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Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 38320 times)

Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #435 on: June 22, 2020, 11:03:29 am »

Strike Force Mea Nānā

In war, often it’s enough to crush the enemy with brute force and firepower. But other times you need a more deft hand - you want to take that position, not flatten it. Or you want an ambush, not an assault.

That’s where the experimental Strike Force Mea Nānā comes in. An elite platoon of three squads, all armed to the teeth with technology not currently found anywhere else in the Inithari armory. Trained to become the best of the best, each man or woman is worth many mundane soldiers on their own - and that’s before the tech comes in.

First, weaponry. The soldiers are armed with experimental machine guns using mechanisms inspired by our extensive work on the PACT system and the Laweano. The [Name Needed] Medium Machine Guns are heavier than a normal person could carry on their own, but we’ll get to how they do later. The [name] has a modified PACT mechanism that our designers wanted to try out, namely a system more designed for reliability and speed than power. The four firing rails are fixed in place, and their length does not change from shot to shot. This makes the calculations for catapult velocity much simpler, and should reduce the risk of a dangerous catapult jam. The catapult itself has also been modified with four low-friction ball bearings. These are notable for the fact that the connecting ball bearings are nickel alloys, connected by the same thin cross-section nickel wire to the catapult platelet. This upgraded rail contact system allows predictable energy transfer while maintaining durability and travel speed. The return mechanism has also been changed - the catapult, upon reaching the end of the rails and being returned by the end lever, runs back into the receiver. The receiver's contact surface is covered in thick rubber, and the impact from the catapult pushes the entire mechanism back on a set of springs that cycle the next bullet into the catapult. The belt magazine advances one spot through the gun, with the belt passing above the firing mechanism, outside the receiver. As the receiver pulls backwards, the bullet is pushed out of the belt by a small cylinder, and slides into position in the catapult. As long as the trigger is held down, the receiver sliding forward into place will advance the belt forward by one and trigger the firing mechanism, resulting in fully automatic fire. There are independent batteries for the firing mechanism and return lever. The guns that the strike force uses are unique, being adjusted to be less physically bulky (although still heavy) and with higher caliber ammo. That being said, the upgraded mechanism may see further use in the future.

As a sidearm, each soldier is equipped with a RPP-system carbine with solely high-purity ammunition; if the enemy are close enough to switch weapons, or they need to be killing with accuracy, best to kill in a single hit. One man in each squad is, instead of the [name] equipped with a lengthened “Haaheo-D” using solely high purity refocyte, designated as the squad’s sniper.

This is all well and good, but not enough to take up the kind of expense the Mea Nānā does. No, what really gives them their unique nature is the Mea Nānā Refowool Suits. We’d heard of “steel wool” from other nations, and admittedly, perhaps our smiths didn’t understand them correctly. Traditional metal wool is tough and sharp, used to smooth and finish working surfaces and not in the traditional ways wool is used. Refocyte wool… isn’t. Refowool is more like the clothing material, but bearing many properties associated with Refocyte. It’s exorbitant cost makes it impractical at wide scales, but in the hands of a specialized one of a kind strike team, it’s well worth that expense.

Refowool, and by extension the Refowool suits woven from it, has multiple interesting properties as compared to traditional Refocyte. The fact that it is composed of so many tiny strands, means each of those strands has a uniquely low capacity for kinetic energy. While that might sound like a downside, what this effectively means is that it charges up and discharges incredibly quickly. If Refowool discharged normally, this would be very bad indeed, leading to broken… well, everything, the instant one tried to move. It doesn’t - for whatever reason, Refowool has one side that charges and one side that discharges. This means that as long as one is a bit careful with the parts outside of the suit, the wearer has dramatically enhanced strength and speed as rapid minor discharges add more force to their movements - and as with normal Refocyte, this discharge is nearly silent. While, unlike solid Refocyte, this means that outside force would not be absorbed, the discharge is rapid enough that if the individual is in motion, the force output can slow direct hits and turn them from vital areas, and divert glancing blows entirely, allowing the suit to act as an active armor.

