Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 20

Author Topic: Mechanized Warfare: Embral Thread / Final Phase, 1941 Cold Season  (Read 24908 times)

Madman198237

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Revision Phase
« Reply #90 on: October 23, 2019, 09:24:23 pm »

Quote
Bhucala (Earthquake)
The Earthquake Machine, as it is sometimes called, is made of a strange rock from some rather rare Wells. When hollowed out very carefully into the shape of a large horn, it can be, well, used like a horn. Not like a normal "sound the charge" sort of horn, oh no. These are far too large and expensive for that. They can only be moved on large, permanent carts with expensive metal wheels and axles, because wooden axles will not hold the weight of the rock. The rock itself is rare and the skill necessary to craft it rendered these ancient horns terribly expensive, but whenever Imperial forces could use one, well, it was terrifyingly effect.

When blown, this Well rock vibrates such that the earth cannot help but vibrate with it. It is a sound too low to be heard by a person, but it can be felt. The air seems to shake, and the ground becomes less and less solid as the vibration grows. Entire armies have been known to sink up to their knees or drown in formerly solid ground, lost in a quicksand-like soup of earth. The highly-directional nature of the horn means the effect is usually confined to a narrowish cone, and the expense means that only rarely could sufficient numbers be amassed.

Their most prominent use was as siege weapons, being covered by a roof of shields and wheeled close enough to an enemy's walls to soften the very foundations of the walls, and cause them to split as portions began to sink into the earth, often removing causing multiple sections of wall to just crumble into the ground, swallowed up as if the Great Sea itself had come to devour them. This weapon changed Embralish siege warfare forever, as it was much, much faster than even dozens of siege weapons and unimaginably quick compared to starving out prepared defenders.

Quote
Saruga Bhalu (Tunnel Bear)
Twenty years. Twenty years of tunneling, of hiding, of striking when unexpected, of fighting a horrendous war. We developed a few tricks over that time. The "Tunnel Bear" is a very light vehicle meant to squeeze through tunnels just barely bigger than it, dug painstakingly over many years of fighting. It is light, fast, inexpensive, and capable of carrying a handful of troops or a heavy weapon through the tunnels. The Tunnel Bear is not, itself, armed, being a logistics implement only.

It does, however, carrying an advantage crucial for underground combat: Using the development work on the Cikaviga as well as what would go into producing the Leviathan's advanced sonar system, we have engineered an underground navigation "sonar" or echolocation device. The sound it produces is outside human hearing, but propagates fairly well through dirt. It is reflected by rock and metal and such, allowing Tunnel Bears to be used to direct tunneling efforts for maximum tunneling speed and minimum dead ends, as well as pointing the way to large hardened structures closer to the surface....such as some pesky bunkers that have been holding up advances or anchoring strongpoints we wish to remove. Use a Tunnel Bear to get close, then plant some very large bombs, light fuse, and run away.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Revision Phase
« Reply #91 on: October 23, 2019, 10:29:38 pm »

Quote from: Rōgī Hunter-Killer Vehicle
Seeing the need for a mobile and stealthy vehicle able to engage a variety of ground targets, the Rōgī was developed.

The Rōgī is a turretless hunter vehicle, meant to pick its targets off at range and then reposition as necessary. The primary weapon is a 50mm long barrel gun developed alongside HE, AP, and APHE shells. It is mounted in a fixed casemate with 30mm of armor and 35 degrees of traverse from side to side. The gun supports a simple 4x optic for use at all ranges.

It is open topped, with the driver sitting in the hull, the commander behind and to the right. To his left and separated by the breech block of the cannon is the gunner who is assisted by a loader sitting behind and to the left of the breech block. Ammunition is stored inside the hull as well as in ready racks on the lower parts of the casemate, with an additional 5mm of armor out of paranoia. On the top of the casemate is pintle mount with gun shield for a machine gun. Unfortunately, the design had not yet been allocated to production at the time. The commander also has access to a periscope for target spotting.

The hull itself is a squat cast box with a slight amount of sloping on the front to improve protection, 15mm of steel armor on the sides and 20mm of steel on the front. It is a non turreted design with a rear mounted 120hp engine able to propel the vehicle at speeds around 30 to 40 km/h. Its exhaust includes Well-Sap insulation to reduce sound while repositioning.

