Strategy Phase, Hot Season 1938 AC
This season we began
mining ore in the Mesas. This brings us to
3 Ore, resulting in the following:
Mk.III Musakila Machine Gun becomes
(CHEAP) Havezara-108 Mk.IV becomes
(EXPENSIVE)Legion Issued Explosives becomes
(EXPENSIVE)Rogi Hunter-Killer Vehicle becomes
(EXPENSIVE)Hetham-Class Submarine becomes
(EXPENSIVE)Mukebaza-Class Heavy Cruiser becomes
(VERY EXPENSIVE)Mk.II Baza Fighter becomes
(CHEAP)Combat Phase, Hot Season 1938 AC
War Without Mercy
With both sides massed and planning to invade one another almost simultaneously on the same front, the Initharians were able to organize much faster than anticipated, even with our application of the Strings of Movement where necessary, and took initiative. The Maelstrom proved to be the first arena where the two nations faced off.
The enemy had invested heavily in incredibly fast destroyers known as the
Ho'oula-Class, a 105m long ship armed with 4x2 120mm guns, 4x2 50mm flak guns, two aft torpedo tubes, and a mine track. They were incredibly fast, observed as hitting speeds of up to 50 knots, but were practically unarmored. Their presence was supplemented by a
Kaipo'u-Class Battleship, armed with 5x1 300mm cannons as well as 10x2 120mm cannons firing devastating "refocyte" rounds along with a handfuls of 50mm flak and their machine gun, identified later as the
Kakala. Leading them south was the
INFS Kona. She was 200m long and armed with 2x300mm conventional cannons, 16 2x180mm "Refocyte" Guns and some 50mm flak. They were all powered by relatively silent "coilengines" that gave them more speed than we would expect from ships their size.
This resulted in the Initharian fleet pushing past the strait and engaging in scuffles on our side of The Maelstrom with numbers greater than our own, and were generally faster than our entire fleet. Our saving grace was that our submersible fleet was almost invisible to them. The first few engagements were on Embralish terms as
Hethams were able to engage at will practically anywhere within The Maelstrom, so long as a Destroyer Group stumbled across them. Which they often did, as they were numerous, vision in the Maelstrom was horrid, and their detection equipment was apparently subpar. It
was harder than we had anticipated to identify and track their ships, given the nature of their engines, but the rest of the ship provided enough noise to pick up on eventually. The rough seas could occasionally interfere with a torpedo, but the impaired vision granted by the constant rainstorms made them difficult to spot.
Their destroyers had been responsible for laying mines along their coast, and while this didn't serve to
sink many of our submarines, it
did act as a deterrent. While the sparring between the
Ho'oulas and
Hethams resulted in Initharian losses more often than not, we also didn't have the presence to press any advantages our seaborne guerilla tactics created. This ultimately led to both fleets committing a majority of their forces to a decisive battle to press control of The Maelstrom - though the Initharians might not have been fully aware of that fact.
Their fleet was crossing The Maelstrom closer to the coast where their mine fields, though outdated and rudimentary, provided at least some protection from our submarines in the deeper waters. Intelligence reports indicated their primary objective was hitting our coastal facilities as they could hardly make an impact on our forces otherwise, and so a large Embralish battlegroup positioned themselves between the Initharians and their goal.
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It was midday but the skies within The Maelstrom were, as always, a dark gray. The winds blew harshly and sprayed mist from the rough seas onto the already rain-lashed decks of the handful of
Mukebazas chugging along the surface. Beneath the waves spread out widely in all directions were teams of
Hethams coordinated by
The Leviathan. The Initharian fleet was on the approach and was being tracked by packs of subs that were waiting silently all around them. All throughout their journey they'd been picked at - Destroyers that wandered too far from the bulk of the fleet often found themselves trying to evade torpedoes - and now they were fully on edge as they were approaching the Embral-occupied side of the strait.
