Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 29 30 [31] 32 33 ... 35

Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 38317 times)

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #450 on: June 29, 2020, 01:46:26 pm »

Because I just cannot support the Haaheo-C (Sorry Doom, I just reaaaaally don't like it; I don't think it's patching any significant weaknesses and the role it covers is something that 100% deserves a design no matter what the justification as a revision is), have an alternate revision.

Kakala RPP Conversion

While we wanted to do some work on proper emplaced machine guns this season, other priorities took our attention instead. The need has not abated however, and thus we work on making our existing machine guns higher quality.

Our old systems for refocyte weaponry were still in use when the Kakala was designed, and this has limited it's effects on the battlefield. First order of business is thus to change out the old RPC firing mechanism for an RPP mechanism. This actually isn't as hard as one would think; the primary difference is that the expendable refocyte plate is replaced with a higher purity and thicker one connected to a battery, so simply making the stock a bit thicker to accomodate the larger plate and the battery is all that's really needed to convert (along with swapping out the bullets to ones lacking a cap). This should, ideally, carry the benefits that the RPP system has for the Haaheo - especially including the ability to load and fire refocyte rounds, in specialized magazines, if in modest numbers compared to regular bullets. We do, admittedly, expect this to increase the cost of modified Kakala a good bit, but we think that with refocyte mining underway and the needs for faster firing, higher power weapons, the benefit is worth the cost.
« Last Edit: June 29, 2020, 01:50:41 pm by Twinwolf »
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #451 on: June 29, 2020, 02:05:21 pm »

M1.3/4 Haaheo-C/S

The nature of work with refocyte is that sometimes, as much as it’s absurdly complex and difficult, it can also be stupidly easy and simple. The work on the Haaheo-C and Haaheo-S is quite unambiguously the second kind. The issue with gun recharge on the Haaheo-B has been causing rate of fire issues on that gun for seasons, but the fix for it is kind of stupid, only not having been performed earlier due to constraints of Refocyte-smith count in the Grand Fleet Design Bureau. Specifically, the refocyte battery is slightly reshaped, with a small, flat, and thin section of the battery extending along the gun towards the back, making the nickel contact itself MUCH smaller and allowing much quicker recharge. The M1.3 Haaheo-C, is a standard infantry rifle just given this silly fix as well as a slightly purer and more expensive plate, meant to extend the rifle’s range a little but not enough to render it Expensive.

That honor belongs to the M1.4 Haaheo-S, which... is the same as the M1.3 Haaheo-C, except for the fact that the refocyte plate is now pure enough to, as intended, render the gun Expensive, sharply extending its range. The most difficult part of this whole affair is probably the fairly standard 4x magnification scope manufactured for the Haaheo-S.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #452 on: June 29, 2020, 02:11:09 pm »

You don't have to apologize for the Haaheo-C dislike, Twin, your reasons are in fact valid. Powder, I like yours, but I would actually have not changed the firing plate for the -C and instead greatly upsized the plate for the -S.

Quote from: Votestraps
M2.3 Haaheo-C: (1) Powder Miner
M1.3 Laweano: (2) Doomblade, Powder Miner
Kakala RPP Conversion: (1) Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #453 on: June 29, 2020, 02:43:15 pm »

When Haaheo-S fails, make Alanui-S instead.

G2.1 Alanui-S
Intended to deal with the Katarani tanks currently metaphorically dragging our tanks into an alleyway and beating them with a crowbar for two hours, a variant of the Alanui utilizing a Shaped Force Emitter similar to the Huhuli as its main gun has been created. Of course, even with the loader removed from the Alanui-S and his space given over to batteries, there are still cutbacks to be made — the batteries can’t be anywhere near to as powerful as the SFE of the Huhuli, and there isn’t room for an extra bank in the body of the tank. The Alanui-S’s SFE is made pure enough to cut through both a Katarani’s spaced armor and the armor underneath at the same time due to its sustained beam nature, but this does mean that the battery is fairly limited, so Alanui-S gunners are instructed to only use their Shaped Force Emitters on Kataranis, or in situations where they’d lose the tank otherwise, Rogis.

