Embralish Defining Tech: The Final Endeavor Design
Proposal: The Leviathan"Alright, ladies and gentlemen", said the head engineer as he entered the meeting room. "As you may know, we've been asked to design a flagship for the Great Fleet", he explained, as the other engineers nodded. "This will be the linchpin of our overseas operations. The keystone of our strategy in the New World. The crucial shield that stands between us and defeat!" The engineers all nodded. They'd read the briefing, they knew what was at stake.
"Now. When asked to provide preliminary proposals, one of you- not naming any names- suggested a submarine", he continued, as several engineers shifted uncomfortably. "We all know that submarines are an important component of our navy. Their stealthy nature allows us to fight a nominally superior foe on even footing. However, we must recognise that a submersible flagship would be a terrible idea." All the engineers nodded in agreement. "Submarines have less capacity, less firepower, less armour, less speed, less range- I could go on." The nodding continued unabated. "So, I think we can unanimously agree that a submersible flagship would be an impractical and foolish undertaking- raise your hand if you agree." Everyone raised their hands.
"Right. That's settled, then. Now, let's get started. What features do we want on our submersible flagship?" Several engineers started talking at once. Some pulled entire blueprints out of folders. The projector lit up, showing a slide with complicated formulas demonstrating the maximum size for a submarine.
The Leviathan
Old Embralish legends tell of a great beast that lurked beneath the waves of the great ocean. So large was this creature, that it could not enter the inland sea, for it would become stuck upon the shallow seabed. Now, with hindsight, we can recognise that these legends emerged from sailor's tales of spotting the great whales as they migrated from the cold southern waters north and back each year. Nevertheless, there are some who still believe that the Leviathan is out there, lurking in the deeps, its colossal maw just waiting to rise up and swallow ships whole.
Our Leviathan will not be swallowing ships whole. It may, however, send a fair number to a watery grave, and do so just as stealthily as the supposed beast of legend.
175 meters long, 23 meters wide; the Leviathan is a big, big sub. This is made possible partly by the fact that it is, in a way, several subs- there are multiple pressure hulls within, which being smaller in radius require less extreme reinforcement. There are two main hulls running the length of the vessel, as well as a forward hull used primarily for launching torpedoes, a central hull where the bridge and C&C center are located, and a small hull at the back containing the steering gear (and a few more torpedo launchers). The multiple hull setup not only allows for a much larger vessel, it also greatly increases survivability, as even if one hull is breached, backup systems in the other hulls will allow the Leviathan to limp back to port.
Using the latest, greatest, and most expensive most advanced alloys allows the one-of-a-kind Leviathan to dive to depths of up to 200 meters relatively safely, although it is recommended to not go below 150m in most situations.
The Leviathan is powered by four diesel generators, which generate electricity while surfaced, charging batteries and powering the electric motors that propel the craft (there are two generators and one motor in each of the two main hulls). A top speed of 18 knots (surfaced) and 9 knots (submerged) is anticipated.
Armament comes in the form of six bow torpedo tubes and two aft torpedo tubes, for use with the Backstab II 530mm torpedo (which uses a wet-heater engine that propels it at 36 knots for 3200 meters, gyroscope stabilised, set depth, contact detonation). Four 25mm autocannons on deck serve as last-ditch anti-air; obviously the main defence against aircraft is diving.
As our flagship, the Leviathan is obviously equipped with a command center that allows for communication with the rest of the fleet. The admiral and his staff occupy a section of the central pressure hull, equipped with multiple radio terminals, a large map table, and a liquor cabinet. A VLF (Very Low Frequency) radio can be used to communicate whilst cruising at a shallow depth, whilst an ELF (Extremely Low Frequency) radio allows for morse-code comms at maximum depth. The VLF antenna is attached to a sphere that can be allowed to float upwards whilst at maximum depth, connected by cable to the sub, allowing for VLF transmissions at max depth (although this is not the most practical). A regular radio mast is also included for surface use.