The
Mukebazas quickly became the focus of the ships becoming visible through the rain mere kilometers away. The Inithari fleet and our surface vessels began firing their guns on one another but the seas made it somewhat difficult to hit targets. Unfortunately for our fleet, the sheer volume of fire coming the the Initharians was overwhelming. The destroyers were
numerous, but they were not the targets in this battle. The
Mukebazas focused their fire instead on the enemy battleship and superbattleship. It was futile of course, but our Heavy Cruisers were the unfortunate bait in a trap the Initharians realized they were in only once it had been sprung.
The ships began to break formations no doubt as torpedoes were picked up by their passive sonar and passing by them. One destroyer was blown nearly in half as a torpedo struck it amidships. The Initharians responded promptly by annihilating one of our
Mukebazas. Their
Kona superbattleship struck the vessel with a shell from it's "Refocyte Cannons". The shell slammed into the conning tower and decimated it with an unexpected amount of force. More torpedoes met their marks as a second, third, and fourth destroyer were pulverized. A group of destroyers had split off from the rest of the fleet and were headed as fast as they could straight for our surface fleet. A small handful of submarine commanders, knowing their deck guns could take one of the
Ho'oula destroyers out of the fight if they scored a hit or two, had surfaced to do just that. A couple subs were struck by Initharian guns and sunk, but they'd left a good few destroyers smoking or sinking. The
Mukebazas had managed to score a couple hits on the
Kaipo'u Battleship and start a fire on it's deck, but there were two
Mukebazas left afloat by this time. And then it happened.
One. Two. Three. Four.Four massive explosions rocked the Inithari Battleship almost simultaneously. The sky brightened in a flash and the sea seemed to rise beneath the ship, lifting it up and cracking it in two as it slammed back to the surface. The ship went down remarkably fast, though survivors in these waters were unlikely in the first place.
One of the destroyers on approach to the last
Mukebazas unveiled a section of it's bow covered in their refocyte metal. It began to turn from silver to a faint green hue as waves slammed against it. Our cruisers were staying dedicated to their goal of sinking the capital ships before they were sunk themselves and didn't understand what was happening at the time, so the destroyer approached contending only with some smaller fire while it's own shots were only doing small amounts of damage to our ship. It wasn't until it made contact with the Heavy Cruiser's hull that we understood what was going on. At the moment of impact the refocyte bow on this suicide vessel went from a light green to a deep forest green then back to silver as it discharged a
massive amount of force into the
Mukebaza. A massive hole was blown deep into the side of the ship, tangling with the destroyer and pulling them both down as water poured into the gaping wound. The final
Mukebaza in the battle was already heavily smoking from a number of lucky strikes against it, but the sea was turning into a smouldering graveyard as torpedoes continued to find targets among the destroyers. It wasn't long though before the final
Mukebaza attempted to break and flee, only to be bombarded by the swarming enemy ships and slowly losing it's fight against the waves.
Our submarines, as devastating as they were, also found themselves in a bit of trouble - the destroyer groups had been mining the area and some of the submarines in shallower waters found themselves at risk. One submarine was lost while the Initharian fleet with practically no way to detect our ships took another couple destroyer losses.
The Leviathan found itself running low on torpedoes after unloading them in rapid succession during the opening stages of the battle. As the hours passed and the enemy ships began to thin out she found herself with two opportunities to strike at the
Kona. The first torpedo struck the superbattleship in the side, sending up a huge spray of water and definitely causing some damage, but not enough to sink the beast. The Initharian flagship had begun to turn about, and in doing so left itself exposed for one last shot before she'd speed off into the distance. With a large number of destroyers still present and nearby,
The Leviathan risked coming up to periscope depth and training themselves onto the
Kona.