Quote from: Votestraps
M2.3 Haaheo-C: (0)
M1.3 Laweano: (2) Doomblade, Powder Miner
Kakala RPP Conversion: (1) Doomblade
G2.1 Alanui-S: (1) Powder Miner
« Last Edit: June 29, 2020, 02:52:24 pm by Powder Miner »
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #454 on: June 29, 2020, 03:02:30 pm »

Quote from: Votestraps
M2.3 Haaheo-C: (0)
M1.3 Laweano: (3) Doomblade, Powder Miner, Twinwolf
Kakala RPP Conversion: (1) Doomblade
G2.1 Alanui-S: (2) Powder Miner, Twinwolf
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #455 on: June 29, 2020, 03:11:17 pm »

Twin, I would prefer the MG over the Lawaneo revision, because the SFE Alunui won't really help us against the pact as much as the Kakala revision will, but the tank upgrade is more needed than the arty still.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #456 on: June 29, 2020, 03:31:27 pm »

MY ARTILLERY NOOOOOO AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #457 on: June 29, 2020, 03:39:17 pm »

The Laweano is desperately in need of revision - while the cost had an impact it's also just not very good right now. As for the tank, it's not for the Pact (although I do think it'll be helpful), it's for Embral; I think the deployment of an NE will be adequate to take a (non heavily defended) Pact position, and I don't want to roll over for Embral this turn.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1940 Cold Season
« Reply #458 on: June 29, 2020, 06:06:08 pm »

Quote from: Votestraps
M2.3 Haaheo-C: (0)
M1.3 Laweano: (3) Doomblade, Powder Miner, Twinwolf
Kakala RPP Conversion: (0)
G2.1 Alanui-S: (3) Powder Miner, Twinwolf, Doomblade

In interest of turn.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

  • Bay Watcher
    • View Profile
Mechanized Warfare: Inithar Thread / Strategy Phase, 1940 Cold Season
« Reply #459 on: July 02, 2020, 01:01:08 pm »

Revision Phase, Cold Season 1940 AC

Proposal: M1.3 Laweano
Quote
Driven a little bit unhinged during the latter part of the season by a combination of the recent struggles with the Laweano and the incidents with the Huhuli, Kaimana Nima set out to fix the issues with the Laweano once and for all. For this purpose, he cribbed a large portion of his brother’s notes (with permission).

The M1.3 Laweano sees different construction of its rails and the points of contact between them: firstly, there are four rails along the barrel (set up to be equal to the two-rail setup in terms of overall energy storage and draw capacity overall). Secondly rather than just the catapult having contacts plainly against the rails, there are four nickel ball bearings that play this role (as in the whole bearings, with grooved tracks and all). The end result is that the PACT device is much more stable. Usage of ball bearings, obviously enough reduces friction, which helps prevent the catapult from catching unevenly on the rails, but the bearings themselves also take up more room mostly flush against the rails, which means that misfires can’t really push the catapult one way or the other anymore. Additionally, the change tonfour rails means that the catapult can’t be accidentally rolled anymore, either. The expected end result is a MUCH more reliable mechanism.

Despite this theoretically being a fairly safe project, Kaimana still mandated safety on the project be strict, feeling responsible for the deaths on the Huhuli project even if they’d happened while he’d been away.

Difficulty: Normal Easy
Result: (6+4)+1=11, Masterwork

Work on the refinement of the internal mechanisms of the Laweano continued through this season. As problems became narrowed down and small issues hammered out, it was only a matter of time before everything just...clicked into place.

The Laweano's internal adjustments are perfect, as one expects a proper Fellowship's handiwork. The action is smooth, everything slides into place, or not into it if it's not supposed to, and the more stabilized four rail system further cuts down on the risk of, for lack of better terms, internal fuck-ups. With the need for repairs reduced to almost zero outside of combat damage, cost for the Laweano drops to 6 Ore and 5 Refocyte.

With an enthusiasm not seen in ages, artillery crews took to their new guns with pride. They grew close ties with the front-line infantry, since they provided the best details on their handiwork, and as a result work with increased enthusiasm. Crews on average fire off 15 rounds a minute, though there are rumors of one gun crew getting off 20.


Proposal: G2.1 Alanui-S
Quote
Intended to deal with the Katarani tanks currently metaphorically dragging our tanks into an alleyway and beating them with a crowbar for two hours, a variant of the Alanui utilizing a Shaped Force Emitter similar to the Huhuli as its main gun has been created. Of course, even with the loader removed from the Alanui-S and his space given over to batteries, there are still cutbacks to be made — the batteries can’t be anywhere near to as powerful as the SFE of the Huhuli, and there isn’t room for an extra bank in the body of the tank. The Alanui-S’s SFE is made pure enough to cut through both a Katarani’s spaced armor and the armor underneath at the same time due to its sustained beam nature, but this does mean that the battery is fairly limited, so Alanui-S gunners are instructed to only use their Shaped Force Emitters on Kataranis, or in situations where they’d lose the tank otherwise, Rogis.

