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Author Topic: Mechanized Warfare: Inithar Thread / Final Phase, 1941 Cold Season  (Read 38343 times)

TricMagic

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #105 on: August 23, 2019, 10:44:14 am »

Bumping.


Hmm. Doesn't the over time effect... We have two ways we can create an over time effect. I'm recharging idea.

hmmm...
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Rockeater

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #106 on: August 23, 2019, 11:00:16 am »


Quote from: Votebox
Defining Advancement
Hydro refocyte charging stations (3): TricMagic, Jerick, Rockeater
Gravity Assisted Generators (2): Wozzy, Flabort

Pre-World War 1 Era Equipment
Skin of War (2): Wozzy, Flabort
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Powder Miner

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #107 on: August 23, 2019, 11:01:27 am »

Quote from: Votebox
Defining Advancement
Hydro refocyte charging stations (3): TricMagic, Jerick, Rockeater
Gravity Assisted Generators (2): Wozzy, Flabort

Pre-World War 1 Era Equipment
Skin of War (2): Wozzy, Flabort
Coilboat (1): Powder Miner
I wasn’t a fan of the alloy method of doing it so I decided to come up with something a little more meaningful and mechanical. Someone plz put the link to my design in, I’m on the phone
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #108 on: August 23, 2019, 11:17:34 am »

Quote from: Votebox
Defining Advancement
Hydro refocyte charging stations (3): TricMagic, Jerick, Rockeater
Gravity Assisted Generators (2): Wozzy, Flabort

Pre-World War 1 Era Equipment
Skin of War (2): Wozzy, Flabort
Coilboat (1): Powder Miner, TricMagic

Technicly, the Alloy method simply creates cells that release mechanical energy. While the springs seem more high powered, and contain a lot more than normal, right? Even if they both release it over time, it's two different ways of doing so.

Refocyte/Bronze Alloy= Mechanical Energy Storage. Release Over Time and control over release rates. Mechanical Energy for machinery. Doesn't release energy until at full power.
Refocyte Coil= Physical Energy Storage. Release Over Time when active. Extremely high amounts of Physical Energy Storage. Directional Output.(For torque in this case.)


Brought together, we could eventually automate the Coiling process using the alloy to power the machine that re-powers it.

That and well. Coils are likely for ships so far, while alloys can be used in cars to help power a mechanical engine.
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m1895

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #109 on: August 23, 2019, 11:22:52 am »


Quote from: Votebox
Defining Advancement
Hydro refocyte charging stations (4): TricMagic, Jerick, Rockeater, m1895
Gravity Assisted Generators (2): Wozzy, Flabort

Pre-World War 1 Era Equipment
Skin of War (2): Wozzy, Flabort
Coilboat (3): Powder Miner, TricMagic, m1895
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #110 on: August 23, 2019, 02:41:20 pm »

Quote from: Votebox
Defining Advancement
Hydro refocyte charging stations (5): TricMagic, Jerick, Rockeater, m1895, Doomblade
Gravity Assisted Generators (2): Wozzy, Flabort

Pre-World War 1 Era Equipment
Skin of War (2): Wozzy, Flabort
Coilboat (4): Powder Miner, TricMagic, m1895, Doomblade
Gearpunk is a go. :D
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

flabort

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #111 on: August 23, 2019, 04:31:53 pm »


Quote from: Votebox
Defining Advancement
Hydro refocyte charging stations (5): TricMagic, Jerick, Rockeater, m1895, Doomblade
Gravity Assisted Generators (2): Wozzy, Flabort

Pre-World War 1 Era Equipment
Skin of War (1): Wozzy
Coilboat (5): Powder Miner, TricMagic, m1895, Doomblade, Flabort
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Wozzy

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #112 on: August 23, 2019, 10:20:27 pm »

Quote from: Votebox
Defining Advancement
Hydro refocyte charging stations (6): TricMagic, Jerick, Rockeater, m1895, Doomblade, Wozzy
Gravity Assisted Generators (1):  Flabort

Pre-World War 1 Era Equipment
Skin of War (0):
Coilboat (6): Powder Miner, TricMagic, m1895, Doomblade, Flabort, Wozzy

Good, now stop keeping SCP hostage >:(
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Design Phase
« Reply #113 on: September 28, 2019, 04:18:01 pm »

Art in Inithar

Color is a vitally important part of life and culture to any Initharian. A kaleidoscope of color and visual designs fill the sight of anyone in Inithar, as the Tales of Color transmit information of person, family, craft, island, nation purpose. Carefully created and beautiful, the Tales of Color are known to often wow foreigners.

