Snag that datapad, it's valuable. Then maybe see what we can get for tools.
+1 We should also turn the datapad on and see whats on it.
You lean against the chair and reach up to grab the datapad. You do your best to carefully remove it from the clothing of the long dead creature but the remains prove too fragile. Something rips and the datapad (along with part of the creature's arm and clothing) comes clattering to the floor. It screeches and its screen lights up, showing an array of squares in various shades of cyan. Oh dear, you hope you didn't break it. You manage to catch the datapad before it joins the arm in sliding towards the pile of electronic parts.
"-brought down for service-" the datapad says.
You almost drop it from the surprise.
"-found it wandering in the crew quart-" it continues speaking in that distorted voice.
You notice the squares on the screen stutter and shift in tune with the words or lack thereof.
"-before they could approach it stuck its arm stra-"
You hear something shifting in the pile of electronics. It's not just the arm landing. Something is coming out of it.
"-pletely fried the logic core and the emotional subsystem. No way we can-"
You leave the datapad wedged in a small grate on the floor, close your flashlight and hide behind a nearby shelf.
"-for parts. End of message."
In the dim light provided by the datapad's screen, you see a humanoid droid emerging out of the pile, staggering as it tries to find its balance. It's bulky but its movements betray some unexpected speed and dexterity.
"Requesting identification." it says.
"-another one today. This one was-"
"Identification failed. Removing cause of sensory overload." the droid responds and begins walking towards the datapad, only to stumble on an overturned shelf.
"-service and memory wipe. It's not unco-"
You notice the droid's eyes (or rather what's left of them) are dangling in front of its face. Where its eyes should be, there's a gash of molten metal and severed wires.
"-these damn budget cuts. How do they expect us to-"
Age: some months (wyrmling)
Size: about the size of a human (if bipedal)
Status: dirty dragon
Health: fine
Weapons: claws and teeth
Armor: scales
Abilities:
- Flight: You can glide in order to survive falls and quickly move great distances. You can even fly upwards, though not for very long distances. You can use favorable winds and updrafts to increase your flight time.
- Basic Human Language: You are able to understand many of the most common words of the human language, including some that express more abstract things, though there are still a great many words and expressions that you have yet to learn. You can also read, though it takes you some time to understand the words. You can also speak, though it's sometimes hard for others to understand you.
- Communication: You have a knack for understanding other beings, even those whose language you don't know.
- Basic Nursing: You know the basics of caring for patients and preparing and maintaining equipment used in their care. You can also administer certain simple treatments. However you still lack much of the knowledge necessary for you to be able to determine what said treatment should be.
- Magic: You can cause supernatural effects, though doing so consciously and with any level of control is hard. You know of some of the effects you can cause, but there might be more you have yet to discover or unlock. See Magic section for more details.
Inner Fire: Ashes
- Burn Self: Gain a level in hunger or tiredness and in exchange gain a level of Inner Fire.
- Sense Inner Fire: You can sense the inner fire of other beings, allowing you to detect most living things in your surroundings. This also gives you an indication of the danger they could pose and the amount of fire you could gain from consuming them.
Cost: Minor - Cleansing: Direct your inner fire to a part of your body to cleanse a debilitating status effect.
Cost: Low-Medium - Fiery Strength: Direct your inner fire to your muscles and bones, granting you supernatural strength.
Cost: Medium
- Maintenance Tunnels:
- Large Sonic Rifle covered by old torn clothes
- 2 holdout blaster pistols (roughly 20 shots each, effective range 20m, HSB-200)
- Low quality vibroknife (low battery)
- Eiwhyl's Clinic:
- 576 credits (5 orange, 11 blue, 7 red, 4 grey, 6 cyan, 4 pink)
- 2 packs of smoke sticks
- small can of droid oil
- small metal toolbox
- Warm blanket
- Datacard with human medical information
- Datacard with human language dictionary
- Datacard with dragon info compilation
- Datacard with story about hunter of dragons
- small glass statue of bird
- Large hooded cloak
- 1 bottle with red liquid and unreadable label
- Pack with plastoid tape modifications
- 1 medpack
- 1 half-used medpack
- 2 food packs
- 2 water bottles
- Purse with credit-reader:
- 235 credits (2 orange, 6 blue, 1 red, 1 grey)
- 45 slightly burnt credits (1 blue, 5 grey)
- half-used roll of plastoid tape
- flashlight
- pack of smoke sticks
- lighter
- keycard with symbol
- 2 stun grenades
- 2 fog? grenades
- 1 grenade
- 2 grenade thrower mines
- Basic Datapad (contains datacard with encrypted files)
- Ali's Apartment: A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic (Lair): Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool: A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. Patrolled by hostile gunmen. A corridor leads to other rooms. Storage room. Processing room. Other rooms are unexplored.
- Iyran Grower Shop: A store located deeper into the tower's streets. Operated by a cephalopoid. The grower sells cheap synthetic meat, amongst other things.
- Upscale Cafe: A small place with tasty but somewhat expensive food and hot drinks. The bartender is nice but the waiter droid is annoying.
- Upscale Streets: A section of the tower mimicking a suburban neighborhood, including a fake sun. Most buildings guarded.