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Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 38709 times)

Thanik

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #300 on: November 16, 2019, 08:49:38 am »

Quote
Design:

G2 Alanui (4): m1895, Powder Miner, Twinwolf, Thanik
- Use the Research Credit, for the love of God (3): Powder Miner, Twinwolf, Thanik
G1 Kao ():

Landing craft:

Makuahine CLC (4): m1895, Powder Miner, Twinwolf, Thanik
« Last Edit: November 16, 2019, 09:00:47 am by Thanik »
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #301 on: November 16, 2019, 09:34:41 am »

Kūpono-class Submarine Hunter

The Kūpono has a length of 70 meters long and 40 wide, boasting a torpedo belt extending beneath the flat of the ship's hull. Armor extends form this to the sides to protect against ship fire, being half inch thickness.

What makes this unique is the torpedo belt tapers, being 12 inches near the water line, and slowly tapering down as it goes deeper in the water. Meanwhile, the ship's hull is actually fairly flat, with rods extending down into the water to break up the waterflow as the ship sails forward.

These rods also have another use. In their core is Refocyte. By sending a sonar pulse outward, when that pulse bounces back, it hits the various rods, which have sensors to detect vibration around them. This in turn paints an amazingly clear picture of anything underwater. Needless to say, these rods also have Nickle connectors to help keep them uncharged, while also allowing recharging of the Refocyte. As a result, with the proper screens and equipment, this ship is capable of easily spotting it's prey in the waters around it.

It does have an issue with being somewhat slow. However, the use of it's pair of Supercharger Coilengine-powered propellers mostly means that it is still very maneuverable. The shape of the torpedo belts themselves is to slope inward, with the front being shorter and sloping the most, and the back sloping behind. The slopes inner section being filled with wood to prevent water from catching in the slopes. At the back of the ship, this wood actually curves forward to the front of the ship to make it so water flows over it, rather than catching against a wall.

Overall, the Kūpono runs off an entirely different philosophy in ship design. More over, it runs a Radio setup of multiple basic radios we currently use, meant to communicate submarine positions to multiple ships nearby quickly and efficiently. And it's system to detect submarine objects makes use of the pulse to bounce off objects, making noise-cancelling useless as we can see the general shape of metal sitting in the water.

For weapons, it mounts two Refocyte Guns on fore and aft, carrying high purity shells meant to crack open submarines detected.

Quote
Design:

G2 Alanui (4): m1895, Powder Miner, Twinwolf, Thanik
- Use the Research Credit, for the love of God (3): Powder Miner, Twinwolf, Thanik
G1 Kao ():
Kūpono-class Submarine Hunter (1): TricMagic
- Use the Research Credit, for the love of God (1): TricMagic

Landing craft:

Makuahine CLC (4): m1895, Powder Miner, Twinwolf, Thanik




It has been noted it's unlikely the sea situation will stay the same, and we are currently facing submarines. So why not something that is meant to be the hunter of submarines.

Note this image is painted.. May not line up, but I'm more concerned with making sure it can hunt them down.

« Last Edit: November 16, 2019, 09:46:17 am by TricMagic »
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #302 on: November 16, 2019, 01:55:13 pm »

Landing Support Speedboat

Our marines had a lot to say about their equipment on the first landings. A lot to say. The assistants who took their comments learned 16 new curse words in 4 languages, and several nonverbal swears as well. But beyond that, one of the most widespread issues was faulty landing craft. In the early days of the war we had to buy many from foreign countries on account of an early attack on their production facilities. We should have suspected they would be shoddy for how cheap they were. This will be rectified post haste.

The Landing Support Speedboat is built to provide a reliable and safe landing craft, as well as facilitate heavier armored support after the other teams get to work on those projects. It is a landing craft built to bear vehicles and soldiers to the coasts, with reasonable speed and protection. The vehicle weighs in around 150 tons, and has a carrying capacity of ~60 tons, enough for about 2-4 tanks or other vehicles, and their associated infantry and gear. The front end of the craft has not one, but two dropgates (one on either side of the prow) to allow the tanks to roll onto the shore and into combat. Infantry have two options for disembarking; the drop gates, taking cover behind the tanks, or the side hatches. Each drop gate is wide enough for 1 tank. The bottom of the craft is gently rounded with a very shallow draft, and the supercharger engine is downsized from a Corvette, for a top speed that matches our destroyers

The craft is moderately armored, and is closed top with a canvas roof. The majority has enough that the enemy rifles won’t shoot through it, while the drop gate is armored a bit more heavily so that it stands a chance against heavier armament. It is armed with a pair of 50mm naval guns much like the flak our ships have, for supporting the assault (and eventually, for driving off aircraft). It also has a pair of smoke launchers to provide cover for infantry landing.