In short, by the combination of exceptional training, experimental and high-purity weaponry, and the unique Refowool Suits, Strike Force Mea Nānā is a platoon-sized group that can have more impact than a brigade.
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #436 on: June 22, 2020, 11:55:05 am »

Strike Force Mea Nānā - Doom Edit (Converted RPP sniper to longPACT sniper, added hand grenades)

In war, often it’s enough to crush the enemy with brute force and firepower. But other times you need a more deft hand - you want to take that position, not flatten it. Or you want an ambush, not an assault.

That’s where the experimental Strike Force Mea Nānā comes in. An elite platoon of three squads, all armed to the teeth with technology not currently found anywhere else in the Inithari armory. Trained to become the best of the best, each man or woman is worth many mundane soldiers on their own - and that’s before the tech comes in.

First, weaponry. The soldiers are armed with experimental machine guns using mechanisms inspired by our extensive work on the PACT system and the Laweano. The Laka Medium Machine Guns are heavier than a normal person could carry on their own, but we’ll get to how they do later.
Spoiler: MG Design Blurb (click to show/hide)
One man in each squad is issued a modified Laka MMG that is set to semi-automatic and boasts a longer barrel, longer firing rails, box magazine, and a scope. The ammunition used for this weapon is solely high purity refocyte. This soldier is the squad sniper.

As a sidearm, each soldier is equipped with a RPP-system short barreled carbine with solely high-purity ammunition; if the enemy are close enough to switch weapons, or they need to be killing with accuracy, best to kill in a single hit. Each soldier also carries a combat blade, a Pohū Ringa, and whatever kit needed for their mission.

This is all well and good, but not enough to take up the kind of expense the Mea Nānā does. No, what really gives them their unique nature is the Mea Nānā Refowool Suits. We’d heard of “steel wool” from other nations, and admittedly, perhaps our smiths didn’t understand them correctly. Traditional metal wool is tough and sharp, used to smooth and finish working surfaces and not in the traditional ways wool is used. Refocyte wool… isn’t. Refowool is more like the clothing material, but bearing many properties associated with Refocyte. It’s exorbitant cost makes it impractical at wide scales, but in the hands of a specialized one of a kind strike team, it’s well worth that expense.

Refowool, and by extension the Refowool suits woven from it, has multiple interesting properties as compared to traditional Refocyte. The fact that it is composed of so many tiny strands, means each of those strands has a uniquely low capacity for kinetic energy. While that might sound like a downside, what this effectively means is that it charges up and discharges incredibly quickly. If Refowool discharged normally, this would be very bad indeed, leading to broken… well, everything, the instant one tried to move. It doesn’t - for whatever reason, Refowool has one side that charges and one side that discharges. This means that as long as one is a bit careful with the parts outside of the suit, the wearer has dramatically enhanced strength and speed as rapid minor discharges add more force to their movements - and as with normal Refocyte, this discharge is nearly silent. While, unlike solid Refocyte, this means that outside force would not be absorbed, the discharge is rapid enough that if the individual is in motion, the force output can slow direct hits and turn them from vital areas, and divert glancing blows entirely, allowing the suit to act as an active armor.

In short, by the combination of exceptional training, experimental and high-purity weaponry, and the unique Refowool Suits, Strike Force Mea Nānā is a platoon-sized group that can have more impact than a brigade.
« Last Edit: June 22, 2020, 01:54:48 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

m1895

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #437 on: June 22, 2020, 01:47:24 pm »

 
Quote from: voteboxne
The Huhuli [Third Draft]: (2) Powder Miner, m1895
M2 Mea Nānā HMG: (2) Powder Miner, m1895
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (0)
Stingray, SFE Skirmisher: (0)
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #438 on: June 22, 2020, 01:56:33 pm »

Quote from: voteboxne
Mean Nānā Stike Force - Doom Edit: (1) Doomblade
The Huhuli [Third Draft]: (3) Powder Miner, m1895, Doomblade
M2 Mea Nānā HMG: (2) Powder Miner, m1895
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (0)
Stingray, SFE Skirmisher: (0)
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #439 on: June 22, 2020, 02:00:33 pm »