So far, so normal. Ish. When it comes to sonar, though, we are of course not going to let our audio expertise go to waste. The Leviathan is equipped with both active and passive sonar, both of which feature key components made of well-stuff, greatly enhancing their effective range and resolution. However, the real treat is the sonar defence; the outer hull of the Leviathan is coated in plating made from processed Well-sap (extracted from a variety of well-plant that evolved a mechanism to protect itself from the surrounding auditory madness), which absorbs almost all sound, both from within and without. This makes the Leviathan extremely hard to detect using passive sonar- as almost no noise escapes the outer hull-, and rather tricky to locate using active sonar, as sonar pulses are absorbed rather than reflected; whilst it is possible to detect the absence of returning pulses, this will usually require reconfiguring the sonar system, and even then, it will only give the direction to the Leviathan, not the distance.
Needless to say, the Leviathan also has things like air conditioning & recycling, desalination doodads, and freezers full of... well, military-quality food; everything needed to keep the 240-man crew healthy and happy on extended deployments.
Difficulty: HardResults: (4+4) (6+3)-1= 8,
AverageAs the siege of Embral-held territories continued, with the Empire making the Union pay for every single inch of ground taken in blood, a large number of resources were diverted to the creation of the Great Fleet. With the enemy in control of the skies, it was thought best to focus on more sub-surface endeavors. While submarines had become increased in number over the course of the invasion, no nation took quite as large a leap into the vessels as the Embralish did. The Leviathan was quite an achievement for it's time, with a displacement at 24000 tons - nearly thirty times that of the standard submersible deployed prior to the Leviathan's maiden voyage.
The multiple pressurized hulls aided to make The Leviathan sturdy enough to survive depths of 200 meters with little issue. Three internal hulls housed the crews for their assigned purposes and auxiliary roles (mechanic, cook, etc.), with the fore serving as a torpedo bay, midships as C&C, and aft responsible for steering as well as a pair torpedo launchers. While space was somewhat cramped for the 240-man crew, they had enough supplies to stay asea for a year before needing to stop at a port - unless she used her torpedoes and required rearming or, due to oversight somewhere, came under enemy fire and required repair.
The Leviathan could travel at a steady 18 knots on the surface and 9 knots submerged thanks to it's fairly reliable twin screws and diesel-electric engines. It's 26 fore Backstab II torpedoes and 6 aft ones gave it the ability to land a good number of devastating blows with a range of 3200 meters. With the biggest threat to The Leviathan being from above, it also housed four 25mm autocannons along the deck to ward off a sudden aerial attack.
The bridge of The Leviathan was fairly well-equipped, with multiple radios and maps to help the Admiral keep in contact with and organize the surface fleet. Notably, the bridge came with a liquor cabinet filled with bottles of the Admiral's favorite single-malt whiskey, with orders given to the Quartermaster to restock at every port. Our "experience" with the Cikaviga, as flawed as it may have been, led to a more thorough study of sonar and various well materials. This resulted in Wellbronze, a bronze-colored (obviously) metal mined from wells that's fairly rare even among wells, but extremely potent. Wellbronze was discovered to be
extremely sensitive to sound so long as an electrical current is provided, with a piece the size of a man's thumb in a directional mounts used as the receivers for both active and passive sonar systems. Wellbronze vibrates when affected by sound, and this was translated into a spectrogram on an electronic display to visualize strength of the noise. The Wellbronze Sonar systems were capable of providing The Leviathan with the capability for both "broadband detection" and "narrowband analysis", as the stronger electrical input becomes, the narrower (not to mention clearer and longer ranged) the focus of the Wellbronze becomes. The Leviathan's sonar systems were generally effective out to 3000 meters.
The use of Wellvine Sap in the resin plating on the external hull was perhaps the most powerful piece of equipment on the entire vessel. Wellvine Sap absorbs and neutralizes sound, and it's use on The Leviathan meant sound couldn't get out, and it rarely ever bounced back to, say, be picked up by enemy sonar. The propellers still produced sound, but due to their housing they could only be detected within the rear 30 degrees of The Leviathan. Otherwise, The Leviathan was simply a dead zone.
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Proposal: Legionary "Terra Nova Expedition" UniformA new world calls for a new uniform. The Legionary "Terra Nova Expedition" Uniform (abbreviated to TNE) is designed to handle whatever the new world has to offer. We were promised terrible weather, extreme heat, extreme cold, and plenty of hostiles; our soldiers need to be equipped to deal with all of them.