EDIT:

So, my main complaint with our designs this turn is that they don't feel... right. They don't try and skirt the edges of conventional warfare with Refocyte. Granted, our navy is already that way, and Twin's lander design is great. It's just that the tank design is so... beefy.

I have resolved to fix this.

Refocyte Assault Crawler

The Refocyte Assault Crawler is a (relatively) heavily armored tank for use on the Embralian/Harren front. Aggressively sloped, and with an extremely low profile, the crawler boasts 30° sloped armor on all sides, which melds into an ovoid cast 70m armored turret. The turret mounts a 50mm gun adapted to use the Haaheo firing mechanism (the battery is attached to the turret wall by the gun) with a coaxial Kakala attached. Each of these guns has a rubber lined collector for used shell rings and firing caps, respectively. The crawler is propelled by twin steel tracked treads, each driven by a supercharged coilengine for a top speed of 45 kph. A dozer blade can be attached to the front in order to clear obstacles on an assault, or a Refocyte ramming prow for removing fortifications. The crew consists of a driver and commander in the body (with a small rounded cupola), a gunner, and a loader, the loader half in the turret. The commander can communicate with other tanks by either radio or flag methodology, the flags going on either the front or back of the crawler as need be. Internally locked crew hatches are placed on the back of the chassis, and there is another internally lockable hatch on the back. The bottom armor is gently sloped, and 30mm thick. The crawler carries 20 steel tipped AP rounds, 10 HE rounds, and 10 Refocyte rounds. The gun is capable of firing up to 5 rounds in semiautomatic fashion, with the gun carriage sliding back from recoil to a Refocyte absorption mesh that helps charge the engine batteries. The vehicle is equipped with openable quick-draining holes in the bottom so that it can easily release collected water.
« Last Edit: November 16, 2019, 02:38:25 pm by Doomblade187 »
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #303 on: November 16, 2019, 03:04:43 pm »

Nothing on the Sub Hunter? Cause letting subs determine the course of combat for much longer is not my idea of fun.
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #304 on: November 16, 2019, 03:12:12 pm »

No, because they're not actually a priority right now; they can't actually catch our ships if we know they're there, and the Kona and Kaipo'u can use refocyte shells to hit them if they do. We're going to be revising sonar in the revision phase. This will help detecting their normal subs, and while their flag sub is even harder to detect than the normal ones, it's torpedoes aren't and our ships are likely fast enough to avoid those given better detection.
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #305 on: November 16, 2019, 04:11:44 pm »


K then.

Quote
Design:

G2 Alanui (5): m1895, Powder Miner, Twinwolf, Thanik, TricMagic
- Use the Research Credit, for the love of God (4): Powder Miner, Twinwolf, Thanik, TricMagic
G1 Kao ():
Kūpono-class Submarine Hunter (0):

Landing craft:

Makuahine CLC (4): m1895, Powder Miner, Twinwolf, Thanik, TricMagic


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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #306 on: November 16, 2019, 04:47:51 pm »

Quote
Design:

G2 Alanui (6): m1895, Powder Miner, Twinwolf, Thanik, TricMagic, Doomblade
- Use the Research Credit, for the love of God (5): Powder Miner, Twinwolf, Thanik, TricMagic, Doomblade
G1 Kao ():
Kūpono-class Submarine Hunter (0):

Landing craft:

Makuahine CLC (5): m1895, Powder Miner, Twinwolf, Thanik, TricMagic, Doomblade

REVISION PROPOSAL:

Active Sonar beacon (towed)

Active Sonar is needed to prevent future naval catastrophes, and we are utilizing Refocyte to enable a more efficient system. A thin Refocyte plate sitting slightly inset in a bouy is hooked up to a Refocyte Battery and a cam that rotates at variable frequency to charge and discharge the plate into the water, creating pings of variable frequencies. A seperate inset waterproof hydrophone recieves returned pings from the same direction, and transmits them into a piezoelectric receiver that then transmits the electric signal into a wire along the buoy, and into a ship side speaker. The buoy can be towed anywhere along the ship, and is directed with a simple guide wire on a lockable wheel.
« Last Edit: November 16, 2019, 09:24:55 pm by Doomblade187 »
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #307 on: November 16, 2019, 09:18:35 pm »

