Embralish Defining Tech: The Final Endeavor "Revision"
Proposal: Rogi Hunter-Killer VehicleSeeing the need for a mobile and stealthy vehicle able to engage a variety of ground targets, the Rōgī was developed.
The Rōgī is a turretless hunter vehicle, meant to pick its targets off at range and then reposition as necessary. The primary weapon is a 50mm long barrel gun developed alongside HE, AP, and APHE shells. It is mounted in a fixed casemate with 30mm of armor and 35 degrees of traverse from side to side. The gun supports a simple 4x optic for use at all ranges.
It is open topped, with the driver sitting in the hull, the commander behind and to the right. To his left and separated by the breech block of the cannon is the gunner who is assisted by a loader sitting behind and to the left of the breech block. Ammunition is stored inside the hull as well as in ready racks on the lower parts of the casemate, with an additional 5mm of armor out of paranoia. On the top of the casemate is pintle mount with gun shield for a machine gun. Unfortunately, the design had not yet been allocated to production at the time. The commander also has access to a periscope for target spotting.
The hull itself is a squat cast box with a slight amount of sloping on the front to improve protection, 15mm of steel armor on the sides and 20mm of steel on the front. It is a non turreted design with a rear mounted 120hp engine able to propel the vehicle at speeds around 30 to 40 km/h. Its exhaust includes Well-Sap insulation to reduce sound while repositioning.
Overall, it is a short, squat design with armor proof against heavy machine gun and light cannon fire. It is small enough to be maneuvered through tunnels in a pinch, and light on armor.
Difficulty: NormalResult: (5+4)-0=9,
Above AverageThe Rogi is a 4-crew vehicle shaped like a short, front-sloped box with a single 50mm cannon protruding from the armored casemate with an adequate range of traversal. The open-topped vehicle is capable of defending itself with a pintle-mounted machine gun as well as the crew's own weapons. 30mm of steel armor protect the front, with the rest covered at 20mm. The Rogi is capable of reaching speeds of 45km/h and is able to turn rapidly and precisely to aid in tracking targets.
It initially saw limited use during the expansion of the subterranean war, but the Rogi proved itself a reliable enough military vehicle to be sent over to Harren Island.
----------------
The trip across the sea was long, but not as lonely as one would like. Another fleet, the Grand Fleet of the Initharian Empire, had been identified as headed toward Harren as well. Th Great Fleet did not engage, as Embrallia could not risk losing lives vital to the survival of the nation - at least not while there were civilians aboard the ships. Luckily it seemed these Initharians were in a similar situation, and neither fleet decided to approach the other.
Which was good, because there were nothing but bad tales about the Initharian Empire.
The Initharian Peninsula housed a number of growing tribes that eventually came together as a strong seafaring nations, with their extremely well-made voyaging canoes aiding in their expansion and control of the islands and nearby seas. As these tribals dominated the surrounding area they began covering their ships in vibrant, clashing colors. They apparently held meaning, but only the Initharians know for sure.
The Bronze Age's Median Empire had decided to tame the wild islanders, but were turned away. The tribals had gained access to some strange green-glowing stone of force. They used it in their arrows to great effect, where the impact of the arrow seemed to have an extra devastating kick to it. Hails of arrows were capable of bringing down ships, and over the course of a siege could sufficiently weaken walls and damage defenses. They used this devastating power to push into the Land of the Medes and "coerce" others to turn against their largely benevolent ruler. When the Median Capital fell, it was the Initharians who rattled them with their arrows and crumpled them with their "Boom Sticks" - spears using this odd metal - then stood by and allowed a myriad of tribes and nations to sack the ancient city with reckless abandon.
The Initharian's claimed much of the Median Empire, imposing their will and forcing trade through their ports for a large number of mainland nations. When a nation would refuse their terms, the Initharians would strike without hesitation to maintain dominance. During the advancement through the industrial revolution of their nation (which was delayed in part due to their very strict profession-based caste system's innovative incompatibility) they went through an event known as "Inithar's Folly". They had tried to harness water and their "refocyte" in some way at specialized dams called Charging Stations. One such dam exploded terribly, killing many inside. This included the heads of the "Refocyte-worker Fellowship". While their economic growth took a massive hit, Inithar's stranglehold on the area's economy kept them afloat. During this same period of time they went on to introduce boats that ran on coils of their refocyte. Smokeless, quiet, and potent, Coilengines increased the pressure they applied on coastal nations. They also moved away from the gunpowder weaponry rapidly gaining popularity, and instead crafted firearms which utilized their wondermetal. While their weapons suffered from lower range and penetration compared to similar weapons, the only noise they make is that of the firing mechanism striking a metal plate. They were also significantly shorter but stockier than contemporary counterparts.
