Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 20

Author Topic: Mechanized Warfare: Embral Thread / Final Phase, 1941 Cold Season  (Read 24789 times)

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1938 Hot Season
« Reply #120 on: November 04, 2019, 01:27:33 am »

Seems reasonable.
Quote from: Xobetov
Attack!:
East Maelstrom(2): Frostgiant, NUKE9.13
Eastern Ice plains (2): Frostgiant, NUKE9.13

Resource:
Ore on the Mesa's (2): Frostgiant, NUKE9.13

Leviathan:
East lane (2): Frostgiant, NUKE9.13
Logged
Long Live United Forenia!

Madman198237

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Strategy Phase, 1938 Hot Season
« Reply #121 on: November 04, 2019, 03:13:13 pm »

Quote from: Xobetov
Attack!:
East Maelstrom (3): Frostgiant, NUKE9.13, Madman
Eastern Ice plains (3): Frostgiant, NUKE9.13, Madman

Resource:
Ore on the Mesa's (3): Frostgiant, NUKE9.13, Madman

Leviathan:
East lane (3): Frostgiant, NUKE9.13, Madman
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Man of Paper

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #122 on: November 15, 2019, 01:50:12 pm »

Strategy Phase, Hot Season 1938 AC

This season we began mining ore in the Mesas. This brings us to 3 Ore, resulting in the following:

Mk.III Musakila Machine Gun becomes (CHEAP)
Havezara-108 Mk.IV becomes (EXPENSIVE)
Legion Issued Explosives becomes (EXPENSIVE)
Rogi Hunter-Killer Vehicle becomes (EXPENSIVE)
Hetham-Class Submarine becomes (EXPENSIVE)
Mukebaza-Class Heavy Cruiser becomes (VERY EXPENSIVE)
Mk.II Baza Fighter becomes (CHEAP)


Combat Phase, Hot Season 1938 AC


War Without Mercy


With both sides massed and planning to invade one another almost simultaneously on the same front, the Initharians were able to organize much faster than anticipated, even with our application of the Strings of Movement where necessary, and took initiative. The Maelstrom proved to be the first arena where the two nations faced off.

The enemy had invested heavily in incredibly fast destroyers known as the Ho'oula-Class, a 105m long ship armed with 4x2 120mm guns, 4x2 50mm flak guns, two aft torpedo tubes, and a mine track. They were incredibly fast, observed as hitting speeds of up to 50 knots, but were practically unarmored. Their presence was supplemented by a Kaipo'u-Class Battleship, armed with 5x1 300mm cannons as well as 10x2 120mm cannons firing devastating "refocyte" rounds along with a handfuls of 50mm flak and their machine gun, identified later as the Kakala. Leading them south was the INFS Kona. She was 200m long and armed with 2x300mm conventional cannons, 16 2x180mm "Refocyte" Guns and some 50mm flak. They were all powered by relatively silent "coilengines" that gave them more speed than we would expect from ships their size.

This resulted in the Initharian fleet pushing past the strait and engaging in scuffles on our side of The Maelstrom with numbers greater than our own, and were generally faster than our entire fleet. Our saving grace was that our submersible fleet was almost invisible to them. The first few engagements were on Embralish terms as Hethams were able to engage at will practically anywhere within The Maelstrom, so long as a Destroyer Group stumbled across them. Which they often did, as they were numerous, vision in the Maelstrom was horrid, and their detection equipment was apparently subpar. It was harder than we had anticipated to identify and track their ships, given the nature of their engines, but the rest of the ship provided enough noise to pick up on eventually. The rough seas could occasionally interfere with a torpedo, but the impaired vision granted by the constant rainstorms made them difficult to spot.

Their destroyers had been responsible for laying mines along their coast, and while this didn't serve to sink many of our submarines, it did act as a deterrent. While the sparring between the Ho'oulas and Hethams resulted in Initharian losses more often than not, we also didn't have the presence to press any advantages our seaborne guerilla tactics created. This ultimately led to both fleets committing a majority of their forces to a decisive battle to press control of The Maelstrom - though the Initharians might not have been fully aware of that fact.

Their fleet was crossing The Maelstrom closer to the coast where their mine fields, though outdated and rudimentary, provided at least some protection from our submarines in the deeper waters. Intelligence reports indicated their primary objective was hitting our coastal facilities as they could hardly make an impact on our forces otherwise, and so a large Embralish battlegroup positioned themselves between the Initharians and their goal.

----------------

It was midday but the skies within The Maelstrom were, as always, a dark gray. The winds blew harshly and sprayed mist from the rough seas onto the already rain-lashed decks of the handful of Mukebazas chugging along the surface. Beneath the waves spread out widely in all directions were teams of Hethams coordinated by The Leviathan. The Initharian fleet was on the approach and was being tracked by packs of subs that were waiting silently all around them. All throughout their journey they'd been picked at - Destroyers that wandered too far from the bulk of the fleet often found themselves trying to evade torpedoes - and now they were fully on edge as they were approaching the Embral-occupied side of the strait.

