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Author Topic: Necromancy? 5E  (Read 103766 times)

March

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Re: Necromancy? 5E
« Reply #1410 on: September 24, 2019, 10:29:59 pm »

You burst into the tent; there are two fleshcraft fiends feeding a villager into some kind of large horrific machine... it spits out random assorted parts and begins assembling them into a third feind, you sense some weird sentience from the machine...

You slam your fist towards the first spike-devil you saw (10+2hits, 8 bludgeoning) the thing manages to brace for the impact but it's right legs buckles off under the blow.
Makdt casts witch bolt at fiend2 (10+4hits, 7 lightning) it connects with the two with ray of flickering energy and the magic causes the feind to go partially lame.
The three group attack you (19+3 hits, 10 bludgeoning 7 slashing piercing immune, 20hp remaining)
The machine unable to reach anything claws around with pseudopod like arms with various implements and tools on the ends.
(It is your turn)

(for this the enemies are 1,3,2)
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Superdorf

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Re: Necromancy? 5E
« Reply #1411 on: September 24, 2019, 10:40:05 pm »

Strike fiend1 again! Aim for the torso; it seems torso-strikes are best for killing these varmints outright...
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1412 on: September 24, 2019, 11:03:47 pm »

You strike at fiend1 aiming for the torso (8+2hits 7 bludgeoning) you cave right arm into the torso as the fiend tries to block causing it to fall into a writhing pile.
The machine uses its prepared action to grab at the fallen bits and starts eating them.
Makdt channels energy through her witchbolt (3 lightning) the magic causes the fiend to fall limp to the ground and is snatched up whole into the machine's gluttonous maw.
fiend3 swings at you (8+3misses)
The machine grabs fiend3 and shoves it into its mouth chewing it up, it then regurgitates a pile of parts adhered together and rimed with spikes of crystals and feathers and leaves.
The abomination of animals vegetables minerals & men stands up on its various arms and legs and attempts to grapple you (2+5 fails)
(it is now your turn)

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Superdorf

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Re: Necromancy? 5E
« Reply #1413 on: September 24, 2019, 11:15:19 pm »

That looks kinda... bad.  :o

Strike at the very core of the abomination.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1414 on: September 24, 2019, 11:34:57 pm »

You strike at the abomination's core (15+2hits, 8 bludgeoning) the abomination recoils from the blow shaking loose bits of itself that fall to the ground to be snatched up by the machine.
Makdt fires a witch bolt at the abomination (18+4hits 16 lightning) the magic connects the two with an arching ray of energetic lightning while making nearly the entire mass go limp.
"Get around this thing and attack the source!" says pushing you forward.
The machine spits out a gnome sized abomination made of hands with a core of bright blue feathers.
The small pile joins with the larger one rejuvenating the mass.
The pile of assorted parts attempts to grapple you (16+5hits) you are caught by its many flailing limbs.
(it's your turn, you are grappled)
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Superdorf

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Re: Necromancy? 5E
« Reply #1415 on: September 24, 2019, 11:53:13 pm »

"I would... if I could!"

Strike at the pile again... we need to free ourselves.
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Falling angel met the rising ape, and the sound it made was

klonk
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1416 on: September 24, 2019, 11:55:21 pm »

"I would... if I could!"

Strike at the pile again... we need to free ourselves.

+1 then attack the machine
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March

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Re: Necromancy? 5E
« Reply #1417 on: September 25, 2019, 12:30:43 am »

"I would... if I could!" you say and strike at the pile (5+2hits, 8 bludgeoning) the pile of parts cracks in half and slumps to the ground.
The machine starts scooping up and ripping off hunks of the pile.
Makdt overcasts (1+1+8 lightning) witch bolt of 5th level at the machine (11+4hits, 44 lightning) a tremendous arc of lightning bursts forth from Makdt towards the machine and damages it heavily, (6fail con save)Makdt faints due to the exertion.
The machine spits out its load of wriggling unconnected limbs making ready to repair itself.

(It is your turn)

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Superdorf

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Re: Necromancy? 5E
« Reply #1418 on: September 25, 2019, 01:06:21 am »

...Y'know what, we're cutting things a bit too close here. It's time to admit we're not quite up to this, and get out while we can.

Before we act: is it possible for us to grab Makdt for hauling out of harm's way as a bonus action? What would it do to our movement speed?
« Last Edit: September 25, 2019, 01:10:41 am by Superdorf »
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1419 on: September 25, 2019, 01:40:47 am »

(While most object interaction is a free action picking up unconscious people is a full action and you'll need to be able to carry them, <210units for normal for you and you have 33units of gear on, though Makdt is still outside the tent if you think her and her equipment weigh less than 176 units you can have normal movement speed while carrying her)
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Superdorf

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Re: Necromancy? 5E
« Reply #1420 on: September 25, 2019, 01:56:30 am »

Urgh.

Grab Makdt, get as far away from the hell-tent as possible. Disappear into the crowd, duck behind a building, whatever... just so's we're not followed.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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Re: Necromancy? 5E
« Reply #1421 on: September 25, 2019, 02:13:22 am »

Urgh.

Grab Makdt, get as far away from the hell-tent as possible. Disappear into the crowd, duck behind a building, whatever... just so's we're not followed.
+1 upon confirming we are not being followed, head back to the bar and drink the poison. We are low on health
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March

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Re: Necromancy? 5E
« Reply #1422 on: September 25, 2019, 02:17:58 am »

You turn and grab up Makdt leaving her minion on the ground...
(do you wish to run away without Makdt's minion... which she shares hp with? =p)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1423 on: September 25, 2019, 02:38:46 am »

Grab Makdt’s minion as well
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Superdorf

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Re: Necromancy? 5E
« Reply #1424 on: September 25, 2019, 02:39:25 am »

Aw man the bird-thing's here too? Yeah we're gonna need that...

Grab the bird-thing too. Flee.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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