Now that you've found yourself in this room full of treasures, your instincts are screaming only one thing: LOOT ALL THE THINGS!
Items obtained: 3 rolls of half-used plastoid tape, flashlight, old torn clothes, small can containing a dark foul-smelling substance, small metal toolbox, 5 vials of brown-red powder.You stuff your pack full of things, giving priority to those things that look most interesting, most valuable and easiest to carry. The toolbox is the heaviest of the things you take but most of the weight comes from the vials. You can still walk and run, but it feels a bit awkward with all that weight on one side of your body. You can feel the harnesses made out of tape straining against your body, but you think they'll hold. Still, best to not put too much strain on them, no reason to test their limits.
However that is not enough to satisfy your greed. There are many interesting things here. You don't want to leave any of them behind. At first you consider trying to somehow create some sort of wheeled vehicle. But in the end you decide to go with the simpler and safer (if a bit more tiring) option of just carrying them.
Items obtained: 30m spool of power cable, 3 10m hoses, thick gloves, 15 vials of brown-red powder, 5 empty vials, 5 high-powered lampsYou place the buckets in the holes in either end of the ladder and shove them a bit so that they become stuck there. You spend some time filling the buckets to the brim with any sort of item your can see. Then you have to spend a few minutes more begrudgingly removing things until the entire thing becomes light enough for you to be able to lift it. Even after removing several items it is still too heavy for you to be able to move freely. You are reduced to a slow walk, your steps filled with heavy effort and sometimes even mild pain.
You open the door, make a quick check to make sure there's nobody watching outside and then start moving your loot back the way you came from. It takes some effort to move the ladder out of the narrow door but after bumping on it a couple of times you eventually figure it out.
When you finally reach the room with the plants you set the buckets down and dive into the pool to retrieve the sonic rifle and place it under the hole.
Item gained: large sonic rifleYou then remove the buckets from the ladder and move all things to one bucket. You carefully swim with it, using its buoyancy to help you carry it, and hang it from a sturdy-looking branch. After that you take the ladder and place it underneath the hole, anchoring it in place between the thick roots at the bottom of the pool.
With the push of a button the ladder begins extending upwards. You do your best to keep the ladder aimed at the hole as its center of mass shifts away from you, but at the last second it slips and slams against a lamp. The lamp breaks with a loud bang and a puff of smoke, sending glass fragments and plastic shards raining down.
You grab the bucket and rifle's handle with your mouth and do your best to climb the ladder as quickly as you can. To your horror the bucket becomes snagged between two of the ladder's steps, stopping you in your tracks. In your rush to leave you pull at the bucket's handle as much as you can until it violently moves upwards while the rest of the bucket moves downwards and disappears beneath the water with a loud splash. A moment later the empty vials rise to the surface, followed by the filled ones.
Items lost: 30m spool of power cable, 3 10m hoses, thick gloves, 15 vials of brown-red powder, 5 empty vials, 5 high-powered lampsItem obtained: Bucket handleYou waste a second futilely reaching for the bucket and grieving your lost loot before the sound of running brings you back to your senses and you rush the rest of the way up the ladder. Just as you're jumping through the vent you hear someone yell "Stop!" followed by a loud, distorted bang and a flash of red light. A moment later you're through the hole, in the tunnel above. And then the floor in front of you explodes, sending fragments of plastic and metal flying. As you run there are more bangs, more flashes, more explosions behind you, pelting you with fragments of half-molten floor.
...
You heart is racing. Your muscles ache. By now you've taken cover behind a corner and are carefully watching the vent you exited and the holes surrounding it while trying to catch your breath.
"Blasted thing!" the human says the bad word.
The green biped speaks, probably a question.
"I don't know! Some kind of vermin." the human responds angrily.
The green thing speaks again, another question.
"How should
I know?" the human responds with more frustration.
Now that you've had a moment to think about it, you realize what the loud noise was: an energy gun. You've seen them in holovision, guns that fire a bolt of energy that burns things it hits. At least, that's how it looks in holovision. This one sounded a lot louder and scarier and looked more like it
exploded part of the ceiling. Granted the hole it left is tiny, smaller than your eyes, but still. You wouldn't want to have your flesh explode. It would probably be very painful. Not to mention bad for your health.
Age: a few weeks (hatchling)
Size: about the size of a large dog
Status: hungry
Health: fine
Weapons: claws and teeth
Armor: soft scales
Abilities:
- Glide: You can glide in order to survive falls and quickly move great distances, though your wings are too weak to allow you true flight. However you can use favorable winds and updrafts to increase your glide time.
- Rudimentary Human Language: You are able to understand human language to a very basic degree. You won't understand everything though and there will likely be misunderstandings. You can also attempt to speak, but you can only form simple, short sentences and it's very hard for others to understand you.
- Large Sonic Rifle (in mouth)
- Bucket handle (in mouth)
- Pack with plastoid tape modifications (equipped on left side)
- Half-used medpac
- 5 vials with unknown brown-red powder
- 3 rolls of half-used plastoid tape
- flashlight
- old torn clothes
- small can containing a dark foul-smelling substance
- small metal toolbox
- Ali's Apartment (Lair): A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic: Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. An armored security droid used to patrol this area. Other rooms are unexplored.