In terms of appearance, the TNE closely resembles the standard Legionary Uniform:
The Embralish Uniform is comprised of three key sections: the main uniform, an outer smock, and cloth and draw string pouch assembly.
-Base uniform: The basic uniform is a simple set of sturdy pants, jacket and boots. The jacket is a simple button down affair, with a short collar. The jacket has 2 sets of pockets at chest and gut height for personal affects or maps. The pants are pants, supported by a belt whose only major feature is the belt buckle being made to resemble a flute mask. The boots are a sturdy set of leather boots able to be tied into the pants to keep out moisture, muck or cold. The pants and jacket are [insert color here] with orange highlights for higher ranking officers. Comes in a deep blue for naval troops.
-Smock: The smock is the main piece of field clothing for our troops, and more concerned with combat functionality than the base uniform. Its basic form is a somewhat large [insert color here] smock meant to fit all our troops with the same production pattern. Draw strings and ties allow it to be tightened to cover different proportions comfortably. It has 2 pockets at waist level meant for random items or the soldiers hands. It has two slit pockets on the upper chest meant for stowing loose ammunition and combat equipment not needed immediately. They open to the side and can be closed with a wooden button(I have no idea what the terminology for clothing is). These pockets have a padded lining so objects stored inside do not harm the soldier when suddenly impacting the earth. There is also a more heavily insulated winter version.
-Outer Pouches: These pouches are a simple assembly of a cross of reasonably strong string that is strung around the arms. Attached to front of the string is a line of cloth with 3 semi-rigid cloth pouches on either side. These are meant for holding equipment needed rapidly in combat, such as medical gauze, rifle cartridges, grenades, etc.
-Helmet/Cap: The Helmet issued to Embral troops is a simple steel dome design with a light rim on potruding on all sides, and slightly farther on the front (IJA Helmet). Along with the helmet, a simple cloth cap with a cloth liner that comes down around the neck is issued.
Legionary markings are stitched into the uniform, barely perceptible due to the thread used being almost the same colour as the rest of the outfit. "TNE" is stitched below the markings.
Other than the basics, there are some notable aspects to the design:
Both the summer and winter versions of the uniform are intended for extreme temperatures, and as such are better ventilated/better insulated than their standard counterpart.
The Legions love boots, so they were a priority. They're good boots; strong, well-insulated, with soles designed for good performance in rugged terrain. They are all-weather equipment, suitable both for trudging through snow and marching over hot sand.
A gas mask is available, with filters for a number of common airborne threats.
Standard kit includes a machete (not an especially large one, but big enough to hack through a jungle (or jugular)), navigation equipment (eg compass, waterproof map case), survival gear (eg matches, dried rations; legionaries are expected to be able to survive independently for a while, even if they get totally cut off from supplies), and a coil of rope (always useful).
A notable addition (not issued to all soldiers, but available for Sikari) is the Mk.III Sikari Mask- the modern version of the Wellwood flute mask, with the mask part made of padded steel, the flute part heavily optimised for maximum range, and the beeswax replaced with
[IF LEVIATHAN ROLLED WELL] more modern earplugs made of the same processed Well-sap as the Leviathan's sonar defence, blocking almost all sound.
[IF LEVIATHAN ROLLED TOILETS] plastic/rubber headphones that block most of the sound.
Which is a lot more practical, as it is a lot easier to insert and remove than beeswax, meaning the user does not have to be deaf for the entirety of an operation.
Finally, and most importantly, all legionaries will be issued a pair of high-quality sunglasses; useful in both sunny and snowy regions, and very fashionable.
Difficulty: NormalResult: (6+4)+0=10,
Above AverageThe TNE Uniform was pretty standard for the period. Coming in khaki, olive drab, or grey based on the deployment environment (deep blue for the Navy), with a rimmed dome helmet for protection and a cloth cap and neck cover, as well as a number of easily accessed pouches and pockets, the TNE proved reliable and was generally well-liked by those who wore it. The preparations for Harren saw a variant for each extreme environment crop up and were fairly effective at keeping Embralish soldiers not-too-uncomfortable. The boots proved sturdy, capable of standing up to excessive use for excessive periods of time with little wear. Every soldier was also given a machete as a part of their kit along with a small map and compass, matches, dried rations, a flashlight, some rope, and some very stylish nonreflective sunglasses made of quality materials and sure to impress. Smocks with colors matching the uniforms contained a number of sizeable pockets for whatever a soldier may need to cram in said pockets. The Winter version is well-insulated. Gas masks were also made available to all soldiers after the Union began pumping lethal gases into Embralish tunnels once discovered.
