Horn of The spirits Fist:
Known as the horn of the spirits fist, this man-sized piece of well-wrought Horn and wood has been designed and molded to wrap around the upper torso of its musician, an having the large end protrude from a little over their shoulder. This allows an increase in the total length of the horn to increase the sound along with having the heavyweight of the bronze sit stable on their torso and shoulder.
The Sounds produced from the Warhorn are tremendous, with most of the sheer noise being channeled out and away from the virtuoso who wields it, who are typically picked for impressive lung capacity and size. When the horn is used by the Virtuoso wielding the result can be compared to an ocean, breaking a flowing around you as you attempt to keep yourself from being carried away. Those who are to close to the WarHorn a very likely to be heavily injured by the deathly Sounds of the Virtuoso, with blood leaking out from many an orifice for those who are too close, and those farther away acting like they have spent the day drinking the finest of spirits back at camp.
This makes it quite simple to quickly assault a fortification, rendering the defenders dead or dazed as our warriors attack, quickly entering the perimeter. Any attempt to group up and push back the attackers quickly Disrupted by the Virtuosos of the Horn, as they release their wall of sound upon the enemy formations and chokepoints.
Gale arrows:
A Metal and horn tipped arrow with a special head, The Gale arrow Produces a terrible keening, whaling sound as it flies through the air that is rather disconcerting, albeit nowhere need the level of the Woodsmen's Mask. Instead, the Horribly noises produced by the arrow is but a side effect Created as the wind whistles through specially designed grooves, producing rapid vibrations.
When this arrow impacts a surface, the rapidly vibrating head will, of course rapidly lose that energy. However, The rapid vibrations allow the arrow to slice deep into its target, and the vibrations introduced into the impact area are very unhealthy. This gives the arrow power that would match bows many times bigger than itself as it splinters shields and ruins limbs.
Loosed from hunting bows originally designed for bringing down game inside of the tight quarters of the jungle, the Gale arrows serve to make up for the power that would be lost from the smaller design. In turn, this allows the hunters to stay more mobile with their short bows and fire faster compared to the large bows of the enemy's.
Spider:
Made from wood and the fibers of the tree's near the homes of the Embral people, the Spider is a weapon designed for a siege. Perhaps one of the first of its kind in the world. Taking advantage of a torsion set up, the spider posses 4 arms, each with a heavy piece of Rope attached. These arms are cranked back in order to create tension along the main channel, upon rests a metal ball the size of a man's fist.
When released, the arms snap forward, dragging the ball with them and sending it flying, creating a remarkably simple and effective long-distance weapon.
With the spider, the embral people were able to lay siege to the invaders fortifications from a distance, raining fist-sized metal orbs unto them from which they had no recourse as they could not match the sheer range of the weapon, and any attempt to foray out in order to destroy them were quickly ambushed and eliminated by Embral woodsman who had been lying in weight.
While the actual damage caused by the spider is minimal, lacking the power to punch down all but the weakest fortifications, the danger of a ball of metal appearing out of nowhere was enough to keep the defenders heads down, providing ample time and opportunity for an assault on the walls, or even just waiting for the enemy to give out as they slowly starve to death.