The Mukebazas quickly became the focus of the ships becoming visible through the rain mere kilometers away. The Inithari fleet and our surface vessels began firing their guns on one another but the seas made it somewhat difficult to hit targets. Unfortunately for our fleet, the sheer volume of fire coming the the Initharians was overwhelming. The destroyers were numerous, but they were not the targets in this battle. The Mukebazas focused their fire instead on the enemy battleship and superbattleship. It was futile of course, but our Heavy Cruisers were the unfortunate bait in a trap the Initharians realized they were in only once it had been sprung.

The ships began to break formations no doubt as torpedoes were picked up by their passive sonar and passing by them. One destroyer was blown nearly in half as a torpedo struck it amidships. The Initharians responded promptly by annihilating one of our Mukebazas. Their Kona superbattleship struck the vessel with a shell from it's "Refocyte Cannons". The shell slammed into the conning tower and decimated it with an unexpected amount of force. More torpedoes met their marks as a second, third, and fourth destroyer were pulverized. A group of destroyers had split off from the rest of the fleet and were headed as fast as they could straight for our surface fleet. A small handful of submarine commanders, knowing their deck guns could take one of the Ho'oula destroyers out of the fight if they scored a hit or two, had surfaced to do just that. A couple subs were struck by Initharian guns and sunk, but they'd left a good few destroyers smoking or sinking. The Mukebazas had managed to score a couple hits on the Kaipo'u Battleship and start a fire on it's deck, but there were two Mukebazas left afloat by this time. And then it happened.

One. Two. Three. Four.

Four massive explosions rocked the Inithari Battleship almost simultaneously. The sky brightened in a flash and the sea seemed to rise beneath the ship, lifting it up and cracking it in two as it slammed back to the surface. The ship went down remarkably fast, though survivors in these waters were unlikely in the first place.

One of the destroyers on approach to the last Mukebazas unveiled a section of it's bow covered in their refocyte metal. It began to turn from silver to a faint green hue as waves slammed against it. Our cruisers were staying dedicated to their goal of sinking the capital ships before they were sunk themselves and didn't understand what was happening at the time, so the destroyer approached contending only with some smaller fire while it's own shots were only doing small amounts of damage to our ship. It wasn't until it made contact with the Heavy Cruiser's hull that we understood what was going on. At the moment of impact the refocyte bow on this suicide vessel went from a light green to a deep forest green then back to silver as it discharged a massive amount of force into the Mukebaza. A massive hole was blown deep into the side of the ship, tangling with the destroyer and pulling them both down as water poured into the gaping wound. The final Mukebaza in the battle was already heavily smoking from a number of lucky strikes against it, but the sea was turning into a smouldering graveyard as torpedoes continued to find targets among the destroyers. It wasn't long though before the final Mukebaza attempted to break and flee, only to be bombarded by the swarming enemy ships and slowly losing it's fight against the waves.

Our submarines, as devastating as they were, also found themselves in a bit of trouble - the destroyer groups had been mining the area and some of the submarines in shallower waters found themselves at risk. One submarine was lost while the Initharian fleet with practically no way to detect our ships took another couple destroyer losses. The Leviathan found itself running low on torpedoes after unloading them in rapid succession during the opening stages of the battle. As the hours passed and the enemy ships began to thin out she found herself with two opportunities to strike at the Kona. The first torpedo struck the superbattleship in the side, sending up a huge spray of water and definitely causing some damage, but not enough to sink the beast. The Initharian flagship had begun to turn about, and in doing so left itself exposed for one last shot before she'd speed off into the distance. With a large number of destroyers still present and nearby, The Leviathan risked coming up to periscope depth and training themselves onto the Kona.

A firing solution was acquired and all four forward torpedo tubes were launched in sequence. As The Leviathan prepared to dive once more a number of shells slammed into the water nearby. The seas had parted in such a way that The Leviathan had become just barely visible to a destroyer behind her some distance. Guns on the Kona lit up as well as our flagsub began to dive. Shells impacted the water a few moments afterwards to devastating effect. The powerful bursts of energy released by it's Refocyte shells as they struck the water shook The Leviathan violently, with damage being reported all along the vessel. She went into an emergency dive as more of these shells smacked the surface, shaking The Leviathan enough that a torpedo in the stern was unseated and pinned a sailor against a wall. She quickly reached a depth safe from the strange shells effects, but she'd suffered damage and would require maintenance. The Initharian fleet had been struck hard, and that was their goal. No use in risking The Leviathan any further. As the Fleet Admiral (note: someone get your list of ranks together and post it on discord so I can pin it there for everyone's easy access. I also think you neglected the Navy lul) aboard The Leviathan gave orders to withdraw from combat one of the sonar operators confirmed a pair of explosions only moments apart from their torpedoes. Without ships left alive on the surface, and with the surviving submarine fleet preparing to disengage, no visual confirmation of a hit on the Kona was possible.

