When the alien and droid are gone we should look through some of the boxes and take anything that looks valuable/foodstuff and store them in our bag. Then we should go back to the pond and grab some of the drug leaves and then make our way back home.
+1
When we get home we should probably ask Ali about the plants we found
You wait for the droid to leave, which takes a surprisingly long time. The human makes his frustration known and you guess the green biped does too, based on the human's responses. While they wait, the green thing also retrieves a cylindrical device with a long power cord and carries it outside. The box-stacking droid emits a beep and then takes the boxes it has gathered on its flatbed towards the same direction the bipeds came from. After a while the droid finally exits the room and the human closes the door. You wonder why they don't just carry the thing, it would certainly go faster.
You can still hear the droid's heavy footsteps and the noise it makes from its speaker. It will probably be a while until the get to wherever they're going. Still, you feel confident enough to emerge from your hiding place and start poking through the various boxes.
You start with the plastic boxes the droid with the flatbed was gathering. You press a button and the lid slides open to reveal several transparent cylindrical containers. Opening another one reveals more cylindrical containers, this time filled with a red-brown powder. The next one is empty. The next is the same. So is the one after that. After opening several of the plastic boxes, you conclude that most are empty or have empty cylindrical containers in them, while a few have containers filled with that dirt-coloured powder. You could take one of vials of powder. Maybe Ali or Eiwhyl would be able to tell you what it is and if you can eat it or trade it. You could also take an empty vial, because why not.
Having investigated the plastic crates, you check some of the other containers in the room. A small metal box has various tools in it, some similar to the tools Dad uses, others completely unfamiliar to you. Another has various machine parts. Then there's a small cylindrical container filled with a foul-smelling substance you decide not to investigate further. Then there's gloves, some hoses, a small multi-legged creature that skitters away and hides under a shelving unit the moment you chase it, 3 half-used rolls of plastoid tape, a broom, two buckets, a replacement wheel for the box-carrying droid, a small multi-legged creature dangling from a thread that you manage to eat and then immediately spit out because it tastes horribly, large machine parts, metal rods, old torn clothes, a spool of power cable, a flashlight, an extensible ladder, 2 boxes full of replacement lamps...
The more you look at the contents of this room, the more it reminds you of the garbage pit, except cleaner and with more working things but less things in it overall. You're not really sure which of those items are valuable enough to be worth taking.
Age: a few weeks (hatchling)
Size: about the size of a large dog
Status: hungry
Health: fine
Weapons: claws and teeth
Armor: soft scales
Abilities:
- Glide: You can glide in order to survive falls and quickly move great distances, though your wings are too weak to allow you true flight. However you can use favorable winds and updrafts to increase your glide time.
- Rudimentary Human Language: You are able to understand human language to a very basic degree. You won't understand everything though and there will likely be misunderstandings. You can also attempt to speak, but you can only form simple, short sentences and it's very hard for others to understand you.
- Pack with plastoid tape modifications (equipped)
- Half-used medpac (in pack)
- Ali's Apartment (Lair): A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic: Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. An armored security droid used to patrol this area. Other rooms are unexplored.