Quote from: voteboxne
Mean Nānā Stike Force - Doom Edit: (2) Doomblade, Twinwolf
The Huhuli [Third Draft]: (3) Powder Miner, m1895, Doomblade
M2 Mea Nānā HMG: (2) Powder Miner, m1895
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (1) Twinwolf
Stingray, SFE Skirmisher: (0)
Logged
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #440 on: June 22, 2020, 02:01:31 pm »

Quote from: voteboxne
Mean Nānā Stike Force - Doom Edit: (2) Doomblade, Twinwolf
The Huhuli [Third Draft]: (2) Powder Miner, m1895
M2 Mea Nānā HMG: (2) Powder Miner, m1895
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (2) Twinwolf, Doomblade
Stingray, SFE Skirmisher: (0)
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #441 on: June 22, 2020, 03:39:33 pm »

Quote from: voteboxne
Mean Nānā Stike Force - Doom Edit: (2) Doomblade, Twinwolf
The Huhuli [Third Draft]: (2) Powder Miner, m1895
M2 Mea Nānā HMG: (1) m1895
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (3) Twinwolf, Doomblade, Powder Miner
Stingray, SFE Skirmisher: (0)
Logged

m1895

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #442 on: June 22, 2020, 03:40:57 pm »



Quote from: voteboxne
Mean Nānā Stike Force - Doom Edit: (2) Doomblade, Twinwolf
The Huhuli [Third Draft]: (2) Powder Miner, m1895
M2 Mea Nānā HMG: ()
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (4) Twinwolf, Doomblade, Powder Miner, m1895
Stingray, SFE Skirmisher: (0)
[/quote]
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #443 on: June 22, 2020, 03:43:12 pm »

Quote from: voteboxne
Mean Nānā Stike Force - Doom Edit: (1) Doomblade,
The Huhuli [Third Draft]: (3) Powder Miner, m1895, Twinwolf
M2 Mea Nānā HMG: ()
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (4) Twinwolf, Doomblade, Powder Miner, m1895
Stingray, SFE Skirmisher: (0)
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1940 Cold Season
« Reply #444 on: June 22, 2020, 03:45:05 pm »

The Mea Nānā Strike force will be back...

Quote from: voteboxne
Mean Nānā Stike Force - Doom Edit: (0)
The Huhuli [Third Draft]: (4) Powder Miner, m1895, Twinwolf, Doomblade
M2 Mea Nānā HMG: ()
-Use our Research Credit: (1) Powder Miner
—Name it the M2 Pua 'Alu Pua: (1) m1895
—Name it the M1 Mea Nānā: (1) Powder Miner
Mobile Fortress Aroha: (4) Twinwolf, Doomblade, Powder Miner, m1895
Stingray, SFE Skirmisher: (0)

Save research credit: (1) Doomblade
« Last Edit: June 22, 2020, 03:50:59 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #445 on: June 24, 2020, 11:48:22 pm »

Design Phase, Cold Season 1940 AC

Proposal: The Huhuli [Third Draft]
Quote
"Small-brain, am I?" muttered Kaimana Nima, sitting at his desk. "Not 'beeg' enough, is it?" His pen scratched across his paper, a rather stubborn expression on his face. "Fine, I'll show them 'beeg' enough. I'll take all of these specs, and I'll just..."

The Huhuli is a permanently National Effort tank slightly larger and less boxy than the Alanui, with that expense coming in the form of its high quality components and the absurdly pure refocyte it uses (using processes not practical for mass production), particularly for its extremely powerful dual coilengine (supported by fine work from the Mechanics’ Fellowship), which is intended to drive the tank at around 170 km/h (in situations that physically allow for it or course), the batteries that serve as its ammo, and its armor. It uses armor in two layers, which actually only amount to about 60mm of thickness overall -- 30mm of this is the outside layer of the armor, consisting of pressed tungsten carbide plates, meant to provide protection against the melting munitions of the PACT, and the other 30mm is of course pure refocyte, an excruciatingly meticulously created singular piece of refocyte sitting on the inside layer and making the Huhuli essentially immune to physical force, especially since the refocyte is specially heat treated to lower the threshold of accepted physical force in order to absorb powerful sound. It is crewed by four (driver, commander, gunner, secondary gunner) and three machine gun mounts: a coaxial machine-gun mount with a Kakala,  operated by the main gunner, a closed-cupola machine-gun mount atop the turret with the HMG we develop this season operated by the commander, and another HMG at the rear operated by the secondary gunner in a much lower and smaller turret at the rear, behind the turret. (The ASH doesn’t really allow us unshielded gunner positions on so important a vehicle.) The turret is quite large and turns using a small coilengine.