While most engagements throughout the season usually ended in losses tilted in our favor, Inithar's fleet outmatched ours greatly in terms of speed, and their judicious use of their rapid-moving, mine-laying Destroyers let them lock areas down while outpacing everything we could field. If we had more ships to capitalize on the successes of our submersible fleet then we would surely be unstoppable in The Maelstrom. As it is, we can only absolutely trash their ships during brief windows if we're lucky enough to cross paths. Their judicious use of minelaying is currently more of an annoyance and doesn't have a great impact now, but it will if they develop their equipment further or we fail to capitalize on our submersibles.

Inithar attains Very Minor Control over E. Maelstrom.

----------------

Initharian landing craft took to crossing the strait. The routes of their convoys were predictable, so our submarines were able to strike a few of them as they passed. We didn't have the presence to stop the invasion, and so the first engagement of ground forces took place in The Mudflats.

The Salviosi who had occupied these lands before laying waste to them had entrenched themselves in the area, and old craters where their Abberan foe had attempted to dislodge them had pooled with water, creating a vast stretch of land pock-marked with ponds. The beach fortifications were in shambles, but were in good enough shape for our forces to occupy. Initharian troops loaded into their extremely basic transport ships (not that we could have used anything better) approaching the shores of The Mudflats from the North-East and East were greeted by a number of Hethams before being able to land. The destroyer presence was used, as always, to deter more than destroy the submersibles by running around trying to locate them visually which was countered by frequent relocation and resulted in less active engagement. A small number of Destroyers sped along the coast to bombard anything that began firing on the transports - mostly our Musakilas and a number of Rogis sprinkled throughout our defenses. Some Havezaras aided in bombarding the ships, but their high speed made them difficult to hit and so most of the artillery zeroed on the landing zones.

The Initharians had dedicated the majority of their forces available to them for this invasion, as we had redeployed to this defense once they began pushing the seas. But a few things were off. For one, the invasion had come ahead of the timetables Embralish command had received from [REDACTED] by almost a week. They were also well-coordinated, with separate landings all along the coasts happening simultaneously. The northern beaches saw the worst fighting as more ships were able to get past our navy and contend with our forces.

Out of the first craft to land poured out soldiers dressed in a uniform of light silk with leather-soled boots, protective knee pads and gloves, and a facemask and goggles, in a 3-color disruptive pattern using beige, rust, and brown with a sharply sloping helmet with a slightly raised crest running from front to back. None of it kept the first men out from slipping on the mud and falling sprawled to the ground. It would have been comical, if they weren't immediately riddled with bullets along with everyone they'd held up behind them in the craft. A number of landing craft, not knowing the terrain, plowed too hard into the slop making up the half-kilometer of beach, jamming both the doors and the craft itself, and forcing their men to climb over the sides of the landing craft or be gunned down inside of them. Both the Samarata 1902 and the Mk.III Musakila Machine Gun proved to be highly effective in taking out the Initharian soldiers who were trying to find cover anywhere they could, even if it meant risking drowning in an old crater, with our Havezara-108 Mk.IVs shelling whatever clusters of infantry would form.

The first men killed by Initharians had exit wounds the size of baseballs that practically exploded into gore. The guns they had effective at those ranges were the M2 'Haaheo' Heavy Rifle, a bulky 8mm rifle using a number of "refocyte" components including a removable "battery" in the stock and made to be compatible with their special "refocyte" bullets, with a bipod and scope; it's sibling the M2.1 'Haaheo-B' Rifle, which had the "battery" shifted forward in the rifle and the bipod removed, rebalancing it for easier use on the move but somehow losing rate of fire; and the M1 'Kakala', an 8mm machine gun firing rounds from a box or pan magazine fed into the top of the gun. One thing all the Initharian guns shared, and something we would eventually grow to loathe, was they were practically silent. If you were very close and normal firearms weren't going off nearby you might hear the dull metal-on-metal reaction that fires rounds in their guns. And the Refocyte Bullets were a weapon no human should use on another, leaving gaping unhealable wounds and forcing untold trauma and suffering on both the victim and their brothers-in-arms. Luckily the special ammunition was rarer than the rifles that fired them.

As the next waves of Initharians began piling onto the shores, larger landing craft carrying Wikiwiki Armored Carrier started to land. These 8-man-carrying civilian-turned-military vehicles were built to handle a wide array of terrain and it showed. What it and it's pintle-mounted roof machine gun were not built to handle was the task of being the primary means of non-infantry support for an amphibious invasion. While it was able to get some traction on the slick mud and didn't get bogged down as much as we'd have expected, it wasn't built to withstand being the primary target of weapons such as the Rogi's 50mm, or even raking fire from a Musakila.

While the losses were extremely one-sided on most fronts, a few of their landings met with minimal resistance. These positions saw the Initharians close quickly, allowing use of their primary firearm, the M1 'Nima'. The 8mm semiauto rifle was fed from a 10-round box magazine and, like the rest of the Initharian refocyte-mechanism guns, was almost completely silent but seemed to suffer from lower range than our equipment.

