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Author Topic: Necromancy? 5E  (Read 103930 times)

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1995 on: November 03, 2019, 09:10:25 am »

Yes, after assuming, head to the room with the pulley and gate, when you are seen by everyone, point to the pulley and gesture using it, point at the gate and gesture it opening, then go towards the pulley and use it to open the gate
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March

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Re: Necromancy? 5E
« Reply #1996 on: November 03, 2019, 09:34:30 am »

You attempt to assume Nib-ol; (6+2 vs 12) you fail to penetrate the Ankheg's carapace, but Nib-ol doesn't fight you for control and you've ended up somehow mounted on it without a husk...

(do you want to continue trying to assume Nib-ol?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1997 on: November 03, 2019, 09:42:48 am »

You attempt to assume Nib-ol; (6+2 vs 12) you fail to penetrate the Ankheg's carapace, but Nib-ol doesn't fight you for control and you've ended up somehow mounted on it without a husk...

(do you want to continue trying to assume Nib-ol?)
Yes
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March

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Re: Necromancy? 5E
« Reply #1998 on: November 03, 2019, 10:20:44 am »

You attempt again you assume Nib-ol; (7+2 vs 12, 1 acid) you penetrate into the Ankheg squeezing yourself inside, it continues to not resist. You have full control of the large creature.

You crawl over the fence and head to the the gatehouse and up the stairs, while it is hard to ignore a large insect moving around they don't seem to notice or understand about your attempts to gesticulate in this way...
"Will someone come get this animal out of here, its kinda in the way." says one of the clerics working on the winch.

You try to operate the pulley; despite your lack of actual hands you manage to grasp the rope in your mouth and pull the gate up part of the way, turns out you don't really have the space to pull it up entirely from the gatehouse like this.

The peasant up hear takes notice of your actions and seems to understand or at least maybe understand what you are doing and attempts to get the clerics to detach the rope from the winch to put it down to the courtyard.
The clerics do such and the peasant attempts to lead you back to the courtyard where you could have more room to pull...
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1999 on: November 03, 2019, 10:26:14 am »

follow them to the courtroom and pull the ropes to open the gate more of the way
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March

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Re: Necromancy? 5E
« Reply #2000 on: November 03, 2019, 11:02:20 am »

You follow the peasant back down to the courtyard and after having the rope tied to you you pull the gate up and it locks into place... you get untied and the peasant attempts to lead you back into the fenced in area of the courtyard. before noticing your husk and starts to call for help...
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #2001 on: November 03, 2019, 11:09:49 am »

Assume the husk and say “Everything is fine, there is nothing to worry about”
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Superdorf

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Re: Necromancy? 5E
« Reply #2002 on: November 03, 2019, 11:23:27 am »

So it seems to me that we could pretty easily have just... led the ankheg upstairs. It's quite tame.

Assume the husk and say “Everything is fine, there is nothing to worry about”

"Just... res-ting a bit, friend! I have had a try-ing day."
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #2003 on: November 03, 2019, 11:36:09 am »

You climb back over the fence and go to reassume your human husk, the peasant that raised the alarm comes back with a cleric by the time you are back up. “Everything is fine, there is nothing to worry about. Just... res-ting a bit, friend! I have had a try-ing day." you say, the peasant gets scolded for making a false alarm and while everyone is a bit confused noone happens to catch you out.

Nib-ol goes back to wandering in its pen.
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Superdorf

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Re: Necromancy? 5E
« Reply #2004 on: November 03, 2019, 11:50:12 am »

Right then! Go find Makdt.
"The holy folk have found a gate up-stairs! Would you care to come and learn what is be-yond?"
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Falling angel met the rising ape, and the sound it made was

klonk
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Re: Necromancy? 5E
« Reply #2005 on: November 03, 2019, 11:52:47 am »

(the gate is the fort gate that leads back to the ridge, sos you know =p)
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Superdorf

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Re: Necromancy? 5E
« Reply #2006 on: November 03, 2019, 12:20:11 pm »

oh

...Scratch that last bit
Let's go find out how that collapse is coming along.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #2007 on: November 03, 2019, 01:16:05 pm »

You go down to check the progress on the collapse... seems they still haven't decided on what to do, but the elf cleric Stump is apparently doing something about it, looks like she is making the roots grow out to cover the cave entrance.
You watch her for a bit, "If I don't do something they will likely never do anything about it." she says without stopping.
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Superdorf

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Re: Necromancy? 5E
« Reply #2008 on: November 03, 2019, 01:50:22 pm »

"Hm, I sup-pose not... shall I go find some-thing to block the en-trance?"
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #2009 on: November 03, 2019, 02:32:45 pm »

"Hm, I sup-pose not... shall I go find some-thing to block the en-trance?" you ask, "I should have this blocked off in a while." she says continuing to convince the giant nearby root to move.
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