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Author Topic: Necromancy? 5E  (Read 105208 times)

March

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Re: Necromancy? 5E
« Reply #2205 on: November 14, 2019, 04:11:57 am »

You go to find Makdt, whom is sleeping in a bit late again and is the last person still asleep.
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King Zultan

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Re: Necromancy? 5E
« Reply #2206 on: November 14, 2019, 04:24:06 am »

Lets wake her up and see what she wants to do.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #2207 on: November 14, 2019, 04:40:05 am »

You wake up Makdt and besides some minor confusion as to why you are a squirrel it goes fine.
Makdt tells you "I've claimed all your stuff with the things I found so don't worry about that... its all up in the courtyard waiting for me when we leave back to Ter. As for when we leave I'm sure it..." You see Hedra come down to address the peasants, "We will be moving out soon, as soon as everyone has made it outside the gate we will seal this fort and set off back to Ter, where you will receive wages and dischargement." he then heads back upstairs himself.
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King Zultan

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Re: Necromancy? 5E
« Reply #2208 on: November 14, 2019, 05:14:11 am »

I guess we better get our stuff together and get ready to go.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: Necromancy? 5E
« Reply #2209 on: November 14, 2019, 10:38:18 am »

Our stuff is with Madkt
Let’s get ready to go, maybe we can take the form of the bracelet again
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March

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Re: Necromancy? 5E
« Reply #2210 on: November 14, 2019, 07:28:44 pm »

You take the form of a bracelet again and Makdt takes you and your pile of rope and puts you on and the rope over her shoulder.
Makdt then moves to go up to the surface to leave the fort...

(If you want to do anything else here at the fort this is the last opportunity before you leave. Do you want to leave the fort and begin traveling back to Ter?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2211 on: November 14, 2019, 07:47:00 pm »

I think we are ready
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King Zultan

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Re: Necromancy? 5E
« Reply #2212 on: November 15, 2019, 02:00:04 am »

I think we are ready
+1 Yeah I think we're good.
« Last Edit: November 16, 2019, 01:23:00 am by King Zultan »
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Superdorf

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Re: Necromancy? 5E
« Reply #2213 on: November 15, 2019, 08:45:32 am »

Be a real big rabbit. We can carry at least a little of our stuff...
« Last Edit: November 15, 2019, 09:18:06 am by Superdorf »
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2214 on: November 15, 2019, 08:53:26 am »

I think the idea behind being a bracelet is so we hide from the clergy, who might find a rabbit carrying things to be a bit suspicious
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Superdorf

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Re: Necromancy? 5E
« Reply #2215 on: November 15, 2019, 09:18:23 am »

Eh, fair enough... off we go, then.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #2216 on: November 16, 2019, 02:45:08 am »

Makdt take you out into the courtyard of the fort where you can see the rest of the party has gathered outside the gate along with the zombies and the collected corpses of Ungas, Rollio, Cabbiz, Foederspli, and a sack containing the remains of Ken the monk.
A peasant leads the ankheg Nib-ol that has been loaded up with saddlebags of loot and supplies taken from the fort by the party out of the fort and to Makdt whom takes charge over its lead.
Hedra having accounted for everyone calls up to the gatehouse, "Ok, send it down." and soon after the a repaired gate slams down to close the fort off, followed by Sylvan jumping from the wall to land gracefully outside.
The clerics then begin the task of lowering all the corpses and zombies by rope down the ridge.

(Do you wish to do anything from now till you reach Ter or remain incognito as a bracelet?)
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King Zultan

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Re: Necromancy? 5E
« Reply #2217 on: November 16, 2019, 03:55:55 am »

Lets just lay low for a bit and wait tell we get back to town.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #2218 on: November 17, 2019, 09:20:05 am »

You lay low, watching the party get everyone down the ridge and then prepare to set out across the rocky hills once again back to Ter.

It takes the better part of the day to travel the distance and just about all the wildlife you see are discouraged from your parties size.

The party enters Ter triumphantly and parades down the main road for all to see the victorious temple hunters return.

Entering the temple the peasants turn in their borrowed equipment and receive their pay, Makdt turns in the cloak and wand she had chosen and collects three silver coins.
Once Nib-old is unloaded of the other's loot it is turned over to Makdt and she leaves to the main street, "So, now where shall we spend these?" she says.
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Superdorf

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Re: Necromancy? 5E
« Reply #2219 on: November 17, 2019, 01:54:42 pm »

Be a squirrel. Bounce around a little!

"Wherever you like! I don't use money anymore."
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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