Quote
Design:

G2 Alanui (6): m1895, Powder Miner, Twinwolf, Thanik, TricMagic, Doomblade
- Use the Research Credit, for the love of God (5): Powder Miner, Twinwolf, Thanik, TricMagic,
- Name it the G1 Alanui (1): Powder Miner
G1 Kao ():
Kūpono-class Submarine Hunter (0):

Landing craft:

Makuahine CLC (5): m1895, Powder Miner, Twinwolf, Thanik, TricMagic, Doomblade
As this is our first tank, it would actually be G1 to remain consistent with the mark naming system we’ve used thus far, which counts by subcategory — tanks within G for ground for example
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Craftsdwarf boi

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1938 Cold Season
« Reply #308 on: November 17, 2019, 08:24:56 pm »


Quote
Design:

G2 Alanui (6): m1895, Powder Miner, Twinwolf, Thanik, TricMagic, Doomblade
- Use the Research Credit, for the love of God (6): Powder Miner, Twinwolf, Thanik, TricMagic, Craftsdwarf Boi,
- Name it the G1 Alanui (1): Powder Miner
G1 Kao ():
Kūpono-class Submarine Hunter (1): Craftsdwarf Boi,

Landing craft:

Makuahine CLC (5): m1895, Powder Miner, Twinwolf, Thanik, TricMagic, Doomblade

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Man of Paper

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1938 Cold Season
« Reply #309 on: November 22, 2019, 09:15:34 pm »

Design Phase, Cold Season 1938 AC

Proposal: "Makuahine" Combined Landing Craft
Quote
Our marines had a lot to say about their equipment on the first landings. A lot to say. The assistants who took their comments learned 16 new curse words in 4 languages, and several nonverbal swears as well. But beyond that, one of the most widespread issues was faulty landing craft. In the early days of the war we had to buy many from foreign countries on account of an early attack on their production facilities. We should have suspected they would be shoddy for how cheap they were. This will be rectified post haste.

The Makuahine landing craft is built to provide a reliable and safe landing craft, as well as facilitate heavier armored support after the other teams get to work on those projects. It is a landing craft built to bear vehicles and soldiers to the coasts, with reasonable speed and protection. It has a carrying capacity of ~190 tons, enough for several tanks or other vehicles, and their associated infantry and gear. The front end of the craft has a dropgate to allow the tanks to roll onto the shore and into combat. Infantry have two options for disembarking; the drop gate, taking cover behind the tanks, or the side hatches. It uses a moderately powerful coilengine for it's size.

The craft is, on the whole, rather lightly armored. The majority has enough that the enemy rifles won’t shoot through it, while the drop gate is armored a bit more heavily so that it stands a chance against heavier armament. It is armed with a pair of 50mm naval guns much like the flak our ships have, for supporting the assault (and eventually, for driving off aircraft). It also has a pair of smoke launchers to provide cover for infantry landing, and two mounted Kalakas in case it lands among infantry.

Difficulty: Hard
Result: (2+1)-1=2, Utter Failure

While making a landing craft was definitely on the To-Do list for our designers and engineers, it seems they all got caught up in side-projects and learning about the "Abberans" that make up half of The Pact. They learned of their desire for something that roughly translates into "big", and the mindset that polluted their engineers but ultimately led to their stalemate with "Salvios". Research into the rest of the New World gives way to details about the religious infighting between the two primary sects of a religion with a belief in multiple gods we've come to know as "Tsaelinism". The Cult of Gavros and The Cult of Cael waged a brutal war across the islands and continents that culminated in the development of superweapons that were developed and used against the Abberan and Salviosi capitals. The Pact had also apparently formed around this time and detonated a bomb beneath a portion of the Fortress-City of Harren while simultaneously overthrowing any remnants of the Salviosi and Abberan governmen-

Oh right, the Lander. Well, I bet you can imagine what happened there. Nearly two millennia of unstudied history can prove to be quite the rabbit hole for many intellectuals, especially when including the engineering feats performed by the peoples of Harren, I'm sure we'll have something eventually. For now we'll need to utilize "Armored" Civilian Craft, which have no discernible traits save for the fact that they keep their cargo alive slightly longer. At least they have Coilengines. No Supercharging mechanism though, so they lack the ability to boost speed shared by the rest of our fleet. "Armored" Civilian Craft cost 3 Ore and 2 Refocyte to produce, making them (CHEAP).

