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Author Topic: Necromancy? 5E  (Read 103810 times)

March

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Re: Necromancy? 5E
« Reply #1590 on: September 29, 2019, 07:44:15 pm »

(The group is leaving right now.)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1591 on: September 29, 2019, 07:50:53 pm »

(Oh, in that case we should go with them for now
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March

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Re: Necromancy? 5E
« Reply #1592 on: September 30, 2019, 12:44:17 am »

You follow along quietly out of town towards the treeline making a turn leftward and following it for several hours, to the point of nearly most of the day (about 9 hours of forced marching) away from the fields and past many hills till you see what looks like a ridge of land off in the distance.
Makdt tells you, "That's the lesser Midland ridge, a natural barrier that separates the Unland provence from the Midland provinces."
At the far Pas side of the ridge you can see a dilapidated structure you recognize as the brigand occupied fort.
While there does seem to be a pack animal to carry food provisions, there doesn't seem to be any equipment for making camp, you expect the temple clerics intend to take the fort and occupy there through the night.
Hedra addresses the traveling people, "We shall make for the foot of the Ridge and have a short rest, then scale it and begin our assault."
It doesn't take long to reach the foot of the ridge, (1 hour) and with everyone tired from the trip everyone collectively begins a short rest.
(would you like to do anything in the time before the assault?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1593 on: September 30, 2019, 03:04:40 am »

Er, that weapon box isn't still around is it? Now we've some weapon proficiencies, we could actually do with a nice maul or greatsword...
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1594 on: September 30, 2019, 03:37:34 am »

(I'll allow some retcon and say yeah you picked out a weapon because they definitely wouldn't lug a box of weapons across the countryside, so what kind of weapon would you like? it may or may not be better or worse than just using your fists)
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Superdorf

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Re: Necromancy? 5E
« Reply #1595 on: September 30, 2019, 04:18:51 am »

Excellent! Let's say we grabbed a good hefty maul. Try it on a tree, see how it compares to our fists...
The damage dice should be better, assuming our fistwork hasn't improved since last time-- but you never know!
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1596 on: September 30, 2019, 05:24:37 am »

You try your loaned wooden maul on a tree to get a feel for it; (16+2hits, 6 bludgeoning), (7+2misses), (15+2hits, 12 bludgeoning), (4+2misses), (20+2crits 23 bludgeoning), (11+2misses), (14+2hits, 9 bludgeoning), (14+2 hits, 10 bludgeoning)...

You've learned two things from this, this maul is surprisingly useful for something that seems like a glorified branch (4d3+1 maul) and trees are no pushovers, the tree looks like your beating had nearly no effect on it's smooth green bark.

(would you like to do anything else during this short rest?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1597 on: September 30, 2019, 07:03:36 am »

We were able to track Rolio's soul, I wonder if we can track Ungas's soul in a similar way? or does it only work with souls we've...preyed on?
Try this now
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March

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Re: Necromancy? 5E
« Reply #1598 on: September 30, 2019, 08:42:08 am »

You attempt to locate the soul of Ungas; you fail because you don't have the necessary reagent to find that soul.

(would you like to do any final actions before the end of the short rest and the beginning of the assault?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1599 on: September 30, 2019, 09:47:24 am »

Nothing comes to mind.
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Falling angel met the rising ape, and the sound it made was

klonk
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King Zultan

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Re: Necromancy? 5E
« Reply #1600 on: September 30, 2019, 10:40:12 am »

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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Naturegirl1999

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March

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Re: Necromancy? 5E
« Reply #1602 on: September 30, 2019, 03:57:42 pm »

You do nothing else for the remainder of the short rest, the assault begins in earnest when Aviial makes the announcement, "Now's the time, that I Aviial shall lead you forth to glory, onward and upward!"
Everyone begins the tedious scaling of the wall like ridge.
You look up at the ridge a two story tall difficult & rocky slope.
(would you like to attempt to scale the ridge?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1603 on: September 30, 2019, 04:40:53 pm »

try to scale the ridge
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Superdorf

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Re: Necromancy? 5E
« Reply #1604 on: September 30, 2019, 07:48:02 pm »

try to scale the ridge

+1

Rollo's got a nice strong husk, so we should have a decent shot at this... and it seems everyone else is climbing anyhoo. Up, up and away!
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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