But Initharians don't consider the Tales of Color as art. The Tales of Color serve a profoundly instrumental purpose in Initharian society, and the aesthetic satisfaction that comes from them is merely a byproduct of the Initharian drive for skill in all creations -- instead the Tales of Color are something greater than art to Initharians, they're a core part of Initharian society and a careful representation of the achievements of entire classes and lineages in Inithar. For this reason, painting for leisurely and artistic reasons are actually viewed as taboo in Inithar -- it can be seen as a degradation of the Tales of Color, or in the worst cases it can even be seen as falsely claiming achievements, something which has baffled foreigners to no end.

But with that said, Inithar is far from devoid of art. Dance, sculpting, and music are all common arts in Inithar, even possessing their own craft-caste political units, relatively small ones though they are -- these are arts that can be refined and honed after all, with master sculptors in Inithar creating stunningly, hair-detailed sculptures over years and years. Initharian society does respect perfection of skill almost more than any other value, after all.

Initharian craft-castes are often very territorial in a sense, refusing to let foreign works "pollute" their own history of refinement unless it proves to be vitally necessary. While many of the other castes are often forced into adopting practical measures by the realities of an increasingly world economy and the increasing violence of the Old World, the artist castes of Inithar never had to adjust in quite the same way -- sculpting, music, and dance in Inithar are devised with Inithar audiences in mind, and it isn't as if they needed to take any particular direction to defend the nation. As a result, music and dance especially come off as very strange to foreign ears, with many standard musical practices in the rest of the world rejected, but even foreign travelers have to admit that Initharian music and dance is highly precise and highly technically complex, as Inithar craft-castes naturally tend to emphasize these things.

Now, that said, art and culture in Inithar aren't totally dominated by the craft-castes either. Worksmanship and sailing are two of the major aspects of life to Initharians, and when you're spending a lot of time doing either of these things, music and to an extent dance come as natural parts of life that make the days easier. Accordingly, Inithar has a history of popular music as well in a way that is actually shockingly familiar to a lot of familiars, with celebrity popular singers and musicians being fairly common things in Inithar. The difference is that this is actually a cultural tension point, with music and dance coming from the craft-castes having their own set of fanatics who find the more common sources of music to be a threat to the Initharian way of life, whereas a lot of listeners to common music don't feel that the music and dance craft-castes have a compelling reason to exist when they're just trying to do their own, tangibly useful jobs. Foreign music does end up as part of this package of common and popular music in Inithar, as well.

Literature, poetry, and drama also have a place in Inithar. As Inithar did create a written language outside of the Tales of Color after some time, it was only inevitable that literature would come, and as Initharian contact with the world grew and grew after the Median war that launched it onto the world stage, poetry and drama would come to Inithar through the travelers of its many trade routes, and as the centuries passed on, these three disciplines became common sights in Initharian society, and are much more integrated with foreign art than are some other disciplines in Inithar. They're quite widespread these days, with Inithar authors and poets and playwrights being not unknown to the world stage, even if Inithar is not regarded as the master of these arts. Some Initharians look down on literature, poetry, and drama as "foreign", but because they've been part of Inithar society for hundreds of years, it's usually fairly half-hearted and focused on some up and coming author or another who took inspiration from some faraway country like Embral.
« Last Edit: October 04, 2019, 05:26:36 am by Powder Miner »
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Man of Paper

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Mechanized Warfare: Inithar Thread / 3rd Prelim Revision Phase
« Reply #114 on: September 28, 2019, 06:00:31 pm »

Initharian Defining Tech: Age of War Design


Proposal: Hydro refocyte charging stations
Quote
The train yard was busy, but there was a practised flow to the activity. Everyone participating in the bustle knew their place and their role. Like it was a choreographed dance they loaded and unloaded cargo. The trains themselves were colourful, their story and history painted on to the side of the engines.