The main weapon is a Shaped Force Emitter, a two-foot tapering cylinder of a nickel-refocyte alloy which fires an extremely powerful tapering beam of pure force from refocyte batteries — nickel-refocyte alloy projects refocyte’s stored force outwards in a sustained and shaped manner. The shape of a Shaped Force Emitter controls the shape the force is projected in, so a tapering cylinder produces a tapering beam of force. The purity of the refocyte in a SFE controls how much force it outputs from the battery at any one moment (and, well, the Huhuli’s SFE is quite pure indeed). As SFEs do consume a lot of refocyte energy, the Huhuli uses a large set of 8 extremely pure refocyte batteries for ammo, which take advantage of the slight increase in tank size and the absence of a loader to take up a lot of space. There isn’t a loader because the gunner only needs to flip a switch to change which battery the SFE is contacting. We expect the Huhuli’s SFE to be much stronger than non-NE SFEs we use in the future thanks to the purity of the involved Refocyte — during development, we in fact used it to singlehandedly perform a scheduled demolishment of one of the larger buildings of the old city of Abbera, which was performed in only a few swipes of the SFE, lines of exploded concrete ripping through most of the entire building with each swipe.

Difficulty: Easy
Results: (3+2)+1 (4+4)+1=9, Above Average


The war at home had been grinding on since we left, and the Fellowships were not sitting idly while the existence of the nation was threatened. With open communications with the homeland, they were able to share some specs on recent advancements in combat-applicable technology. We were drawn to the idea of the Shaped Force Emitter, and after some work we were able to replicate it with the resources and equipment we had on-hand. The first prototype demolished the lab it was built in and killed two engineers. Kaimana had been away and avoided getting caught in the blast. The crane moving the second prototype fell over and destroyed it. The third, however, worked beautifully and avoided destruction through incompetence or bad luck.

The SFE was constructed from nearly completely pure refocyte alloyed with nickel. This conical cylinder is a stubby (for a tank weapon) 60cm long and 12cm wide, and fits neatly into a secure housing built into a "barrel" that really only exists to armor the thing. The turret attached to the barrel contains space for a series of four near-perfect purity batteries that can be linked to one another by heavy-gauge nickel cable and swapped out with four others in a secondary bank just below the turret, though there is also a readily-available nickel cable that can connect the secondary bank to the primary. The batteries hold about ten seconds of sustained burst apiece, and while linking multiple batteries at once will not improve total uptime, it will drastically increase the amount of power exerted by the focused force beam. A single battery tends to do well enough against armored targets, but a full bank unloading at once can turn a building to dust. Linking both banks can devastate a position but eats through ammo stores. It has a cupola turret and coaxial Kakala mount, though the cupola is built to hold bigger guns.

The turret, powered by a small Supercharger Coilengine, sits atop a tank not unlike the Alanui. The Huhuli is a little larger than it's relative though, as it contains a Supercharger Dual Coilengine. The Dual Coilengine houses a two refocyte coils, with one mounted centrally and the larger one spinning around it. This massively increases power supplied to the vehicle, allowing it to hit speeds of nearly 200km/h in optimal conditions.