Overall, it is a short, squat design with armor proof against heavy machine gun and light cannon fire. It is small enough to be maneuvered through tunnels in a pinch, and light on armor.
« Last Edit: October 23, 2019, 10:45:30 pm by TheFantasticMrFox »
Logged


NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Revision Phase
« Reply #92 on: October 24, 2019, 10:18:49 am »

Look at all these things you could be voting for. I'm going to move my vote over to the Rogi. I could be persuaded to support the Boridiga as well.
Quote from: Jeepbox
The Screaming Bells of Ruination:
IFV 1, The Mole Rat:
Mk.II Jovi 4x4:
Boridiga Siege Tower: (1) Frostgiant
Bhucala:
Saruga Bhalu:
Rogi Hunter-Killer Vehicle: (1) NUKE9.13
Logged
Long Live United Forenia!

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Revision Phase
« Reply #93 on: October 24, 2019, 10:21:22 am »

 
Quote from: Jeepbox
The Screaming Bells of Ruination:
IFV 1, The Mole Rat:
Mk.II Jovi 4x4:
Boridiga Siege Tower: (1) Frostgiant
Bhucala:
Saruga Bhalu:
Rogi Hunter-Killer Vehicle: (2) NUKE9.13, Jilladilla
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

dgr11897

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Revision Phase
« Reply #94 on: October 24, 2019, 10:22:08 am »


 
Quote from: Jeepbox
The Screaming Bells of Ruination:
IFV 1, The Mole Rat:
Mk.II Jovi 4x4:
Boridiga Siege Tower: (1) Frostgiant
Bhucala:
Saruga Bhalu:
Rogi Hunter-Killer Vehicle: (3) NUKE9.13, Jilladilla, DGR
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Revision Phase
« Reply #95 on: October 24, 2019, 10:25:00 am »

Quote from: Jeepbox
The Screaming Bells of Ruination:
IFV 1, The Mole Rat:
Mk.II Jovi 4x4:
Boridiga Siege Tower: (1) Frostgiant
Bhucala:
Saruga Bhalu:
Rogi Hunter-Killer Vehicle: (4) NUKE9.13, TFF, Jilladilla, DGR
« Last Edit: October 24, 2019, 10:26:58 am by TheFantasticMrFox »
Logged


Man of Paper

  • Bay Watcher
    • View Profile
Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #96 on: October 26, 2019, 01:32:36 am »

Embralish Defining Tech: The Final Endeavor "Revision"

Proposal: Rogi Hunter-Killer Vehicle
Quote
Seeing the need for a mobile and stealthy vehicle able to engage a variety of ground targets, the Rōgī was developed.

The Rōgī is a turretless hunter vehicle, meant to pick its targets off at range and then reposition as necessary. The primary weapon is a 50mm long barrel gun developed alongside HE, AP, and APHE shells. It is mounted in a fixed casemate with 30mm of armor and 35 degrees of traverse from side to side. The gun supports a simple 4x optic for use at all ranges.

It is open topped, with the driver sitting in the hull, the commander behind and to the right. To his left and separated by the breech block of the cannon is the gunner who is assisted by a loader sitting behind and to the left of the breech block. Ammunition is stored inside the hull as well as in ready racks on the lower parts of the casemate, with an additional 5mm of armor out of paranoia. On the top of the casemate is pintle mount with gun shield for a machine gun. Unfortunately, the design had not yet been allocated to production at the time. The commander also has access to a periscope for target spotting.

The hull itself is a squat cast box with a slight amount of sloping on the front to improve protection, 15mm of steel armor on the sides and 20mm of steel on the front. It is a non turreted design with a rear mounted 120hp engine able to propel the vehicle at speeds around 30 to 40 km/h. Its exhaust includes Well-Sap insulation to reduce sound while repositioning.

Overall, it is a short, squat design with armor proof against heavy machine gun and light cannon fire. It is small enough to be maneuvered through tunnels in a pinch, and light on armor.

Difficulty: Normal
Result: (5+4)-0=9, Above Average

The Rogi is a 4-crew vehicle shaped like a short, front-sloped box with a single 50mm cannon protruding from the armored casemate with an adequate range of traversal. The open-topped vehicle is capable of defending itself with a pintle-mounted machine gun as well as the crew's own weapons. 30mm of steel armor protect the front, with the rest covered at 20mm. The Rogi is capable of reaching speeds of 45km/h and is able to turn rapidly and precisely to aid in tracking targets.

It initially saw limited use during the expansion of the subterranean war, but the Rogi proved itself a reliable enough military vehicle to be sent over to Harren Island.


----------------


The trip across the sea was long, but not as lonely as one would like. Another fleet, the Grand Fleet of the Initharian Empire, had been identified as headed toward Harren as well. Th Great Fleet did not engage, as Embrallia could not risk losing lives vital to the survival of the nation - at least not while there were civilians aboard the ships. Luckily it seemed these Initharians were in a similar situation, and neither fleet decided to approach the other.