----------------

Proposal: G2 Alanui
Quote
Having learned from the slaughter at the Mudflats, engineers sought out to design a versatile tank design to offer the Inithari war machine some breakthrough power.

The Alanui is protected with 55 mm of rolled homogenous armor at its front, back and sides, owing to the fact coilengines generate much less heat during operation and their greater power output, and 25 mm armor at the top and bottom. It utilizes steel tracks powered by a fairly powerful [supercharged, but saying that is redundant] coilengine. The front armor of the tank is sloped at a 37° angle with two rows of edge plates rotating by 30° as one approaches the sides such as to give it good directional protection at intersections between the front, sides and back. The turret is realized as a single rounded cast unit with an average thickness of 70 mm, made such as to allow its outline to blend into that of the tank somewhat where the two meet.

The three-man turret itself is deceivingly small owing to its refocyte plate mechanism fired cannon and is actuated through a small coilengine situated in the back with the commander's intercom, with an emergency crank should the engine fail for whatever reason. The gunner sits to the left of the breech, and the loader to the right -- lower in comparison, with his legs dropping into the chassis of the tank itself and a small seat in the chassis co-rotating with the turret allowing him to rest between moments of combat. In the back one might find the commander, situated in front of the main exit hatch, realized as two hinged plates, which slopes back. In the center -- slightly behind the gunner and loader -- is a cupola, allowing the commander to continue providing situational awareness when the crew buttons down. The driver and radio operator can both be found in the front of the hull, side to side.

The tank's main armament is a 50 mm refocyte cannon- using the firing plate mechanism much like that of the Haaheo, if larger. The gun's loading mechanism, placed just under the gun on the inside of the turret, contains space for a few shells -- with all of the tank's 63 rounds of ammunition stored in the turret's right "cheek" low enough for the loader to replenish the cannon's rack when needed. The space that the size of the gun saves for the turret means that the easily replaceable battery charging the gun's firing plate, placed adjacent to the left of the breech (to facilitate a high maximum rate of fire for the cannon if needed), doesn't end up cramping the turret. The tank has fairly standard armor-piercing shells (albeit ones that don't use nickel to avoid ammo detonation) with refocyte plate compatible casings, and jacketed refocyte shells much like that of the Haaheo.

There are two Kakalas on the Alanui -- one coaxial to the main gun, operated by the main gunner, and one pintle mounted in front of the back hatch, where the commander can mow down any infantry trying to approach the tank from behind while he's surveying. There is a shield around the rear exit area which obscures some of his body when the hatches are opened, allowing him enough time to close the doors when under heavy fire.

Finally, a simple bulldozer blade is provided as an attachment to facilitate clearing obstructions where necessary.

Difficulty: Very Hard
Result: (5+1) (4+3)-2=5, Below Average

The Alanui is Inithar's first real foray into well-armored land vehicles, and it kind of shows. It's use of "standard" armor-piercing shells as well as jacketed Refocyte rounds is a bit confusing - our standard AP is our refocyte rounds. Our Refocyte firearms have a distinct lack of muzzle velocity which greatly impacts the effectiveness of "standard" armor-piercing rounds. Lobbing fire from a ship cannon is one thing, direct fire without the acceleration of gravity is something entirely different. Never-the-less, we've equipped the Alanui with both as we cannot produce enough Refocyte rounds to fully stock our tanks without making them irresponsibly expensive or severely impacting purity. This results in 50% of the tank's shots being AP and therefore of dubious effectiveness. The cannon itself has a maximum firing range of about 3800m, though the AP rounds are really effective at "knife-fighting" range. Two Kakalas, one coaxial and one pintle-mounted, provide some anti-infantry capabilities.