The entire thing is protected by armor, obviously. 30mm tungsten plates create an outer shell covering an additional 30mm of refocyte armor backed with a layer of rubber. The refocyte was worked extremely carefully so as to keep it a singular piece where possible (obviously the turret armor is not rigidly attached to the body), and can absorb a fair amount of force from projectiles, diminishing penetrative ability of enemy rounds and hopefully preventing a significant amount of damage from sound-based weaponry. The refocyte armor is connected to the battery banks, charging them as it gets struck, or allowing a discharge should that be needed for some reason. The enemy's resonant weapon is especially meant to be baffled by rolls of canvas attached to the hull that can be rolled out to provide a very flexible layer of protection. Not that it protects against much else.

A rear turret, currently utilizing a Kakala, provides additional protection from infantry and unarmored vehicles.

All crew are equipped with small hammers to manually charge batteries in the contained area of the tank, and a pair of larger sledgehammers come with the vehicle to allow more vigorous recharging outside of combat but away from friendly resupply.

The Huhuli Mk.3  is a (NATIONAL EFFORT) and expected to cut across the battlefield in more ways than one.



Proposal: Mobile Fortress "Aroha"
Quote
Sometimes, it is the time for subtlety and subterfuge. Refocyte weapons are near silent, and our culture is predisposed to code and subterfuge with our abilities to silently communicate. There are some teams working on proposals to make use of this. But that is not the scenario this design is for. Sometimes, it is the time to say “fuck you, fuck the ground you’re standing on, fuck everything in your post code and the next one over”.

Mobile Fortress Aroha is for that time.

The Mobile Fortress Aroha is massive in scale, nearer to a battleship on treads than a tank. It is borne by two sets of massive treads (protected by a metal “skirt” to keep from being easily shelled; it is not easy to replace treads bigger than some small buildings). It is large enough to house, in addition to it’s estimated 2,000 enlisted crewmen and 125 officers (plus reserves), another brigade’s worth of armed soldiers (who can disembark at any of a dozen exit points in the lower levels, covered by machine guns and smoke). It’s armor is thick, albeit varying across it’s size, with roughly 175 milimeters of steel combined with 50 milimeters of moderate purity refocyte (with a layer of rubber keeping potential discharge directed outwards), (while higher purity could be obtained, not at this scale, and that scale makes the capacity larger anyway) and finally 35 milimeters of tungsten carbide as an outer shell to help against incendiary and sonic attacks, and it’s size is such that even a penetration has to get lucky to reach critical systems. It can be hermetically sealed against gas and has large compliments of air tanks to keep from suffocation. The refocyte armor is a new development, making use of Refocyte’s energy absorbing properties; while it’s hardly invulnerable, it can rob shells of much of their momentum as they make impact, and use it to recharge - potentially charging the engines, or the armor itself, for a purpose discussed later.

The Mobile Fortress Aroha is, as the name implies, armed to the teeth with more than enough firepower to take all comers. To prevent infantry from boarding, the fortress is dotted with “bunker” blisters, each holding two machine gun mounts, two grenade launchers, and room for snipers (along with a company of marines if something makes it past anyway). Then, there are the “cannon blisters”, at roughly a 1:2 ratio with bunker blisters, each with two  mounts for heavy anti-tank weaponry, as well as storage for refocyte, armor piercing, and high explosive ammunition as needed. The blisters have heavily sloped armor to help prevent weapon knock outs. On the top, there are several mounts for anti-air weaponry, as well as four main turrets. Two of them are for traditional artillery.

The other two turrets, as well as an additional frontal turret, hold the experimental “main armament” of the Mobile Fortress. The two turrets are unique in their ammunition, primarily. They are loaded with high purity "Refocyte Cluster" munitions; unlike normal shells, they don't detonate on contact, but in the air. This spreads dozens of high purity refocyte submunitions in a lethal anti-armor and anti-infantry rain. The front-mounted gun is a giant single-barrel cannon, bigger than the rest of the artillery put together, which fires single, heavy shells. These shells consist of a high density steel penetrator, wrapped around a highly pure refocyte core and battery; the penetrator digs deep into the ground, and once it's stopped the core is activated. This sends massive shockwaves around the target area - a proper bunker-buster capable of collapsing enemy tunnels and subterranean facilities, and potentially causing localized earthquakes.