Panora Rangi loaded another refocyte energy cell on to the train car. The cells in their containment boxes were stacked to the ceiling. Entire train cars backed to the brim full of them. The trains cars near the end of the train were still being unloaded as the ones near the front were being rapidly filled. To the untrained observer, the goods being unloaded were exactly the same as the goods being loaded. Both were refocyte energy cells. The difference was the unloaded cells were outside of containment boxes and were depleted.

Another pallet of boxes was rolled up to him. The pallet, the cranes even the train itself were powered by refocyte. Mechanical energy on demand. He moved to the next car and started stacking boxes. How much energy would be on this train when they were finished loading? It was an unthinkable amount. All of it would be shipped to the factories where it would power the large scale manufacturing machines they housed. Cars, trucks and transports couldn't get enough of it. There was a hunger for refocyte power.

In all the nations the industrial revolution had taken hold in only in Inithar did the air remain clean. Only in Inithar did they eschew coal in favour of refocyte power. Its potential was limitless. Mining machines had been built using it to be able to mine refocyte more effectively. Panora Rangi couldn't help but wonder how many other jobs would be replaced by refocyte powered machines. Given the simple and predictable size of the boxes, designing wouldn't be hard. In fact, he had several ideas on that front. He probably should sketch them out sometime.



The discovery of a brass-refocyte alloy that didn't release all of its stored energy at once drastically changed the way the Inithar handled industry. The alloy releases its energy proportional to the triggering impact. Larger triggering impacts release more energy. The brass refocyte alloy won't store more energy until the energy it contains is completely depleted. Once it's depleted it won't release any energy until is charged up again.

When it first appeared it was used in siege engines employed by the Inithar to defend themselves. These siege engines took forms such as repeater ballistae and other devices that appeared on Inithar walls and ships. Each siege weapon would use the expelled force to cock the trigger impactor allowing repeated and constant use until the alloy ran out of stored power. Rapid-fire bolt-throwers firing refocyte tipped bolts persuaded most of Inithar's invaders to retreat.

Inithar had become a powerful trading nation following the conquest of the Medians. Many of their cities had grown to be influential trading ports. But despite this they zealously guarded refocyte, preventing its acquisition by outsiders. It was the source of their power. They could not afford their jealous enemies getting a hold of it.

But the world did not stay so primitive, nor did warfare. The Inithar were the first to begin the industrial revolution. It was kickstarted by what could be well the most important advancement of the era; large scale refocyte and refocyte alloy charging. The issue with refocyte in general is that it must be charged up with energy in order to be useful. You can charge it through passive means but that is typically slow. Or you can charge it directly but that often takes some time. By centralising refocyte charging and preforming it on a large scale many applications of refocyte that were previously impractical become possible.

One of the first applications of charged alloy was the two-stroke impactor engine. This was where two refocyte energy cells, made from refocyte and brass alloy, were held in parallel. The release from one would provide the force the impactor would use to strike the other one. The driver of the engine could select how much force they wanted to bleed from the impactor. Bleeding lots of force would slow the engine, bleeding less force would accelerate it.

Once the Inithar had convenient motion on tap things changed rapidly. It was the beginning of the industrial revolution. An age of innovation. Time-consuming tasks were automated. Cotton mills were built powered by refocyte and industry bloomed. It created a feedback loop refocyte engines and machines made extracting refocyte and building refocyte machines easier.

But the other nations without refocyte did not stand idle. They knew that if they did not keep up they would be left behind. However, they were unable to copy refocyte machinery without access to the material itself. They instead came up with their own innovative ideas to approximate the effects. They used coal to heat water into steam and then used the force that produced to make many machines similar to what the Inithar used. Guns and cannons were invented to counter the Inithar refocyte weaponry. Alliances were formed and in time a brutal war would ravage the continent.

The invention that sparked the Inithar industrial revolution comes in several parts first is the refocyte energy cell. A refocyte energy cell is a hexagonal rod made of a refocyte brass alloy (brass 20%, refocyte 80%, approx). These rods are hexagonal because in the early days measuring straight surfaces was easier than round surfaces. Since the rod needs to fit snuggly into any plug it's inserted to prevent unintentional discharge the size of the rod and hole needed to be exact. Early on this was easier with hexagonal rods but afterwards, it became the standard.