Which was good, because there were nothing but bad tales about the Initharian Empire.

The Initharian Peninsula housed a number of growing tribes that eventually came together as a strong seafaring nations, with their extremely well-made voyaging canoes aiding in their expansion and control of the islands and nearby seas. As these tribals dominated the surrounding area they began covering their ships in vibrant, clashing colors. They apparently held meaning, but only the Initharians know for sure.

The Bronze Age's Median Empire had decided to tame the wild islanders, but were turned away. The tribals had gained access to some strange green-glowing stone of force. They used it in their arrows to great effect, where the impact of the arrow seemed to have an extra devastating kick to it. Hails of arrows were capable of bringing down ships, and over the course of a siege could sufficiently weaken walls and damage defenses. They used this devastating power to push into the Land of the Medes and "coerce" others to turn against their largely benevolent ruler. When the Median Capital fell, it was the Initharians who rattled them with their arrows and crumpled them with their "Boom Sticks" - spears using this odd metal - then stood by and allowed a myriad of tribes and nations to sack the ancient city with reckless abandon.

The Initharian's claimed much of the Median Empire, imposing their will and forcing trade through their ports for a large number of mainland nations. When a nation would refuse their terms, the Initharians would strike without hesitation to maintain dominance. During the advancement through the industrial revolution of their nation (which was delayed in part due to their very strict profession-based caste system's innovative incompatibility) they went through an event known as "Inithar's Folly". They had tried to harness water and their "refocyte" in some way at specialized dams called Charging Stations. One such dam exploded terribly, killing many inside. This included the heads of the "Refocyte-worker Fellowship". While their economic growth took a massive hit, Inithar's stranglehold on the area's economy kept them afloat. During this same period of time they went on to introduce boats that ran on coils of their refocyte. Smokeless, quiet, and potent, Coilengines increased the pressure they applied on coastal nations. They also moved away from the gunpowder weaponry rapidly gaining popularity, and instead crafted firearms which utilized their wondermetal. While their weapons suffered from lower range and penetration compared to similar weapons, the only noise they make is that of the firing mechanism striking a metal plate. They were also significantly shorter but stockier than contemporary counterparts.

The Initharian Oppression lasted millennia, and it was only relatively recently that a number of nations were capable of joining together to overthrow these aggressors. The Great Powers began pushing them back to the seas, but the islanders refused to give in, fighting relentlessly on the coasts and asea. When a stalemate was forced, The Great Powers introduced aircraft onto the battlefield. The Initharian response was initially weak. The A1 Iwa was a largely unremarkable two-seater biplane save for it's quiet coilengine and the inclusion of a "refocyte battery" that ultimately acted as a supercharger. Refinements were hastily performed, and the Supercharger Coilengine came into being. While it wasn't enough to completely turn the tides, the improved Iwa was able to dive in and hit a target or two at high speed before flying off, often unable to be caught.

The Powers finally managed to make progress in the seas thanks to their vast numbers of men and material. It seems the Initharians had a refugee convoy pass through their territory as well, because they soon created and sent forth their "Grand Fleet". Rumor has it that the ship is some sort of superbattleship people refer to as a "Kona-like".

These people are cruel and savage, and if the bounty of Harren should fall into their hands it would only be a matter of time before they would use those resources against us, if someone else doesn't take them and turn them against us anyway. They are a vital threat, and so after we've landed and begun work on studying and extracting the island's resources we will be prying them from the Initharians as well.


----------------


The approach to Harren was just as we were told. A massive permanent storm stained the skies an inky black to the north, the seas churning up an impenetrable haze. Our ships, more importantly, had to contend with the rapidly-heating air and rough seas approaching Salvios. The air was impossibly dry and was a clear and immediate threat. A more pertinent threat though was the natives watching the Embralish fleet approach.

It is now the Strategy Phase. You will be presented with a variety of fields to choose from. Propose lists that select one item from each field and propose entire armories, then vote on whichever selection you want most. This will be used to engage Pact forces immediately (this turn) and the Initharians afterwards (next turn in 1938). You are obviously encouraged to change the names alongside you proposals - I definitely don't want to write about ship shooting gun at ship but it's the other team's.