The Initharian Oppression lasted millennia, and it was only relatively recently that a number of nations were capable of joining together to overthrow these aggressors. The Great Powers began pushing them back to the seas, but the islanders refused to give in, fighting relentlessly on the coasts and asea. When a stalemate was forced, The Great Powers introduced aircraft onto the battlefield. The Initharian response was initially weak. The A1 Iwa was a largely unremarkable two-seater biplane save for it's quiet coilengine and the inclusion of a "refocyte battery" that ultimately acted as a supercharger. Refinements were hastily performed, and the Supercharger Coilengine came into being. While it wasn't enough to completely turn the tides, the improved Iwa was able to dive in and hit a target or two at high speed before flying off, often unable to be caught.
The Powers finally managed to make progress in the seas thanks to their vast numbers of men and material. It seems the Initharians had a refugee convoy pass through their territory as well, because they soon created and sent forth their "Grand Fleet". Rumor has it that the ship is some sort of superbattleship people refer to as a "Kona-like".
These people are cruel and savage, and if the bounty of Harren should fall into their hands it would only be a matter of time before they would use those resources against us, if someone else doesn't take them and turn them against us anyway. They are a vital threat, and so after we've landed and begun work on studying and extracting the island's resources we will be prying them from the Initharians as well.
----------------
The approach to Harren was just as we were told. A massive permanent storm stained the skies an inky black to the north, the seas churning up an impenetrable haze. Our ships, more importantly, had to contend with the rapidly-heating air and rough seas approaching Salvios. The air was impossibly dry and was a clear and immediate threat. A more pertinent threat though was the natives watching the Embralish fleet approach.
It is now the Strategy Phase. You will be presented with a variety of fields to choose from. Propose lists that select one item from each field and propose entire armories, then vote on whichever selection you want most. This will be used to engage Pact forces immediately (this turn) and the Initharians afterwards (next turn in 1938). You are obviously encouraged to change the names alongside you proposals - I definitely don't want to write about ship shooting gun at ship but it's the other team's.
Destroyer: The Destroyer is 105m long, powered by a number of steam turbines and boilers. The ship can reach speeds of 35 knots with it's twin propellers. Armed with 4x2 120mm guns and 2x4 25mm guns, along with a pair of fore torpedo launchers and one aft. Utilizes WellSonar for improved detection abilities and has basic communication equipment. Costs 3 Ore, 3 Oil, and 3 Wellmaterial. (EXPENSIVE)
Submarine: The Submarine is 77m long and is capable of going 12 knots surfaced and 6 submerged. It is armed with 4 bow and 2 stern torpedo tubes and can carry 20 torpedoes, and comes with a single 80mm deck gun. Utilizes WellSonar for improved detection abilities and has basic communication equipment. The engine room has a WellSap coating to dampen noise. Costs 3 Ore, 3 Oil, and 4 Wellmaterial. (VERY EXPENSIVE)
Light Cruiser: The Light Cruiser is a 170m long vessel with 4 steam turbines powering 4 propellers to give the ship a speed of 35 knots. Armed with 2x2 150mm guns, 8x1 100mm guns, and two twin torpedo tubes at the fore of the ship. Armor is relatively light, with 60-90mm armor along the belt, 40mm deck armor, and 100mm of armor for the conning tower. Utilizes WellSonar for improved detection abilities and has basic communication equipment. Costs 4 Ore, 3 Oil, and 3 Wellmaterials. (VERY EXPENSIVE)
Heavy Cruiser: The Heavy Cruiser is a 186m long ship utilizing 4 propellers powered by 4 steam turbines to give the ship a 30-knot speed. It is armed with 3x3 200mm guns, 4x2 120mm guns, and 10x2 20mm AA guns. Armor consists of 80-150mm at the belt, 80mm at the deck, and 100mm on the conning tower. Utilizes WellSonar for improved detection abilities and has basic communication equipment. Costs 5 Ore, 4 Oil, and 3 Wellmaterials. (NATIONAL EFFORT)