Difficulty: Theoretical
Result: (6+5)-3=8, Average

Our first attempt at making an SFE for mass-production scale, or at least more-than-unique-production scale, and doing so within the constraints of a preexisting vehicle, didn't do much to slow down development. The Shaped Force Emitter of the G2.1 is significantly weaker than the Huhuli's, but still capable of pounding targets with short bursts of kinetic energy. The G2.1 Alanui-S can pound through moderately armored targets and hardened positions, but requires regular battery swapping and, if the crew wants any semblance of sustainability, manual recharging of the SFE's batteries. With lower purity batteries than the Huhuli, it's a bit easier to charge the G2.1s batteries on the go.

While the G2.1 Alanui-S will certainly be able to deliver quite a bit of hurt, SFEs and their accompanying batteries are costly. The G2.1 requires 8 Ore and 8 Refocyte, making it a (NATIONAL EFFORT).

----------------

It is time to make our last choices for the season. Remember to choose two locations to attack as well as the deployment of any National Efforts.

That's a whole lot of decisions to make. Best get on with it then!

IT IS NOW THE STRATEGY PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1940 Cold Season
« Reply #460 on: July 03, 2020, 02:59:24 am »

Quote from: another box for m to +1
Attack:
Pact Caelium Node in Taiga: (1) Powder Miner
Pact Caelium Node in Barrens: (1) Powder Miner

National Effort Deployment:
Huhuli to Pact Caelium Node in Taiga: (1) Powder Miner
Aroha to Pact Caelium Node in Barrens: (1) Powder Miner
Kona to East Maelstrom: (1) Powder Miner
baby huhuli lol to Mudflats: (1) Powder Miner

New Resource:
Ore in the Tundra, actually: (1) Powder Miner
Logged

m1895

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1940 Cold Season
« Reply #461 on: July 03, 2020, 04:34:46 pm »

Quote from: another box for m to +1
Attack:
Pact Caelium Node in Taiga: (1) Powder Miner
Pact Caelium Node in Barrens: (1) Powder Miner

National Effort Deployment:
Huhuli to Pact Caelium Node in Taiga: (1) Powder Miner
Aroha to Pact Caelium Node in Barrens: (1) Powder Miner
Kona to East Maelstrom: (1) Powder Miner
baby huhuli lol to Mudflats: (1) Powder Miner

New Resource:
Ore in the Tundra, actually: (1) Powder Miner
+1
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1940 Cold Season
« Reply #462 on: July 03, 2020, 04:51:44 pm »

If we don't send the baby huhuli out yet, we can keep it a secret, which is good because it's only one tank.

Quote from: another box for m to +1
Attack:
Pact Caelium Node in Taiga: (3) Powder Miner, M1895, Doomblade
Pact Caelium Node in Barrens: (3) Powder Miner, M1895 Doomblade

National Effort Deployment:
Huhuli to Pact Caelium Node in Taiga: (3) Powder Miner, M1895, Doomblade
Aroha to Pact Caelium Node in Barrens: (3) Powder Miner, M1895, Doomblade
Kona to East Maelstrom: (3) Powder Miner, M1895, Doomblade
baby huhuli lol to Mudflats: (2) Powder Miner, M1895
baby huhuli lol to Pact Caelium Node in Taiga: (1) Doomblade

New Resource:
Ore in the Tundra, actually: (3) Powder Miner, Doomblade, M1895
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1940 Cold Season
« Reply #463 on: July 03, 2020, 05:00:39 pm »

I don’t see a super compelling reason to keep it secret if it stays NE; it won’t necessarily move mountains on its own, but it would still be nice to have if they send a NE to the mudflats... and importantly enough, they just put a lot of investment into armor and antiarmor so I don’t think they have a ton of room to do it AGAIN right now. I can’t think of a meaningful counter to the SFE besides just doing a stupidly heavy tank anyway.
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Mechanized Warfare: Inithar Thread / Design Phase, 1941 Hot Season
« Reply #464 on: July 20, 2020, 12:47:22 am »

Strategy Phase, Cold Season 1940 AC

This season we developed our industrial capacity further as we installed a mine to extract Ore from the icy Tundra. As a result, the following changes occur with our armory:

G2 Alanui becomes (CHEAP).
G2.1 Alanui-S becomes (VERY EXPENSIVE).
NM2 Controlled mine "'Ohu Mameo" becomes (CHEAP).