A firing solution was acquired and all four forward torpedo tubes were launched in sequence. As
The Leviathan prepared to dive once more a number of shells slammed into the water nearby. The seas had parted in such a way that
The Leviathan had become just barely visible to a destroyer behind her some distance. Guns on the
Kona lit up as well as our flagsub began to dive. Shells impacted the water a few moments afterwards to devastating effect. The powerful bursts of energy released by it's Refocyte shells as they struck the water shook
The Leviathan violently, with damage being reported all along the vessel. She went into an emergency dive as more of these shells smacked the surface, shaking
The Leviathan enough that a torpedo in the stern was unseated and pinned a sailor against a wall. She quickly reached a depth safe from the strange shells effects, but she'd suffered damage and would require maintenance. The Initharian fleet had been struck hard, and that was their goal. No use in risking
The Leviathan any further. As the Fleet Admiral (note: someone get your list of ranks together and post it on discord so I can pin it there for everyone's easy access. I also think you neglected the Navy lul) aboard
The Leviathan gave orders to withdraw from combat one of the sonar operators confirmed a pair of explosions only moments apart from their torpedoes. Without ships left alive on the surface, and with the surviving submarine fleet preparing to disengage, no visual confirmation of a hit on the
Kona was possible.
While most engagements throughout the season usually ended in losses tilted in our favor, Inithar's fleet outmatched ours greatly in terms of speed, and their judicious use of their rapid-moving, mine-laying Destroyers let them lock areas down while outpacing everything we could field. If we had more ships to capitalize on the successes of our submersible fleet then we would surely be unstoppable in The Maelstrom. As it is, we can only absolutely trash their ships during brief windows if we're lucky enough to cross paths. Their judicious use of minelaying is currently more of an annoyance and doesn't have a great impact now, but it will if they develop their equipment further or we fail to capitalize on our submersibles.
Inithar attains Very Minor Control over E. Maelstrom.----------------
Initharian landing craft took to crossing the strait. The routes of their convoys were predictable, so our submarines were able to strike a few of them as they passed. We didn't have the presence to stop the invasion, and so the first engagement of ground forces took place in
The Mudflats.
The Salviosi who had occupied these lands before laying waste to them had entrenched themselves in the area, and old craters where their Abberan foe had attempted to dislodge them had pooled with water, creating a vast stretch of land pock-marked with ponds. The beach fortifications were in shambles, but were in good enough shape for our forces to occupy. Initharian troops loaded into their extremely basic transport ships (not that we could have used anything better) approaching the shores of The Mudflats from the North-East and East were greeted by a number of
Hethams before being able to land. The destroyer presence was used, as always, to deter more than destroy the submersibles by running around trying to locate them visually which was countered by frequent relocation and resulted in less active engagement. A small number of Destroyers sped along the coast to bombard anything that began firing on the transports - mostly our
Musakilas and a number of
Rogis sprinkled throughout our defenses. Some
Havezaras aided in bombarding the ships, but their high speed made them difficult to hit and so most of the artillery zeroed on the landing zones.
The Initharians had dedicated the majority of their forces available to them for this invasion, as we had redeployed to this defense once they began pushing the seas. But a few things were off. For one, the invasion had come ahead of the timetables Embralish command had received from
[REDACTED] by almost a week. They were also well-coordinated, with separate landings all along the coasts happening simultaneously. The northern beaches saw the worst fighting as more ships were able to get past our navy and contend with our forces.
Out of the first craft to land poured out soldiers dressed in a uniform of light silk with leather-soled boots, protective knee pads and gloves, and a facemask and goggles, in a 3-color disruptive pattern using beige, rust, and brown with a sharply sloping helmet with a slightly raised crest running from front to back. None of it kept the first men out from slipping on the mud and falling sprawled to the ground. It would have been comical, if they weren't immediately riddled with bullets along with everyone they'd held up behind them in the craft. A number of landing craft, not knowing the terrain, plowed too hard into the slop making up the half-kilometer of beach, jamming both the doors and the craft itself, and forcing their men to climb over the sides of the landing craft or be gunned down inside of them. Both the
Samarata 1902 and the
Mk.III Musakila Machine Gun proved to be highly effective in taking out the Initharian soldiers who were trying to find cover anywhere they could, even if it meant risking drowning in an old crater, with our
Havezara-108 Mk.IVs shelling whatever clusters of infantry would form.