The second is the containment box. It is a box built to hold the energy cells in transit. The cells are held suspended in the centre of the box by wires. The wires have some give allowing the rod to move a little inside without hitting the walls of the box. This prevents the energy cell from discharging energy while in transit. Energy cells in transport back to a charging facility are not kept in containment boxes so they can absorb as much of the force imparted to them as possible.

The third and final part is the dam charging stations themselves. These imposing structures block rivers allowing an artificial lake to form. The first of these were built of wood but more modern variants use concrete. Stations at the top of the dams control the flow of water down through it. This water flows through blocks of hexagonal refocyte energy cells, the cells are perpendicular to the falling water. Surface area is maximised while space between them is minimised. Being hexagonal they can fit together in a tight and efficient pattern. Water with the weight of an artificial lake pushing on it pours through the spaces between the rods, imparting force to each one. The top of each rod protrudes from the water chamber allowing workers to see it and how charged it is. Rods can be removed individually. A spring-loaded cover shuts behind the rod as it is removed. This means rods can be removed and replaced mechanically without shutting down the flow of water. Once a charged rod is pulled out it is placed in a containment box and sent for transport.

This results in energy that can be stored up and transported easily. To say it was revolutionary would be an understatement. Analogue devices appeared everywhere. While other nations were covering themselves in smoke and soot Inithar was clean, bright and breathable. It was the spark that lit the fire of a new era.

Difficulty: Very Hard
Result: (2+2)-2=2, Utter Failure

Experimentation with Refocyte occurred throughout their history and it as the needs of the people grew so did the strain on those trained with the wondermaterial. Work was done with alloys involving Refocyte, and when the Industrial Revolution kicked off on the mainland the use of machinery quickly spread across Inithar. Implementation of Refocyte was relatively limited, but reduced Inithar's reliance on coal and steam machinery. Refocyte-powered equipment, though common, was also extremely unreliable. Refocyte needed reprocessing on a regular basis as pieces wore down and warped from overexertion, meaning more downtime for maintenance. Inithar rose to prominence rapidly during the beginning of Industrialization, but other nations began to outperform Initharian equipment. Nations bolstered by growing economies often broke away from trade pacts regarding Inithar and turned blade and bullet on them instead.

On the eve of the Industrial Revolution, and a reason for a relative lack of development regarding Refocyte, Inithar developed the "charging station". It was the first full-sized dam meant for channeling water through bundles of Refocyte rods was open for a week before the incident written in history books as "Inithar's Folly". A group of Inithar's leading Refocyte-smiths were inspecting the workings of the dam when a malfunction occurred and caused a chain-reaction of refocyte blasts. The dam burst to pieces and everyone inside was killed in the explosion or drowned soon afterward.

While there were a significant number of people capable of working with refocyte at the time, development of the uses of the material was stunted with the loss of the most knowledgeable on the subject as well as the loss of a couple heads of families. This incident led to further breakdown in the stratified society Initharian culture promoted.


----------------


Proposal: Coilboat
Quote
Kolinaisi was a Refocyte-smith. Kolinaisi's father had been a Refocyte-smith. Kolinaisi's father's father had been a Refocyte-smith. And so on and so on, throughout the generations -- but that was to be expected, after all. His family was a family of Refocyte-smiths, and being a Refocyte-smith was simply what they did. That was the norm throughout Inithar, in fact. Not only were you born into your profession, but your family line was, and a set of other family lines, and it was nearly totally rigid. This was because of the generations of carefully honed knowledge and technique that went into every Inithar craftsman's craft, it was because of the social ties between craftsmen that were vital to become somebody important, and it was because this was the very building block of society. Inithar society consisted of craft-castes; though not formally inequal, groups of professions collectively and often separately honed their trades, and grouped together for the forms of political representation. However, the elders of each craft-class typically had a remarkable amount of autonomy, as such was often deemed necessary for each craft-class to be able to best ensure the sharpening and conveyance of its skills.