The Alanui has 50mm armor at the front, rear, and sides, and 20mm armor on the top, with 15mm armor on the bottom. The turret's armor matches the body at 50mm. While the Alanui doesn't have much though, it has the one thing most Inithari vehicles do: speed. These armored vehicles are able to reach speeds of 50km/h thanks to their Supercharger Coilengines, which were redundant until we dropped the ball with our landing craft. The Alanui can also have a bulldozer installed, though it severely hampers speed and mobility when equipped.

The Alanui currently costs 6 Ore and 6 Refocyte, making it a (NATIONAL EFFORT) for now.


----------------


You have a single Revision to do with as you see fit.

IT IS NOW THE REVISION PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
« Last Edit: November 22, 2019, 09:31:06 pm by Man of Paper »
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1938 Cold Season
« Reply #310 on: November 22, 2019, 09:38:16 pm »

Tona Active Sonar system

The Embralish “Great Fleet” has a submarine flagship. A flagsub? While impractical compared to the Kona, that does mean it is quite difficult to detect, and it's not the only one they have. The Initharian Expeditionary Fleet (or “Grand Fleet” as some have taken to calling it) has some sonar in it’s ships, but it is purely passive, more for mine detection than submarine detection. In our homeland, this sufficed, but here we cannot afford to underestimate our enemy in this regard.

The Tona Active Sonar System consists of a bow-mounted sound transmitter and a series of hydrophones spread across the hull of the ship that goes below the water. When equipped ships are suspicious of nearby subs, they can send out a sonar pulse through the transmitter and use the hydrophones to determine the direction and distance of the “ping”. This allows ships to have some advanced warning of enemy submarines and to either hunt or evade them.


Doom asked me to post his sonar revision too

Active Sonar beacon (towed)

Active Sonar is needed to prevent future naval catastrophes, and we are utilizing Refocyte to enable a more efficient system. A thin Refocyte plate sitting slightly inset in a bouy is hooked up to a Refocyte Battery and a cam that rotates at variable frequency to charge and discharge the plate into the water, creating pings of variable frequencies. A seperate inset waterproof hydrophone recieves returned pings from the same direction, and transmits them into a piezoelectric receiver that then transmits the electric signal into a wire along the buoy, and into a ship side speaker. The buoy can be towed anywhere along the ship, and is directed with a simple guide wire on a lockable wheel. (-Doomblade)
« Last Edit: November 22, 2019, 10:42:16 pm by Twinwolf »
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1938 Cold Season
« Reply #311 on: November 22, 2019, 10:58:48 pm »

Quiet Suit

A suit festooned with attachment points for camoflauge nets and with a broken-profile camoflauge base fabric, the quiet Suit is almost entirely without armor, with the minor exception of knee pads, elbow pads, shin guards, and forearm guards. These guards are made from plastic and Rubber however, and serve more for ergonomics than anything else. The suit is powered by a Promethium charged sparkpack, and utilizes myomer muscules for enhanced strength and agility. The only protection the suit has is through a set of gravitic caelium projectors set to protect the torso and head. The helmet includes a light amplifier and scouting scope that can be attached to the protective goggles. A facemask and parka are typically includes in the pack for cold weather operations, along with snow shoes.

Promethium:
A form of Gavrillium optimized for use with Refocyte, Promethium is a block of Gavrillium infused nickel that generates electricity when force is applied, typically done so via Refocyte plate and can systems.

Nickel biased Refocyte systems:
By alloying nickel with tiny amounts of low-purity Refocyte (typically drawn from purification slag), we acheive a higher density of potential energy bearing bodies in the nickel wire with a low threshold, allowing for faster potential energy conduction.

Haaheo-C Heavy Sniper Revision

A revision designed to turn the Haaheo-B into a proper heavy sniper rifle, the Haaheo-C maintains the general configuration of the Haaheo-B. The battery is reshaped to rest under the barrel in a longer rod format that is closer the firing plate, though the quick change latches are maintained. The caliber is upsized to 12mm, and the firing plate is doubled in volume, resulting in approximately a 50% increase in bullet energy. The barrel I slightly lengthened, and the rifling is adjusted to be more gradual for the higher velocity. A bipod and scope are attached for long range accuracy. The Semiautomatic mechanism is maintained in a similar manner as before, but the plate slides back into a secondary recoil absorbing plate at the end of it's range of motion, feeding some energy back into the firing battery.