The stuff that brings it all together is in the engines. It takes 10 huge, high purity Supercharger Coilengines to move the thing at greater than a walking pace, and they are kept active by many high purity refocyte batteries. Multiple teams are actually assigned to continually recharge the batteries via sledgehammer out of combat - although in combat, impacts that hit the refocyte armor can be drained for energy. Or, alternatively… the engineers can be ordered to not drain the armor. And instead, to charge it. The final major capability of the Aroha is the Full Armor Discharge. The sheer volume of refocyte, even not high purity refocyte, in the armor belt allows for a dramatic discharge of energy. The force alone is enough to crater the area directly around the fortress, and flip vehicles and break bones to greater ranges. And if the tungsten carbide layer is still intact at the time of the burst, it can shatter and add massive shrapnel to the burst for greater lethality.

Difficulty: Hard
Results: (4+1)-1 (5+1)-1=5, Below Average


With our islands at home under relentless attack, our fellow Initharians needed a way to defend each island as effectively as possible. Enter the Mobile Fortress. At home, mobile fortresses were sized based on the island they were defending. They weren't fast, only needing to adjust from a central position on the island based on the direction an attack was coming from in order to ensure enemy forces were within range.

On Harren, within old Abbera, the Initharians decided to taste ambition.

The massive "vehicle" is 250 meters long, 40 meters wide, and 60 meters tall from the ground to it's highest point. It's general ship-shape sits on a pair of massive heavy-duty tracks protected by an armored "skirt", which is more like a wall. This monster of a vehicle has over 2000 crew and officers as well as room for just as many infantry. All these people are protected by a few layer of armor. 170mm of steel across the entire thing is covered by a layer of rubber then 50mm of refocyte excruciatingly painfully and cautiously shaped into a solid piece, and that is further covered by 30mm tungsten carbide plates.

As with our other creation this season, the refocyte armor is effective at keeping shells from penetrating. The mobile fortress further protects it's inhabitants thanks to an ability to be hermetically sealed. This hermetic sealing capability is largely thanks to excessive use of rubber seals on absolutely everything that can or could open or close. Ventilation can be manually cut off to the outside of the fortress from a number of centralized atmospheric control rooms scattered throughout the fortress. Massive tanks of air in these rooms can keep crew from asphyxiation for a couple hours, but it's proven somewhat difficult to provide enough air for everyone inside without taking up space necessary for the plethora of other things the Aroha brings to the table.

The hull is covered in two dozen armored "ball turrets" with enough space for a Kakala and a very cramped gunner. Each gunner is given a small can of air and a mask should they need to seal off the turret and not have enough time to unfold themselves out of the things. Another six ball turrets house "catapults" based loosely on the PACT system designed to launch Pohū Ringas. Another fifteen ball turrets house Haaheo-Bs utilizing very high purity rounds to act as anti-armor weaponry. Another six open turrets on the top of the Aroha house quad-linked Kakalas until better anti-aircraft weaponry can be provided. Four "bunkers" protrude slightly from each side and provide a firing platform for multiple soldiers, and perhaps heavier weapons once applicable direct-fire guns are available.

4x2 120mm turrets using guns based off of the Laweano sit proudly atop the Aroha, with two designated to fire typical artillery munitions. A massive 500mm frontal cannon and the other two turrets fire "Refocyte Cluster Munitions". These shells are filled with  large number of Refocyte balls and is designed to burst above targets to release it's payload. This doesn't usually work out that way. The shells tend to burst after striking the ground, though this is still fairly effective as refocyte balls overload and explode, sending others flying and bursting in a concentrated area. A more effective air burst could utilize the ammunition more effectively, but it still works to cause significant damage. The front cannon is also designed to launch Penetrator Rounds. These munitions consist of a high-density steel shell covering a high-purity refocyte core. These rounds are designed to pierce through hardened targets before the Refocyte explodes in a highly destructive, concentrated blast.

