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Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 38340 times)

m1895

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1939 Hot Season
« Reply #345 on: December 27, 2019, 10:23:06 pm »

Quote from: Botebox
Nik's Gas mask ():
Naval Proximity Mines ():
NM2 "'Ohu Mameo" (1): m1895
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1939 Hot Season
« Reply #346 on: December 27, 2019, 10:32:09 pm »

Quote from: Botebox
Nik's Gas mask ():
Naval Proximity Mines (1): Powder Miner
NM2 "'Ohu Mameo" (1): m1895
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1939 Hot Season
« Reply #347 on: December 27, 2019, 10:34:48 pm »

Quote from: Botebox
Nik's Gas mask ():
Naval Proximity Mines (1): Powder Miner
NM2 "'Ohu Mameo" (2): m1895, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1939 Hot Season
« Reply #348 on: December 27, 2019, 10:44:23 pm »

Quote from: Botebox
Nik's Gas mask ():
Naval Proximity Mines (2): Powder Miner, Twinwolf
NM2 "'Ohu Mameo" (2): m1895, Doomblade
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Revision Phase, 1939 Hot Season
« Reply #349 on: December 28, 2019, 07:50:28 am »

Quote from: Botebox
Nik's Gas mask ():
Naval Proximity Mines (2): Powder Miner, Twinwolf
NM2 "'Ohu Mameo" (3): m1895, Doomblade, TricMagic
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Man of Paper

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Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Hot Season
« Reply #350 on: January 10, 2020, 11:20:32 pm »

Revision Phase, Hot Season 1939 AC

Proposal: NM2 Controlled mine "'Ohu Mameo"
Quote
In response to the Embralish "Wolfpacks" We've decided to secure our coast with minefields. However, our current contact mines are just as much a danger to us as the Embralish, so we've begun work on our version of an old design, controlled mines.
'Ohus are typically deployed with two indicator loops to detect submarines, and an observer somewhere to keep an eye out for surface craft. One indicator loop is to be deployed outside the 'Ohu's kill radius and one is to be deployed inside it, standard procedure being to alert sub hunters once the outer indicator loop is tripped and detonating it once the inner loop is tripped. For small surface craft, it mainly relies on the observer relaying information to the operator. The 'Ohu Mameo can be deployed 15 kilometers from it's operator's station max, though one needs to be fairly high up to observe surface craft at that distance. What makes the 'Ohu worthwhile ultimately, is the fact it can be safely deployed anywhere along our shore, regardless of whether or not our boats frequent the area.

Difficulty: Hard
Result: (6+3)-1=8, Average

While laying cables to act as indicator loops had been heard of over the course of the war at home, Inithar had not had much opportunity to delve into nor field equipment similar in design or purpose. However, as always, Initharians somehow manage to get by.

Indicator cables would form induction loops when a submarine passed by. The sensitive equipment being observed shoreside was not perfect, and the Earth's magnetosphere could fluctuate enough to trigger readings. While this was to be expected, the intensity of spikes and their frequency was both unanticipated and intriguing, as if something was interfering with the devices. A second cable would therefore be paired with the first, not just for ensuring observers had enough time to set off mines, but to provide some sort of ability to verify a signal as coming from a submerged vessel. The mines themselves were converted from our old contact mines into circuit-fired mines controlled by an observer at a shore-based Lookout Tower. These mines could be flipped back to their normal contact-sensitive state at the flip of a switch should the lookout tower come under attack in order to prevent their control falling to enemy hands.

While definitely an improvement, the required amount of cable-laying means it's damn near impossible to deploy minefields of the NM2 in territory not under a fair level of Initharian control. In the event that they see active deployment, the NM2 costs us a whopping 7 Ore, making it (VERY EXPENSIVE) thanks to the volume of cable needed to install a significant amount of the things.


----------------


As development of our new equipment comes to a close we now need to look towards the strait, and the enemies that lay across it. As always, you have the ability to choose (up to) Two Lanes to attack on and assign a resource to one of the Nodes in your territory.