----------------

Xilmal Jagpal was holding a pillbox on the loosely-defended old defensive emplacements forward of the actual defensive line by a couple hundred meters. The concrete coffin was half-buried by mud and had a single exit to the decades-old trenches with access to an old firing pit and another pillbox closer to the approaching Initharians that it had firing lines over. It was eerie being on the receiving end of an Initharian invasion, and it was clear why a large number of nations came together to take them down. Their side of the fight was practically silent. They not only spoke in a language foreign to our own, but rarely even used it at all, preferring to communicate in short bursts of code and body language. Their guns barely made a sound as they fired. The engines of the couple of Wikiwikis that sped up the beach somehow mostly unmolested had engines that ran completely silent. It was unnatural, as if they had forsaken the very thing that gave Embral life and removed sound from their lives in whatever ways possible.

Or at least that was what went through Xilmal's mind while her squadmates were falling back from the forward pillbox. Two Sikari Commandos along with Xilmal had set up in their little pocket between two mounds of mud that had swallowed the defensive construction on either side of their little dogleg of trenchline. The actual defensive line a few hundred meters back had been doing an admirable-enough job, but this beach had a minimal complement of troops. It was farther south than anyone had anticipated the Initharians to strike by a good distance, and so numbers were low as units were moved further north. Most of the artillery had gone with them, and so the Initharians on this section of beach had pushed up faster than most places. Her squadmates had set up all the Legion Issued Explosives they could get on short notice from anyone willing to give them up in the forward pillbox. They lit a fuse to set it off after a few minutes when the Initharians were expected to be in or around the trench before they returned to the second pillbox, closed it's heavy, rusted door behind them, and began shooting.

The Initharians on approach were armed with rifles and machine guns. Nothing else. No grenades came flying as the Initharians got closer. No vehicles other than their machine-gun armed Wikiwiki came onto the beaches. What they did have were refocyte rounds. One came though a firing port and hit one of the Sikari in the face, blowing apart the orbital socket and the entire back of his skull.

Xilmal and her other squadmate put on their Sikari Masks in preparation for the LIEs to go off.  But they didn't. Nothing happened.

Xilmal swore as she took up her fallen teammate's Musakila and took the spare magazines from his still-twitching body. More rounds came through the firing ports, with the occasional refocyte round cracking cement on the other side of the pillbox. Both the Sikari were prepared to charge out of the pillbox in an attempt to do something against the advance, but the Initharians had already gotten into the trenches. The door's viewing slat had rusted shut long ago, so when Xilmal's squadmate went to peek through the door he was unaware of the rifleman preparing to shoot the door with a refocyte round to try to breach for his squad. The round fired as the door was unlatched, kicking it inward and knocking the Sikari to the ground. A pair of Initharians unloaded their M1 Nimas into him. Xilmal blew through her Sikari Mask Mk.III filling the bunker with a blood-curdling scream. She gunned down the first Initharian through the door and charged, taking advantage of the initial fear caused by the wellwood whistle in the beak to take out the closely-packed Initharians in the trench. Xilmal dropped a box mag to the floor and slapped another in, blowing her whistle the whole time and stepping over the fallen. As she went to leave the pillbox the explosives went off. The ground beneath her feet seemed to heave with the force of the blast as the forward pillbox blew apart, raining mud and concrete on the trench. She backed into the pillbox and tried to close the door once more, but the refocyte round had warped it and it wouldn't hold closed. It didn't matter too much, though. The underreported side effects of LIEs were fast-acting and readily apparent, and someone had already rolled into the trench foaming light pink at the mouth. Every Initharian nearby was likely in a similar situation, so Xilmal simply sat down in the pillbox opposite the door and waited to see who'd come through next.

----------------

Overall, the defense proved to be a success. Without much support either navally or on land, the Initharian infantry were forced to do a lot of work with little in the way of tools. We are surprised that an operation of this scale was able to catch us off-guard, and that did result in some initial losses of territory even though we were quick to respond. Without a strong ability to take out hard targets though, the Initharians took too many losses to contest the ground they took (though they were frightening when they did so) and were pushed back across the strait.

Embral has successfully defended The Mudflats.

----------------

The war has begun, and we've parried the first blow! With the Cold Season upon us it is our turn to strike back. We've learned from the Initharians that it's not smart to go to battle across a waterway without dedicated landing craft, so we have two designs this turn. One design will be standard, do what you want with it. The other will be a design for a landing vehicle. We could have modified ships in the fleet for the role (and would have if we were the first to cross), but everyone agrees it'd be better to put resources and manpower into making it happen.

As you have been on the defense for the first time in this war, you are also to select a new trait from the following list by the end of the turn!

1) Chemical Warfare: While we have learned of many of the ill effects of a number of chemicals through unfortunate accidents, it would be a shame not to apply what we've learned. Chemical Warfare-related proposals are one difficulty lower when being designed or revised.
2) Sea Wolves: Our submersible fleet has proven itself to be lethal and fearsome, and more resources have been dedicated to our submersible fleet. Submersible ships and related designs and revisions are one difficulty lower.