The final weapon the Aroha has in store is known as a "Full Armor Discharge". While the armor being struck is usually used to charge the massive battery arrays for the engines, the armor can also be overloaded and triggered outward, creating a massive blast of force in the area around the Aroha. This tends to cause damage to critical systems, but can be used to demolish the immediate area around the Aroha without an immediate worry of instantaneous death.

All of this is propelled thanks to ten absolutely massive high-purity Coilengines. Engineers and mechanics in Aroha are among the strongest in the entire Expeditionary Fleet, not just because it makes for good propaganda, but because it's absolutely necessary. The Coils can only be replaced via crane through hatches that can be opened through the top of the mobile fortress, so charging out on the field needs to be done manually with the heftiest sledgehammers on hand. Since the coils being recharged need to be off for safety reasons (we don't need to risk another Folly, do we?), the vessel rarely travels at full speed, and instead pushes through at a blistering 5km/h.

A number of deployable ramps and hatches along the bottom allow the soldiers housed inside to rapidly disgorge should they be needed for any reason. Curiously, these soldiers are from the Marine Fellowship, as they have a familiarity with working on mobile vessels even though the Aroha itself falls under Army Fellowship jurisdiction. This has created something of a rivalry between the two groups, as the Marines are young, but as proud as any other Fellowship, so are slow to follow Army orders.

The Mobile Fortress "Aroha" is a (NATIONAL EFFORT) and should work to terrify our opponents as they are slowly crushed beneath it, even if it seems to laugh in the face of physics.

----------------

You've got two revisions to work with. Remember that the Research Credit bonus still applies to any National Effort action!

IT IS NOW THE REVISION PHASE!

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
« Last Edit: July 01, 2020, 06:31:51 am by Man of Paper »
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #446 on: June 25, 2020, 11:39:23 am »

M2.2 Haaheo-C Automatic Rifle

A Revision of the Haaheo-B rifle, the Haaheo C rifle goes above and beyond to fix the rate of fire issues our soldiers have been experiencing. The battery is moved closer and reshaped to reduce charge time while maintaining balance, and the nickel "thread" has a widened cross-section to improve recharge time, resulting in an extremely fast recharge. As a result, the latch that previously held the firing pin from retriggering has been modified to have an "off" mode, allowing optional fully automatic fire from the weapon. Semi-auto is also much faster in cycling time.
« Last Edit: June 25, 2020, 11:59:05 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #447 on: June 25, 2020, 11:41:55 pm »

Settling the Laweano Problem (M1.3 Laweano)
Driven a little bit unhinged during the latter part of the season by a combination of the recent struggles with the Laweano and the incidents with the Huhuli, Kaimana Nima set out to fix the issues with the Laweano once and for all. For this purpose, he cribbed a large portion of his brother’s notes (with permission).

The M1.3 Laweano sees different construction of its rails and the points of contact between them: firstly, there are four rails along the barrel (set up to be equal to the two-rail setup in terms of overall energy storage and draw capacity overall). Secondly rather than just the catapult having contacts plainly against the rails, there are four nickel ball bearings that play this role (as in the whole bearings, with grooved tracks and all). The end result is that the PACT device is much more stable. Usage of ball bearings, obviously enough reduces friction, which helps prevent the catapult from catching unevenly on the rails, but the bearings themselves also take up more room mostly flush against the rails, which means that misfires can’t really push the catapult one way or the other anymore. Additionally, the change tonfour rails means that the catapult can’t be accidentally rolled anymore, either. The expected end result is a MUCH more reliable mechanism.

Despite this theoretically being a fairly safe project, Kaimana still mandated safety on the project be strict, feeling responsible for the deaths on the Huhuli project even if they’d happened while he’d been away.
« Last Edit: June 25, 2020, 11:43:27 pm by Powder Miner »
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #448 on: June 27, 2020, 02:12:03 am »

Quote from: Votestraps
M2.3 Haaheo-C: (1) Doomblade
M1.3 Laweano: (1) Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #449 on: June 27, 2020, 02:17:22 am »

Quote from: Votestraps
M2.3 Haaheo-C: (2) Doomblade, Powder Miner
M1.3 Laweano: (2) Doomblade, Powder Miner
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