Also, you have to select your new trait from the last Battle Report!

Double also, last chance to submit lore contest submissions in the Core Thread! Remember, it's supposed to be about the nonmilitary experience on Harren, and that an Espionage Credit is up for grabs!

IT IS NOW THE STRATEGY PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
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m1895

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Hot Season
« Reply #351 on: January 10, 2020, 11:56:28 pm »

Quote from: votebox
Lanes
East Maelstrom (1): m1895
Mudflats (1): m1895

NE allocation
Kona to East Maelstrom (1): m1895

Resource allocation
Ore to The Deadwood (1): m1895

Trait Selection
Eyes and Ears (1): m1895
Bringing up the rear ():
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Hot Season
« Reply #352 on: January 11, 2020, 11:35:30 am »

Quote from: votebox
Lanes
East Maelstrom (2): m1895, Twinwolf
Mudflats (2): m1895, Twinwolf

NE allocation
Kona to East Maelstrom (2): m1895, Twinwolf

Resource allocation
Ore to The Deadwood (2): m1895, Twinwolf

Trait Selection
Eyes and Ears (1): m1895
Bringing up the rear (1): Twinwolf
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Thanik

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Hot Season
« Reply #353 on: January 11, 2020, 11:38:17 am »

Quote from: Box-O-Votes
Lanes
East Maelstrom (3): m1895, Twinwolf, Thanik
Mudflats (3): m1895, Twinwolf, Thanik

NE allocation
Kona to East Maelstrom (3): m1895, Twinwolf, Thanik

Resource allocation
Ore to The Deadwood (3): m1895, Twinwolf, Thanik

Trait Selection
Eyes and Ears (1): m1895
Bringing Up the Rear (2): Twinwolf, Thanik
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Hot Season
« Reply #354 on: January 11, 2020, 02:40:46 pm »

I will be putting together my lore entry later today.
Quote from: Box-O-Votes
Lanes
East Maelstrom (4): m1895, Twinwolf, Thanik, Powder Miner
Mudflats (4): m1895, Twinwolf, Thanik, Powder Miner

NE allocation
Kona to East Maelstrom (4): m1895, Twinwolf, Thanik, Powder Miner

Resource allocation
Ore to The Deadwood (4): m1895, Twinwolf, Thanik, Powder Miner

Trait Selection
Eyes and Ears (2): m1895, Powder Miner
Bringing Up the Rear (2): Twinwolf, Thanik
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Hot Season
« Reply #355 on: January 11, 2020, 03:10:24 pm »

Quote from: Box-O-Votes
Lanes
East Maelstrom (4): m1895, Twinwolf, Thanik, Powder Miner
Mudflats (4): m1895, Twinwolf, Thanik, Powder Miner

NE allocation
Kona to East Maelstrom (4): m1895, Twinwolf, Thanik, Powder Miner

Resource allocation
Ore to The Deadwood (4): m1895, Twinwolf, Thanik, Powder Miner

Trait Selection
Eyes and Ears (2): m1895, Powder Miner
Bringing Up the Rear (3): Twinwolf, Thanik, Doomblade
« Last Edit: January 13, 2020, 11:45:32 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / Strategy Phase, 1939 Hot Season
« Reply #356 on: January 17, 2020, 03:35:25 pm »

Nalani Fucking Hates Harren

It was precise, slow, and steady work, being a refocyte-smith. That was the one unchanging rule of how it had been for no less than centuries, and even with the tools of the modern-era that allowed working the substance to be much easier and safer, that was the rule that the Fellowship of Refocyte-smiths stuck to practically religious. This was something that Nalani Ka'ana'ana was no exception to -- in fact, he was known among his compatriots as being a particular stickler to the techniques and rules set within the fellowship's books. This was something he reflected on as he twisted with deliberate, small movements of his hands, pliers clamping down on refocyte and moving a mechanism back into shape -- a repair job. You couldn't rush a refocyte-smith; refocyte was a dangerous material, and it was such an important one that his fellowship constantly maintained that the precision and quality in their work were vital.