IT IS NOW THE DESIGN PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Embrallish Armory (click to show/hide)

« Last Edit: November 15, 2019, 01:52:36 pm by Man of Paper »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #123 on: November 16, 2019, 10:53:23 am »

Quote from: Non-lander Design
Autoresonant Siege Horn:
The Siege Horn is something that Embralish engineers have tried many times over the years, but they generally ran into problems: while the principle is sound- blasting a target with noise that matches its resonant frequency, causing it to shake itself apart despite a relatively low energy input-, they found that it was impractical due to the need to tune the horn to match the resonant frequency of the target, which takes time that is not often available. Industrial-era engineering saw the development of autoresonant instruments (in which the frequency played is modulated over a range, until the characteristic feedback of resonance is detected, locking in the frequency), but these proved impractical to mass-produce with the technology of the time.
Well, technology has moved on. The cost of precision engineering has dropped, and the use of advanced electronics (why, I saw a vacuum tube radio the other day that could fit in a woman's handbag!) simplifies the tuning mechanism, to the point where we are fairly certain that the Autoresonant Siege Horn is finally practical.

The Autoresonant Siege Horn is an infantry weapon, about 1.4 meters long- basically a long metal tube with a flared muzzle. It is made of lightweight materials for convenience, weighing less than five kilos. The majority of the weapon is taken up by the 'horn' part, which creates a highly-focused extreme-intensity blast of noise when 'played'. The horn is not played by the user blowing into it, but rather the ASH uses cartridges of compressed gas that are screwed into the end of the weapon, and unscrewed when spent (each cartridge weighing around 400g). As mentioned, the noise blast initially cycles rapidly through frequencies, until a microphone mounted towards the front of the weapon detects a sufficiently strong resonance feedback, at which point the cycling stops, and the frequency is automatically honed in for optimal destructiveness (to the returning resonant frequency, obviously).
The ASH has a fairly short effective range, with effects dropping off quickly when exceeding this range. However, within range, the effects can be devastating; it typically takes less than a second for the autoresonance to hone in, after which the destructive effects will be felt, growing in intensity as the attack continues (which can last up to 5 seconds). The weapon can shake down concrete walls, shatter armoured vehicles (even if the armour itself survives, the more delicate internal machinery will be hopelessly damaged), and generally wreak havoc on any solid structure. More flexible objects- such as human beings- are less vulnerable, so the ASH is not recommended for anti-personnel use, but in a pinch, it can knock people unconscious.
Operators are obviously provided with potent ear protection, as even though the blast is highly constrained into a narrow cone, there is still a somewhat dangerous amount of 'splashback' noise.

Compared to more conventional explosive solutions, the ASH is, on the one hand: lighter, and more thorough in its destructiveness; and on the other has a shorter range and longer firing time.
Logged
Long Live United Forenia!

frostgiant

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #124 on: November 16, 2019, 11:58:14 am »

heres a couple of designs that i'm posting just for the sake of getting them in thread.
Spoiler: Vox blaster (click to show/hide)
A sonic alternative to a flamethrower, similar effectiveness and lacking the fuel canisters on the wielders back. aldo doesn't create raging wildfires. Meant as a way to get our foot in the door of sonic weaponry.

Spoiler: WellBone Heart engine (click to show/hide)
A non-serious design that exists solely for the purpose of being a well based non-internal combustion engine.
Logged

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #125 on: November 19, 2019, 01:41:13 pm »

Mamkirali (Mother Lizard) Naval Lander

A successful defense against the Intihar landing attempts have shown us that lacking a suitable lander, as well as heavy support, will be a major hurdle in any attempts to land on their shores we make. Mamkirali

Enter the Mamkirali. Inspired by the success of the tracked design of the Rogi, and the need for an actual lander, the Mamkirali is a step forward in the mechanization of the TNE.

Its design is a simple large rhomboid shape segmented into two segments. The command segment is where the driver and commander operate the vehicle from, both protected by 20mm of steel. It is in the centerline of the vehicle, with a RE-37 (Rogi Engine 37) on either side per track. The commander has a small cupola with 180 degree visibility and can button up under heavy weapons fire. The commander has a small hatch that leads into the rear compartment as to facilitate communication with those on board as well as escape. The driver also uses this hatch to escape. Finally, this compartment stands roughly .75 meters above the rear compartment, providing shielding against incoming small-arms fire.

The second compartment is the main troop compartment, and is completely open. Able to hold around 22 fully equipped soldiers or one Havezara with crew, this compartment is protected by 15mm of steel armor. Behind the main crew compartment are two machinegun mounts with 5mm gun shields. They are able to be used by the soldiers in the compartment or dedicated crewmen. To exit, crewman either use hand and foot holds to climb over the side or use the ramp located at the rear of the vehicle. Inside this compartment there are small inserts of well-quartz rigged to the main engine that can be activated by the commander of the vehicle to help calm and prepare the troops for landing.

To propel the vehicle on the land or in the water, it uses a dual system track with simple cups that allow it to gain traction both on land and in the water.

TL;DR: Large Amphib lander able to land a good deal of men or vehicles on the lighter side of things. Armed for light defense and beach defense suppression. Likely VE.

Niramātā MK-II(Unmaker) Mortar
The Niramātā is a simple 105mm mortar tube setup. It has a baseplate, mechanical ranging system and is able to be disassembled rapidly for transport. But that is not the most important part of the Niramātā .