Light Fighter: The Fighter is a gull-winged single-propeller aircraft capable of speeds of 380km/h. It has two machine guns in the nose and carries two 50kg bombs. Armor is practically nonexistent. Costs 3 Ore and 3 Oil. (EXPENSIVE)
Scout Craft: The Scout Craft is an unarmed aircraft used mostly for reconnaissance. It is a high-wing strut braced monoplane with a rectangular wing. It is simple and cheap, capable of taking off and landing anywhere with the space, and if they take some damage there's always another Scout Craft ready to go. The crew are provided parachutes and encouraged to bail when there's signs of trouble. Costs 2 Ore and 2 Oil. (CHEAP)
Samarata 1902: A 7mm bolt-action rifle with a 5-round box magazine effective out to 1000m. Light, reliable, and can utilize a variety of sights. Costs 2 Ore and 2 Wood. (CHEAP)
Samarata 1915: A 7mm semiautomatic rifle with a 10-round box magazine effective out to 850m. Shorter than it's predecessor, but suffers from the occasional jam. Costs 2 Ore and 2 Wood. (CHEAP)
Light Machine Gun: An 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Rate of fire is sacrificed for an effective range of 1200m. Costs 4 Ore. (EXPENSIVE)
Anti-Tank Weapon: The Anti-Tank Weapon uses a disposable launch tube to deploy high explosive anti-tank warheads out to 80m. The shaped warhead is capable of punching through armor and cover. Costs 4 Ore. (EXPENSIVE)
Tunnel Rats: The Embralish people have always used the environment and psychology to tip the scales of warfare, and underground is no different. While no benefit is provided while fighting over undeveloped territory, infantry get a bonus to fighting in the ambush-loaded environments of facilities, mines, and the like (nodes that have a resource applied to them). A small bonus is also applied to rolls for designs related to guerilla warfare.
Well Of Knowledge: The Embralish Empire is always very well informed on their opponents. While the means is not always know, it is almost always spot-on. Any credit can be replaced for an Espionage Credit, and espionage rolls gain an extra roll. A small bonus is also applied to rolls for designs related encryption, decryption, and infiltration.
Time to make your decisions! Good luck! Note that if you choose a design that utilizes equipment you wind up not having a design for (ex. machine guns for vehicles) then you will be considered as using WW1-era equipment as placeholder.
Land
Sikari Mask Mk.III: A gas mask/wellwood flute that resembles a bird's face. Evokes a stronger emotional response than the old flute. Costs 4 Wellmaterials. (EXPENSIVE)
Strings of Motion: Specially-made string instruments using a variety of Well-based materials to produce an effect of mildly quickening the body. Military use sees armies covering a bit more ground than one would expect. Costs 6 Wellmaterials. (VERY EXPENSIVE)
Legionary "Terra Nova Expedition" Uniform: A tough uniform that comes in one of three colors with hot and cold weather variants. Basic kit includes a machete, gas mask, excellent boots, and smooth shades. Helmet is shaped like a rimmed dome. Worn by all Embrallish soldiers.
Rogi Hunter-Killer Vehicle: An open-topped 4 crew vehicle with a 50mm cannon, hits speeds around 45km/h, and is protected by 30mm front armor and 20mm of armor everywhere else. Has a pintle-mounted machine gun. Fast and agile, more than adequate for heavier hit-and-runs. Cost 5 Ore and 3 Oil. (VERY EXPENSIVE)
Sea:
The Leviathan: The submersible flagship of the Great Fleet. Massive, dependable, and armed with 32 torpedoes and four 25mm autocannons. Can stay asea for nearly a year. Cramped, but well-stocked. Uses a variety of wellmaterials to improve it's sonar systems while making itself practically invisible to them. Survivability is improved thanks to a pair of internal hulls running the length of the ship as well as three more specialized internal hulls. Always a (NATIONAL EFFORT).
Special:
Unique Resource - Wells: Wells are strange, relatively poorly understood subterranean environs housing any number of forms of cave-adapted life whose parts can be used to manipulate the world through sound.
-Wellquartz: A mineral found within wells that evokes a range of blissful feelings with intensity dependent on the tone.
-Wellbronze: A metal capable of detecting sound and responding with vibration. Electrical current focuses the detection cone and increases sensitivity and clarity.
-Wellvine Sap: A plant extract that can be processed into a resin capable of absorbing and nullifying sound.