This was one reason why it was so fucking infuriating that the useless practical-neophyte Nalani found himself having to work with, Ikaiah of the Mechanic's Fellowship, kept shouting at him to hurry up. He just didn't get what even newbies to the fellowship had drilled relentlessly into their heads, and that meant it was like working with a child.

The second reason was a kind of incident, and it was specifically one that was happening right now. Nalani was bent over his work, focused utterly into it as his work slowly restored a rather impressively damaged industrial machine back into shape, each motion undoing a very specific, tiny piece of the destruction. The refocyte was his world for a moment, and he was its master, three decades of life spent around the substance and centuries of those who had gone before him channeled into shaping that world in detail -- it was moments like this where Nalani was reassured that he had found his calling, that he was becoming a master of his craft.

And here on Harren, it was inevitably moments like this where Ikaiah burst into the room. The words "Nalani, when the hell are you--" passed loudly through the younger man's lips, and that was all it took for Nalani to screech like some sort of dying animal and startledly slam his knee into the bottom of the table, managing almost impressively to jump the heavy device an inch up off of it, with the landing resulting in the refocyte of the device acquiring a slight green tint.

Nalani let out a curse and clutched his knee, but then his eyes settled on the tint now in his work, and this is where (just like many incidents before) he exploded. Still gripping his knee, he whirled on Ikaiah and managed the impressive volume he always did. "GET OUT! GET OUT! GET THE FUCK OUT OF MY WORKSHOP! GET OUT! GET OOOUTTT!"

Ikaiah stood his ground for a moment, an almost admirable but most assuredly foolhardy bravery coming from him. "Nalani," he began, "I can't just keep waiting for you like this! We have a schedule of things we NEED to get done to bring that factory back online, and we NEED to get this done soon for the sake of--"

"FUCK YOU! FUCK YOUUU! GET OUT! GET OUT! FUCKING GET OUT! YOU DON'T FUCKING GET IT, YOU CAN'T RUSH ME, GET THE FUCK OUT!" If his volume beforehand had been impressive, Nalani's voice now reverberated through the building, and Ikaiah eventually gave up and retreated from the domain of the raging refocyte-smith. With his knee now smarting and his work now a bit more dangerous, Nalani gritted his teeth, storm-clouds practically over his head as the man's stormy mood filled the room.

Nalani hated Harren. He hated being stuck into the same production schedules with the same people over and over. He hated the way that he didn't have his fellowship-mates to back him up, and instead had to work one-on-one with members of other fellowships that just didn't understand his craft. He hated the way that this was his centrally assigned task -- even if it was probably the only reason he hadn't faced real punitive action, the Grand Fleet had very specific things they wanted them to do, and they didn't get to freely choose their work. He hated the way he was stuck in this same little piece-of-shit cramped building, for he longed to move from island to island, which he couldn't exactly do when everyone was in the same sad ruins of the same sad city, could he? He hated the reason WHY civilians like him were almost entirely confined to this city, the biting cold that he swore was about to freeze and shatter his skin every time he dared to step outside... the idyllic sun of Inithar this certainly was not.

"I fucking hate Harren," he muttered to himself out loud, and then he picked up the pliers and got back to work.
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Man of Paper

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Mechanized Warfare: Inithar Thread / Design Phase, 1939 Cold Season
« Reply #357 on: January 18, 2020, 10:06:22 am »

Strategy Phase, Hot Season 1939 AC
[Remember to assign a sector to NE equipment even if it won't be NE following the Resource allocation]

This season marked the beginning of operations to extract Ore in The Deadwood. We now have access to 4 Ore, which results in the following armory adjustments:

NM2 Controlled mine "'Ohu Mameo" becomes (EXPENSIVE)
Kaipo'u-Class Battleship becomes (VERY EXPENSIVE) (finally :p)

We also adopted Bringing Up The Rear, meaning our indirect fire weaponry, transport vehicles, and various auxiliary equipment that will have a direct effect on combat will have their effective difficulty reduced by one level.


