Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 110 111 [112] 113 114 ... 168

Author Topic: Necromancy? 5E  (Read 103837 times)

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1665 on: October 05, 2019, 12:34:36 pm »

(So you want to lead with Makdt, have the elf cleric and Hedra in the middle, and Aviial and the orc woman in the back?)
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1666 on: October 05, 2019, 01:02:45 pm »

(Yes)
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1667 on: October 05, 2019, 02:11:49 pm »

Makdt would be a good deal safer hanging behind a little, and she should be able to hurl spells from there just fine. Meanwhile, Aviial and any other similarly tanky folk should be up front with us, where they can hit things!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1668 on: October 05, 2019, 02:26:53 pm »

Makdt would be a good deal safer hanging behind a little, and she should be able to hurl spells from there just fine. Meanwhile, Aviial and any other similarly tanky folk should be up front with us, where they can hit things!
Oh yeah, +1
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1669 on: October 05, 2019, 03:54:08 pm »

(So you want Aviial up front with you, the elf & Makdt & Hedra in the middle, and the orc in the back?)
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1670 on: October 05, 2019, 04:00:25 pm »

Sounds good!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1671 on: October 05, 2019, 04:04:44 pm »

Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1672 on: October 05, 2019, 04:17:30 pm »

Having readied your turn order for the infiltration, you approach the keep's door.
Code: [Select]
╔═════════╗
║▒▒▒±Ä╬   ║
║▒¶▒±☺│   ║
║±±±±æ│   ║
║░░░éH│  ≤║
║úúú░ö└───║
║ÜÜÜ░░úúÜÜ║
║╬─┐±╫±┌─╬║
║  │░░░│  ║
║≥ │░¿░│ ≥║
╚═══░░░═══╝

Aviial attempts to kick the door in; (1fumbles) his foot goes through the door yes, but only his foot and the door remains intact. "Uh, a little help." Aviial says with foot still stuck in the door.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1673 on: October 05, 2019, 04:53:48 pm »

try to punch the door. Hopefully I can break it and the door will break freeing his foot
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1674 on: October 05, 2019, 05:27:57 pm »

"Re-move the shoe... I will try and free it."

try to punch the door. Hopefully I can break it and the door will break freeing his foot

Once Aviial removes the offending piece of footwear, do this. We'll be trying to free his shoe, rather than his foot-- much safer.
If our gauntlet-punch proves insufficient, use the maul.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1675 on: October 05, 2019, 05:55:20 pm »

"Re-move the shoe... I will try and free it."

try to punch the door. Hopefully I can break it and the door will break freeing his foot

Once Aviial removes the offending piece of footwear, do this. We'll be trying to free his shoe, rather than his foot-- much safer.
If our gauntlet-punch proves insufficient, use the maul.

+1
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1676 on: October 06, 2019, 01:36:53 am »

"Re-move the shoe... I will try and free it." you tell Aviial, he proceeds to attempt to remove his boot.

(4-1 fails...) he nearly falls over trying to reach his foot to undo the shoe. "I can't reach the straps, oh what cruel fate that I Avi-" he attempts to pull his foot free again "-ial would be disgraced by a door." You hear the elf sighing behind you.

(do you still want to attempt to break down the door, or perhaps remove Aviial from it first yourself?)
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1677 on: October 06, 2019, 02:09:14 am »

try removing Aviial from the door.
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1678 on: October 06, 2019, 02:12:37 am »

You attempt to remove the paladin from the door; (8+2 succeeds) you pull him free, leaving a hole in the door and a thankful Aviial.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1679 on: October 06, 2019, 02:26:01 am »

Try to open the door, failing this, break it down
Logged
Pages: 1 ... 110 111 [112] 113 114 ... 168