Hmm. Seems good enough to be able to find this place, so let's go. Quickly, while we have time.
Head out, make sure to lock the door behind us, go to the elevator door and go in. We'll probably want to look for a 5 button, like the keypad on the apartment door.
You grab the bag with the credits and the datapad, nuzzle Ali and head out. This section of the hallway is empty but you can hear walking further down. You decide to head in the opposite direction even though it's slightly longer that way. You reach the door Ali told you about, go through it and through the long hallway beyond it and reach another circular hallway. There are fewer doors here, all of them with arrow-shaped buttons for opening them, half of them with arrows pointing up, the other half with arrows pointing down. Many of the walls have the symbol for number 3 on them.
You press one of the up buttons but the door doesn't open even though the button is green. Strange. Maybe it's broken. You move on and are about to try a different door when the button you pushed emits a ding and the door slides open. You run towards it, not knowing how long it will stay open. The door leads to a tiny room. Two three-eyed brown bipeds are staring at you. You say "hello" to them but they do not respond. Opposite to them the wall is filled with buttons, going from 0 to 19. You press the button labeled "5", being careful with your bag so that it doesn't accidentally push any buttons. As soon as you press the button the door closes. As you watch the door close you notice a screen showing the number 3 is positioned above it. Suddenly gravity is stronger. The number above the door changes to 4 and then 5. And then gravity is normal again and the door opens. You exit the room and say "goodbye" to the bipeds.
You find yourself in a circular hallway very similar to the one you left, with the difference that the walls here have the number 5. You get back to the main hallway. The rooms here all start with 5. Good. You can see the entrance to room 509 from here. It is open and has a blue cross along with some other symbols on a sign next to it.
You move in front of room 509. The door doesn't lead to a kitchen, it leads to a small room divided in half by a counter. Behind the counter is a biped that looks very much like a female human except for the fact that it has horns growing from either side of her head. Behind her, arranged in shelves, are various colorful containers and vials. You spot some medpacs amongst the containers. Through the door behind the biped you can see two large vats filled with clear liquid.
Just as you cross the threshold there's a ding. The biped behind the counter says something without looking up from the datapad she is reading, but it doesn't speak human so you don't respond. You leave the shopping bag on the counter and say "medpac" as clearly as you can. The sound of your voice finally causes her to look up at you with surprise and confusion, her hand reflexively reaching for something under the counter.
"Huh?"
You nudge the datapad Ali gave you out of the shopping bag and towards her.
"Eiwhyl?" you struggle with the unfamiliar word.
"Yes, I'm Eiwhyl." she responds, her voice much lower pitched than a humans.
She picks up Ali's datapad and looks at it for some time while you patiently wait for her to finish. Then she puts the datapad down on the counter and sighs.
"That girl..." she says but you don't think it's directed to you so you don't respond.
She picks up a medpac from one of the shelves and shows it to you.
"Medpac, yes?" she asks.
"Yes." you respond.
"Okay."
She does something and part of the counter slides open. She kneels down next to you and sets the medpac down.
"Let me show you how you use it."
She presses a button and the top of the medpac slides open, revealing two syringes filled with a clear liquid and some grey strips. Eiwhyl shows you the strips and says something, you understand "outside", "clean" and "blood". Then she shows you the syringes and says something else, you understand "most". Then she picks up a syringe and before you can react jabs it into your foreleg, its contents emptying automatically. You jump back and roar angrily.
"Easy now." Eiwhyl says as she raises her hands in a placating motion.
You remain a safe distance away from her while you examine your foreleg. There isn't any blood or other visible injury. The pain was momentary and passed a moment later. Then you realize the pain from the rest of your body has started to go away too. The dizziness is subsiding too and you can hear things much more clearly. Overall, you're feeling much better. Looks like this really did help and very quickly too.
"Thank you." you say.
"You are welcome." Eiwhyl responds.
Lost Status: Dizzy, Hearing Impaired, SatiatedEiwhyl closes the medpac and puts it back into the shopping bag along with Ali's datapad and then takes the two blue credits and hides them under the counter.
"What are you anyway?" she asks as she hands the shopping bag back to you.
You're not sure how you should respond to that.
Age: a few weeks (hatchling)
Size: about the size of a large dog
Status: fine
Health: internal injuries (treated)
Weapons: claws and teeth
Armor: soft scales
Abilities:
- Glide: You can glide in order to survive falls and quickly move great distances, though your wings are too weak to allow you true flight. However you can use favorable winds and updrafts to increase your glide time.
- Rudimentary Human Language: You are able to understand human language to a very basic degree. You won't understand everything though and there will likely be misunderstandings. You can also attempt to speak, but you can only form simple, short sentences and it's very hard for others to understand you.
- Half-used medpac (in shopping bag)
- Ali's Apartment (Lair): A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. An armored security droid used to patrol this area. Other rooms are unexplored.