However, this particular Refocyte-smith in this particular moment wasn't an elder, just a man trying to do his job. Right now, he was carefully twisting a wire of refocyte with a pair of forceps, while similarly twisted wires laid around him. On another table laid braided cords where these forceps-twisted wires of refocyte were combined together, braided cords which would later be placed into an apparatus that would turn a paddle, to turn an engine, on one of the most cutting-edge pieces of naval technology the world had yet seen.


The Inithar Coilboat is a nineteenth-century warship that came into being during the later part of the century, when steamboat ironclads were starting to come into vogue among the nations of the Old World. The actual ship itself was not technologically terribly remarkable for the period -- though made with incredibly careful and masterwork craftsmanship, as is standard for many works of Inithar, the boat was just a relatively small ship, comparable to torpedo gunboats of the period, with a metallic hull and a wooden deck, with relatively unimpressive space for armament. The ship's prow was narrow and pointed and the ship itself was relatively thin, allowing it to slice through the seas with speed and agility... speed and agility well-boosted by the true innovation of the ship.

Whereas most other nations used steamboats during this time, the Inithar created the coil engine for which the Coilship is named. It was discovered that Refocyte can be tightly coiled together and treated in a spring-like way -- if created in a way so that the tension itself doesn't immediately tear the Refocyte into pieces, the conflicting directions of force upon the Refocyte modulates the outwards flow of energy, and the energy stored within the Refocyte comes out in a flow over time, rather than the explosive burst that characterized early Inithar usage of the material. Additionally, as coiling the material when it is treated to be a spring can be used to hold a very high amount of energy, and as the directional output of the Refocyte translates to torque when torque is applied to it, Refocyte coils can be used to create coils that can run an engine for a surprisingly long amount of time, with better force than most steam engines, and without taking space for coal -- at the cost of time and manual labor to recoil and recharge the coils, though depleted coils can be removed and replaced with charged ones. What this means in practice is that the Inithar Coilboat is smaller and more agile than most ships of similar classes, and though it uses sails for long-term travel, the Inithar Coilboat is capable of bursts of powerful speed and agility during a battle.
Difficulty: Hard
Result: (6+5)-1=10, Superior

Eventually fears of developing refocyte were overcome, and those trained in working refocyte were able to create craft worthy of the Initharian Navy. The sailors of the Navy had bodies honed over generations for physical labor at sea, and so the introduction of the Coilengine and it's physical needs was well-received. The coils were formed by twisting and compressing an uncharged refocyte rod. Once coiled they would slowly unfurl with a strength dependent on the gauge of the rod and the tightness of the coil. The coils were secured in housings within the engine where their twisting and unfurling manipulated the engine and turned the ship's propellers. A workbench was installed in the Engine room with the tools required to retwist the rods, though extensive use still caused irreversible warping outside of reforging. The creation of the Coilengine not only aided the navy, but it was also repurposed for land vehicles at the turn of the century.

This was a major reason why The Great Powers, a loose coalition of nation-states with a general dislike of what was often referred to as "Initharian Occupation", didn't immediately roll over Inithar. In 1911 this alliance that had developed over nearly two decades officially struck out at Inithar. While border skirmishes were common, this invasion was something on a scale not seen before. Waves of men stormed Inithar's mainland territory, and while they fought valiantly from their defenses improved over the ages, there were just too many nations willing to kill the Initharians and take a slice of the pie for themselves. The mainland fell in the early years of the war. Though The Great Powers tried, they could not manage to invade the Initharian Archipelago. At home on the water, a single Initharian ship was worth ten of any other. With half the nations in the Alliance land-bound, the scales balanced themselves out. Initharian ships could patrol farther, for longer, and left no steam or smoke to give up their position over the horizon. Initharian craft were hunters, feared and respected.


----------------


You have a single Revision to either fix something that's broke or modernize (to the Pre-WW1 era) an old piece of tech.

It is now the Revision Phase.