Combat Phase, Hot Season 1939 AC

The Eastern Front


In preparation for our second attempt at landing in Embral-held territory our Naval Fellowship set to the task of securing the seas from the Embralish. Destroyer Groups centered around a Kaipo'u or, if they were lucky enough, the Kona had little issue locating hostile submarines and saturating their suspected locations with refocyte bombardment to dissuade getting close to the surface. Enemy Hethams began to see increased losses, and while a few of our ships did still get sunk by them, by and large every engagement was decided by our fleet and then won by them. Their Mukebazas, now facing multiple Kaipo'us, were nowhere near enough of a surface presence to stem the tide. The Kona being active in the sector and organizing fleet actions made the situation that much more extreme (in a good way for us). With our capability to reduce the Embralish advantage of stealth and their inability to engage on their own terms, we dominated our push into their territory. A lot of our people are glad to see what is undoubtedly the centralmost pillar to Initharian society, the Navy, overcome their earlier hiccups.

Inithar attains Significant Control of the Eastern Maelstrom.

----------------

Rain pounded The Mudflats on the morning of the invasion. Rain collected in the craters littering the oversaturated earth. Artillery, too, fell onto the Embralish territory. Our capital ships were able to focus largely on supporting the invasion thanks to the shellacking of the Embralish fleets in the area, and the defenders most definitely felt that as conventional 300mm shells whistled overhead alongside a large number of refocyte munitions. The appearance of the Makuahine CLC alongside our repurposed landers was certainly a welcome sight for the forces being delivered to the devil's doorstep.

The Embralish 108mm artillery and the 105mm mortars had zeroed in on slices of the landing area after last year's attempt, and the time we'd given them to recover and reinforce was made abundantly clear. It felt as though more water was being thrown into the air by explosions than there was falling from the clouds. Being infantry on either side of this engagement was quite an undesirable prospect, as the sheer volume of indirect fire - admittedly mostly at us - was withering at best and downright devastating at worst.

Chemical clouds drifted across the landing zones as Embralish chemical mortars dropped with alarming frequency. One Makuahine was unfortunate enough to have a shell land right in front of the ramp as it opened, blocking the exit with a toxic cloud of smoke and drifting inward towards the trapped infantry and crew. Counterbattery fire from our fleet was able to alleviate that pressure somewhat, while the ship-based refocyte rounds pounded the old Salviosi defenses, cracking, crumpling, and collapsing the decades-old abandoned concrete bunkers.

The first wave of landing craft was almost solely infantry. Our footsoldiers were at a disadvantage thanks to the enemy's superior range in regard to firearms, as with last time, but the uptick in indirect fire support gave our infantry the chance to push forward and not get socked in by the hail of 108mm shells. Smoke launched from the Makuahines did wonders to reduce the amount of immediate casualties as compared to a year ago. Then the second wave hit the beaches.

Makuahines opened up to reveal the first Initharian armored fighting vehicle of the war - the G2 Alanui. These tanks provided a clear and present target for the Embralish Rogis which proved itself...somewhat lacking. While it's AP and APHE shells could penetrate the Alanui, the tank was capable of high speeds that required significant leading, even in the muck of the Mudflats. The Alanuis provided much-needed direct-fire support for our infantry, pounding defenses with their refocyte rounds and suppressing infantry with it's pair of Kakalas. The advantage provided to troops pushing forward was somewhat mitigated by the deep pools restricting movement forward to select routes, and the Rogis, largely used on the beach as defensive emplacements, severely outnumbered the Alanui. That said, they also afforded the Wikiwiki the opportunity to move up without getting absolutely annihilated immediately.