Spoiler: Ship #1 (click to show/hide)

Spoiler: Ship #2 (click to show/hide)

Spoiler: Aircraft (click to show/hide)

Spoiler: Infantry Weapon (click to show/hide)

Spoiler: Support Weapon (click to show/hide)

Spoiler: National Bonus (click to show/hide)


Time to make your decisions! Good luck! Note that if you choose a design that utilizes equipment you wind up not having a design for (ex. machine guns for vehicles) then you will be considered as using WW1-era equipment as placeholder.

Spoiler: Embrallish Armory (click to show/hide)
Logged

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #97 on: October 26, 2019, 02:25:20 am »

Quote from: VoteBox
Ship #1
Destroyer:
Submarine: (1) SC777

Ship #2
Light Cruiser: (1) SC777
Heavy Cruiser:

Aircraft
Light Fighter: (1) SC777
Scout Craft:

Infantry Weapon
Samarata 1902: (1) SC777
Samarata 1915:

Support Weapon:
LMG: (1) SC777
Anti-Tank Weapon:

National Bonus:
Tunnel Rats:
Well of Knowledge: (1) SC777

Renaming:
“Nautilus” Submarine: (1) SC777
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #98 on: October 26, 2019, 08:23:28 am »

We're supposed to vote for entire lists at a time, not individual elements (in this case, at least). So Shadowclaw's proposal looks like this:

Quote from: Shadowclaw's Proposal
Ship 1: Submarine - "Nautilus" Submarine
Ship 2: Light Cruiser
Aircraft: Light Fighter
Infantry Weapon: Samarata 1902
Support Weapon: LMG
National Bonus: Well of Knowledge

I like most of those choices. The only one I don't like is the cruiser- yes, the Heavy Cruiser is a National Effort, but only until we grab a single resource (Ore, Oil, or Wells), then it becomes VE. Submarines are not great at naval fire support, so we could really use something with big guns. Also, the Light Cruiser has no AA, and whatever about facing Inithar, we're going to need anti-air if we want our navy to survive versus the Pact.
I'm also going to propose some alternative names:

Quote from: NUKE's Proposal
Ship 1: Submarine - Hetham-Class Submarine
Ship 2: Heavy Cruiser - Mukebaza-Class Heavy Cruiser
Aircraft: Light Fighter - Mk.II Baza Fighter
Infantry Weapon: Samarata 1902
Support Weapon: LMG - Mk.III Musakila LMG
National Bonus: Well of Knowledge

Quote from: The Final Preliminary Botevox
Shadowclaw's Proposal: (1) SC777
NUKE's Proposal: (1) NUKE9.13
« Last Edit: October 26, 2019, 10:51:07 am by NUKE9.13 »
Logged
Long Live United Forenia!

frostgiant

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #99 on: October 26, 2019, 10:21:27 am »



Quote from: The Final Preliminary Botevox
Shadowclaw's Proposal: (1) SC777
NUKE's Proposal: (2) NUKE9.13, Frostgiant

I really want tunnel rats, But well of knowledge and its espionage credit replacement is just to cool, I actually think its a unique mechanic and I'm a sucker for unique in arms races.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #100 on: October 26, 2019, 11:22:12 am »

Quote from: The Final Preliminary Botevox
Shadowclaw's Proposal: (1) SC777
NUKE's Proposal: (3) NUKE9.13, Frostgiant, Madman

NUKE literally listed out everything I wanted. Everything. So, yeah, let's go learn things that the enemy doesn't think we know.
« Last Edit: October 26, 2019, 11:25:31 am by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #101 on: October 26, 2019, 11:59:53 am »

There's stuff I'm undecided on, but this works well.

Quote from: The Final Preliminary Botevox
Shadowclaw's Proposal: (1) SC777
NUKE's Proposal: (4) NUKE9.13, Frostgiant, Madman, Jilladilla
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

frostgiant

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #102 on: October 26, 2019, 05:08:59 pm »

Spoiler: Aether (click to show/hide)
Spoiler: Blood Iron (click to show/hide)
Spoiler: Ferromagnetic Obsidian (click to show/hide)
Spoiler: Druids Glow (click to show/hide)
Logged

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #103 on: October 26, 2019, 11:00:36 pm »


Quote from: The Final Preliminary Botevox
Shadowclaw's Proposal: (1) SC777
NUKE's Proposal: (5) NUKE9.13, Frostgiant, Madman, Jilladilla, TFF
Logged


Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Mechanized Warfare: Embral Thread / 5th Prelim Strategy Phase
« Reply #104 on: October 27, 2019, 02:08:10 am »

Quote from: The Final Preliminary Botevox
NUKE's Proposal: (5) NUKE9.13, Frostgiant, Madman, Jilladilla, TFF, SC777
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 20