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Author Topic: Necromancy? 5E  (Read 103850 times)

March

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Re: Necromancy? 5E
« Reply #1695 on: October 08, 2019, 04:32:27 am »

You move to attack the unturned zombie aiming for the head; (1 fumble) you trip and run into Aviial.
Code: [Select]
   .═════
     æ░░
   ║──░───║
   ║░░░░░░║
   │░░Hé░≥║
   ║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝

Madkt disappears beyond the doorway...
You hear a loud clattering sound come from beyond the west wall.
Code: [Select]
   .═════
     ░░░
 ‼ ║──░───║
   ║░░░░░░║
   │░░Hé░≥║
   ║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝

Hedra dashes through the doorway and out of sight.
Code: [Select]
   .═════
     ░░░
   ║──░───║
   ║░░░░░░║
   │░░é░░≥║
   ║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝
The elf cleric moves through the door as well...
Code: [Select]
   .═════
     ░░░
   ║──░───║
   ║░░░░░░║
   │░░░░≥║
   ║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░zzzz░░║
║░░░░░░░░░║
║zzzzzzzz░║
╚═════════╝
You hear a very distant shout that echoes through the area beyond the doorway, "He's here, but I can't reach him!" it sounds like the orc woman.

The feared zombies flee, and one attacks Aviial; (4+4misses)
Code: [Select]
   .═════
     ░░░
   ║──░───║
   ║░░░░░░║
   │░░░░░≥║
   ║░░░░░░║
║══║≡Ä☺≡≡≡║
║░░░░z░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
Aviial disengages from the zombie and runs through the doorway. "I Aviial am coming to slay the necromancer!"
Code: [Select]
   .═════
     Ä░░
   ║──░───║
   ║░░░░░░║
   │░░░░░≥║
   ║░░░░░░║
║══║≡≡☺≡≡≡║
║░░░░z░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
(It is your turn)
Logged

Superdorf

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Re: Necromancy? 5E
« Reply #1696 on: October 08, 2019, 06:15:09 am »

Yeah we'd better see what's going on over there, and fast.
Expend all our movement to head through that doorway and towards the noise we heard. Do not bother to disengage.

Once we've repositioned ourselves, what do we see down the hall?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #1697 on: October 08, 2019, 06:46:46 am »

You turn and run from the zombie and it attacks you in reaction;(12+4hits 3 slashing) you take the hit and enter the doorway being unable to pass Aviial with your normal movement...
You see Makdt in a doorway recovering from a trap & the elf cleric who is finishing a healing spell, the other way to see a container of some kind and the mechanism for the trap that lowered the wall.
Code: [Select]
╔═════════╗
║░░é░Ä☺░░δ║
║æ═║──░┴──║
   ║░░░░░░║
   │░░░░░≥║
   ║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░z░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
(you still have an action this turn do you wish to do something?)
Logged

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1698 on: October 08, 2019, 07:26:49 am »

Examine what’s in the container and try to get the mechanism to close the zombies in the wall
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March

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Re: Necromancy? 5E
« Reply #1699 on: October 08, 2019, 08:02:11 am »

(you can't examine what's in the container you're not near enough to it)

You attempt to use the mechanism to raise the wall; (1+2fails) you grab the mechanism and pull at it, you see the wall start to move followed by the mechanism breaking off in your hands...

Makdt hurries through the doorway out of sight, you hear the sounds of combat coming from somewhere beyond the door...

The elf cleric rushes through the doorway out of sight, and more sounds of combat.

The lone unfeared zombie rushes at you to attack;(9+4misses)

Code: [Select]
╔═════════╗
║░░░░Ä☺░░δ║
║░═║──z┴──║
   ║░░░░░░║
   │░░░░░≥║
   ║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░░░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝

Aviial casts thunderous smite and swings at the zombie (15+7, -) the hit sends the zombie flying backwards, "Close it quick!" he tells you.
Code: [Select]
╔═════════╗
║░░░░Ä☺░░δ║
║░═║──░┴──║
   ║░░░░░░║
   │░░░z░≥║
   ║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░░░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
(it is your turn)
Logged

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1700 on: October 08, 2019, 08:53:37 am »

Go towards the sounds of combat
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King Zultan

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Re: Necromancy? 5E
« Reply #1701 on: October 08, 2019, 05:35:26 pm »

Close the door first then.
Go towards the sounds of combat
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Superdorf

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Re: Necromancy? 5E
« Reply #1702 on: October 08, 2019, 07:43:08 pm »

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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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March

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Re: Necromancy? 5E
« Reply #1704 on: October 09, 2019, 05:12:21 pm »

You close the door and proceed towards the sounds of combat... you see a stairway leading further downwards, the sounds of combat continue.
Code: [Select]
╔═════════╗
║░░░░Ä░░░δ║
║☺═║──╬┴──║
║░░║░░░░░░║
║≤░│░░░z░≥║
║░░║░░░░░░║
║══║≡≡≡≡≡≡║
║░░░░░░░░░║
║░░░░░░░zz║
║zzzzzzzzz║
╚═════════╝
You hear banging on the door back down the hall, Aviial holds the door and calls to you "Go, I Aviial will keep them off our backs!"

(it is your turn)
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Superdorf

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Re: Necromancy? 5E
« Reply #1705 on: October 09, 2019, 05:23:35 pm »

Witch-Makdt needs us! Throw a quick salute in Aviaal's general direction, then expend whatever's left of our movement speed to run towards the "sounds of combat".
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1706 on: October 09, 2019, 05:33:21 pm »

Witch-Makdt needs us! Throw a quick salute in Aviaal's general direction, then expend whatever's left of our movement speed to run towards the "sounds of combat".
A salute would waste time
Continue heading for the sounds of combat
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Superdorf

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Re: Necromancy? 5E
« Reply #1707 on: October 09, 2019, 05:45:00 pm »

As I said: a quick salute. Like, something we do as we turn to run. It's a fraction of a second tops, and it'll show Aviial we acknowledge what is-- potentially-- a deadly sacrifice on our behalf. I figure that's worth a brief moment.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

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Re: Necromancy? 5E
« Reply #1708 on: October 09, 2019, 06:11:43 pm »

Giving Aviial a quick wave of acknowledgment, you hurry down the stairs to see...
The rest of the party laying siege to a large barricaded cage containing the necromancer you had a run in with in Pas Over, Cabbiz... he is taking cover and dodging attacks, but there is a witchbolt ray extending out from his left knee to Makdt.
Code: [Select]
║───────║
║░ö░H±±±║
║≥☺░░±N±║
║░é░æ±±±║
║░░░░░░░║
║───────║
(you still have 2 sword of movement left and your action as I count hand signals as talking)
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Superdorf

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Re: Necromancy? 5E
« Reply #1709 on: October 09, 2019, 06:44:36 pm »

Charge. Kill.
Spoiler: Mechanics (click to show/hide)
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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