The LIE’s, while unreliable, have provided us with some insight on how to the chemicals themselves function. By changing the chemical formulas involved as well as replacing the blasting caps with military grade detonators and adding a explosive core, we have developed a timed fuse or contact mortar shell filled with the same substance of the LIEs. We also developed some simple Smoke and HE shells, but those are not nearly as shiny.

One final detail is the inclusion of thick gloves for crew, and reinforced ammunition cases for the rounds themselves. Additionally, the manual clearly states that detonators are only to be fitted to the shells immediately before firing.

TL;DR: Heavy infantry mortar that can cover our advance with smoke and inflict war crimes form a good distance away. In a pinch, the shells could be used to replace the lies entirely.
« Last Edit: November 19, 2019, 01:51:53 pm by TheFantasticMrFox »
Logged


NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #126 on: November 19, 2019, 01:57:47 pm »

Lander looks fine. Between the other options, I think we def want something to give infantry a bit more oomph (important for landings), so I'd go for either the mortar or the ASH. And, well, the ASH is more fun (I think).
Quote from: Belatedbox
Lander Design
Mamkirali Naval Lander: (1) NUKE9.13

Regular Design
Autoresonant Siege Horn: (1) NUKE9.13
Logged
Long Live United Forenia!

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #127 on: November 19, 2019, 02:02:36 pm »

Quote from: Belatedbox
Lander Design
Mamkirali Naval Lander: (2) NUKE9.13, SC777

Regular Design
Autoresonant Siege Horn: (1) NUKE9.13
Niramātā MK-II(Unmaker) Mortar: (1) SC777
Logged

TheFantasticMsFox

  • Bay Watcher
  • Ckk Ckk
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #128 on: November 19, 2019, 02:21:21 pm »

Quote from: Belatedbox
Lander Design
Mamkirali Naval Lander: (3) NUKE9.13, SC777, TFF

Regular Design
Autoresonant Siege Horn: (1) NUKE9.13
Niramātā MK-II(Unmaker) Mortar: (2) SC777, TFF

E: I would go for the mortar over the ASH on the grounds that the mortars ability to deploy smoke rounds and suppress targets with minimal setup time on the beach will help us gain ground, while the ASH strikes me as our future dedicated Anti-Armor weapon. I quite like the ASH, I just feel that a mortar will help us take the beaches, and wont have us without a mortar for very long. Additionally, I expect the mortar to come in around Easy-Normal Range, so it should be a safe and reliable choice. I am hopeful for it to get a good roll and become a staple of our armory.

In regards to the lander, I wish there was more to compare it to in thread, but I think it will owrk. Its heavily inspired by the mainline us naval lander of 1942, with room to be improved to mount the Rogi's gun in a turret if we want more heavy fire power on hitting the beach. We will likely heavy relatively few of these, so that may be a concern.
« Last Edit: November 19, 2019, 02:27:06 pm by TheFantasticMrFox »
Logged


NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #129 on: November 19, 2019, 03:25:44 pm »

Yeah... on reflection, the mortar is probably the better choice.
Quote from: Belatedbox
Lander Design
Mamkirali Naval Lander: (3) NUKE9.13, SC777, TFF

Regular Design
Autoresonant Siege Horn: ()
Niramātā MK-II(Unmaker) Mortar: (3) SC777, TFF, NUKE9.13
Logged
Long Live United Forenia!

Madman198237

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #130 on: November 19, 2019, 04:43:46 pm »

Quote
Khilavara (Duck) Light Transport Vehicle Mark I
An amphibious wheeled light vehicle capable of seating five soldiers and using Wellsap resin panels to nearly silence the conventional engine, the Khilavara LTV was intended to be utilized in the fast light insertion role, stealthily moving Sikari troops at high speed across all sorts of terrain, including such minor impediments as stretches of ocean, rivers, and lakes. Recent developments have led to it being considered for more widespread deployment amongst the troops for use in the coming maritime assaults.

It uses a dual-drive transmission capable of transferring power from the wheels to a pair of light propeller shafts for aquatic maneuvering, while its primary four-wheel-drive construction and a tire pressure control system allows it unrivalled mobility over any terrain. Its fairly high sides give way to an open top, allowing the vehicle commander (Sitting next to the driver) access to a light machinegun, and the gunner (seated in a "turret", actually just a ring mount suspended above the heads of the other passengers) the ability to fire a heavy weapon from the top of the vehicle. It is, however, unarmored, preferring to utilize speed, stealth, and carrying capacity instead of brute force, as the Sikari tend to do.

When deployed into a beach landing, the LTVs are lowered into the water from any ships nearby, the troops climb down into them, and then set off towards the enemy. Sufficiently calm seas may allow an LTV to make the entire crossing (I can't remember the width of the straits, so maybe this is and maybe this isn't true) though it won't be fast work.