The first men killed by Initharians had exit wounds the size of baseballs that practically exploded into gore. The guns they had effective at those ranges were the
M2 'Haaheo' Heavy Rifle, a bulky 8mm rifle using a number of "refocyte" components including a removable "battery" in the stock and made to be compatible with their special "refocyte" bullets, with a bipod and scope; it's sibling the
M2.1 'Haaheo-B' Rifle, which had the "battery" shifted forward in the rifle and the bipod removed, rebalancing it for easier use on the move but somehow losing rate of fire; and the
M1 'Kakala', an 8mm machine gun firing rounds from a box or pan magazine fed into the top of the gun. One thing all the Initharian guns shared, and something we would eventually grow to loathe, was they were
practically silent. If you were
very close and normal firearms weren't going off nearby you might hear the dull metal-on-metal reaction that fires rounds in their guns. And the
Refocyte Bullets were a weapon
no human should use on another, leaving gaping unhealable wounds and forcing untold trauma and suffering on both the victim and their brothers-in-arms. Luckily the special ammunition was rarer than the rifles that fired them.
As the next waves of Initharians began piling onto the shores, larger landing craft carrying
Wikiwiki Armored Carrier started to land. These 8-man-carrying civilian-turned-military vehicles were built to handle a wide array of terrain and it showed. What it and it's pintle-mounted roof machine gun were
not built to handle was the task of being the primary means of non-infantry support for an amphibious invasion. While it was able to get some traction on the slick mud and didn't get bogged down as much as we'd have expected, it wasn't built to withstand being the primary target of weapons such as the
Rogi's 50mm, or even raking fire from a
Musakila.
While the losses were extremely one-sided on most fronts, a few of their landings met with minimal resistance. These positions saw the Initharians close quickly, allowing use of their primary firearm, the
M1 'Nima'. The 8mm semiauto rifle was fed from a 10-round box magazine and, like the rest of the Initharian refocyte-mechanism guns, was almost completely silent but seemed to suffer from lower range than our equipment.
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Xilmal Jagpal was holding a pillbox on the loosely-defended old defensive emplacements forward of the actual defensive line by a couple hundred meters. The concrete coffin was half-buried by mud and had a single exit to the decades-old trenches with access to an old firing pit and another pillbox closer to the approaching Initharians that it had firing lines over. It was eerie being on the receiving end of an Initharian invasion, and it was clear why a large number of nations came together to take them down. Their side of the fight was practically silent. They not only spoke in a language foreign to our own, but rarely even used it at all, preferring to communicate in short bursts of code and body language. Their guns barely made a sound as they fired. The engines of the couple of
Wikiwikis that sped up the beach somehow mostly unmolested had engines that ran completely silent. It was unnatural, as if they had forsaken the very thing that gave Embral life and removed
sound from their lives in whatever ways possible.
Or at least that was what went through Xilmal's mind while her squadmates were falling back from the forward pillbox. Two Sikari Commandos along with Xilmal had set up in their little pocket between two mounds of mud that had swallowed the defensive construction on either side of their little dogleg of trenchline. The
actual defensive line a few hundred meters back had been doing an admirable-enough job, but this beach had a minimal complement of troops. It was farther south than anyone had anticipated the Initharians to strike by a good distance, and so numbers were low as units were moved further north. Most of the artillery had gone with them, and so the Initharians on this section of beach had pushed up faster than most places. Her squadmates had set up all the
Legion Issued Explosives they could get on short notice from anyone willing to give them up in the forward pillbox. They lit a fuse to set it off after a few minutes when the Initharians were expected to be in or around the trench before they returned to the second pillbox, closed it's heavy, rusted door behind them, and began shooting.
The Initharians on approach were armed with rifles and machine guns. Nothing else. No grenades came flying as the Initharians got closer. No vehicles other than their machine-gun armed
Wikiwiki came onto the beaches. What they
did have were refocyte rounds. One came though a firing port and hit one of the Sikari in the face, blowing apart the orbital socket and the entire back of his skull.
Xilmal and her other squadmate put on their
Sikari Masks in preparation for the
LIEs to go off. But they didn't. Nothing happened.