Our forces suffered significant losses on the landing, adding corpses to those already half-buried and rotted in the mud. But the inclusion of a proper lander, as well as the delayed introduction of the Alanui, paired with a significant degree of naval bombardment, saw the Embralish defenders pushed away from the landing zones along the strait. In the following days the landings were able to form a unified front and went largely unopposed, save for the occasional terrifying ambush of screaming, whistling Embralish, until they ran across another old Salviosi line claimed by the Embralish forces. Long-abandoned Abberan positions provided our forces with some cover from enemy fire and the elements.

As both sides dug in, one thing remained clear: many people would die in the coming months trying to fight over this useless, undesirable slice of land.

Inithar has successfully pushed into The Mudflats, gaining control of an empty Resource Node in the process.


----------------


The Western Front


Plans this season for the Embral forces focused efforts on pushing through the Initharian defenses they'd managed to probe the season before. Fortunately for us, we made progress asserting control over the sea, and had shored up our positions. As with the East, an increased presence of Kaipo'u-class Battleships acted in support of a number of sub-hunting groups. Their Hethams, outnumbered by the ships hunting them, and now facing Destroyer Groups with refocyte-armed battleship support, had to fight more conservatively than any of them would have wanted. The Ho'oulas were already enough a pest for the Mukebaza cruisers based on sheer volume of fire alone, and with the additional firepower from more Kaipo'us they didn't really stand a chance. Again, we picked almost every engagement, and without sufficient surface presence the Embralish were unable to wrest any control of the sector from us. We suspect, but cannot confirm, that The Leviathan was present and involved in sinking a Kaipo'u and causing significant damage to two more. We suspect we detected it a few times, but it never approached our mine fields close enough to be threatened by them.

It would've been a bad enough season for the invaders on the seas if things ended there. But they did not. Towers had cropped up along our shores, and their purpose was made abundantly clear to the Embralish submersible fleet when they tried navigating through our minefields, as they'd grow accustomed to doing. The NM2 Controlled mine "'Ohu Mameo" weren't all too common, so a few of their subs were able to get close enough to shore to launch Submersible Engineered Aquatic Litter Diver Propulsion Vehicle and Rebreathers, dubbed SEALs. These torpedoes were ridden by an Embralish soldier armed with a knife and some explosives, and they were generally not that great. Not many made it past our fleet and the mines, but they were able to land a few disorganized units onto our shores. Not that the North Peaks offered many safe landing zones in the first place, at least not for someone lacking significant support or climbing equipment.

Their only saving grace here was that our focus was not on the Western Maelstrom. The Western Maelstrom is still under Initharian Light Control.

----------------

Scattered commandos landed and struck the night before Embral's second attempt to claw into the North Peaks. The disruptions caused by their SEAL Commandos were heavily underwhelming. Not enough of them made it to land in one piece to cause significant havoc behind our lines. The did manage to pull attention away from the shore defenses somewhat, but their activities acted more to increase our alertness more than anything. The first use of SEAL Commandos would go down ultimately as a failure for Embral, with little gained and each Commando missing, captured, or killed by the end of the landing attempt.

The landing itself was practically a repeat of the last time they crossed the strait here. Approaching ships had to be extremely cautious of our mines, and the Navy was able to harass Embral's mostly unescorted transports. While a large number of our ships were dedicated to keeping Hethams away, their comparative lack of surface presence bit them hard. While we had no new advancements on the ground in this theater, neither did they. Again, as last season, Embralish forces were able to bypass small sections of our defenses before being pushed back - which is a frightening prospect, given the situation at sea was much worse for them than the last time they tried an amphibious assault. We suspect that there would have been gains this time around if the sea situation had stayed similar to last season's.

Inithar has successfully defended the North Peaks.


----------------


As the season nears it's end a pair of ships were spotted approaching our side of Harren from the East - though they seem to keep a fair distance from one another. The first to make contact is someone claiming to represent the Military Fellowships in Inithar, waving a set of flags stating as much in the distance, while the other claims to be a diplomat seeking refuge and aid. The diplomat's boat arrived first, and the diplomat, introducing himself as Pelenato, requested you all meet him as he stepped foot onto the frozen dock.