Wikiwiki interceptor:

The Wikiwiki is clearly not fast enough, or able to carry enough. This fixes that. Slight modifications to the suspension reduce ground clearance to 8 inches, but this accomodates a larger coil engine with a planetary gearbox for a top speed of 120 kph and greater control over said speed. In addition, the Kakala is removed, and armor plating lightened. To make up for these removals, there is an integrated firing stand for a Haaheo in the Gunner seat, again pintle mounted, and the trailer hitch has been adjusted to ensure that even the heaviest loads are stable.

Divebuddy

A special operations oriented design, the divebuddy is a simple, small coil-engine attached to a guarded propellor that one to four operatives can hold onto and steer for fast underwater movement. Clips for Haaheo rifles and an internal oxygen tank are attached.

Air-spike

A Refocyte based bomb to be dropped by our planes, the air-spike is a two-stage shell, with a solid steel spike and a large Refocyte firing cap, sitting inside a lightweight finned bomb shell. When the spike lands on target, it compressed the firing cap and sends the spike straight down through.

Anti-Embral Mortar

A ship-based mortar to fire depth charges at long range as a counter for the embralese submarine fleet. Using a wide, flat plate to fire multiple charges simultaneously, the mortar received charge from either a local battery pack or the central fire control array.

Subweapon-Spiker

A simple weapon that straps to the arm of our soldiers for close quarters combat, the Subweapon-Spiker is a small firing cap based smoothbore weapon that fires steel spikes and has a magazine size of three.

Earthbreaker

A one handed hammer for use in close quarters and breaching operations, the Earthbreaker has a head that is mostly steel, except for a rod of Refocyte that flattens out to make up one face of the head. A rubber coated battery sits in the handle, with a removable bottom cap to allow charging. A simple toggle switch connects a nickel lead to charge the hammer head.

Pact-breaker

We outnumber the pact, but certainly don't outgun them. A simple revision to the Wikiwiki improves this, by mounting a 25mm Refocyte cannon on the bed of the Wikiwiki, with the ability to fire pure Refocyte rounds. With the combination of heavy fire power and mobility, our convoys will be safer, and we will be able to better assault pact resource caches.
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1938 Cold Season
« Reply #312 on: November 23, 2019, 10:10:53 am »

Still room for other proposals but I'm starting the votebox; that said I think whatever we do, we need to improve our sonar.

I'm voting for the mundane one because to be honest, I don't think we need to shove refocyte in here. I might work on an alternative refocyte using one in case people really want it to use refocyte, but I can't support Doom's version on the grounds that it's basically making entirely new sonar systems (read: design) instead of revising our existing sonar suites.

Quote from: Votebox
Tona Active Sonar System (1): Twinwolf
Active Sonar Beacon (Towed) (0):
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1938 Cold Season
« Reply #313 on: November 23, 2019, 11:12:08 am »

Sonar Rod attachment plan

The Sonar Rods are attached to a data cable, and tossed behind the wake of a ship. By sending a wave through the ocean, the wave bounces back to the Rods, which are made up of refocyte with steel plating, with their bottom exposed refocyte, and wooden topcap to keep them afloat. When the sound wave returns, the vibrations are recorded, and give a very clear image of what is around. So much so that we can determine distance and general shape, and even map a seafloor to a degree.

This in turn is linked to a computer placed at the back of these ships in a room with radio equipment, with the screens and equipment to control, read, and process the data. These will be deployed to every Ho'oula-Class Destroyer to give them the ability to acquire target data on submarines. As well as automatically deployed to the Kona. This also come with a pulley to pull up the rods when not in use.


Quote from: Votebox
Tona Active Sonar System (1): Twinwolf
Active Sonar Beacon (Towed) (0):
Sonar Rod attachment plan (1): TricMagic


Question, what sonar systems do we have right now?
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1938 Cold Season
« Reply #314 on: November 23, 2019, 02:27:21 pm »


Active Sonar (Hull Mounted)

Active Sonar is needed to prevent future naval catastrophes, and we are utilizing Refocyte to enable a more efficient system. A thin Refocyte plate sitting slightly inset in the hull is hooked up to a Refocyte Battery and a cam that rotates at variable frequency to charge and discharge the plate into the water, creating pings of variable frequencies. A seperate inset waterproof hydrophone recieves returned pings from the same direction, and transmits them into a piezoelectric receiver that then transmits the electric signal into a wire into the control room. Several plates and hydrophones are mounted around the bow area for optimal coverage.
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