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Author Topic: Necromancy? 5E  (Read 104953 times)

March

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Re: Necromancy? 5E
« Reply #2460 on: December 10, 2019, 08:51:29 am »

You wander out of the outpost in the direction that pas should have been;
Gone are the pastel fields of crops along the well built road, replaced with gentle hills of lifeless earth and dead trees with twisted branches like tendriled pillars of ash.

There is no sounds of life, no birdsong or buzzing insects... just the quiet in this dead place.

You walk for quite a long time and your certain you should have seen something by now, but nothing looks remotely familiar... no orcbarks, no rocky hills, no fields, no pas.
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King Zultan

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Re: Necromancy? 5E
« Reply #2461 on: December 10, 2019, 09:00:08 am »

Looks like we've got stock in the Twilight Zone.

Look around and see if we can find a road then follow it to a town, and maybe we'll find some people there.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #2462 on: December 11, 2019, 05:44:40 am »

You look around for roads or trails to follow; you don't find any signs that anyone or anything has ever traveled in this area before you, quite the desolate barren wilderness.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2463 on: December 11, 2019, 08:09:32 am »

Do we remember where the fort is? Let’s try heading there
What if the outpost is from the past? Maybe we somehow travelled back in time?
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King Zultan

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Re: Necromancy? 5E
« Reply #2464 on: December 11, 2019, 08:31:08 am »

Do we remember where the fort is? Let’s try heading there
What if the outpost is from the past? Maybe we somehow travelled back in time?
+1 If we're stuck in the past we just have to wait for some one to invent a DeLorean and build a time machine out of it, so we can go back to our time.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #2465 on: December 11, 2019, 09:58:11 am »

(it's gonna take almost an entire day to walk out to where you'd assume the fort is, do you want to travel out to it?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2466 on: December 11, 2019, 10:09:59 am »

Yes
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King Zultan

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Re: Necromancy? 5E
« Reply #2467 on: December 12, 2019, 02:40:56 am »

Yes
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #2468 on: December 12, 2019, 12:27:37 pm »

You start walking out to the fort; the trip is pretty uneventful as there seems to be no life in this place whatsoever... dead trees, dead shrubs, dead dead dead.

You walk for nearly an entire day through the barren wastes of this place, and save for the wind all is quiet.

As you travel closer and closer towards your destination you notice that the terrain changes from gentle hills to a near constant downhill.

After you are certain you should be able to see the midland ridge by now instead of a rising face of rock there is instead a strange sinking to the horizon.

You eventually arrive at the edge of what seems to be an impassable cliff edge... you strain to see either the bottom or across but there seems to be no end to it.
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Superdorf

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Re: Necromancy? 5E
« Reply #2469 on: December 12, 2019, 04:04:51 pm »

The edge of the Arc!

This... is worrisome. I'm thinking we'd best make one last check that this is all real... just in case it's not. Because if it's real, then we're in a rather unpleasant situation here.

Try and expand our consciousness, as we would in a dream. If that doesn't work, try and wake up.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2470 on: December 12, 2019, 04:13:57 pm »

The edge of the Arc!

This... is worrisome. I'm thinking we'd best make one last check that this is all real... just in case it's not. Because if it's real, then we're in a rather unpleasant situation here.

Try and expand our consciousness, as we would in a dream. If that doesn't work, try and wake up.
+1
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March

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Re: Necromancy? 5E
« Reply #2471 on: December 12, 2019, 05:31:05 pm »

You try to expand your consciousness or wake up, but you are definitely, absolutely awake.
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Superdorf

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Re: Necromancy? 5E
« Reply #2472 on: December 12, 2019, 06:08:09 pm »

Well, that clinches it... we done got hurled to the ends of the earth.  :-\

Towards the cliff is the world's end, and wasteland. Logically, away from the cliff should be the world's center, and civilization!

Walk away from the cliff face, in as straight a manner as possible; use the sun as a guide, if we can. Continue thus until we come across something of note, or until nightfall-- whichever comes first.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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Re: Necromancy? 5E
« Reply #2473 on: December 12, 2019, 06:52:08 pm »

Well, that clinches it... we done got hurled to the ends of the earth.  :-\

Towards the cliff is the world's end, and wasteland. Logically, away from the cliff should be the world's center, and civilization!

Walk away from the cliff face, in as straight a manner as possible; use the sun as a guide, if we can. Continue thus until we come across something of note, or until nightfall-- whichever comes first.
+1
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March

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Re: Necromancy? 5E
« Reply #2474 on: December 12, 2019, 07:20:04 pm »

You walk away from the cliff edge and back into the wasteland... you walk uphill until the lazy sun makes its way beyond the horizon, and it becomes night.

The land is barren of life, desolate, and dead quiet.
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