Quote from: Belatedbox
Lander Design
Mamkirali Naval Lander: (4) NUKE9.13, SC777, TFF, Madman

Regular Design
Autoresonant Siege Horn: (1) Madman
Niramātā MK-II(Unmaker) Mortar: (3) SC777, TFF, NUKE9.13

The ASH is going to be immediately and permanently useful, not to mention being a great tech, whereas a mortar is....hard to use during an offensive landing for sure. Also I expect them to try and fix up the "Rogi slaughters everything vehicular" problem they had last turn.
« Last Edit: November 20, 2019, 10:24:12 am by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Strider03

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Design Phase, 1938 Cold Season
« Reply #131 on: November 20, 2019, 01:10:14 pm »

Quote from: Belatedbox
Lander Design
Mamkirali Naval Lander: (5) NUKE9.13, SC777, TFF, Madman, Strider

Regular Design
Autoresonant Siege Horn: (1) Madman
Niramātā MK-II(Unmaker) Mortar: (4) SC777, TFF, NUKE9.13, Strider

Trait
Chemical Warfare: ()
Sea Wolves: (1) Strider
Like the mortar, shore bombardment is great for landings, and there's plenty of utility in other areas as well. I'd personally prefer not getting the chemical warfare trait, as I'm not really that interested in maximum warcrimes. Of course, if other people want it, I'm fine with it.

Basic PT boat proposal, could probably be spiced up.
Quote
Saraita I Patrol Boat

The recent encounter in the maelstrom, along with the attempted insertion by the Initharians into the mudflats, has solidified the need for increased military intelligence and a possibility for rapid response in the seas between our territories. The Saraita I torpedo armed patrol boat serves as an adaptable rapid response and scouting force in these waters. At a proposed speed of 45 knots, these will not necessarily be able to outrun Initharian destroyers, but will still be able to provide rapid strikes on landing craft and small vessels, determine and radio out enemy positions, and maneuver above most deep mines layed by Initharian destroyers.

The vehicle is approximately 20 m in length, crewed by 12 men, and is only lightly armored, at 20 mm plating most of the hull of the ship, with a slight increase to 30 mm for the driver's section. Classic wellsap construction is intended to make this speed boat mostly silent save for the splashing of the water, and a 30 degree cone behind the vessel.

Armament consists of two torpedo tubes mounted on each side, and 2x2 20 mm dual purpose guns, a set mounted fore and aft of the ship. It is equipped with the same basic radio and electronic equipment as other vessels.

The purpose of this vehicle is to be a cheap, easily produced vehicle capable of rapid scouting and response to enemy landers and isolated targets.
« Last Edit: November 20, 2019, 03:18:56 pm by Strider03 »
Logged
Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

Man of Paper

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #132 on: November 22, 2019, 09:16:17 pm »

Design Phase, Cold Season 1938 AC

Proposal: "Mamkirali" Naval Lander
Quote
A successful defense against the Intihar landing attempts have shown us that lacking a suitable lander, as well as heavy support, will be a major hurdle in any attempts to land on their shores we make. Mamkirali (lol fox you missed something here)

Enter the Mamkirali. Inspired by the success of the tracked design of the Rogi, and the need for an actual lander, the Mamkirali is a step forward in the mechanization of the TNE.

Its design is a simple large rhomboid shape segmented into two segments. The command segment is where the driver and commander operate the vehicle from, both protected by 20mm of steel. It is in the centerline of the vehicle, with a RE-37 (Rogi Engine 37) on either side per track. The commander has a small cupola with 180 degree visibility and can button up under heavy weapons fire. The commander has a small hatch that leads into the rear compartment as to facilitate communication with those on board as well as escape. The driver also uses this hatch to escape. Finally, this compartment stands roughly .75 meters above the rear compartment, providing shielding against incoming small-arms fire.

The second compartment is the main troop compartment, and is completely open. Able to hold around 22 fully equipped soldiers or one Havezara with crew, this compartment is protected by 15mm of steel armor. Behind the main crew compartment are two machinegun mounts with 5mm gun shields. They are able to be used by the soldiers in the compartment or dedicated crewmen. To exit, crewman either use hand and foot holds to climb over the side or use the ramp located at the rear of the vehicle. Inside this compartment there are small inserts of well-quartz rigged to the main engine that can be activated by the commander of the vehicle to help calm and prepare the troops for landing.

To propel the vehicle on the land or in the water, it uses a dual system track with simple cups that allow it to gain traction both on land and in the water.

Difficulty: Hard
Result: (5+1)-1=5, Below Average

The Mamkirali are our solution to the problems the Initharians made abundantly clear in their misguided attempts at an amphibious invasion without anything amphibious. These sizeable craft are capable of traveling at 5 knots on water and 16km/h on land. This was possible thanks to the use of two treads bearing oblique cups to push in the water and grip on land. 20mm steel protects the entirety of the forward cabin and 15mm armor covers the cargo compartment (save for the open top, which can be covered in canvas but that is not suggested - see below for details). The cargo compartment is capable of carrying 22 soldiers or a single Havezara and crew. A drop-down ramp in the rear and hand- and footholds made disembarking a relatively easy process. The cabin section has a cupola that provides the Commander with a 180 degree field of view and can be buttoned up.