Xilmal swore as she took up her fallen teammate's
Musakila and took the spare magazines from his still-twitching body. More rounds came through the firing ports, with the occasional refocyte round cracking cement on the other side of the pillbox. Both the Sikari were prepared to charge out of the pillbox in an attempt to do
something against the advance, but the Initharians had already gotten into the trenches. The door's viewing slat had rusted shut long ago, so when Xilmal's squadmate went to peek through the door he was unaware of the rifleman preparing to shoot the door with a refocyte round to try to breach for his squad. The round fired as the door was unlatched, kicking it inward and knocking the Sikari to the ground. A pair of Initharians unloaded their
M1 Nimas into him. Xilmal blew through her
Sikari Mask Mk.III filling the bunker with a blood-curdling scream. She gunned down the first Initharian through the door and charged, taking advantage of the initial fear caused by the wellwood whistle in the beak to take out the closely-packed Initharians in the trench. Xilmal dropped a box mag to the floor and slapped another in, blowing her whistle the whole time and stepping over the fallen. As she went to leave the pillbox the explosives went off. The ground beneath her feet seemed to heave with the force of the blast as the forward pillbox blew apart, raining mud and concrete on the trench. She backed into the pillbox and tried to close the door once more, but the refocyte round had warped it and it wouldn't hold closed. It didn't matter too much, though. The underreported side effects of
LIEs were fast-acting and readily apparent, and someone had already rolled into the trench foaming light pink at the mouth. Every Initharian nearby was likely in a similar situation, so Xilmal simply sat down in the pillbox opposite the door and waited to see who'd come through next.
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Overall, the defense proved to be a success. Without much support either navally or on land, the Initharian infantry were forced to do a lot of work with little in the way of tools. We
are surprised that an operation of this scale was able to catch us off-guard, and that did result in some initial losses of territory even though we were quick to respond. Without a strong ability to take out hard targets though, the Initharians took too many losses to contest the ground they took (though they were frightening when they did so) and were pushed back across the strait.
Embral has successfully defended The Mudflats.----------------
The war has begun, and we've parried the first blow! With the Cold Season upon us it is our turn to strike back. We've learned from the Initharians that it's not smart to go to battle across a waterway without dedicated landing craft, so we have
two designs this turn. One design will be standard, do what you want with it. The other will be a design for a landing vehicle. We
could have modified ships in the fleet for the role (and would have if we were the first to cross), but everyone agrees it'd be better to put resources and manpower into making it happen.
As you have been on the defense for the first time in this war, you are also to
select a new trait from the following list by the end of the turn!
1)
Chemical Warfare: While we have learned of many of the ill effects of a number of chemicals through unfortunate accidents, it would be a shame not to apply what we've learned. Chemical Warfare-related proposals are one difficulty lower when being designed or revised.
2)
Sea Wolves: Our submersible fleet has proven itself to be lethal and fearsome, and more resources have been dedicated to our submersible fleet. Submersible ships and related designs and revisions are one difficulty lower.
IT IS NOW THE DESIGN PHASE.The Rupture: 2 Ore, 2 Oil, 2 Wood, 2 Wellmaterials
The Mesas: Ore, Pact Caelium, Empty (2/3 Nodes)
Badlands: Pact Gavrillium, Empty, Pact Caelium (2/3 Nodes)
Desert: Empty, Empty, Pact Gavrillium (1/3 Nodes)
Volcanic Range: Empty, Pact Caelium, Empty (1/3 Nodes)
Burning Hills: Pact Caelium, Empty, Empty (1/3 Nodes)
The Wastes: Empty, Empty, Empty (0/3 Nodes)
South Peaks: Pact Gavrillium, Pact Gavrillium, Empty (2/3 Nodes)
Southern Stormlands: Empty, Empty, Empty (0/3 Nodes), Heavy Pact Presence
The Mudflats: Empty, Empty, Empty (0/3 Nodes)