"Please, we must hurry. The Junta is on my tail, and I need to speak to you now," Pelenato gestures furiously towards the nearest buildings, shivering as his breath forms dense clouds in front of his face."


In a few moments you've crammed yourself in a small pub vacated by it's patrons. Pelenato refuses to sit. His face wields the look of hunted prey reaching the end of it's rope.

"Time is short, so I'll cut to the chase. The war at home has taken a turn for the worst. Carpet bombing has commenced in the Initharian Archipelago. People are desperate and tired if they're lucky, maimed or dead if not. The Great Powers, seeing our desperate position, have offered terms of surrender. We had the chance to end the suffering of our people, given the chance to continue surviving merely by ceding all but our mainland territory save for our primary port city and allowing Powers forces to occupy and observe it for a short period. But the military fellowships, well, as with any Initharian they pride themselves on their skill at their chosen work, and none of them took the offer well. When they'd heard the terms of surrender were being seriously considered the leadership of the Army, Navy, and Air Force Fellowships came together and forced our leadership from the capital. We've managed to maintain a semblance of control while ruling from exile, island hopping to avoid both the Junta and the Powers, who don't understand that there's a difference between us and the Junta, but we can't do so forever. I'm here not only to update you on the situation, but to ask for aid in the fight against the Junta and, hopefully, an end to the war at home."

The pub door swings open. In an instant Pelenato draws a sidearm and fires it at the newcomers. The first two drop dead before the gun jams. An imposing, decorated figure steps over the two bodies as Pelenato tosses the jammed weapon, missing him entirely.

You recognize General Arona, the highest ranked and most well-respected female within Inithar's entire armed forces. Her uniform is standard, save for the solid black band around her left bicep.


"Fucking coward," she spits, approaching the circle you've formed while listening to Pelenato, "He's a liar and a traitor to Inithar," she pulls her own service revolver and levels it at Pelenato.

"Go ahead, shoot me, you'll just prove me right!"

Arona's jaw clenches tightly before she speaks, "At least it'd put an end to the trail of bodies left in your wake, traitor."

Arona turns her attention towards you, though she never stops aiming her gun at Pelenato, "No doubt he's told you of the horrible, terrible "Junta". There is no junta, only a Unified Armed Fellowship that seeks to defend, protect, and uphold the ways of Inithar. And if that means fighting gill and scale for every inch of Initharian lands, protecting ourselves from becoming a puppet to foreign powers, then so be it! At least we don't have our bank accounts full of foreign coin! The leadership of our country failed it's people, squandered every advantage we had, and then took bribes in order to secure a "favorable" offer of peace. Favorable to them, maybe! But the rest of us - the ones who fight and die for Inithar, the ones that farm and fish to feed her people, were set to be trod upon by foreign boots. Peace? No, the Powers only offer oppression. Did he tell you one of the terms was the dissolution of all Fellowships? That the foreign forces would not only police our single mainland port, but also maintain a presence on every Initharian island? I doubt it. Peace. What a joke!"

"You want Inithar to pay for it's freedom in blood. And there will be none left alive to see it!" Pelenato hisses back.

"Then at least we will go out with honor and dignity intact!" Arona replies coldly as her thumb pulls back the hammer on her revolver.

A gun rests underneath the bar and within reach of a few of you. It's clear someone in this room is going to die (besides the two men laying in pools of their own blood already). It's time for you to decide who walks out of here alive...and ultimately how interactions with the Old World will continue from this point onward.

Will you Kill Arona, siding with Pelenato and the Powers while forsaking Inithar? Or will you Kill Pelenato, cementing your loyalties to the motherland at the cost of countless lives in the war at home?


You have one design.