We also noted the psychological effect having a door fly open only to see a vast killing field littered with the wrecked bodies of people you may have known has on someone, and installed a Wellquartz horn that plays into the cargo compartment at the commander's behest. While this is intended to boost morale among our landing troops, the tone can fluctuate without warning and provide slightly more potent mood boosts. Preliminary testing has shown soldiers within will regularly disembark with smiles on their faces. The device works by pressing a chunk of Wellquartz onto one of the engine's belt wheels at the pull of a small lever, with the resulting tone played through a pair of pipes. This happens to also vent fumes from the engine compartment into the cargo compartment. Covering the cargo compartment may lead up to toxic levels of build-up, so it is not suggested at this time. The Wellquarts requires fairly regular replacement as the belt wheel grinds it away.

Finally, our Mamkiralis carry a pair of rear-mounted machine guns - currently our Musakila - with 5mm shields.

Overall, this vehicle costs us 5 Ore, 3 Oil, and 4 Wellmaterials, making it (VERY EXPENSIVE) to produce at this time.

----------------

Proposal: "Niramata" Mk.II Mortar
Quote
The Niramātā is a simple 105mm mortar tube setup. It has a baseplate, mechanical ranging system and is able to be disassembled rapidly for transport. But that is not the most important part of the Niramātā .

The LIE’s, while unreliable, have provided us with some insight on how to the chemicals themselves function. By changing the chemical formulas involved as well as replacing the blasting caps with military grade detonators and adding a explosive core, we have developed a timed fuse or contact mortar shell filled with the same substance of the LIEs. We also developed some simple Smoke and HE shells, but those are not nearly as shiny.

One final detail is the inclusion of thick gloves for crew, and reinforced ammunition cases for the rounds themselves. Additionally, the manual clearly states that detonators are only to be fitted to the shells immediately before firing.

Difficulty: Easy
Result: (6+5)+1=12, Unexpected Boon

The Niramata is a 105mm heavy chemical mortar crewed by seven (Squad Leader, three Ammo Bearers, three Gunners) and composed of three separable sections - the bipod assembly (including the mechanical ranging system), the baseplate, and the tube (with rifled barrel), each weighing nearly 30kg. The mortar is capable of lobbing it's 8.5kg shells out to 4km. The shells themselves come in three different flavors: High-Explosive, Smoke, and LIE. While the HE is good for general bombardment and the Smoke for providing screening, the LIEs excel at antipersonnel duties. The shells burst in a cloud of highly concentrated toxic chemical smoke that is almost neutrally buoyant in the air, lingering in an area until dispersed by the winds. With an average fire rate of 20 RPM, the crews of the Niramata can inflict a devastating amount of casualties on known enemy combatants within range. And unknown enemy combatants within range.

The development LIE shell proved to be quite beneficial, as it has granted the Havezara use of the shells as well as any future ground-based indirect fire equipment. They will be available to weapons tagged with (LIE Shells[EXPLVL.]) at a cost one level higher than the Legion Issued Explosives. The sole exception is the Niramata, which will always treat LIE Shells as equal to it's own EXPense LeVeL.

The Niramata costs 5 Ore, making it (EXPENSIVE).


----------------


You have a single Revision to do with as you see fit.

IT IS NOW THE REVISION PHASE.

Spoiler: Land Territories (click to show/hide)
Spoiler: Sea Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Embrallish Armory (click to show/hide)
Spoiler: Credits (click to show/hide)

Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #133 on: November 22, 2019, 09:36:45 pm »

Quote
Legion Issued Explosive Set
Based on the failed LIE deployments that resulted in a lot of unreliable explosives and some chemical mishaps, the new LIES packages are based on the explosives developed for the Niramata mortar, and thus are much less of a war crime. Well, the high explosive and fragmentation options are, strictly speaking, less of a war crime. The Niramata-based chemical explosive is...um....well it's not a crime since we didn't sign any treaties about it?

Regardless of its legality or moral concerns of using it, the new LIES come with reliable electrical detonators, allowing them to be detonated at range or on timer as per LIE (except, actually reliable), or connected to a pair of sensors, one is a simple pressure sensor with two different modes ("Infantry" and "Vehicle") and one is a different sensor that reacts to being pulled, so that tripwires and the like can be connected to the system for traps that don't need to be manually detonated by an observing soldier.

They can be deployed in varying amounts and come in sticks just like LIE, except they're reliable and only chemically kill people when we want them to be dangerous like that.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechanized Warfare: Embral Thread / Revision Phase, 1938 Cold Season
« Reply #134 on: November 23, 2019, 10:45:26 am »

There was talk of a revision to the lander, but given that our navy has not been upgraded this turn, I doubt we'll be able to make a successful landing regardless. Next turn, maybe, after designing a better sub.
For now, I agree that we need good honest LIES. We can get their price down to Cheap this turn (by grabbing an Ore and an Oil, which will also drop the prices of... a whole bunch of stuff, more than any other combination I believe), and they should be useful in a multitude of roles.

Quote from: Botevox
Legion Issued Explosive Set: (1) NUKE9.13
Logged
Long Live United Forenia!
Pages: 1 ... 7 8 [9] 10 11 ... 20