E. Boiling Seas: Total Control
W. Boiling Seas: Total Control
E. Maelstrom: V. Minor Initharian Control, Pact Fortress In Strait
W. Maelstrom: Contested, Pact Fortress In Strait
Ore: 3
Oil: 2
Wood: 2
Wellmaterial: 2
Land
Samarata 1902: A 7mm bolt-action rifle with a 5-round box magazine effective out to 1000m. Light, reliable, and can utilize a variety of sights. Costs 2 Ore and 2 Wood. (CHEAP)
Mk.III Musakila Machine Gun: An 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Rate of fire is sacrificed for an effective range of 1200m. Costs 4 Ore. (CHEAP)
Havezara-108 Mk.IV: A 108-mm artillery piece on a split-tail carriage and easily towable with a barrel that can be pulled back to reduce profile. Reliable and effective. Currently fires HE rounds out to 16km. Has a gun shield for some protection. Costs 6 Ore. (EXPENSIVE)
Sikari Mask Mk.III: A gas mask/wellwood flute that resembles a bird's face. Evokes a stronger emotional response than the old flute. Costs 4 Wellmaterials. (EXPENSIVE)
Legion Issued Explosives: A satchel of 8 dirty pipe bombs that rarely work and when they do are often suboptimal. Blasting cap sets off a volatile compound that also causes severe damage to mucus membranes. L.I.E. is unreliable in every sense of the word. Costs 4 Ore and 4 Oil. (EXPENSIVE)
Strings of Motion: Specially-made string instruments using a variety of Well-based materials to produce an effect of mildly quickening the body. Military use sees armies covering a bit more ground than one would expect. Costs 6 Wellmaterials. (VERY EXPENSIVE)
Legionary "Terra Nova Expedition" Uniform: A tough uniform that comes in one of three colors with hot and cold weather variants. Basic kit includes a machete, gas mask, excellent boots, and smooth shades. Helmet is shaped like a rimmed dome. Worn by all Embrallish soldiers.
Rogi Hunter-Killer Vehicle: An open-topped 4 crew vehicle with a 50mm cannon, hits speeds around 45km/h, and is protected by 30mm front armor and 20mm of armor everywhere else. Has a pintle-mounted machine gun. Fast and agile, more than adequate for heavier hit-and-runs. Cost 5 Ore and 3 Oil. (EXPENSIVE)
Sea:
Hetham-Class Submarine: The Hetham is 77m long and is capable of going 12 knots surfaced and 6 submerged. It is armed with 4 bow and 2 stern torpedo tubes and can carry 20 torpedoes, and comes with a single 80mm deck gun. Utilizes WellSonar for improved detection abilities and has basic communication equipment. The engine room has a WellSap coating to dampen noise. Costs 3 Ore, 3 Oil, and 4 Wellmaterial. (EXPENSIVE)
Mukebaza-Class Heavy Cruiser: The Mukebaza is a 186m long ship utilizing 4 propellers powered by 4 steam turbines to give the ship a 30-knot speed. It is armed with 3x3 200mm guns, 4x2 120mm guns, and 10x2 20mm AA guns. Armor consists of 80-150mm at the belt, 80mm at the deck, and 100mm on the conning tower. Utilizes WellSonar for improved detection abilities and has basic communication equipment. Costs 5 Ore, 4 Oil, and 3 Wellmaterials. (VERY EXPENSIVE)
The Leviathan: The submersible flagship of the Great Fleet. Massive, dependable, and armed with 32 torpedoes and four 25mm autocannons. Can stay asea for nearly a year. Cramped, but well-stocked. Uses a variety of wellmaterials to improve it's sonar systems while making itself practically invisible to them. Survivability is improved thanks to a pair of internal hulls running the length of the ship as well as three more specialized internal hulls. Always a (NATIONAL EFFORT).
Air:
Mk.II Baza Fighter: The Baza is a gull-winged single-propeller aircraft capable of speeds of 380km/h. It has two machine guns in the nose and carries two 50kg bombs. Armor is practically nonexistent. Costs 3 Ore and 3 Oil. (CHEAP)
Special:
Unique Resource - Wells: Wells are strange, relatively poorly understood subterranean environs housing any number of forms of cave-adapted life whose parts can be used to manipulate the world through sound.
-Wellquartz: A mineral found within wells that evokes a range of blissful feelings with intensity dependent on the tone.
-Wellbronze: A metal capable of detecting sound and responding with vibration. Electrical current focuses the detection cone and increases sensitivity and clarity.
-Wellvine Sap: A plant extract that can be processed into a resin capable of absorbing and nullifying sound.