IT IS NOW THE DESIGN PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Initharian Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Known Embralish Armory (click to show/hide)
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m1895

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1939 Cold Season
« Reply #358 on: January 18, 2020, 11:00:02 am »

Quote from: my proposal
a man(?) stands up, his uniform a curious mix of sky blue, dark grey, and silver. He moves between the gun and his more... excitable compatriots.
"By the ancestors woman, this is the twentieth century, you can't just summarily execute people. We're a civilized people, though I guess I shouldn't expect an armywomen to be up to date on these matters, but I digress, if the evidence against him is as damning as you say, then there's no reason to avoid having a real trial, to avoid making a martyr out of him. Of course if he turns out to not be guilty, then that brings up a lot of questions...
Here's a rough draft
 The TL;DR is basically have him arrested and brought to trial, and her kept in custody so she doesn't fuck with the trial.
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / Design Phase, 1939 Cold Season
« Reply #359 on: January 18, 2020, 11:29:56 am »

Quote from: For Inithar
pop!
From the seat near the gun, a almost normal looking Initharian, just an everyday guy, shoots.

...

"I'm just going to say anyone who would kill his own countryman deserves to die. We did not come to the middle of this frozen wasteland in the middle of nowhere just to give up and roll over."

We came here to retrieve the resources here, create new advancements, and come back victorious to push these greedy oil loving bastards out of our lands. We paid for them with blood and sweat, and were the ones to take down the empire in our distant past while they decided to fight over the remains. What right do they think they have to take what is ours!

After that impassioned speech, he speaks.

"We've already spent to much to get here, and I'm sure as the frozen seas not going to stop here even if I have to walk."

Quote from: Alliance
Side with Inithar: (1) TricMagic

Spoiler: discarded (click to show/hide)



Kōkua kākoʻo ahi ahi

An Indirect Fire and Communications Support Base with which to help with defense and expansion. A Kākoʻo kikowaena is made up of walls and buildings, a Radio Tower for communication between bases and to local forces, and a Refocyte Kinetic Cannon for dealing with enemies within range.

The walls surround the buildings, cutting off dust and wind from the areas within and have 2 gates at the front. Within these walls lie the Radio Tower, connected to a building which handles communications. Connected to this building is a map room, where calculations can be made for firing the Refocyte Kinetic Cannon. Around these are also other buildings for resting troops, equipment and base personnel.

The Radio Tower connects the bases together, allowing for quick communication. They also are responsible for ensuring their area is scouted to prevent enemy attacks. As for the Refocyte Kinetic Cannon, it uses a Coilengine to turn gears, which can be used to turn the base of an RFC as needed into position, as well as angle the RFC barrel. The RFC itself makes use of a firing Refocyte, and a Refocyte shell of 2 x 200 mm. Based on the purity used for the RFC's firing mechanism, which is placed beforehand, and the angle chosen we can control the range at which it fires. Anywhere from 12 kilometers to 1 kilometer can be hit by it. All we need is the radio coordinates, or a general fire area, which often overlaps with other Kōkua kākoʻo ahi ahi.

The number of RFC emplacements can vary from base to base, with any more than 1 RFC placement being placed outside the main walls. In these cases, they often have some buildings for the operators of the RFC to receive orders and take shelter from the elements.


Buildup is like this. First, we build the building for communication, and the Radio Tower. Then, more buildings are built, including the map room. After that, an RFC is installed. Following this, the walls get made, before the wall with the gates is finally built. After this, the Kōkua kākoʻo ahi ahi is mostly complete. Some might not be fully built, instead acting as Radio Tower Nodes. Quick to build, they help smooth communication where enemy attacks aren't happening.

For some nearer the front lines, more RFCs may be built outside the walls, allowing a single Kōkua kākoʻo ahi ahi to support our forces more through their indirect fire. And once the front-line has been pushed forward enough, some of these may be disassembled and brought further up the line.
« Last Edit: January 18, 2020, 01:27:01 pm by TricMagic »
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