"Combat" Phase, Cold Season 1940 AC

Our scouts in The Taiga and Barrens kept an eye on the sprawling Caelium Mining and Processing facilities dug into their sectors. Day and night they weathered the dangerous cold to ensure their report was going to be accurate, because it was going to be a game-changer.

Through the entire duration of their observation not a single Pact soldier was spotted entering or leaving the facilities. There was no sign of enemy presence as there had been in the early days when Inithar was still trying to figure out how not to die from the environment let alone armor-clad flying soldiers with exploding bullets.

Still, even after the scouting reports came in, a Marine team sent to infiltrate the Taiga facility, led by Kai Leilani. They exercised an abundance of caution, and did so during the day to ensure they'd be able to spot Pact soldiers from a distance and react accordingly. A chain-link fence ran the perimeter of the facility, with one massive icy road cutting the facility in half. The approach to the Caelium facility was worryingly exposed, but the team met no resistance whatsoever as they sidled up to the fence. A section had some damage - seemingly smashed, with a shallow trench dug into the ground across it ending in the scattered debris of some sort of large bipedal vehicle. A cockpit on the mechanical walker was blasted inward, and no body remained upon the blood-spattered seat. The team continued onward, moving deeper into the oppressive silence of the facility.

A few buildings stood out to the team for investigation - a hangar, some sort of office building, and a pair of buildings resembling barracks. The barracks were smaller so the team moved to clear them first.

They were empty, a layer of frost coating everything. Everything but a single pair of bootprints that disturbed the snow relatively recently, within the past few days at most. The scouts had surely missed something. The Marines had begun to relax after finding nobody, but now tension rose to a peak once more. As the Marines searched the one barracks more thoroughly they found relics of previous inhabitants, pin-up posters, old books, a pair of glasses, a few old Abberan dress uniforms, but nothing really useful. The bootprints led to a single footlocker which had been left open and rummaged through. Nothing within it was notable, and there was no indication that the person who'd searched it had found what they were looking for. The Marines moved on to the next barracks, noting the bootprints trailing outside went in the direction of the hangar. The second barracks was about as useful as the first.

The Marines headed off to the office building. The front door was chained and padlocked from the outside, and each window was reinforced with iron bars. The building was practically a miniature fortress on it's own upon closer inspection. Still, with nobody attempting to defend a fort it's fairly easy for infiltrators to do their job and infiltrate. One window had been blown open with a well-placed concussive grenade. The Marines used this opening to enter and investigate the premises. There was a lot of paperwork throughout the building, but most notably the Marines came across a series of papers dated for 1938 that were left out in the open. Upon rough translation, we could see it detailed a general withdrawal of forces from the furthest facilities from the Pact capital. While we could not discern the reasoning, we could clearly see the orders affected The Taiga, Barrens, and Deadwood.

A small team was left to secure the intel should anything happen to the rest of the unit while they moved on to investigate the hangar. It's massive front doors were closed, but the trail of bootprints led to a small side door that was left ajar. The Marines cautiously followed, and when they entered they were greeted with a building absolutely packed with Caelium ore. Large crates littered the facility, full of ore packed and ready for transport, and some still sat on a static conveyor belt that descended below the hangar parallel to a set of wide steps. Both the belt and stairs were clearly added onto the facility well after it's original construction, the stone was still rough from being dug out save for where footfalls had worn it down. Surely this stockpile could support Inithari efforts for a long time should it be properly rationed out (GM Note: Meaning the stockpile is what will provide 1 Caelium/turn, clarifying before you read into it). The team made their way down and through a series of underground halls and rooms, following the belt - and bootprints - towards one final chamber.

Multiple voices echoed out of this chamber as Kai and a handful of her best closed in with an abundance of caution. The language was foreign, likely local, and the first time it'd actually been heard. Kai peered into the chamber and saw a man in a labcoat standing in front of an ovoid construction that appeared to reflect the room. But it was no reflection. The person on the other side of this device was moving independently of the man in the chamber, and the two were in a seemingly heated discussion. Before she could pull his head back the Man in the Reflection pointed and exclaimed in alarm. The Marines had no time to respond as the Man in the Labcoat quickly grabbed a set of folders on the table at his side and fell into the device. The image projecting within it disappeared and was replaced with a shimmering silver surface - one that actually reflected the chamber. A large number of tools and devices were left behind, and in particular one device looking a lot like a radio remained on, emitting a singular constant high pitched tone. Surely once this facility is secured and made operational someone would want to investigate the signal.