The Sikari also saw an upgrade to their equipment with the TNE Uniform - the Mk.III Sikari Mask. The mask struck a very unique profile, giving the wearer's face a bird-like visage. The Sikari Mask Mk.III came with a pair of moldable Wellvine Sap earplugs to protect Sikari from the new mask's more intense emotional response. The "beak" housed both the filters for the gas mask portion of the mask, as well as an up-to-date, refined Wellwood Flute. It was prominent, but not enough so that it would interfere with combat operations. The eye lenses were large, allowing a wider field of view than most masks of the time granted.
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It is now the Revision Phase. But instead of a revision, you have another design. This phase was going to be something else, but once again both teams samesied, this time into the final phase of a game titled
Mechanized Warfare Arms Race with no proposals up for
any land transportation whatsoever through any era. This is your opportunity to
design a land transport or vehicle for any era. The further back your design goes, the less it will directly translate into the vehicle selection you get, but difficulty will be lower as a result. An interwar-era vehicle will be graded on a standard scale - no additional difficulty will be added - and will automatically be assigned to your final armory.
Wellwood Bass Drum: A large man-sized drum made of Wellwood harvested from a Well with an animal hide stretched over it. A steady rhythm helps stimulate plant growth. It isn't a drastic change - a season of growth won't be cut down to days - but harvests tend to be more bountiful if Drummers maintain the beat.
Water-Driven Wellwood Drum: A massive Wellwood Bass Drum with mallets operated by a water-powered wheel. It has a much stronger and further-reaching effect than the human-played Drum.
Wellwood Flute: A mask-like instrument worn over the face that creates an unsettling, terrifying shriek when the mouthpiece is blown into. It's hands-free to allow the use of weapons by the wearer.
Sikari Mask Mk.III: A gas mask/wellwood flute that resembles a bird's face. Evokes a stronger emotional response than the old flute.
Wellquartz: A mineral found within wells that evokes a range of blissful feelings with intensity dependent on the tone.
Wellbronze: A metal capable of detecting sound and responding with vibration. Electrical current focuses the detection cone and increases sensitivity and clarity.
Wellvine Sap: A plant extract that can be processed into a resin capable of absorbing and nullifying sound.
Strings of Motion: Specially-made string instruments using a variety of Well-based materials to produce an effect of mildly quickening the body. Military use sees armies covering a bit more ground than one would expect.
Khada-Miti Artificial Fertilizer: A dangerous chemical fertilizer that is cited as one of a number of causes for invasion by the People's Union of States. Contains a wide variety of chemicals with nasty long-term effects.
Samarata 1902: A 7mm bolt-action rifle with a 5-round magazine effective out to 1000m. Light, reliable, and can utilize a variety of sights.
Legionary "Terra Nova Expedition" Uniform: A tough uniform that comes in one of three colors with hot and cold weather variants. Basic kit includes a machete, gas mask, excellent boots, and smooth shades. Helmet is shaped like a rimmed dome.
The Sau-Cihare: What's that? I don't think I heard you properly.
Cikaviga "Bomber": An aircraft deadlier to it's own crew than the people it's trying to kill. Considered one of the worst ideas of the war.
The Leviathan: The submersible flagship of the Great Fleet. Massive, dependable, and armed with 32 torpedoes and four 25mm autocannons. Can stay asea for nearly a year. Cramped, but well-stocked. Uses a variety of wellmaterials to improve it's sonar systems while making itself practically invisible to them.
Doctrine: Tunnel Warfare: The development and utilization of subterranean warfare. The Embrallish prove naturally adept at hit-and-run tactics and their underground infrastructure aids greatly in that endeavor.
Unique Resource - Wells: Wells are strange, relatively poorly understood subterranean environs housing any number of forms of cave-adapted life whose parts can be used to manipulate the world through sound.