Spoiler: Preliminary Proposals (click to show/hide)
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TricMagic

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Revision Phase
« Reply #115 on: September 28, 2019, 06:16:44 pm »

Inithar's Restoration

Not writing a design here, but more us using the older notes and models to finally fix the recharging station. Also, bad roll+good roll.
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Twinwolf

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Revision Phase
« Reply #116 on: October 03, 2019, 03:56:41 pm »

Refocyte Rifle


(Modernization of Refocyte Longbows)

The refocyte weaponry of Inithar remained relevant in warfare long after it’s equivalents in other nations fell out of service. When other nations developed crossbows and pikes, the longbow and spear’s explosive force still allowed Initharian forces to defeat a force that outnumbered them by a wide margin. When crude gunpowder weaponry came into play, the same happened; a line of musketmen was just a wide target for the longbowmen, while the gunmen were lucky if they hit the terrain near an Initharian soldier. But as weapons tech developed, it became practical for the enemy to use wider and more dispersed formations, far more difficult to disrupt with a single well aimed arrow or stab.

The Folly was one of the worst events in Initharian history. But it carried some beneficial effects. With the loosening of the once strict rules for craftsmen and engineers, the replacements for the old Refocyte Craftsmen were far more willing to innovate and learn from the innovations of others - after all, anything they can do, we can do better. Thus as the drums of war beat loud, the engineers looked at the weapons of their enemies, scoffed, and decided to show them how it’s done - after all, a gun is just a tube with which you fire metal at high speed at someone else, how hard can it be?


The firing mechanism of the rifle is simple. Every bullet has two main components; the bullet itself (a thin rear layer of a metal like iron, a thin layer of rubber, and then the rest is refocyte charged before entering the engagement), and a small cap of charged refocyte behind it. When the trigger is pulled, a mechanism rapidly forces the cap forward into the bullet, discharging the kinetic energy into the iron base to shove the bullet down the rifled barrel at high speed. Then, the rifleman ejects the cap to let another bullet into the chamber, and it repeats.  While individual bullets are able to store less energy than an arrow due to small size, there are two factors that make up for it - speed of firing (no need for a long draw time and the shot moves faster than an arrow), and ease of training. The rubber layer in the bullets is a result of a recent discovery; in the aftermath of the folly, it was discovered that kinetic energy that travels through rubber treats refocyte as if it were a normal object, rather than refocyte. Thus, the layer of rubber prevents the refocyte bullet from prematurely detonating.

The rifle itself is primarily made of wood, with the mechanisms made of metal; spent caps are ejected from the top of the weapon (and can be recovered for later recharge). The gun has an average sized clip (with a rubber inlay so as to avoid premature discharge of the bullets). Compared to the firearms of other nations, the Refocyte Rifle has a notably shorter barrel, on account of using refocyte propellant rather than gas.
« Last Edit: October 03, 2019, 06:12:41 pm by Twinwolf »
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Doomblade187

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Revision Phase
« Reply #117 on: October 03, 2019, 04:22:51 pm »

Quote
Refocyte Rifle: (1) Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Twinwolf

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Revision Phase
« Reply #118 on: October 03, 2019, 06:13:40 pm »

Quote
Refocyte Rifle: (2) Doomblade, Twinwolf
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Powder Miner

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Re: Mechanized Warfare: Inithar Thread / 3rd Prelim Revision Phase
« Reply #119 on: October 04, 2019, 08:16:23 am »

The Opening of the Castes
Inithar's Folly changed a great deal of things.

The loss of the finest minds of Inithar's Refocyte-smith caste, and of many of their head families, was such a blow to Inithar that it changed the course of their history and their place in the world. The craft-castes of Inithar were by definition closed -- which meant that the replenishment of the Refocyte-smiths would have to wait, in the generational uprearing and training of new Refocyte specialists. This meant that the damage done by Inithar's Folly would affect Inithar's capabilities for decades, possibly even centuries. Inithar wouldn't reach its peak within the lifetimes of those then alive, or their children, or their children's children, or perhaps even their children's children's children.

