. Rip Graad's throat out before he can react, then slaughter his cronies with speed and ferocity.
Remember our wings are here in working order, it maybe can help we go a bit faster on the direction of his throat
Without hesitation, you pounce, unfolding your wings and flapping them for an extra boost of speed. The noise alerts them, but by the time they've turned around to see what's going on you're already upon them. You use your body to shove the two humans out of the way, heading straight for Graad. You slam on him, sending him crashing into the elevator wall. You catch a glimpse of his face, contorted by surprise and pain, before you sink your teeth in his throat and pull. Despite his green skin, the fountain of blood that comes gushing out has a blue hue. You leave him to die and jump backwards, flipping in mid-air to face your next opponent, blindly slashing at where you guess the humans are. You catch one with a lucky blow, slashing him across his face, sending him to the ground screaming. You spin, using your tail to knock the other off his feet before slitting his throat. You bite the last human's throat for the few seconds it takes for him to stop screaming and then stop moving, your claws sinking into his arm to keep it from reaching the blaster he is so desperate to grab.
Gained status: bloody The whole thing is over in a few seconds. You are left between the three corpses, surrounded by expanding pools of red and blue blood. The elevator door tries to close, bumps onto one of the humans' legs and then opens again, the elevator emitting an annoyed ding. After some time the rage and the adrenaline rush starts to fade, your breathing and heart rate slowly returning to normal.
You take a moment to enjoy this feeling. This feels satisfying in a way you've never experienced before. This isn't the satisfaction of the hunt. They weren't prey. They weren't even an immediate threat to you. They were pests that dared enter your home, your territory to take what is yours, to hurt your people. This is the satisfaction of giving in to anger, of making things right, of defending what is yours, of asserting your dominance over your territory.
Age: a few months (hatchling)
Size: about the size of a large dog
Status: tired, satiated, bloody
Health: fine
Weapons: claws and teeth
Armor: soft scales
Abilities:
- Short Flight: You can glide in order to survive falls and quickly move great distances. You can even fly upwards for short distances. You can use favorable winds and updrafts to increase your glide time.
- Basic Human Language: You are able to understand many of the most common words of the human language, including some that express more abstract things, though there are still a great many words and expressions that you have yet to learn. You can also read, though it takes you some time to understand the words. You can also speak, though it's sometimes hard for others to understand you.
- Communication: You have a knack for understanding other beings, even those whose language you don't know.
- Basic Nursing: You know the basics of caring for patients and preparing and maintaining equipment used in their care. You can also administer certain simple treatments. However you still lack much of the knowledge necessary for you to be able to determine what said treatment should be.
- Large Sonic Rifle covered by old torn clothes (in Maintenance Tunnels, behind a pipe)
- Pack with plastoid tape modifications (equipped on left side)
- Half-used medpac
- 190 credits (4 blue, 1 red)
- half-used roll of plastoid tape
- flashlight
- small can of droid oil
- small metal toolbox
- Ali's Apartment (Lair): A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic: Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool: A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. Patrolled by hostile gunmen. A corridor leads to other rooms. Storage room. Processing room. Other rooms are unexplored.
- Iyran Grower Shop: A store located deeper into the tower's streets. Operated by a cephalopoid. The grower sells cheap synthetic meat, amongst other things.