Traits:
Well Of Knowledge: The Embralish Empire is always very well informed on their opponents. While the means is not always know, it is almost always spot-on. Any credit can be replaced for an Espionage Credit, and espionage rolls gain an extra roll. A small bonus is also applied to rolls for designs related encryption, decryption, and infiltration.
M1 'Nima': 8mm rounds, 10-round box magazine semiauto rifle. Effective range of 425m. Almost perfectly silent save for the sound of the refocyte firing mechanism striking and triggering the rounds. 75cm long, weighs 3.6kg. (CHEAP)
M2 'Haaheo' Heavy Rifle: 9kg, 100cm long 8mm rifle utilizing refocyte battery-charged refocyte plate to fire rounds (some refocyte) out to 850 meters. Functional against light armor with the use of Refocyte bullets. Has bipod and scope. (EXPENSIVE) (Refocyte Bullets)
-M2.1 'Haaheo-B' Rifle: A 7kg version of the Haaheo sans bipod. The rifle is balanced with the battery mounted forward of the receiver. Unknown properties involving refocyte lead to reduced RoF. (EXPENSIVE) (Refocyte Bullets)
M1 'Kakala': 8mm Light Machine Gun, utilizes 30-round box magazine or 80-round pan magazine that feed into the top of the gun. Effective range of 500m and is practically silent save for the rapid clapping of metal-on-metal firing the rounds. (CHEAP)
Wikiwiki Armored Carrier: A lightly armored, very fast, very durable civilian truck turned military transport. Can reach 130km/h in perfect conditions due to "Supercharged Coilengine" with batteries charged via some suspension mechanism. Cab houses a driver and gunner for the pintle-mounted Kakala on the roof, while the bed has seating for eight. Bed can be covered by a cloth or hard cover. Capable of towing equipment if necessary. (EXPENSIVE)
Ho'oula-Class Destroyer: 105m long ship propelled up to 50 knots by a pair of "Supercharger Coilengine"-powered propellers. Armed with 4x2 120mm guns, 4x2 50mm flak guns, two aft torpedo tubes, mine track. Armor practically nonexistent. Also has a "Refocyte Bow" used to plow into targets covered by a rubber sheet when not in use. Seems to have a basic electronic and radio suite. (CHEAP)
Kaipo'u-Class Battleship: 250m long, reaches speeds of 28 knots thanks to "Supercharger Coilengines" powering four propellers. Armed with 5x1 300mm cannons, 10x2 120mm Refocyte cannons, and a handful of 50mm flak and Kakalas. 200-300mm belt armor, 300mm conning tower armor and 80mm deck armor. Seems to have a basic electronic and radio suite. (NATIONAL EFFORT)
INFS Kona: Inithar's flagship and superbattleship that led to "Kona-type" referring to extremely large combat ships. Has a 2x300mm conventional cannon, 16 2x180mm Refocyte Guns and some 50mm flak. Well-armored, fairly quick, and agile for it's size. Has a coverable refocyte prow. Refocyte guns use shells of varying purity based on requirements for the rounds. The first Kona-type vessel. Always (NATIONAL EFFORT).
Unique Resource - Refocyte: A metal that in it's base state stores energy applied through impact until a threshold is reached, where it will deliver the entirety of the stored force at the point of impact. An uncharged piece resembles silver and will become a dark green as it charges. The Initharian's in-depth work on the material has seen it introduced into every spere of life.
Supercharger Coilengines: Engines utilizing Refocyte Coils in some manner along with refocyte batteries to act as superchargers. Practically silent.
Refocyte Bullets: High-purity steel jacketed Refocyte bullets capable of punching holes in light armor and causing spalling. Always considered available for any weapons with the tag (Refocyte Bullets) at one Expense Level higher than the weapon itself.
Trait - A Sea of Colors: The Initharians have communicated through atypical means for millenia. This manifests as a keen ability to learn and utilize nonverbal communications on the battlefield as well as provide a number of difficult codes to crack when communicating verbally. We'd need to interrogate an Initharian to find out what exact effect this has on our conflict. (READ: prod them on discord to let you know, don't try to capture one in-game)