And for a long time, that is precisely how events played out. Crippled by the combination of its reliance on its most powerful resource and the scarcity of those who could not only work on Refocyte technology but advance it, Initharian industry grew slowly, unreliably. Whereas other countries tore into the industrial era with aplomb, cities rising smoke as factory after factory rose up. But for Inithar, every new type of machine was a miracle, every factory a careful effort straining the resources of the few Refocyte-smiths in the country. Inithar fell behind. Whereas it had once sat atop the world, immovable, a gem of prosperity and trade, its ports jewels of greening silver, and the rainbows of hundreds of kinds of goods, now its former friends turned away from it, skirmished with it, as the promise of Initharian prosperity declined not only for its own citizens but for those who would have traded with it.

And Initharians were not happy. There had already been some level of discontent about the lack of social mobility within Inithar -- not every son of a woodworker enjoyed or succeeded in the lifestyle of a woodworker. But always this discontent had been countered -- the caste system, it was always explained, was responsible for the Inithari excellence which had kept it in such a prosperous position for so long. Now, though, the Initharian excellence wasn't so apparent. Now, that social mobility that had so long been denied was evidently the cause of Inithar's decline and suffering. Now, what had only been occasional voices and swells of disagreement became a full blown sociopolitical crisis, as protests against Inithar's strictly stratified, restrictive, and now damaged castes came from all angles, but were fiercely opposed themselves by the supporters of the ways that had seen Inithar through so many centuries, and those who felt that destroying the castes would reduce Inithar to naught but unskilled, purposeless amateurs.

In the year 1861, Viliami Nima was in a dilemma. With Inithar's Folly eighty years ago, the Nima family had been left as the most major of the surviving head families of the Refocyte-smith caste, and it had taken a very central position -- but that wasn't doing Viliami terribly many favors. Though able as a Refocyte-smith, Viliami's father had proven essentially inept at carrying the role of guiding the Refocyte-smiths -- and he was not the only one. This trend had contributed to the industrial decline of Inithar, and now the hue and cry surrounding the Refocyte-smith caste was deafening. Those who despised the caste system felt that the very existence and leadership of his caste was responsible for Inithar's problems. Even those who favored the caste system acknowledged its failure and simply dismissed it as an unfortunate anomaly. This meant the caste's social position was in danger, as was Viliami's own power and prestige. And not only that, but Viliami Nima could not help but feel the criticisms of those who opposed the castes were correct. Inithar's future, and his fellow smiths', were doomed at this rate.

And so Viliami took an action that would change the fabric of Initharian society wildly and permanently. He gathered opinions from the opponents of the caste system, then gathered the people of his caste, and then made an announcement: his caste was now the Fellowship of Refocyte-Smiths. No longer would birth be the sole determiner of who could join that profession, but instead all who were willing to work to prove themselves would be able to join the Fellowship, -- and raise through its ranks as they continued to work in it. Furthermore, those who desired could leave, and contact with other professions was encouraged thanks to these two development.

This may not have been a complete and total destruction of Inithar's social model, but it was an extremely controversial change nonetheless -- but with the social pressures on Inithar having nearly reached their bursting point, it was a change that caught on. One or two other castes whose members were increasingly liberalizing followed Viliami's lead and announced their change to the model of Fellowship -- and then as momentum built, as other castes started to lose members to the Fellowships, as external pressure grew, caste after caste changed to Fellowships. It was a process that took decades, but by 1911 Inithar's society had seen a total reformation, with the caste system fully replaced by the Fellowship system, and with some unpopular and small castes like the artistic castes even totally vanished.

Of course, with a reformation this large and rapid there is still a great deal of controversy. Supporters of the old ways are still present and often both vocal and angry, discrimination in favor of those from more established and experienced bloodlines is still a decidedly present factor among the Fellowships and even among society as a whole (exacerbated by the culturally important record of family achievements that the Tales of Color are), the drive to work to prove oneself to one's Fellowship often sees people working themselves to the very brink, and politics has taken on a wildly unpredictable and sometimes cut-throat nature, as the political power of each Fellowship in government is affected by the number and stances of its members, leading to jockeying for members -- and all of these issues are hotly debated by Initharians themselves. But while rigidity and strict stratification ruled previously, now social mobility between professions, mutual support and decision-making within Fellowships, education and productivity, and a new openness to working with other Fellowships and even with foreigners and their ideas has led to an Inithar that keeps both the generational knowledge of the old days and gains the innovation and self-actualization of the new days.
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