Why We Fight

The Harren Expedition had a singular purpose: taking it's resources and sending them back home. Encountering Embral had drawn the Expedition's attention, but finally we'd had a taste of accomplishment. A massive collection of men and materials the likes of which hasn't been seen in a single area since Landing Day made it's way to the Taiga and Barrens with the goal of securing both the targeted Harren facilities in the regions. The massive force was unmet by Pact forces and went about securing the facilities. Routes were secured to ensure safe transport of goods across the frozen wastelands of Abbera to the settlement in the Rimefields.

Both facilities held massive stores of Caelium and workers were quick to begin packing and shipping the material.

Will you be shipping either of these resources back home, or will they be used for the war effort here? If you ship any home, which of your natural resources do you want in return?

As with the facility in the Taiga, the Barrens facility held a subterranean chamber housing complex machines and the same sort of device with the reflective, mirror-like "portal". It, too, had a strange radio emitting odd signals, and the device seemed to be deactivated much like the one in the Taiga. With plenty of helping hands and minds available, research of the devices was set to immediately. With two facilities under our control, we were able to compare their passively transmitted signals and noted that they were at distinctly different frequencies. The tuning devices were quite difficult to figure out initially, being a technology evolved completely independently from what the Empire had experience with in the Homeland, but eventually one of our engineers managed to tune the Taiga Caelium Facility device to the Barrens Caelium Facility portal, which activated a link between the two. Having a single point tuned in to another allowed the tuned portal to observe the other side, while the other portal remained seemingly inactive. Tests were performed with the passage of objects through these strange devices, and objects would appear on the receiving end with no apparent damage or changes.

Further investigation eventually led to the first human to pass through the portal. The volunteer also seemed to pass through without issue. With both portals keyed in to one another, free passage either way was possible, and sound was able to carry through the linked portals to facilitate communications.

The biggest obstacle to research of this device, known as the Glas Bolg Transporter thanks to the apparent branding on the transmitter device, is that it has so many dials, switches, ports, and levers that there are a possible 6.022x1023 frequencies to key into. Unfortunately, it seems most of these frequencies are disconnected, with the portal remaining reflective and objects passing straight through to the other side of the device without being transported elsewhere. By utilizing and reactivating these portals it seems that they connect to a network of devices independent of whatever the Pact may be utilizing.

In short, we can only transport objects and people through the portals if they are activated. We cannot get into any Pact-held locations, but it appears to be that any device activated after being disconnected by the Pact will connect to the same backup network. The portals are large enough to transport humans and human-sized objects through, so there is a chance that, should Embral also connect to our network (and we suspect the four unidentified signals we've isolated mean they have), we could launch attacks to directly take their Harren resources. It is unlikely we'd be able to control anything past the facility (unless the front line had pushed to that area, which is a different strategic scenario entirely), but we could reduce our enemy's access to the native resources. This works both ways, however.

So now we have a decision to make: Do we destroy the Glas Bolg Transporters and ensure our safety or do we maintain the Glas Bolg Transporters and provide strategic opportunity further down the line? You can choose to maintain or destroy transporters individually, and may choose to destroy a Transporter at a later date. They cannot be rebuilt however, so the decision to destroy a Transporter should be carefully thought over. For some reason you also believe that going all-in on either maintenance or destruction will affect the narrative of the world at large, and perhaps even beyond?

When utilizing the new resources afforded to us, we should remember that Caelium's Sphere is Gravity.

----

News from the front was surprisingly sparse this season, though some wild rumors abound. Some scouts have reported some sort of floating landship in the distance through the incessant rains of the Mudflats. Meanwhile, our soldiers in the North Peaks have reported this ever-present feeling of being watched, and wild rumors of an ancient spirit disturbed by the war are widely regarded as absolute nonsense. In more solid news, the Leviathan is suspected to have been operating in the Western Maelstrom, though we can never really be sure with that fucking thing. Otherwise, the Embralish didn't really do much other than fire the occasional artillery barrage and distant torpedo. There was no decisive attempt to take territory once again, and while we can't be completely sure why that is, we certainly have our suspicions.

No territory changes hands this season.

----------------

This turn we will be deciding whether or not to maintain the transporters for the time being, as well as whether or not we send the new Harren Resources home. As always, you will be responsible for two designs to introduce to our forces this turn.

IT IS NOW THE DESIGN PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
Logged
Pages: 1 ... 29 30 [31] 32 33 ... 35